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Maken Tosch
DUST University Ivy League
6328
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Posted - 2014.01.09 06:36:00 -
[1] - Quote
Charlotte O'Dell wrote:You think redline tanks are bad? Wait until Caldari scout snipers are cloaking and then OHKing you while you search for something you cannot scan or see.
Be afraid. The scout will return
1. Them proto scanners will pick them up for sure if they are NOT wearing Gallente Scout Gk.0 with all four complex profile damps. Considering snipers rely heavily on having lots of high-slots, the Gallente scout won't be something redline snipers would even look at.
2. If they are in FW, teamkillers will deal with them.
OK, CCP. When are knives finally going to be improved?
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Maken Tosch
DUST University Ivy League
6330
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Posted - 2014.01.09 06:49:00 -
[2] - Quote
Oswald Rehnquist wrote:Maken Tosch wrote:Charlotte O'Dell wrote:You think redline tanks are bad? Wait until Caldari scout snipers are cloaking and then OHKing you while you search for something you cannot scan or see.
Be afraid. The scout will return
1. Them proto scanners will pick them up for sure if they are NOT wearing Gallente Scout Gk.0 with all four complex profile damps. Considering snipers rely heavily on having lots of high-slots, the Gallente scout won't be something redline snipers would even look at. 2. If they are in FW, teamkillers will deal with them. You bring up the main point people miss, a scanned scout is a dead scout, cloak or not, especially with the dps and tank increases of the other classes, and since the gal scout has the dampening bonus that means you can only reduce the scouts innate profile to low without breaking the gal scout, thus most of the scouts are going to be easy to scan down and kill.
Exactly. Most player will be running advanced and maybe the normal proto scanner which can be avoided by an advanced enough scout, but we all know about the power of that infamous Duvolle Focused Active Scanner with a scan precision of 15 dB.
OK, CCP. When are knives finally going to be improved?
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Maken Tosch
DUST University Ivy League
6330
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Posted - 2014.01.09 08:09:00 -
[3] - Quote
Pvt Numnutz wrote:Charlotte O'Dell wrote:You think redline tanks are bad? Wait until Caldari scout snipers are cloaking and then OHKing you while you search for something you cannot scan or see.
Be afraid. The scout will return
Unless cloaks cost too much fitting to also fit a Thales an damage mods and dampeners. Just saying, we don't really know.
This is another very important point. CCP Remnant pointed out in his interview in the Dev Blog that cloaking equipment will likely have very-high CPU/PG requirements while scouts get a bonus for fitting specifically this item.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Maken Tosch
DUST University Ivy League
6332
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Posted - 2014.01.09 17:56:00 -
[4] - Quote
Reiki Jubo wrote:Nova Knife wrote:This will never happen if CCP takes the CPM even -slightly- seriously. hope so. Cloak should have distinctive sound when cloaking and uncloaking. Allowing shooting while cloaked will ruin this game. Cloak should be equipment like scanner. if u switch 2 a wpn the cloak dissipates.
To be honest with you guys, I'm ok with either restricting the shooting to AFTER decloaking or to causing the cloak to deactivate when firing a weapon. This is because of my years experience playing in games like HALO where cloak is plentiful but not OP.
In Halo...
1. Your cloak has an active timer meaning you can't cloak forever. 2. Once the active timer runs out, you suffer a cool down timer. 3. Firing the weapon decloaks you momentarily. 4. The cloak emits a series of random dots on the radar given people around you an idea that someone is nearby. Just spray-n-pray in their general direction to try to decloak them (the Promethean Suppressor Rifle is good at this in Halo 4). 5. Bullets trails reveal your position. 6. Promethean Vision in Halo 4 negates the use of the cloak.
Although to be honest, I found the cloak to be completely and utterly useless in Halo 4 once they introduced Promethean Vision which basically turns your cloaked body into a bright silhouette for the enemy to see. Also, the random dots emitted on the radar didn't help either since anyone with a suppressor rifle can just spray in your general direction and cause your cloak to shimmer which then let's everyone know EXACT where you are. Pretty lame.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Maken Tosch
DUST University Ivy League
6332
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Posted - 2014.01.09 18:13:00 -
[5] - Quote
Gavr1lo Pr1nc1p wrote:Keeriam Miray wrote:Well those just a descriptions, nothing more. By gallente scout description you should by literally almost invisible & all seeing eye without mentioning of use cloaks, dampners or scan range, precision modules. So maaaybe: Amarr scout - bonus to reactivation time of cloak Caldari scout - bonus to decloaking time (after switching off, switch to weapon) Gallente scout - bonus to invisibility (less distortion, shimmer while moving, running, taking fire) Minmatar scout - sucks at cloaks lol Minmitar should get a bonus to reduced cloaking cost/ shimmer while running...just my opinion
Actually, it makes sense to let the Gallente Scout have that bonus because the Gal Scout is best made for evasion and intel gathering. But I do agree that the Minmatar does need something for the cloak. Perhaps a fitting bonus at least.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Maken Tosch
DUST University Ivy League
6334
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Posted - 2014.01.09 18:22:00 -
[6] - Quote
Galthur wrote:Maken Tosch wrote:Charlotte O'Dell wrote:You think redline tanks are bad? Wait until Caldari scout snipers are cloaking and then OHKing you while you search for something you cannot scan or see.
Be afraid. The scout will return
1. Them proto scanners will pick them up for sure if they are NOT wearing Gallente Scout Gk.0 with all four complex profile damps. Considering snipers rely heavily on having lots of high-slots, the Gallente scout won't be something redline snipers would even look at. 2. If they are in FW, teamkillers will deal with them. In thread about cloaking, has comment about when will knives be improved. I think your talking about the wrong things in this, rather ask for knives to not drain cloak energy and you will be happy. Heavies will not.
You do realize the knife comment in each of my posts is my signature, right?
OK, CCP. When are knives finally going to be improved?
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