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Reav Hannari
Red Rock Outriders
2439
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Posted - 2014.01.08 14:15:00 -
[1] - Quote
Are the basic frames on the radar for 1.8 or whatever it will be named?
Can we get basic racial bonuses?
How about making them cheaper than the specialized suits? Simpler should be cheaper.
Can we have a reason for training basic frames to 5? I still have two of them to 5 because of the original skill requirements for specialization and I do use the prototype medium for a sniper suit.
What bonuses do you think would be appropriate for them?
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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jenza aranda
BetaMax.
2677
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Posted - 2014.01.08 14:16:00 -
[2] - Quote
Honestly I would sooner see the basic suits removed.
Dust 514 101 // Dust 514 Wiki
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Reav Hannari
Red Rock Outriders
2439
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Posted - 2014.01.08 14:17:00 -
[3] - Quote
jenza aranda wrote:Honestly I would sooner see the basic suits removed.
Excellent idea.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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dent 308
Subdreddit Test Alliance Please Ignore
2248
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Posted - 2014.01.08 14:18:00 -
[4] - Quote
jenza aranda wrote:Honestly I would sooner see the basic suits removed.
Agreed, best case is they are useless. Worst case some new guy invests a pile of SP into them.
Hail Satan
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1055
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Posted - 2014.01.08 14:19:00 -
[5] - Quote
jenza aranda wrote:Honestly I would sooner see the basic suits removed.
They could still be reworked to have a use.
E.G. Increase the base eHP of the basic light suit so it can be a fast assault Increase the base speed of the basic heavy so it is more mobile than the sentinel (still slower than the Commandos though)
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Reav Hannari
Red Rock Outriders
2440
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Posted - 2014.01.08 14:23:00 -
[6] - Quote
I like Jenza and Dent's idea to just remove them. The thought hadn't even crossed my mind. The basic frames are pale imitations of the assault and scout and even with some form of skill benefit you aren't gaining anything. Let people go straight into the specialized suits. The SP you save will even let dedicated logistics and scouts pick up an advanced assault frame for doing secondary roles.
Kill them with fire.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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jenza aranda
BetaMax.
2677
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Posted - 2014.01.08 14:24:00 -
[7] - Quote
Krom Ganesh wrote:jenza aranda wrote:Honestly I would sooner see the basic suits removed. They could still be reworked to have a use. E.G. Increase the base eHP of the basic light suit so it can be a fast assault Increase the base speed of the basic heavy so it is more mobile than the sentinel (still slower than the Commandos though) They could be worked to add a cause but to be honest, with all the specialisations they are a irrelevent complication that doesnt warrant the time needed to figure our a balance. Its better just to commit tieracide and get rid of them and just simplify the sitiuation.
The alternative would be to take a page out of EVE's book, get rid of basic, advanced and prototype tiers and simply make the specialisation suits T2 while the basics T1. However this would take a lot of work. honestly its just easier to simply remove basic suits.
Dust 514 101 // Dust 514 Wiki
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Reav Hannari
Red Rock Outriders
2443
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Posted - 2014.01.08 14:29:00 -
[8] - Quote
jenza aranda wrote:Krom Ganesh wrote:jenza aranda wrote:Honestly I would sooner see the basic suits removed. They could still be reworked to have a use. E.G. Increase the base eHP of the basic light suit so it can be a fast assault Increase the base speed of the basic heavy so it is more mobile than the sentinel (still slower than the Commandos though) They could be worked to add a cause but to be honest, with all the specialisations they are a irrelevent complication that doesnt warrant the time needed to figure our a balance. Its better just to commit tieracide and get rid of them and just simplify the sitiuation. The alternative would be to take a page out of EVE's book, get rid of basic, advanced and prototype tiers and simply make the specialisation suits T2 while the basics T1. However this would take a lot of work. honestly its just easier to simply remove basic suits.
Tiericide would be fantastic and now is the time to do it. Give us the prototype level slot layout and let skills improve the suits. Rookies will be able to fit more basic gear but will be limited by core skills. Veterans will be able to fit them nicely but the gap will be less.
