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TechMechMeds
Swamp Marines
2063
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Posted - 2014.01.13 22:33:00 -
[1] - Quote
TEXA5 HiTM4N wrote:we need someone on the CPM that will let CCP know when they are being full blown ********. I will be that someone. scenario:
CCP: "hey lets makes tanks cost less than proto suits" me: "thats fuckin ********" CCP: ok we'll price them better"
or
CCP: "hey lets make it so people leave the academy in one or two games" me: "are you trying to drive new players away?" CCP: "ok we'll try something else"
all this bullshit could have been adverted if CCP would look at their ideas and count to 10.
Hahahaha, I can read between the lines mate, +1
How long have you played?
Level 2 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Marines
2063
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Posted - 2014.01.13 22:34:00 -
[2] - Quote
I saw you during beta I know that much.
Level 2 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Marines
2063
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Posted - 2014.01.13 22:36:00 -
[3] - Quote
Killar-12 wrote:TEXA5 HiTM4N wrote:Killar-12 wrote:
A few questions though In what ways would you wish to see the Connection between capsuleers and infantry expanded?
How high on your list of priorities is having dust able to perform a constant framrate of say 20 FPS?
Would you wish for the return of Corporation Battles or rather the introduction of Team Deploy for Factional warfare?
I'm sure to come up with more questions, but these seem to be ones that many people have so I put them here
I think the end game for the link between capsuleers and infantry would be actually boarding EVE ships to either attack or defend them. But for right now PVE and market would be the best bet. It would be nice to sell items to our EVE counterparts that way they have a way to make a profit off of us. or have mercs mine off our districts. If dust was able to keep a constant 20 FPS rogue spades would still be in PC. so yes, stable FPS should always be high. I would like team deploy, but only if there would be a game mode for team deploy only. that way new people wouldn't be forced to fight a full team of people working together. People need options and what we have now just hurts the player base. Thanks for the questions i will expand on them when i get home from work. As a pilot the Boarding ships is something I'd hate, POSes/PI stuff, sure but not my ship
Yeah pos etc but I liken boarding a players actual ship to someone crawling up my a$$ in my proto suit mid battle lol
Level 2 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2521
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Posted - 2014.01.31 20:42:00 -
[4] - Quote
I think pc should be in eve players hands, they hire us to attack and defend. We can gain standings with eve corps but fight for any we choose, if you gain high enough standings with an eve corp then you can apply to exclusively fight for them but you'd no longer be able to accept contracts as a merc, you'd become a soldier.
Higher standings would also affect interest on contracts and determine what level of equipment you could use from x eve corps hangar but they'd have to manufacture it.
You could operate as a pirate and hold districts to ransom OR sell them on if you wanted but you'd need help from eve side to get transported. There'd be no timers, it'd all be based on transport times.
Pc would then be alive in real time, people could choose how they want to play and you'd only have to be as dedicated as you want.
Building on what we have now won't really change how fundamentally sht pc is I believe. It needs to change drastically.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2522
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Posted - 2014.01.31 21:32:00 -
[5] - Quote
Soraya Xel wrote:TechMechMeds:
1. You don't want to disable people's ability to play whatever matches they want to. Permanently or semi-permanently limiting players choices is rarely a great idea.
2. Without timers, almost all fights would be no-shows. It's not like people are going to chill out sitting on their district 24/7 waiting for some guy from Japan to attack it when they should be asleep.
Actually that'd be a choice to become a soldier for an eve corp if someone wanted, no one would be forced to do anything. Removing timers would mean that anyone can get into pc quicker, no one would be forced to wake up at 5am or not be able to play at all.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2522
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Posted - 2014.01.31 21:36:00 -
[6] - Quote
Soraya Xel wrote:If you remove timers, you can't defend your district. Because other people can attack it at 4 AM while you're asleep.
Htfu?
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2522
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Posted - 2014.01.31 21:38:00 -
[7] - Quote
Theres always at least 4000 people playing roughly, it'd be easy to get mercs to protect districts and easy to get work as a merc at any time around the clock.
Stop thinking farmville.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2522
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Posted - 2014.01.31 21:42:00 -
[8] - Quote
Soraya Xel wrote:TechMechMeds wrote:Theres always at least 4000 people playing roughly, it'd be easy to get mercs to protect districts and easy to get work as a merc at any time around the clock. Completely false. On a really good day, we'll *peak* at 4,000 during the busiest time of the day. Throughout the course of a day, server population ranges between a couple hundred and a few thousand. http://eve-offline.net/?server=dust
I said roughly, you are being pedantic.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2522
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Posted - 2014.01.31 21:48:00 -
[9] - Quote
Soraya Xel wrote:No. The game is never "always at least" anywhere roughly near 4,000.
In most cases, the game population is in the mid-3000s or below. And most alliances are largely based in specific time zones. Particularly, with the incredibly small player base in the Asia/Oceanic region, it'd be nearly impossible for every alliance (much less every corp) to ensure 23/7 combat viability.
And I say this as someone running one of the few alliances that can support combat through multiple time zones.
I could get a team together at any time around the clock, anyone can.
Again your just simply arguing over bugger all aimlessly. Im not in the mood to argue about a fking game, I presented an idea, you don't like it.
What do you propose then? Have you any ideas yourself?
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2522
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Posted - 2014.01.31 22:00:00 -
[10] - Quote
Soraya Xel wrote:First of all, ensure that attacking a district always costs money, to ensure there's no good way to permalock a district without it being expensive. Next, move the primary profit from PC from passive ISK generation to active. Actually fighting making most of the money. And finally, rather than have districts generate ISK, make districts cost ISK to maintain.
By making district holding a cost, it becomes something you only want to the extent you intend to use. You will want a district for each fight you'd like to have in a day. Want your alliance to have five fights a day, get five districts. But you won't want districts just sitting unused, because they cost you money. It's the income from playing on those districts that pays for them.
No longer will any corp desire to hold more than a handful of districts, and people will only be able to prevent attacks on their district for a costly quantity of ISK.
No not at all, I just want more eve interaction. Right now eve has no part to play other than dropping obs.
I don't understand why dust has such a grip on land when nothing can be done with it anyway.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2522
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Posted - 2014.01.31 22:02:00 -
[11] - Quote
I'd like timers replaced with transport times, not magic.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2522
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Posted - 2014.01.31 22:09:00 -
[12] - Quote
Soraya Xel wrote:TechMechMeds wrote:No not at all, I just want more eve interaction. Right now eve has no part to play other than dropping obs.
I don't understand why dust has such a grip on land when nothing can be done with it anyway. If you've read my CPM candidacy thread at all, you'd know my top priority is EVE integration. This is the wrong way to do it. TechMechMeds wrote:I'd like timers replaced with transport times, not magic. You know what sov fights in EVE have? ... ... ... Timers.
I'll check that out, transport times are something that has been taken into consideration for quite some time now. I'll check your thread.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2522
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Posted - 2014.01.31 22:11:00 -
[13] - Quote
Where is your thread?
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2522
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Posted - 2014.01.31 22:20:00 -
[14] - Quote
Soraya Xel wrote:TechMechMeds wrote:Where is your thread? Link is in my forum signature. Look down from these words right here. :)
Hahaha, long day.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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