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Vrain Matari
ZionTCD Public Disorder.
1439
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Posted - 2014.01.06 19:23:00 -
[1] - Quote
Severance Pay wrote:Soraya Xel wrote:Severance Pay wrote:Time to fire Hilmar. This is the dumbest thing I have ever heard. Hilmar isn't going anywhere anytime soon, but thankfully, it's the executive producer who actually will make decisions for this game, and the new one sounds like he has the right idea. The CEO is still the CEO. He says he wants to stop catering to long term players and build a game around shooter players who typically do not play long term. You're making the assumption that long term players don't want solid, reliable, predictable, consistent game mechanics. Given the stakes we'll be fighting for i sure as hell do want game mechanics i can rely on and build a plan of attack or a defensive strategy around.
Face it, getting hung up on 2" ledges, input schemes not working/balanced, navigating terrain being uncertain, lag and framerate will forever consign this game to an 'also ran' status, bordering on the technically accurate description of 'mickey mouse'.
Maybe we've forgotten, but every single freakin' review written about this game has talked about the core fps mechanics. As things stand, they will continue to talk about the core fps mechanics, if they bother to review DUST again at all.
I support SP rollover.
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Vrain Matari
ZionTCD Public Disorder.
1441
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Posted - 2014.01.06 20:49:00 -
[2] - Quote
The link is not going away. Imo, CCP is only in this game for the link. We will have the link we imagined and more.
But first things first: playability, enjoyment, stability, credibility for the core game. We're going to get a lot of surprising stuffs this year - this same time in 2015 when we look back at where we are now it will be fairly crazy just how much the game has changed.
These recent patches have done a lot of backend housecleaning and preparation and we are about the reap the rewards that come from putting your house in order.
I support SP rollover.
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Vrain Matari
ZionTCD Public Disorder.
1441
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Posted - 2014.01.06 22:06:00 -
[3] - Quote
Kain Spero wrote:In terms of the link and the core game if Dusts wants to succeed it can't be either the link or the core game. It needs to be both in parallel. The core game has to be fun and plug into the link in a meaningful way.
CCP can't go into the future blind to any future vision of how Dust and Eve interact. It can't be done through half-finished systems that have failed because they are missing chunks that were supposed to make them work (glares at planetary conquest).
Yes, Dust has to be a game that hooks you from the beginning, but if CCP doesn't set clear and obtainable goals for what Dust is going to be to greater New Eden moving forward then Dust is destined to decline into irrelevancy. In a crowded shooter market, Dust's main resource that it can plug into to differentiate itself is the living and breathing New Eden universe. No one can copy that at this point.
Honestly, there is no point to NOT have Dust plug into Eve in a very tangible way. Frankly, if Eve were to die so to would Dust anyways. One of the things i've been thinking a lot about lately is something i used to post a lot: DUST doesn't really have any competition in the sense that no other developer has a living, breathing historical universe to plug into like CCP has with New Eden.
And that is still true, and when mulling it over i used to think things like 'it's the ten years of community interaction and storybuilding that can't be reproduced, it's the payoff for running that single shard - any other developer who wanted into DUST's genre would have to seriously look at doing years of community development and all that entails.
And that is still true also. But lately, because of Destiny and Star Citizen and many others, i've found my thoughts straying down the path of: 'Ok, we can't beat New Eden at it's own game, but how well could we fake it so that the player experience felt almost as deep? Because we know how to beat CCP at fun factor and quality implementation.'
For me that's the punch line, i suppose: New Eden is irreplaceable, but a high quality facsimile of that experience is definitely not 10 years away. It's like a favorite quote on the existence/nonexistence of free will from a close friend of mine who's a very sharp cookie: 'I don't need freewill, just a good enough illusion of it that i don't figure it out before i die.' Makes me smile every time ;)
I support SP rollover.
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Vrain Matari
ZionTCD Public Disorder.
1445
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Posted - 2014.01.07 02:39:00 -
[4] - Quote
Den-tredje Baron wrote:Soraya Xel wrote:It's extremely unwise. Because DUST will never compete with Battlefield or Call of Duty as a "great shooter". It can be a "good shooter", but it'll probably never be "great". The part where it's going to grab players' attention and hold it, is the MMO aspects and the EVE link.
Every single person I've ever heard express any interest in this game and maybe trying it, was interested because of the universe it's in. But Hilmar has a very large ego, and thinks he is going to compete. Hopefully, DUST's new EP has a more realistic view and a better idea of what's really going to hold this game together, and that's a unique identity and playstyle you can't get from other FPS games. ^^ damm if i could have written anything it would have been that maybe in a bit more crude and unpleasent way I really don't see why this is a priori true: other games perform well on the PS3. There is nothing magical here, just a series of technical problems to solve, mistakes to be made and corrected, lessons to be learned along the way. CCP is learning as they go, and we can see evidence of that with each new patch.
The only way i can see the argument being valid is if DUST is using machine resources that those other games don't need too, like keeping track of the persistent game elements, maintaining chat channels that span two games, etc.
It would be nice to get a devblog on the technical challenges of setting a FPS in a living universe.
I support SP rollover.
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