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Reav Hannari
Red Rock Outriders
2439
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Posted - 2014.01.08 14:15:00 -
[1] - Quote
Are the basic frames on the radar for 1.8 or whatever it will be named?
Can we get basic racial bonuses?
How about making them cheaper than the specialized suits? Simpler should be cheaper.
Can we have a reason for training basic frames to 5? I still have two of them to 5 because of the original skill requirements for specialization and I do use the prototype medium for a sniper suit.
What bonuses do you think would be appropriate for them?
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Reav Hannari
Red Rock Outriders
2439
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Posted - 2014.01.08 14:17:00 -
[2] - Quote
jenza aranda wrote:Honestly I would sooner see the basic suits removed.
Excellent idea.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Reav Hannari
Red Rock Outriders
2440
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Posted - 2014.01.08 14:23:00 -
[3] - Quote
I like Jenza and Dent's idea to just remove them. The thought hadn't even crossed my mind. The basic frames are pale imitations of the assault and scout and even with some form of skill benefit you aren't gaining anything. Let people go straight into the specialized suits. The SP you save will even let dedicated logistics and scouts pick up an advanced assault frame for doing secondary roles.
Kill them with fire.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Reav Hannari
Red Rock Outriders
2443
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Posted - 2014.01.08 14:29:00 -
[4] - Quote
jenza aranda wrote:Krom Ganesh wrote:jenza aranda wrote:Honestly I would sooner see the basic suits removed. They could still be reworked to have a use. E.G. Increase the base eHP of the basic light suit so it can be a fast assault Increase the base speed of the basic heavy so it is more mobile than the sentinel (still slower than the Commandos though) They could be worked to add a cause but to be honest, with all the specialisations they are a irrelevent complication that doesnt warrant the time needed to figure our a balance. Its better just to commit tieracide and get rid of them and just simplify the sitiuation. The alternative would be to take a page out of EVE's book, get rid of basic, advanced and prototype tiers and simply make the specialisation suits T2 while the basics T1. However this would take a lot of work. honestly its just easier to simply remove basic suits.
Tiericide would be fantastic and now is the time to do it. Give us the prototype level slot layout and let skills improve the suits. Rookies will be able to fit more basic gear but will be limited by core skills. Veterans will be able to fit them nicely but the gap will be less.
Racial Militia Light, Medium, and Heavy with no skill benefit but the same slot layout as one of the specialized. Racial Scout, Pilot, Assault, Logistics, Sentinal and Commando with prototype level stats.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Reav Hannari
Red Rock Outriders
2443
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Posted - 2014.01.08 14:35:00 -
[5] - Quote
I'd also like to see the skill tree split between racial and specialization. I like the system for this in EVE.
Racial Light, Medium, Heavy + Generic Scout, Pilot, Assault, Logistics, Sentinal and Commando.
The dual suit bonuses listed would then make sense. A scout could easily cross train all four races to pick up their benefits by training Scout to 5 and then each race to whatever level was desired.
This is somewhat closer to the new vehicle tree but loses the 'single path' thing they have been enforcing. Either let that go or train scout to unlock all of them and then racial variants to pick up the bonuses.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Reav Hannari
Red Rock Outriders
2446
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Posted - 2014.01.08 15:07:00 -
[6] - Quote
What about mirroring the path to assault dropships that we have in 1.7 but still drop the basic frames?
Train Assault Dropsuit Operation to one to unlock all racial Assault dropsuits. It provides the common skill for the specialization. Train it to 5 for the best bonus. Then you train (Racial) Assault Dropsuit Operation to gain the racially specific bonuses. They could then add (Racial) Assault Dropsuit Specialization to improve the suit's fitting capabilities.
You get easy access to all races but still need to go deep to gain the real benefit.
There is only one suit per race per specialization.
Skills dictate all improvements through increasing performance and unlocking better module tiers, not slots or baseline PG/CPU. Make the suit require core skills and specialization to reach the potential of today's prototype level suits but it should be able to run a full set of standard level gear from the beginning.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Reav Hannari
Red Rock Outriders
2449
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Posted - 2014.01.08 16:05:00 -
[7] - Quote
Turned this into a request: https://forums.dust514.com/default.aspx?g=posts&m=1696858#post1696858
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Reav Hannari
Red Rock Outriders
2453
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Posted - 2014.01.08 16:52:00 -
[8] - Quote
That's some awesome feedback you provided. Welcome to the conversation.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Reav Hannari
Red Rock Outriders
2453
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Posted - 2014.01.08 16:56:00 -
[9] - Quote
Gelan Corbaine wrote:A lot of heavies go full basic instead of skilling into Sen for good reason.
Then fix the Sentinal instead of letting it rot from disuse.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Reav Hannari
Red Rock Outriders
2456
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Posted - 2014.01.08 17:07:00 -
[10] - Quote
Bethhy wrote:jenza aranda wrote:Honestly I would sooner see the basic suits removed. We need the Basic proto Minmatar skin on the Assault Minmatar Proto so much better... I think Gallante might want this too... h8 the white on my suit, specially with no arctic based snow planets(Yes CCP started in Iceland go figure) Either that or significantly raise the cost of specialized suits, give lighter(lesser?) racial bonuses and make them significantly cheaper. while raising the cost of specialized prototype suits. Allowing the Basic Proto suits to be versatile cheap efficient suit option for both NPE and Vet alike. Or jenza's idea and just press the "delete" button.
Yeah, I hate the paint based on roles that we have today. Make them all the basic frame colors, especially the prototype skins. Save everything else for whenever they implement that paint bucket feature.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Reav Hannari
Red Rock Outriders
2481
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Posted - 2014.01.09 14:13:00 -
[11] - Quote
el OPERATOR wrote: Let me try it this way: The bonus built into every basic suit regardless of race is that they're half the SP to get into.That's half the time, that's half the grind, for a suit that has the exact same slot layouts/specs as their more SP expensive specialist counterparts. How much "DUST has no diversity" QQ could be avoided if people just ran a basic suit that was opposite of their main fit occasionally?
I address this in my full request section thread. Please read that next: https://forums.dust514.com/default.aspx?g=posts&t=134474
We don't have diversity. We have a bunch of suits that look the same, do basically the same thing and have a lot of grind to unlock. If we remove the unneeded suits then CCP can focus on creating delivering the missing suits and then creating new specializations.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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