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The Robot Devil
Molon Labe. Public Disorder.
1441
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Posted - 2014.01.09 05:20:00 -
[1] - Quote
The DUST killer. LOL http://www.pcgamer.com/2014/01/08/titanfall-draws-fire-over-6v6-max-player-count-respawn-respond/
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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Foundation Seldon
Gespenster Kompanie
370
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Posted - 2014.01.09 05:25:00 -
[2] - Quote
Number of players =/= quality of game.
Saga v. Methana Balance
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mollerz
Minja Scouts
1647
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Posted - 2014.01.09 05:26:00 -
[3] - Quote
If it is because of A.I., and the A.I. is truly amazing- then 6 vs 6 could be fine. The A.I. is not just some bs thing it sounds like, but that you can leave your mech, and it would still be a participant automatically supporting you.
It depends how it is done. Could be awesome
You gotta hustle if you wanna make a dolla
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Jadek Menaheim
Xer Cloud Consortium
1563
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Posted - 2014.01.09 06:45:00 -
[4] - Quote
Foundation Seldon wrote:Number of players =/= quality of game. Yes. If the gameplay interaction is designed well for the space it could certainly shine. The match size also appears to be a game design choice for a different type of player experience. Look at mass effect 3's multiplayer. How would that have felt if you went beyond the 4 player co-op missions. The limited size of squads helped promote tighter squad play and interaction.
Borne Velvalor, bested my last signature with style. I present a new challenge.
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The Robot Devil
Molon Labe. Public Disorder.
1441
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Posted - 2014.01.09 06:51:00 -
[5] - Quote
Jadek Menaheim wrote:Foundation Seldon wrote:Number of players =/= quality of game. Yes. If the gameplay interaction is designed well for the space it could certainly shine. The match size also appears to be a game design choice for a different type of player experience. Look at mass effect 3's multiplayer. How would that have felt if you went beyond the 4 player co-op missions. The limited size of squads helped promote tighter squad play and interaction.
I could care less about the the player count. All the talk of TitanFall killing DUST makes me laugh, it is just like saying Hearthstone is going to kill DUST. The games can't even be compared, I am going to tell you what will kill DUST. The players calling for constant nerf and buffs, slow development, limited game modes and things like that. Just like the GTAV and the PS4 killed this game, I doubt it.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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Jadek Menaheim
Xer Cloud Consortium
1564
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Posted - 2014.01.09 07:21:00 -
[6] - Quote
The Robot Devil wrote:Jadek Menaheim wrote:Foundation Seldon wrote:Number of players =/= quality of game. Yes. If the gameplay interaction is designed well for the space it could certainly shine. The match size also appears to be a game design choice for a different type of player experience. Look at mass effect 3's multiplayer. How would that have felt if you went beyond the 4 player co-op missions. The limited size of squads helped promote tighter squad play and interaction. I could care less about the the player count. All the talk of TitanFall killing DUST makes me laugh, it is just like saying Hearthstone is going to kill DUST. The games can't even be compared, That was my point exactly
Borne Velvalor, bested my last signature with style. I present a new challenge.
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