Racial Militia Light, Medium, and Heavy with no skill benefit but the same slot layout as one of the specialized. Racial Scout, Pilot, Assault, Logistics, Sentinal and Commando with prototype level stats.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1056
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Posted - 2014.01.08 14:33:00 -
[9] - Quote
jenza aranda wrote:The alternative would be to take a page out of EVE's book, get rid of basic, advanced and prototype tiers and simply make the specialisation suits T2 while the basics T1. However this would take a lot of work. honestly its just easier to simply remove basic suits.
Long term it would be better though.
If we only removed the basic suits, CCP still has 20 suits to balance (when all racial variants arrive) which would increase by 4 every time a new specialization was introduced. If Dust copied EVE's tiericide, CCP would have 8 suits to balance with only 1 new suit to balance each time a specialization was added.
!
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Reav Hannari
Red Rock Outriders
2443
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Posted - 2014.01.08 14:35:00 -
[10] - Quote
I'd also like to see the skill tree split between racial and specialization. I like the system for this in EVE.
Racial Light, Medium, Heavy + Generic Scout, Pilot, Assault, Logistics, Sentinal and Commando.
The dual suit bonuses listed would then make sense. A scout could easily cross train all four races to pick up their benefits by training Scout to 5 and then each race to whatever level was desired.
This is somewhat closer to the new vehicle tree but loses the 'single path' thing they have been enforcing. Either let that go or train scout to unlock all of them and then racial variants to pick up the bonuses.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Reav Hannari
Red Rock Outriders
2446
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Posted - 2014.01.08 15:07:00 -
[11] - Quote
What about mirroring the path to assault dropships that we have in 1.7 but still drop the basic frames?
Train Assault Dropsuit Operation to one to unlock all racial Assault dropsuits. It provides the common skill for the specialization. Train it to 5 for the best bonus. Then you train (Racial) Assault Dropsuit Operation to gain the racially specific bonuses. They could then add (Racial) Assault Dropsuit Specialization to improve the suit's fitting capabilities.
You get easy access to all races but still need to go deep to gain the real benefit.
There is only one suit per race per specialization.
Skills dictate all improvements through increasing performance and unlocking better module tiers, not slots or baseline PG/CPU. Make the suit require core skills and specialization to reach the potential of today's prototype level suits but it should be able to run a full set of standard level gear from the beginning.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Reav Hannari
Red Rock Outriders
2449
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Posted - 2014.01.08 16:05:00 -
[12] - Quote
Turned this into a request: https://forums.dust514.com/default.aspx?g=posts&m=1696858#post1696858
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Gelan Corbaine
Gladiators Vanguard
283
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Posted - 2014.01.08 16:49:00 -
[13] - Quote
jenza aranda wrote:Honestly I would sooner see the basic suits removed.
As a heavy I look at this rather warily Jen. I would have to see the final stats of all the racial heavies before thinking about pulling basic .
A lot of heavies go full basic instead of skilling into Sen for good reason.
No job is worth doing if you don't get paid in the end .
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NOAMIzzzzz
FREE AGENTS LP
89
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Posted - 2014.01.08 16:50:00 -
[14] - Quote
No. |
Reav Hannari
Red Rock Outriders
2453
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Posted - 2014.01.08 16:52:00 -
[15] - Quote
That's some awesome feedback you provided. Welcome to the conversation.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Amarrgheddon
Warcaste
63
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Posted - 2014.01.08 16:53:00 -
[16] - Quote
jenza aranda wrote:Honestly I would sooner see the basic suits removed.
wow, I must be losing it. I agree with jenza. I want to vomit |
Amarrgheddon
Warcaste
63
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Posted - 2014.01.08 16:54:00 -
[17] - Quote
Gelan Corbaine wrote:jenza aranda wrote:Honestly I would sooner see the basic suits removed. As a heavy I look at this rather warily Jen. I would have to see the final stats of all the racial heavies before thinking about pulling basic . A lot of heavies go full basic instead of skilling into Sen for good reason.
the high slot. You only need it because of the Av Nerf. I don't even use damage mods for hmg. |
Reav Hannari
Red Rock Outriders
2453
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Posted - 2014.01.08 16:56:00 -
[18] - Quote
Gelan Corbaine wrote:A lot of heavies go full basic instead of skilling into Sen for good reason.
