Fizzer94 wrote:1.) Very few logis are please with the logistics racial bonuses because they are too specialised. You should try to make your post reflect that.
Suggestion:
Logistics Bonus: Same
Amarr Logi: +10% Armor Repair Module Efficacy per level
Caldari Logi: +10% Shield Recharger Module Efficacy per level
Gallente Logi: +2% Equipment Efficacy per level (+2% to all 'good' equipment stats, -2% to all the 'bad' stats)
Minmatar Logi: 10% Codebreaker Module Efficacy Per Level
2.) Those Assault and Assault Racial bonuses make no sense to be on an Assault suit. Those would be more fitting on a Commando suit, bit honestly, don't look like they fit very well on any suit.
Suggestion:
Assault Bonus: -5% Weapon PG/CPU costs per level
Amarr: the current heat buildup bonus is great, leave it.
Caldari: +2% Hybrid/Railgun Weapon RoF per level
Gallente: +1% Hybrid/Blaster Weapon Damage Per Level
Minmatar: +5% Projectile Weapon Magazine Size per level
3.)Why do you want to take away a slot from the Amarr Logi and give it to the Amarr Assault? As of right now(1.7) the Amarr Logi and Amarr Assault are well balanced with each other, and are the only Assault/Logi pair that is balanced... I see you did something similar with the Caldari pair, but to a more extreme level. Why?
4.) The Class bonuses can't be four different things, they should have the exact same affect on each racial suit.
5.) The proposed Amarr and Caldari Scout bonuses that can be seen on SiSi are fine. I have seen nobody complain about them, so why did you change them? Those cloaking bonuses sounded rad...
I really don't have anything to say about the Sentinel and Commando suits...
1.) ni didnt think about the logi thing like that so thanks for telling me
2.) ill reconsider the assault bonuses to something else
3.)im gonna have to check back on the slot layouts whenever i get back on dust, but i did that because of lore reasons and it doesnt seem right to make them have dual-like qualities
the caldari im going to reconsider changing if you and other people think it too wierd or OP but im just thinking lore-like
4.) ill change that then, but i dont like a universal role bonus becasue the eve role bonuses are never the same so how come ours are in the first place?
5.) me and many other scouts have been argueing and thinking of solutions to fix the current bonuses since we dont find them that useful so we decided on something like that