Galvan Nized
Deep Space Republic
509
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Posted - 2014.01.08 22:06:00 -
[1] - Quote
Dovallis Martan JenusKoll wrote:
The first two points are kind of absurd. Here's a set of questions for you to answer: 1. Did you know the recall turnaround is about 15 seconds?( you actually have to wait for the time it would take an RDV to come down, attach and carry it off I timed it by dismissing a vehicle as someone else called one in) That's about half the militia cooldown, then you got to call it back for another 15 seconds. It's not really that much shorter, and gives away the position of the tank.
2. What do you do if ALL of the supply depots are destroyed on the battlefield? Had this happen in about 20 games yesterday, including the ones in the redline on both sides.
3. If the tank is burning I can see that being a hazard, yes, that one sounds logical. But with repairs as they are anymore they don't really burn for that long unless you didn't have a repair module... in which case the tank deserves not to be recalled.
4. Fourth one is just you whining about something. a¦á_a¦á You're going to have to be much more clear than that.
Now to address your suggestions: 1. Again supply depot question. 2. This is already what they said they were designing, kind of amazes me how blind some people are. 3. And what do you do with a glass cannon that doesn't have a repair module and is sitting with 1 armor taken off of it? (hint most logistics don't bother healing tanks, and most tank drivers don't carry repair tools) Now, What do you do?
4. AND 6. Be prepared to borkbarrel these effects onto your dropsuits as well. They would never pass anyways because they're not solutions, they're ideas of "how can I screw the other people over?". Kind of like say... suggesting to charge a fee every time someone reloads their handheld weapon? Or preventing dropsuit units from being able to restock any ammo without the help of a supply depot (bye bye nanohive). Do either of those sound like a viable, or reasonable penalty? (if this 'suggestion" set sounds outlandish, take a look at the first of the four above, cause it's exactly the same thing otherwise)
5 seems like an actual option, but the RDV recalls are underway.
I'll answer these: 1) Yes, how long is the tank you just jumped out of and started recalling on the battlefield unprotected? 3 seconds? 2) Destroying Supply Depots is a tactical decision, suits cannot switch to AV or resupply either. Tanks just destroy these right now anyways. They get destroyed...Too bad for tanks and dropsuits alike. You could always be destroyed and call in a new one...exact same as dropsuits or you could defend the depot. 3) You literally have to be burning to not be able to recall, how low is that in terms of percentage of health?
Now to suggestions: 1) See answer #2. 2) No real comment because I'm lost. 3) Grab a friend with a rep tool or carry one yourself...how do you think dropsuits do it...magic? 4) The fee is a good idea, sure throw a fee for dropsuits if they can change suits from anywhere...I'm down with that. A proportional fee would be great. +1 to you tanker.
I realize that you would have to rework supply depots so tanks could actually get near them. Also be great if vehicles like LAVs with a mod could resupply tanks. Supply Depots are meaningless to tanks right now but are priceless to dropsuits...that is wrong. |