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Jacques Cayton II
Providence Guard Templis CALSF
456
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Posted - 2014.01.06 19:47:00 -
[1] - Quote
stlcarlos989 wrote:Increase the charge time to 1 second for the scoped variant and .5 seconds for the assault variant. It will still be just as effective in long range but the 1 second charge will reduce its CQC effectiveness and the .5 seconds is still short enough for mid range engagements of the assault variant. Nerf all Caldari stuff forge gun nerf it swarm launcher nerf it make it useless. RR nerf it make it the new sniper rifle. Nerf the sniper rifle it shoots to far and I can't touch him with my rifle. Nerf the nova knifes I can't melee that much why should he.
We fight for the future of the State not our
personal goals
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Jacques Cayton II
Providence Guard Templis CALSF
456
|
Posted - 2014.01.06 19:48:00 -
[2] - Quote
Btw I'm a heavy and I can break the auto aim on the rail rifle strafe bro strafe
We fight for the future of the State not our
personal goals
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Jacques Cayton II
Providence Guard Templis CALSF
457
|
Posted - 2014.01.06 20:08:00 -
[3] - Quote
Melchiah ARANeAE wrote:stlcarlos989 wrote:Melchiah ARANeAE wrote:That would gimp the weapon completely. I think it needs significantly more hip-fire spread and a slight damage reduction (about 5%). How so? its meant to be a long range weapon but its still too good in CQC. It has a really tight spread which, when hip-fired, allows you to make a lot more bullets connect in CQC. Make it harder to hit when hip-fired and you'll reduce it's effectiveness in CQC. It's the same reason why the Tac AR has such a large Hip-fire spread. No the tac ar could be fired like a smg that's what broke it bro ski
We fight for the future of the State not our
personal goals
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Jacques Cayton II
Providence Guard Templis CALSF
457
|
Posted - 2014.01.06 20:11:00 -
[4] - Quote
Ryder Azorria wrote:stlcarlos989 wrote:Melchiah ARANeAE wrote:That would gimp the weapon completely. I think it needs significantly more hip-fire spread and a slight damage reduction (about 5%). How so? its meant to be a long range weapon but its still too good in CQC, a longer spool up time reduces its CQC effectiveness. Count 1 second in your head its not that long. It is in FPS games - next time you sight up a target, wait a full second before pulling the trigger (this is extra hilarious if they happen to be shooting back) Change the hipfire spread, either tighter (the HMG regained its role as a CQC beast when it got a larger spread - stands to reason that the opposite might hold true) or much larger, and maybe a small damage nerf. Yea let's nerf the rr because it's to accurate and it shoots to hard even though in PC they use cr. So if it was so good in cqc then explain that. Like I said before I'm a heavy I can out strafe a rr but the AR and cr are much much deadlier in cqc
We fight for the future of the State not our
personal goals
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