|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
stlcarlos989
SVER True Blood Public Disorder.
893
|
Posted - 2014.01.06 19:35:00 -
[1] - Quote
Increase the charge time to 1 second for the scoped variant and .5 seconds for the assault variant. It will still be just as effective in long range but the 1 second charge will reduce its CQC effectiveness and the .5 seconds is still short enough for mid range engagements of the assault variant.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
|
stlcarlos989
SVER True Blood Public Disorder.
893
|
Posted - 2014.01.06 19:43:00 -
[2] - Quote
Delta 749 wrote:No, stop being stupid If the spool up isnt giving you enough of an advantage against them you are just bad and have slow reaction times You must not know who I am. I also use the Rail Rifle and I'm not oblivious its CQC is too effective.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
|
stlcarlos989
SVER True Blood Public Disorder.
893
|
Posted - 2014.01.06 19:44:00 -
[3] - Quote
Melchiah ARANeAE wrote:That would gimp the weapon completely. I think it needs significantly more hip-fire spread and a slight damage reduction (about 5%). How so? its meant to be a long range weapon but its still too good in CQC.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
|
stlcarlos989
SVER True Blood Public Disorder.
893
|
Posted - 2014.01.06 19:48:00 -
[4] - Quote
Jacques Cayton II wrote:stlcarlos989 wrote:Increase the charge time to 1 second for the scoped variant and .5 seconds for the assault variant. It will still be just as effective in long range but the 1 second charge will reduce its CQC effectiveness and the .5 seconds is still short enough for mid range engagements of the assault variant. Nerf all Caldari stuff forge gun nerf it swarm launcher nerf it make it useless. RR nerf it make it the new sniper rifle. Nerf the sniper rifle it shoots to far and I can't touch him with my rifle. Nerf the nova knifes I can't melee that much why should he. Seriously dude, I use Cal Logi and I'm thinking about balance, the rail rifle is not meant to be used in CQC. 1 second won't change its long range game.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
|
stlcarlos989
SVER True Blood Public Disorder.
893
|
Posted - 2014.01.06 19:59:00 -
[5] - Quote
Rei Shepard wrote:stlcarlos989 wrote:Melchiah ARANeAE wrote:That would gimp the weapon completely. I think it needs significantly more hip-fire spread and a slight damage reduction (about 5%). How so? its meant to be a long range weapon but its still too good in CQC, a longer spool up time reduces its CQC effectiveness. Count 1 second in your head its not that long. Ive got RR, CR and SCR at Proto level, its not the gun, its just equasion of Air + No Hit = 0 Damage Done, i know its a complex one and hard to get your mind wrapped around it, but if you cannot win from a RR with any of the other weapons in cqc ....just do us a favor and kill yourself repeadedly for 1000 clones or so. Quote:You must not know who I am. I also use the Rail Rifle and I'm not oblivious its CQC is too effective. Even i don't know you... I use the CR on close quarters maps and the RR on open maps but I can still use the RR on close quarters maps because it has no weakness other than an insignificant spool up time.
You must not know me because of your corp's lack of districts, meet me in PC and I'll show you who I am.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
|
stlcarlos989
SVER True Blood Public Disorder.
893
|
Posted - 2014.01.06 20:00:00 -
[6] - Quote
Ryder Azorria wrote:stlcarlos989 wrote:Melchiah ARANeAE wrote:That would gimp the weapon completely. I think it needs significantly more hip-fire spread and a slight damage reduction (about 5%). How so? its meant to be a long range weapon but its still too good in CQC, a longer spool up time reduces its CQC effectiveness. Count 1 second in your head its not that long. It is in FPS games - next time you sight up a target, wait a full second before pulling the trigger (this is extra hilarious if they happen to be shooting back) Change the hipfire spread, either tighter (the HMG regained its role as a CQC beast when it got a larger spread - stands to reason that the opposite might hold true) or much larger, and maybe a small damage nerf. Again, long range that 1 second won't mean much in CQC it will.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
|
stlcarlos989
SVER True Blood Public Disorder.
893
|
Posted - 2014.01.06 20:08:00 -
[7] - Quote
Fine forget it I'll just laugh when CCP nerfs it into the ground, I'll keep destroying with my CR and stop using the RR all together.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado
|
|
|
|