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Shutter Fly
Molon Labe. Public Disorder.
156
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Posted - 2014.01.09 08:18:00 -
[1] - Quote
Keeriam Miray wrote:Well those just a descriptions, nothing more. By gallente scout description you should by literally almost invisible & all seeing eye without mentioning of use cloaks, dampners or scan range, precision modules. So maaaybe: Amarr scout - bonus to reactivation time of cloak Caldari scout - bonus to decloaking time (after switching off, switch to weapon) Gallente scout - bonus to invisibility (less distortion, shimmer while moving, running, taking fire) Minmatar scout - sucks at cloaks lol We already know the actual scout bonuses.
Scout - 10% reduction to CPU/PG cloak cost Amarr - 5% reduction to cloak cooldown time Caldari - 5% reduction to firing cloak cost Gallente - 5% increase to scan radius, 5% profile reduction Minmatar - 5% increase to melee and nova knife damage
For that Caldari, this means that the implied cloaking time is effected LESS by firing. This would mean that the cloak does not instantly drop upon firing a weapon, but likely suffers a significant decrease in the time it is active. Supposedly, this means that there will be a meter that ticks down upon cloaking, and firing a weapon causes a chunk of that meter to disappear (25% less for a lv5 Cal Scout). Hopefully it will just be enough buy you a few extra seconds after a SG or NK to either get a finishing blow or GTFO.
Only the Gallente Scout gets a reduction to scan profile, considering it also has the most lows, that means it will likely be the only scout that can viably avoid scans. This is balanced by the fact that it is slower than the Minmatar and does not get an extra cloaking bonus.
The minmatar can stab people, but it can't cloak very well nor will it likely be able to avoid scans very well. Combine that with its anemic CPU/PG (unless that changes), and you have a NK/melee suit that is lacking in everything needed to actually get close undetected. No idea what they were thinking with that. |
Shutter Fly
Molon Labe. Public Disorder.
157
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Posted - 2014.01.09 11:36:00 -
[2] - Quote
Charlotte O'Dell wrote:
While you may have a valid point, Applejack is still best pony.
QFT
Faquira Bleuetta wrote:the spy invisibility ability in team fortress 2 is ******* op compared to dust cloak when ur 100% invisible no shimmer bs and 1hit knife kill the only thing in tf2 spy less op than the dust cloak each time the spy shoot or stab the invisibility ceases wit sec delay to re use it again. You can't really compare the two, considering TF2 has the Pyro, whose primary job it is to spray the surrounding area with a flamethrower that instantly reveals and will likely kill any enemy Spy.
That, and because Dust is a FPS, while TF2 is clearly a Hat Simulator. |
Shutter Fly
Molon Labe. Public Disorder.
157
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Posted - 2014.01.09 11:59:00 -
[3] - Quote
Faquira Bleuetta wrote:Shutter Fly wrote:Charlotte O'Dell wrote:
While you may have a valid point, Applejack is still best pony.
QFT Faquira Bleuetta wrote:the spy invisibility ability in team fortress 2 is ******* op compared to dust cloak when ur 100% invisible no shimmer bs and 1hit knife kill the only thing in tf2 spy less op than the dust cloak each time the spy shoot or stab the invisibility ceases wit sec delay to re use it again. You can't really compare the two, considering TF2 has the Pyro, whose primary job it is to spray the surrounding area with a flamethrower that instantly reveals and will likely kill any enemy Spy. That, and because Dust is a FPS, while TF2 is clearly a Hat Simulator. You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. no need for pyro I'm aware of how the cloak is planned to function, I was just pointing out that the differences in game mechanics are a bit too pronounced to compare the TF2 Spy to Dust's Scout.
Dust revolves around a system of customized fitting for individual playstyles within archetypes (each dropsuit has many possible roles and objectives). TF2 is based off checks and class counters between predefined roles (ie Pyro counters Spy w/ flamethrower/Demoman counters Engineer by destroying structures), and also the display, creation, and trading of obnoxious headgear and accessories. |
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