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Justin Tymes
Dem Durrty Boyz Renegade Alliance
585
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Posted - 2014.01.07 23:24:00 -
[1] - Quote
Heavies and Assaults are now are going to laugh at MD users(Well even more then they do now). 25% blast reduction? Assaults get all kinds of bonuses to Shield Armor and Damage Mods, and lets be honest, 90% of MD users are Logis by default. It seems CCP is changing the weapon into an extremely niche Min Commando when, because using the MD as a Main weapon will no longer be viable. |
jerrmy12 kahoalii
The Phoenix Federation
239
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Posted - 2014.01.07 23:26:00 -
[2] - Quote
Justin Tymes wrote:Heavies and Assaults are now are going to laugh at MD users(Well even more then they do now). 25% blast reduction ? Assaults get all kinds of bonuses to Shield Armor and Damage Mods, and lets be honest, 90% of MD users are Logis by default. It seems CCP is changing the weapon into an extremely niche Min Commando when, because using the MD as a Main weapon will no longer be viable. have you seen boundless assault MD's camp a cru in domination?
I use a tablet so beware of typos
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5370
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Posted - 2014.01.07 23:27:00 -
[3] - Quote
It's an area denial weapon, not a meat grinder.
You also make it sound like both Heavies and Assaults are receiving the explosion resistance bonus, which is false. It's just the heavies, which are supposed to be able to hold a point through firepower and damage soaking, trading any semblance of mobility to attain it.
Never forget
How to fix the Logi
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DeadlyAztec11
Ostrakon Agency Gallente Federation
3135
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Posted - 2014.01.07 23:29:00 -
[4] - Quote
The Minmatar Assault will be able to make good use of it with its bonus to damage modifiers.
Something like love, something like hope. Something like beautiful, something I wrote GùòGÇ+Gå+
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Big miku
Nation of Miku
325
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Posted - 2014.01.07 23:29:00 -
[5] - Quote
What is this about heavies getting something? |
Justin Tymes
Dem Durrty Boyz Renegade Alliance
585
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Posted - 2014.01.07 23:31:00 -
[6] - Quote
jerrmy12 kahoalii wrote:Justin Tymes wrote:Heavies and Assaults are now are going to laugh at MD users(Well even more then they do now). 25% blast reduction ? Assaults get all kinds of bonuses to Shield Armor and Damage Mods, and lets be honest, 90% of MD users are Logis by default. It seems CCP is changing the weapon into an extremely niche Min Commando when, because using the MD as a Main weapon will no longer be viable. have you seen boundless assault MD's camp a cru in domination?
No one does that anymore due to Rail Rifle outDPSing you in your optimal. And there are Snipers and Forge Gunners, seriously that strategy has been long dead outside of pubs. And it certainly won't be viable anymore period, and lets be honest, what else is the MD for outside of that scenario? |
Justin Tymes
Dem Durrty Boyz Renegade Alliance
585
|
Posted - 2014.01.07 23:34:00 -
[7] - Quote
TheAmazing FlyingPig wrote:It's an area denial weapon, not a meat grinder.
You also make it sound like both Heavies and Assaults are receiving the explosion resistance bonus, which is false. It's just the heavies, which are supposed to be able to hold a point through firepower and damage soaking, trading any semblance of mobility to attain it.
They are already doing that RIGHT NOW. 25% reduction makes them not care at all about MD rounds, so it's just promoting Rifle usage. |
jerrmy12 kahoalii
The Phoenix Federation
239
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Posted - 2014.01.07 23:35:00 -
[8] - Quote
Justin Tymes wrote:jerrmy12 kahoalii wrote:Justin Tymes wrote:Heavies and Assaults are now are going to laugh at MD users(Well even more then they do now). 25% blast reduction ? Assaults get all kinds of bonuses to Shield Armor and Damage Mods, and lets be honest, 90% of MD users are Logis by default. It seems CCP is changing the weapon into an extremely niche Min Commando when, because using the MD as a Main weapon will no longer be viable. have you seen boundless assault MD's camp a cru in domination? No one does that anymore due to Rail Rifle outDPSing you in your optimal. And there are Snipers and Forge Gunners, seriously that strategy has been long dead outside of pubs. And it certainly won't be viable anymore period, and lets be honest, what else is the MD for outside of that scenario? spamming to throw off thier aim and kill within a clip
I use a tablet so beware of typos
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Ripcord19981
KNIGHTZ OF THE ROUND Legacy Rising
321
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Posted - 2014.01.07 23:37:00 -
[9] - Quote
jerrmy12 kahoalii wrote:Justin Tymes wrote:jerrmy12 kahoalii wrote:Justin Tymes wrote:Heavies and Assaults are now are going to laugh at MD users(Well even more then they do now). 25% blast reduction ? Assaults get all kinds of bonuses to Shield Armor and Damage Mods, and lets be honest, 90% of MD users are Logis by default. It seems CCP is changing the weapon into an extremely niche Min Commando when, because using the MD as a Main weapon will no longer be viable. have you seen boundless assault MD's camp a cru in domination? No one does that anymore due to Rail Rifle outDPSing you in your optimal. And there are Snipers and Forge Gunners, seriously that strategy has been long dead outside of pubs. And it certainly won't be viable anymore period, and lets be honest, what else is the MD for outside of that scenario? spamming to throw off thier aim and kill within a clip it would be nice if they had suppression assist points for mds
I can only please one person per day. Today is not ur day, tomorrow doesn't look too bright either.
