TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5370
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Posted - 2014.01.07 23:27:00 -
[1] - Quote
It's an area denial weapon, not a meat grinder.
You also make it sound like both Heavies and Assaults are receiving the explosion resistance bonus, which is false. It's just the heavies, which are supposed to be able to hold a point through firepower and damage soaking, trading any semblance of mobility to attain it.
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How to fix the Logi
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5370
|
Posted - 2014.01.07 23:43:00 -
[2] - Quote
Justin Tymes wrote:TheAmazing FlyingPig wrote:It's an area denial weapon, not a meat grinder.
You also make it sound like both Heavies and Assaults are receiving the explosion resistance bonus, which is false. It's just the heavies, which are supposed to be able to hold a point through firepower and damage soaking, trading any semblance of mobility to attain it. They are already doing that RIGHT NOW. 25% reduction makes them not care at all about MD rounds, so it's just promoting Rifle usage. So... It's promoting counter play?
Why is this wrong?
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How to fix the Logi
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
5370
|
Posted - 2014.01.07 23:53:00 -
[3] - Quote
Justin Tymes wrote:TheAmazing FlyingPig wrote:Justin Tymes wrote:TheAmazing FlyingPig wrote:It's an area denial weapon, not a meat grinder.
You also make it sound like both Heavies and Assaults are receiving the explosion resistance bonus, which is false. It's just the heavies, which are supposed to be able to hold a point through firepower and damage soaking, trading any semblance of mobility to attain it. They are already doing that RIGHT NOW. 25% reduction makes them not care at all about MD rounds, so it's just promoting Rifle usage. So... It's promoting counter play? Why is this wrong? Because MD users aren't anything out of it. They are trash against Heavies, mediocre against Assaults, but good against...scouts? Everything in the game kills scouts. I can see if MDs needed a counter because they were good against something or OP, but there were already pretty mediocre, to the point where you only saw 1 or 2 per match, if any at all. Meanwhile Rifles are good against everything, with no optimal to manage compared to MDs Lasers, Shotguns, etc. Trash against heavies? Absolutely. You're using an area denial weapon to try to deny area to a suit designed to hold an area. I'd hope the heavy could shrug your rounds off. It's not designed to be a meat grinder weapon against all suits like you seem to want it to be, If someone hangs around too long, you're going to get the kill. The purpose of the weapon is to dictate your opponents movements - force them out of cover, not ******* one shot everything that moves because "HURRDURR I R HAZ ECCPLOZIVZ".
You actually see them being used in squads quite frequently. Well, you personally might not for whatever bullshit reason your trying to impress upon me, but nine times out of ten when I see a squad romping around the field, I see a MD forcing people into their allies crosshairs.
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How to fix the Logi
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