Then fix the Sentinal instead of letting it rot from disuse.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7917
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Posted - 2014.01.08 16:59:00 -
[19] - Quote
I'm all for reinventing them
KAGEHOSHI Horned Wolf wrote:[Specializations]When Uprising 1.0 launched, I made this thread, basically the point was this: The logistics and now the commando dropsuit are the only examples of specialization done right as of now. The logistics is very different from the basic mediums; giving up one thing to be very good at (or "specialize") something else. Likewise, the commando heavy specialization sacrifices HP and and the heavy weapon slot in exchange for 2 light weapons. The majority of what we have right now however are not real specializations, but mild tweaks. From medium to assault, from light to scout, and from heavy to sentinel there is barely any change. This is very bad in my opinion. [Basic frames]Basic frames are suits with no reason to use them, we should NOT have useless suits with no purpose, especially since it can't be used to save money (seriously, why are they more expensive?). Not only are basic frames bonus-less (thus inferior) versions of specialized suits, but also more expensive. There should be situations where you would actually want to use them, both ISK-wise, and gameplay reasons. They need a price cut, they should be at least 10% cheaper than their specialized counterpart, they should be the cheaper alternative to specialize suits.
They should be very generalized and versatile in slot layouts compared to their specialist counterparts, like a middle ground between the specializations of the suits; this could be done by altering the basic frames (like medium basics get a 2nd equipment slot and lose a module slot), or by altering the specialist suits (like taking equipment slot from assaults, and grenade slot from logi, so basic will be a middle ground with both).
[Solutions]: these are just examples of how I would solve the issues of price and slot layout. PRICE: basic frame price = specialization price - 10% LIGHT (reasoning can be found here) Basic: + 1 high or low slot (& PG/CPU to fit it, they need a buff anyway) Scout: + 1 equipment slot (& PG/CPU to fit it, they also need a buff) Pilot: ? (not here yet, so can't say) MEDIUM Basic frame: + 1 equipment (2 equipment total, between assault and logi) Logi: - grenade (they already have an extra low slot & lots of equipment compared to assaults, offensive abilities like grenades shouldn't be emphasized) Assault: + 1 high slot (logis get an extra low slot compared to assaults anyway) HEAVY Basic: -sidearm, + 1 equipment (middle-ground between commando and sentinel) Sentinel: same Commando: same Related dropsuit threads: tiercide | specialization bonuses
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Bethhy
Ancient Exiles. Renegade Alliance
740
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Posted - 2014.01.08 17:04:00 -
[20] - Quote
jenza aranda wrote:Honestly I would sooner see the basic suits removed.
We need the Basic proto Minmatar skin on the Assault Minmatar Proto so much better...
I think Gallante might want this too...
h8 the white on my suit, specially with no arctic based snow planets(Yes CCP started in Iceland go figure)
Either that or significantly raise the cost of specialized suits, While give lighter(lesser?) racial bonuses to Basic Proto suits and make them significantly cheaper.
Allowing the Basic Proto suits to be versatile cheap efficient suit option for both NPE and Vet alike.
Or jenza's idea and just press the "delete" button. |
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Reav Hannari
Red Rock Outriders
2456
|
Posted - 2014.01.08 17:07:00 -
[21] - Quote
Bethhy wrote:jenza aranda wrote:Honestly I would sooner see the basic suits removed. We need the Basic proto Minmatar skin on the Assault Minmatar Proto so much better... I think Gallante might want this too... h8 the white on my suit, specially with no arctic based snow planets(Yes CCP started in Iceland go figure) Either that or significantly raise the cost of specialized suits, give lighter(lesser?) racial bonuses and make them significantly cheaper. while raising the cost of specialized prototype suits. Allowing the Basic Proto suits to be versatile cheap efficient suit option for both NPE and Vet alike. Or jenza's idea and just press the "delete" button.
Yeah, I hate the paint based on roles that we have today. Make them all the basic frame colors, especially the prototype skins. Save everything else for whenever they implement that paint bucket feature.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Pokey Dravon
OSG Planetary Operations Covert Intervention
1320
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Posted - 2014.01.08 17:10:00 -
[22] - Quote
I think the Frame suit was CCP's attempt at Tech 1 Dropsuits and Specialty Suits were Tech II
However if you're going to do it like that, the Tech 1 Dropsuit really should have a bonus attached to their skill, and level 3 unlocks the specialty suit which has additional bonuses which stack on top of the frame's bonus. This would likely be the most synonymous with EVE's system.
