Shion Typhon
Intara Direct Action Caldari State
353
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Posted - 2014.01.06 20:55:00 -
[1] - Quote
Severance Pay wrote:Time to fire Hilmar. This is the dumbest thing I have ever heard.
FPS gamers must be consistently appeased with a new game every 3-6 months. I am not saying new content, I mean these guys need a new Modern Warfare or Battlefield every season. They will play the newest thing for a few months and then move on to the newest game. Hilmar is saying this is the fanbase they want to build on with DUST. He wants to build on a fanbase of players that typically burn themselves out on the newest game then jump onto a new one months later. DUST will die.
These sorts of threads and the OP show how completely out of touch the Dust playerbase and developers are with what the mainstream FPS crowd actually want.
1) FPS gamers do NOT need to be appeased, people still play Counterstrike, Quake and Unreal, the only reason they shift from CoD X to CoD X+1 is that Infinity Ward release a new game and they move to track the rest of the player base because large playerbase = better matches. If they had stopped at the first CoD Modern Warfare and never made another game, everyone would still be playing that.
2) FPS gamers insist on balance and fairness. 100% of all competitive advantage comes from gunskills, not time. Quasi-MMO skill points and ISK and grinding for tiered combat power are an immediate turnoff to most of the FPS market.
3) Map design is equal in importance to weapon and vehicle design. Dust maps have no FPS principles imbedded in them.
I could go on ... |
Shion Typhon
Intara Direct Action Caldari State
356
|
Posted - 2014.01.07 07:14:00 -
[2] - Quote
Auris Lionesse wrote:Needs to be more like eve and less like cod.
Who is your target market?
500,000 EVE players of whom maybe 10% want to play FPS or the 10's of millions of dedicated FPS players world-wide? Don't you want everyone who currently plays CoD, BF, PS2, TF2, KZ, GoW, CS blah blah blah to come play Dust and have half a million concurrent players?
If you don't want this then you are demented and would prefer this game to fail. Then, the only way you're going to get that is to make this less EVE and more FPS. To attract the FPS crowd this game needs a MASSIVE, radical overhaul on just about every aspect of its systems:
1) Complete tiercide - all equipment are sidegrades and options 2) Fire all the map-makers and replace them with people who know how to design maps and while you're doing this MASSIVE work on game modes at the same time. 3) A complete rebuild of the SP system to reroute or even eliminate the advantage of time spent in game. Even make it like EVE, time spent just means you can fulfill more roles rather than going godmode in one role. 4) Decide whether this game is going to stay console and delete KBM controls or move to PC and make everything KBM 5) Stop using the EVE resistance based tanking model 6) Actually have a proper Freemium model that works (see Guild Wars 2) rather than the @$$ they have at present. 7) Major work on fixing the remaining lag/terrain/bug issues (there's less than before but still problems) and implementing a proper ballistics model.
Then after all this when you've finished building a proper FPS you can look at the EVE linking.
They have two realistic choices: - go large, burn it all down and rebuild into a whole new beast with some chance of getting it right or; - fiddle at the edges, never recover and run a profitless tech demo which will eventually lose enough money to convince even the most pride-harden CEO to shut it down.
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