Turkey sammich>taco
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
585
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Posted - 2014.01.07 23:40:00 -
[10] - Quote
jerrmy12 kahoalii wrote:Justin Tymes wrote:jerrmy12 kahoalii wrote:Justin Tymes wrote:Heavies and Assaults are now are going to laugh at MD users(Well even more then they do now). 25% blast reduction ? Assaults get all kinds of bonuses to Shield Armor and Damage Mods, and lets be honest, 90% of MD users are Logis by default. It seems CCP is changing the weapon into an extremely niche Min Commando when, because using the MD as a Main weapon will no longer be viable. have you seen boundless assault MD's camp a cru in domination? No one does that anymore due to Rail Rifle outDPSing you in your optimal. And there are Snipers and Forge Gunners, seriously that strategy has been long dead outside of pubs. And it certainly won't be viable anymore period, and lets be honest, what else is the MD for outside of that scenario? spamming to throw off thier aim and kill within a clip
Throw off Aim with Aim Assist? There was already a video showing how powerful it is. "Throw off aim" hasn't been a problem since 1.4. Please show me proto suits with 600+HP dying to Boundless Assault MDs in a single clip. |
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5370
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Posted - 2014.01.07 23:43:00 -
[11] - Quote
Justin Tymes wrote:TheAmazing FlyingPig wrote:It's an area denial weapon, not a meat grinder.
You also make it sound like both Heavies and Assaults are receiving the explosion resistance bonus, which is false. It's just the heavies, which are supposed to be able to hold a point through firepower and damage soaking, trading any semblance of mobility to attain it. They are already doing that RIGHT NOW. 25% reduction makes them not care at all about MD rounds, so it's just promoting Rifle usage. So... It's promoting counter play?
Why is this wrong?
Never forget
How to fix the Logi
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7884
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Posted - 2014.01.07 23:45:00 -
[12] - Quote
10% assault ROF + MD = BOOM BOOM BOOM fun The blast resistance is only for sentinels. Caldari assaults already had the shield bonus
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
585
|
Posted - 2014.01.07 23:48:00 -
[13] - Quote
TheAmazing FlyingPig wrote:Justin Tymes wrote:TheAmazing FlyingPig wrote:It's an area denial weapon, not a meat grinder.
You also make it sound like both Heavies and Assaults are receiving the explosion resistance bonus, which is false. It's just the heavies, which are supposed to be able to hold a point through firepower and damage soaking, trading any semblance of mobility to attain it. They are already doing that RIGHT NOW. 25% reduction makes them not care at all about MD rounds, so it's just promoting Rifle usage. So... It's promoting counter play? Why is this wrong?
Because MD users aren't anything out of it. They are trash against Heavies, mediocre against Assaults, but good against...scouts? Everything in the game kills scouts. I can see if MDs needed a counter because they were good against something or OP, but there were already pretty mediocre, to the point where you only saw 1 or 2 per match, if any at all.
Meanwhile Rifles are good against everything, with no optimal to manage compared to MDs Lasers, Shotguns, etc. |
Stinker Butt
0uter.Heaven
335
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Posted - 2014.01.07 23:49:00 -
[14] - Quote
I wish they would give us heavies 25% reduction in hybrid weapon dmg instead. :D
Please give tanks some balance
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5370
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Posted - 2014.01.07 23:53:00 -
[15] - Quote
Justin Tymes wrote:TheAmazing FlyingPig wrote:Justin Tymes wrote:TheAmazing FlyingPig wrote:It's an area denial weapon, not a meat grinder.