However as Jenza pointed out, it might just be simpler to remove them altogether, since frame suits are so rarely used aside from Heavies, but that's a failure of the Sentinel bonus and not the overall system.
ADS Reports - Defining Racial Themes
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Bethhy
Ancient Exiles. Renegade Alliance
740
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Posted - 2014.01.08 17:15:00 -
[23] - Quote
Pokey Dravon wrote:I think the Frame suit was CCP's attempt at Tech 1 Dropsuits and Specialty Suits were Tech II
However if you're going to do it like that, the Tech 1 Dropsuit really should have a bonus attached to their skill, and level 3 unlocks the specialty suit which has additional bonuses which stack on top of the frame's bonus. This would likely be the most synonymous with EVE's system.
However as Jenza pointed out, it might just be simpler to remove them altogether, since frame suits are so rarely used aside from Heavies, but that's a failure of the Sentinel bonus and not the overall system.
Well Proto-basic suits cost more then a Proto-Assault for example. not to mention the lack of role bonuses.
The suit's themselfs are solid, I had both Minmatar and Gallente Proto-basic suits when uprising first launched(Before they made it a level 3 basic requirement to specialize further)
But if they reduced the suit cost to half that of a specialized suit. Gave it minimal role bonuses, and possibly an extra equipment slot so it could also full-fill a light logistical role.
It could be a cheap viable proto suit option for both New player and vet alike. |
Aero Yassavi
Paladin Survey Force Amarr Empire
4475
|
Posted - 2014.01.08 17:39:00 -
[24] - Quote
It's really a problem of CCP making the specialized roles identical in stats to the basic frames but with bonuses (scouts are just light frames with bonuses, assaults are just medium frames with bonuses). What they should do is give the basic frames different base stats and slots and perhaps some bonus, then when you go to the specialized role you get your new base stats and slots which may be better in some areas, worse in others, and a different bonus (without the basic bonus applying).
Then if they set it up right, it could be that the basic frames are better at being a general jack-of-all-trades-master-of-none suit while the specialized suits become really good at one or two things but worse at others.
It's a bird!
It's a plane!
No, it's Super Amarr!
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Goric Rumis
Dead Six Initiative Lokun Listamenn
290
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Posted - 2014.01.08 17:47:00 -
[25] - Quote
Reav Hannari wrote:Tiericide would be fantastic and now is the time to do it. Give us the prototype level slot layout and let skills improve the suits. Rookies will be able to fit more basic gear but will be limited by core skills. Veterans will be able to fit them nicely but the gap will be less.
Racial Militia Light, Medium, and Heavy with no skill benefit but the same slot layout as one of the specialized. Racial Scout, Pilot, Assault, Logistics, Sentinal and Commando with prototype level stats. I agree. Combining tiers with skills to increase PG/CPU really confuses everything. I would much prefer a single tier with T2 specializations and the ability to fit better equipment based on my other skills.
The basic suits would be useful if the specialized suits were more specialized. Particularly with the Assault and Scout variants, the specialized suit is just a better version of the basic suit with the additional benefit of skill bonuses. Each specialization should have a specific philosophy behind it that makes it more desirable for some uses and less desirable for others, which would make the basic frames more useful if you're trying to do something that the specialization isn't engineered to enhance.
The Tank Balancing Factor No One Is Discussing
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el OPERATOR
Mannar Focused Warfare Gallente Federation
21
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Posted - 2014.01.08 19:07:00 -
[26] - Quote
jenza aranda wrote:Honestly I would sooner see the basic suits removed.
Booo, two thumbs down. I run MinBasic suits all the time, and the idea of having them removed completely burns me hard. For those who don't use them, then don't use them. Not everything in here is going to serve your purposes.
For me, the basic suits have allowed me to get a medium frame with the same stats as its assault counterpart for HALF the SP investment. No bonus, but that's fine, I'll deal. The PROTO is more expensive ISK-wise than the assault, yes, but again, its HALF the SP invested. The slot layout works for me and my role (Combat Logistics, regardless of suit) and lets me field an overall relatively (SP and ISK-wise) cheaper suit than my Logistics suits that by design has a little more "beef" in the armor and shields. I've done this since crunching the numbers in beta/start of Uprising. The designed purpose is there.
