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Foxhound Elite
The Rainbow Effect
618
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Posted - 2014.01.06 15:06:00 -
[1] - Quote
Let's please brainstorm together to get some ideas going on how to remove their ability to 'kill-and-not-be-killed' apart from an organised squadron of assault dropship pilots.
Python pilot, troop-transport specialist and an all-round ballbag.
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Foxhound Elite
The Rainbow Effect
618
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Posted - 2014.01.06 15:09:00 -
[2] - Quote
daishi mk03 wrote:Sweet tears.
Well, it should be addressed. How about; No Risk, No ISK: If you're camping in the redline, you get no ISK for any WP made while you're in there.
Python pilot, troop-transport specialist and an all-round ballbag.
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Foxhound Elite
The Rainbow Effect
618
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Posted - 2014.01.06 15:12:00 -
[3] - Quote
DrDoktor wrote:Organized assault of 3 or more breach forge gunners?
I'm not going to veer my infantry away from winning the battle on the ground. If there's a railgun tank, I should be able to kill him, provided if he doesn't kill me first. If I don't get shot down while in my Python, I engage the tank, and if he isn't in the redline, he rolls back to it... but 90% of the time he's already there and rolls back deeper. Usually only ends in me having to retreat, while he just reps and goes back to popping off projectiles from utter safety.
Python pilot, troop-transport specialist and an all-round ballbag.
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Foxhound Elite
The Rainbow Effect
620
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Posted - 2014.01.06 17:34:00 -
[4] - Quote
Tebu Gan wrote:Judge Rhadamanthus wrote:Tebu Gan wrote:Ok, from my tankin perspective.....sniped out all the twaddle...
Long post, but you keep trying to call being inaccessible a 'skilled use of tactics' I call BS on this. This is not a real world battle so any comparison to one is a waste of time. A computer game is a similar to the civil war as a painting of the civil war is. This is a game with people on both sides of an engagement who should enjoy the game and play on a fair and balanced board. You can hide the imbalance with words like "tactics" but no matter how many words you use to try to bury the unfairness of redline tanks no-one is falling for it. There is NO counter that is equal to the advantage the redline tank has. Any player wishing to fight a redline tank deep in the redline has to be on the battlefield and thus in range of other threats. The argument ends there. Two parties, one at risk from multiple avenues, one in the redline immune from any attack that does not come from a predictable direction. Even another tank has to get into the burn zone to shoot at you. Coward is the name for that play style. Not tactician. So I want to see clearly and plainly how you really feel without the waffle. So here is the question : Do you think it is fair that a player can be out of range of any other player that is not on the battlefield yet still kill players on the battlefield? Did you read all of my post, or stop when you read the part about cheap tactics being tactics none the less. You can wallow all you like over how cowardly a tactic is. In the end, it is the victor who writes history. But you clearly missed my point by a long shot. NO, I hate redline rails with a passion. Just last night I sacrificed my tank in PC to kill one such redline tanker. You are right, this is a video game, and should be balanced out. But I'm not going to bash on somebody for using a tactic that provides hardly any counter, and remains very effective. Fighting isn't about who's **** is bigger than the others, there is no honor in killing no matter how it is done. Respect. Nuff Said. CCP has allowed this mechanic for a long time now, how about you focus that rage their way. If you even noticed, I posted my suggestions.THE KEY HERE IS THE REDLINE SHOULD SERVE A PURPOSE!That purpose is to provide a redlined team a fighting chance. Currently though, a rail tank can use that to their advantage, in order to control the map. READ MY POST, and suggestions as a whole, not a PIECE. N quit being an asshat.
The redline does serve a purpose. The purpose of the red-line is to provide the team with a safe zone to rally in and assault the objectives, be it at the start or during a battle. If a team gets red-lined and is getting pinned in there, it's up to that team to rally via squads and make a push, either flanking or attacking the assailing team head-on. We all know 95% of the time, this never happens due to random team composition / poor squads / poor communication, which inevitably lead the team to getting red-lined in the first place. But the means are there, it's just we don't see people use them very often.
Tankers use this safe-zone to their advantage however, and are pretty much un-killable due to the safety net it provides. It is a terrain issue, it is a timer-issue and it's being abused to the point where it makes the game virtually unplayable for vehicle users, primarily dropships who can only use mobility to their advantage. Like you said, they control the map. They shouldn't have that dominating power, and I'm sorry but I can't 'respect' that use of so-called 'tactics' , no matter how 'effective' it is. It's just giving the most powerful weapon in the game a safety-net which it can fall back on, should it encounter anyone trying to stop it. ..... And it needs to be stopped, by any means.
Python pilot, troop-transport specialist and an all-round ballbag.
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Foxhound Elite
The Rainbow Effect
620
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Posted - 2014.01.06 17:39:00 -
[5] - Quote
CYRAX SERVIUS wrote:My alt is a tanker, and I view redline rail tanking as this.
There are tankers who can roll in the burnzone and dominate other tanks and survive. There are those who cannot and resort to redline "tactics".
Redline tanking is not my style, I like to prowl the map, have my squad keep me aware of other tanks on the field, and when we do battle, may the better tank and or tanker win. It's more fun and challenging that way, rail tanking is just boring and well, cowardly...
People don't like that playstyle however, my friend. I respect your use of the 'head-on' tanker approach, backed by intel from your squadmates, but I also have to respect the playstyle of those who like to provide support from a distance; be it a sniper on a building, suppressing infantry, or a railgun on a hill, suppressing vehicles. However, what I cannot tolerate and respect is a railgun tanker in the red-line who, as I said previously, is virtually unkillable due to the danger timer on the attacker and it's usual terrain advantage, while not to mention the AI of it's allied turrets automatically aims at any attacking vehicle once it crosses the line itself, especially those missile turrets that shoot dropships off-target.
Python pilot, troop-transport specialist and an all-round ballbag.
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