You also make it sound like both Heavies and Assaults are receiving the explosion resistance bonus, which is false. It's just the heavies, which are supposed to be able to hold a point through firepower and damage soaking, trading any semblance of mobility to attain it. They are already doing that RIGHT NOW. 25% reduction makes them not care at all about MD rounds, so it's just promoting Rifle usage. So... It's promoting counter play? Why is this wrong? Because MD users aren't anything out of it. They are trash against Heavies, mediocre against Assaults, but good against...scouts? Everything in the game kills scouts. I can see if MDs needed a counter because they were good against something or OP, but there were already pretty mediocre, to the point where you only saw 1 or 2 per match, if any at all. Meanwhile Rifles are good against everything, with no optimal to manage compared to MDs Lasers, Shotguns, etc. Trash against heavies? Absolutely. You're using an area denial weapon to try to deny area to a suit designed to hold an area. I'd hope the heavy could shrug your rounds off. It's not designed to be a meat grinder weapon against all suits like you seem to want it to be, If someone hangs around too long, you're going to get the kill. The purpose of the weapon is to dictate your opponents movements - force them out of cover, not ******* one shot everything that moves because "HURRDURR I R HAZ ECCPLOZIVZ".
You actually see them being used in squads quite frequently. Well, you personally might not for whatever bullshit reason your trying to impress upon me, but nine times out of ten when I see a squad romping around the field, I see a MD forcing people into their allies crosshairs.
Never forget
How to fix the Logi
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Monkey MAC
Lost Millennium
1489
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Posted - 2014.01.07 23:55:00 -
[16] - Quote
Justin Tymes wrote:Heavies and Assaults are now are going to laugh at MD users(Well even more then they do now). 25% blast reduction? Assaults get all kinds of bonuses to Shield Armor and Damage Mods, and lets be honest, 90% of MD users are Logis by default. It seems CCP is changing the weapon into an extremely niche Min Commando weapon, because using the MD as a Main weapon will no longer be viable.
Hopefully they will get a buff, they are starting to become irrelevant.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
96
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Posted - 2014.01.07 23:59:00 -
[17] - Quote
Well looks like i going to have to settle for not using the MD in matches now. I can no longer prove how good it is to be a mass driver user in these changing times.
I mainly use a logi suit because the equipment necessary to maintain and make use of the MD. I haven't put an MD on an assault suit for the longest.
Not sure about the Min assault getting damage mods. Who the heck at CCP was able to justify damage module bonuses on min anyway? (I WANT WHAT THAT GUY IS SMOKING!) Trying to balance using damage mods on a suit that needs shields in order to survive because it already has the lowest EHP in its class. CCP must be full of Amarr supporters.
Trust in the Rust!
7-Time Matar Mass Driver World Champion
Combat Rifle is for Combat!
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
586
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Posted - 2014.01.08 00:10:00 -
[18] - Quote
TheAmazing FlyingPig wrote:Justin Tymes wrote:TheAmazing FlyingPig wrote:Justin Tymes wrote:TheAmazing FlyingPig wrote:It's an area denial weapon, not a meat grinder.
You also make it sound like both Heavies and Assaults are receiving the explosion resistance bonus, which is false. It's just the heavies, which are supposed to be able to hold a point through firepower and damage soaking, trading any semblance of mobility to attain it. They are already doing that RIGHT NOW. 25% reduction makes them not care at all about MD rounds, so it's just promoting Rifle usage. So... It's promoting counter play? Why is this wrong? Because MD users aren't anything out of it. They are trash against Heavies, mediocre against Assaults, but good against...scouts? Everything in the game kills scouts. I can see if MDs needed a counter because they were good against something or OP, but there were already pretty mediocre, to the point where you only saw 1 or 2 per match, if any at all. Meanwhile Rifles are good against everything, with no optimal to manage compared to MDs Lasers, Shotguns, etc. Trash against heavies? Absolutely. You're using an area denial weapon to try to deny area to a suit designed to hold an area. I'd hope the heavy could shrug your rounds off. It's not designed to be a meat grinder weapon against all suits like you seem to want it to be, If someone hangs around too long, you're going to get the kill. The purpose of the weapon is to dictate your opponents movements - force them out of cover, not ******* one shot everything that moves because "HURRDURR I R HAZ ECCPLOZIVZ". You actually see them being used in squads quite frequently. Well, you personally might not for whatever bullshit reason your trying to impress upon me, but nine times out of ten when I see a squad romping around the field, I see a MD forcing people into their allies crosshairs.