I also have a basic heavy suit. Again, no bonuses. Yet again, HALF the SP investment. This suit allows me the ability to field a Heavy weapon at point defense when its needed as well as have a heavy armor option to use when everybody on the squad says, "I'm a logi."
Open-Beta Vet.
NPC Corp Independent Contractor.
Drunk Night Tree Burner.
This is my Main and Original.
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DeadlyAztec11
Ostrakon Agency Gallente Federation
3155
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Posted - 2014.01.08 19:19:00 -
[27] - Quote
Proto Basic Frames look better than their racial proto variants.
So.............. how is using something the way I want OP? -Spkr4theDead
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Iron Wolf Saber
Den of Swords
11727
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Posted - 2014.01.08 19:35:00 -
[28] - Quote
https://docs.google.com/spreadsheet/ccc?key=0AqHgiF-KXQZXdDdKYjRQT193VDlfbFM5b0FwdlB5Ymc&usp=drive_web#gid=0 missing stats. All suits have proto slot layouts.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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el OPERATOR
Mannar Focused Warfare Gallente Federation
22
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Posted - 2014.01.08 19:40:00 -
[29] - Quote
DeadlyAztec11 wrote:Proto Basic Frames look better than their racial proto variants.
I forgot that part too. The skin is dark, providing a tactical movement advantage I don't get with my NASCAR Logi.
Open-Beta Vet.
NPC Corp Independent Contractor.
Drunk Night Tree Burner.
This is my Main and Original.
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CommanderBolt
ACME SPECIAL FORCES
557
|
Posted - 2014.01.08 19:44:00 -
[30] - Quote
Bethhy wrote:jenza aranda wrote:Honestly I would sooner see the basic suits removed. We need the Basic proto Minmatar skin on the Assault Minmatar Proto so much better... I think Gallante might want this too... h8 the white on my suit, specially with no arctic based snow planets(Yes CCP started in Iceland go figure) Either that or significantly raise the cost of specialized suits, While give lighter(lesser?) racial bonuses to Basic Proto suits and make them significantly cheaper. Allowing the Basic Proto suits to be versatile cheap efficient suit option for both NPE and Vet alike. Or jenza's idea and just press the "delete" button.
Yea I love my black Minmatar suit, I dislike the white assault version of the Minmatar medium suit.
Yea I am in agreement though, remove the basic suits and just give us our sp back so we can spec it into the various assault / logis etc....
I think the Heavy suit is the only one that offers distinct differences atm (2nd hi slot for dmg mods) |
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CommanderBolt
ACME SPECIAL FORCES
557
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Posted - 2014.01.08 19:47:00 -
[31] - Quote
el OPERATOR wrote:DeadlyAztec11 wrote:Proto Basic Frames look better than their racial proto variants. I forgot that part too. The skin is dark, providing a tactical movement advantage I don't get with my NASCAR Logi.
Well I think I am one of a very few who has and occasionally uses the proto Caldari basic medium suit and I think the actual Assault Caldari suit looks much better. |
Charlotte O'Dell
Fatal Absolution Covert Intervention
1487
|
Posted - 2014.01.08 19:57:00 -
[32] - Quote
Reav Hannari wrote:jenza aranda wrote:Honestly I would sooner see the basic suits removed. Excellent idea. mhm
Charlotte O'Dell is the highest level unicorn!
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Flint Beastgood III
GunFall Mobilization Covert Intervention
436
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Posted - 2014.01.08 21:13:00 -
[33] - Quote
Unless they want to give the basic frames a "per level bonus" which also affects the branching suits, I say just remove them.
I do like the idea of them having a bonus that carries over to their weight/size's specialist roles though. So a medium frame's bonus would count for both logistics and assault suits of the same race.
EDIT: Minmatar medium frame hacking speed?
Gÿó +¦ +¦ Gÿó
Trained Skills
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el OPERATOR
Mannar Focused Warfare Gallente Federation
28
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Posted - 2014.01.09 08:27:00 -
[34] - Quote
Let me try it this way: The bonus built into every basic suit regardless of race is that they're half the SP to get into.That's half the time, that's half the grind, for a suit that has the exact same slot layouts/specs as their more SP expensive specialist counterparts. How much "DUST has no diversity" QQ could be avoided if people just ran a basic suit that was opposite of their main fit occasionally?
Open-Beta Vet.
NPC Corp Independent Contractor.
Drunk Night Tree Burner.
This is my Main and Original.
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
512
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Posted - 2014.01.09 09:00:00 -
[35] - Quote
el OPERATOR wrote: Booo, two thumbs down. I run MinBasic suits all the time, and the idea of having them removed completely burns me hard. For those who don't use them, then don't use them. Not everything in here is going to serve your purposes.
For me, the basic suits have allowed me to get a medium frame with the same stats as its assault counterpart for HALF the SP investment. No bonus, but that's fine, I'll deal. The PROTO is more expensive ISK-wise than the assault, yes, but again, its HALF the SP invested. The slot layout works for me and my role (Combat Logistics, regardless of suit) and lets me field an overall relatively (SP and ISK-wise) cheaper suit than my Logistics suits that by design has a little more "beef" in the armor and shields. I've done this since crunching the numbers in beta/start of Uprising. The designed purpose is there.
I also have a basic heavy suit. Again, no bonuses. Yet again, HALF the SP investment. This suit allows me the ability to field a Heavy weapon at point defense when its needed as well as have a heavy armor option to use when everybody on the squad says, "I'm a logi."
Please read the whole thread:
Reav Hannari wrote:I like Jenza and Dent's idea to just remove them. The thought hadn't even crossed my mind. The basic frames are pale imitations of the assault and scout and even with some form of skill benefit you aren't gaining anything. Let people go straight into the specialized suits. The SP you save will even let dedicated logistics and scouts pick up an advanced assault frame for doing secondary roles.
Kill them with fire.
Removing basic frames would entail a reduction of sp costs of getting into the "specializations." Removal may also warrant reductions of the skill modifier of assaults, scouts, etc. Furthermore, the talk of tiericide would also reduce the sp grind.
As it is, basic frames are dead content and increase the grind. They are a needless sp sink. They are in definite need of either removal or revamping. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1473
|
Posted - 2014.01.09 09:07:00 -
[36] - Quote
jenza aranda wrote:Honestly I would sooner see the basic suits removed.
+1 here. Once the caldari and Minmatar suits are released those are going to become the go-to suits for AV purposes due to most likely having more high slots. This would make the amarr heavy frame less than needed. It would also remove an SP sink from suit roles and let CCP actually make tech II style stuff rather than trying to pass it off as useful. Assault and Logi suits are useful. medium frames are more or less laughable.
Amarr and Gallente are highly likely to be the go-to brawler suits in CQC because of probable slot layouts.
As said above Minmatar and caldari will be the go-to suits for AV unless CCP severely adjusts the destructive capacity of the forge gun upward so that it stands on it's own without damage mod stacking. |
Necandi Brasil
DUST BRASIL S.A Covert Intervention
678
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Posted - 2014.01.09 09:38:00 -
[37] - Quote
I prefer to see them cheaper than specialized suits... At least it would give them purpose in the economic POV
Tanks 514! Cheap, fast, Indestrucbible and you see tankers telling it's balanced...
Just makes you want to quit this BS
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Reav Hannari
Red Rock Outriders
2481
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Posted - 2014.01.09 14:13:00 -
[38] - Quote
el OPERATOR wrote: Let me try it this way: The bonus built into every basic suit regardless of race is that they're half the SP to get into.That's half the time, that's half the grind, for a suit that has the exact same slot layouts/specs as their more SP expensive specialist counterparts. How much "DUST has no diversity" QQ could be avoided if people just ran a basic suit that was opposite of their main fit occasionally?
I address this in my full request section thread. Please read that next: https://forums.dust514.com/default.aspx?g=posts&t=134474
We don't have diversity. We have a bunch of suits that look the same, do basically the same thing and have a lot of grind to unlock. If we remove the unneeded suits then CCP can focus on creating delivering the missing suits and then creating new specializations.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Lazy Scumbag
Intara Direct Action Caldari State
93
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Posted - 2014.01.09 14:16:00 -
[39] - Quote
Scrap 'em. They only exist to keep new players in substandard gear for longer (sink). All the suits need rethinking in my mind. Not enough differentiation. Lots of dual tankers out there these days. |
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