The heavy suit is already holding an area right now is what I'm saying. 25% is overkill to the point where the weapon is useless. Have you actually used a MD against a proto Heavy suit? No one would like it if CCP purposed Rail Rifles to do no damage within 15 meters of its target. Again effectiveness nerf should not mean total uselessness.
The Assault MD will still have a niche at putting a time limit of people hiding, but that's it. And at that stage it's win more. Standard MD purpose has already been lost because Rifle DPS > Breaching capability of Standard MD, + Heavies with HMG do it way better. I never said anything about the MD killing things in one shot, don't know where the hell you got that from. |
Ripcord19981
KNIGHTZ OF THE ROUND Legacy Rising
322
|
Posted - 2014.01.08 00:24:00 -
[19] - Quote
TheAmazing FlyingPig wrote:Justin Tymes wrote:TheAmazing FlyingPig wrote:Justin Tymes wrote:TheAmazing FlyingPig wrote:It's an area denial weapon, not a meat grinder.
You also make it sound like both Heavies and Assaults are receiving the explosion resistance bonus, which is false. It's just the heavies, which are supposed to be able to hold a point through firepower and damage soaking, trading any semblance of mobility to attain it. They are already doing that RIGHT NOW. 25% reduction makes them not care at all about MD rounds, so it's just promoting Rifle usage. So... It's promoting counter play? Why is this wrong? Because MD users aren't anything out of it. They are trash against Heavies, mediocre against Assaults, but good against...scouts? Everything in the game kills scouts. I can see if MDs needed a counter because they were good against something or OP, but there were already pretty mediocre, to the point where you only saw 1 or 2 per match, if any at all. Meanwhile Rifles are good against everything, with no optimal to manage compared to MDs Lasers, Shotguns, etc. Trash against heavies? Absolutely. You're using an area denial weapon to try to deny area to a suit designed to hold an area. I'd hope the heavy could shrug your rounds off. It's not designed to be a meat grinder weapon against all suits like you seem to want it to be, If someone hangs around too long, you're going to get the kill. The purpose of the weapon is to dictate your opponents movements - force them out of cover, not ******* one shot everything that moves because "HURRDURR I R HAZ ECCPLOZIVZ". You actually see them being used in squads quite frequently. Well, you personally might not for whatever bullshit reason your trying to impress upon me, but nine times out of ten when I see a squad romping around the field, I see a MD forcing people into their allies crosshairs. MDs are scary in PC. When atleast 2 of them get up high and bombard you, there is no retreat.
I can only please one person per day. Today is not ur day, tomorrow doesn't look too bright either.
Turkey sammich>taco
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
588
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Posted - 2014.01.08 00:31:00 -
[20] - Quote
Ripcord19981 wrote: MDs are scary in PC. When atleast 2 of them get up high and bombard you, there is no retreat.
They were. Then 1.4 came and added Aim Assist. Then 1.7 came and added Rifles that are well inside the MDs optimal range. Meanwhile Good Snipers and Forge Gunners and Core Lotus spammers(assuming PC) still did their thing. It's still somewhat viable in pubs, but forget it in PC. |
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
833
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Posted - 2014.01.08 00:58:00 -
[21] - Quote
DeadlyAztec11 wrote:The Minmatar Assault will be able to make good use of it with its bonus to damage modifiers.
Not to mention RoF bonus as well. I've lost track of the thread that had the stats, but I do believe that the RoF bonus includes the MD. 10% to RoF, this is pretty good bonus for the MD if you ask me. We'll have to see how it plays out.
{:)}{3GÇó>
"Well, at least he didn't do that walking against the wind sh!t. I hate that."
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McFurious
TeamPlayers Negative-Feedback
418
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Posted - 2014.01.08 01:05:00 -
[22] - Quote
Ripcord19981 wrote:it would be nice if they had suppression assist points for mds
YES. CCP, this needs to happen.
KAGEHOSHI Horned Wolf wrote:10% assault ROF + MD + damage mod bonus = BOOM BOOM BOOM fun for Minmatar assaults.
I'm probably one of the only Minmatar Assault suits running around with an MD. The problem I run into is the suits lack of CPU and PG that makes fitting MD's rather tricky. Specialist MD's would solve this if it weren't so dam hard to get into a minmatar FW match.
Half Irish. Often angry.
Closed Beta Masshole
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Sinboto Simmons
SVER True Blood Public Disorder.
3758
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Posted - 2014.01.08 01:07:00 -
[23] - Quote
Well there goes my favorite loadout
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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