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Blaze Ashra
Ametat Security Amarr Empire
73
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Posted - 2014.01.06 09:16:00 -
[1] - Quote
So the idea is that this will give everyone enough time to deploy or move out before being forced to spawn in one area, leading to the occasional spawn raping til a redberry destroys the uplink. So basically if the match is over 14:50 or 14:30 seconds then uplinks are treated as if they're not there and afterwards they work the same as usual. |
Borne Velvalor
Endless Hatred
2088
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Posted - 2014.01.06 09:20:00 -
[2] - Quote
How about being able to choose whether or not you "smart" deploy or use an uplink? I don't get why smart deploy is mapped to uplinks in the first place.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Sinboto Simmons
SVER True Blood Public Disorder.
3700
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Posted - 2014.01.06 09:21:00 -
[3] - Quote
Can......can you explain that a bit clearer.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Joel II X
Dah Gods O Bacon
410
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Posted - 2014.01.06 09:21:00 -
[4] - Quote
Borne Velvalor wrote:How about being able to choose whether or not you "smart" deploy or use an uplink? I don't get why smart deploy is mapped to uplinks in the first place. Yes! Thank you! |
Blaze Ashra
Ametat Security Amarr Empire
73
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Posted - 2014.01.06 09:22:00 -
[5] - Quote
Borne Velvalor wrote:How about being able to choose whether or not you "smart" deploy or use an uplink? I don't get why smart deploy is mapped to uplinks in the first place. I just had that same idea and agree completely. |
Blaze Ashra
Ametat Security Amarr Empire
73
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Posted - 2014.01.06 09:28:00 -
[6] - Quote
Sinboto Simmons wrote:Can......can you explain that a bit clearer.
The basic idea is to prevent getting spawned camped for the first part of a mach because a blueberry decided to drop an uplink before checking the surroundings, giving easy kills to the enemy just so they get some easy war points. It's basically saying has te match been going on for 30 seconds, if yes then allow spawns on uplink, if no then don't.
I'd prefer the second option but figured this would be a much easier to implement. |
staaliy beta
Science For Death
5
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Posted - 2014.01.06 09:30:00 -
[7] - Quote
Even if there are uplinks on the other side of the map, I've spawned with a red tank barrel staring me in the face. So you should be asking CCP to please fix "smart" deploy.
Also, if it can become a problem at the start of the match, it can easily become a problem later on with everyone spawning in the reds camping ground. So even if this is implemented it wont necessarily fix the problem i think you're referring to.
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Sinboto Simmons
SVER True Blood Public Disorder.
3700
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Posted - 2014.01.06 09:37:00 -
[8] - Quote
Blaze Ashra wrote:Sinboto Simmons wrote:Can......can you explain that a bit clearer.
The basic idea is to prevent getting spawned camped for the first part of a mach because a blueberry decided to drop an uplink before checking the surroundings, giving easy kills to the enemy just so they get some easy war points. It's basically saying has te match been going on for 30 seconds, if yes then allow spawns on uplink, if no then don't. I'd prefer the second option but figured this would be a much easier to implement. I see, unfortunately the spawning system seems to stick you wherever there be many blues so you'd end up together anyway.
Sinboto - The True Blood Minja
Forum Warrior level 3
STB-Infantry (Demolition)
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Blaze Ashra
Ametat Security Amarr Empire
73
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Posted - 2014.01.06 09:42:00 -
[9] - Quote
Sinboto Simmons wrote:Blaze Ashra wrote:Sinboto Simmons wrote:Can......can you explain that a bit clearer.
The basic idea is to prevent getting spawned camped for the first part of a mach because a blueberry decided to drop an uplink before checking the surroundings, giving easy kills to the enemy just so they get some easy war points. It's basically saying has te match been going on for 30 seconds, if yes then allow spawns on uplink, if no then don't. I'd prefer the second option but figured this would be a much easier to implement. I see, unfortunately the spawning system seems to stick you wherever there be many blues so you'd end up together anyway. I'd much rather spawn in a group of blues than reds. |
Arkena Wyrnspire
Fatal Absolution
7521
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Posted - 2014.01.06 10:12:00 -
[10] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=1686464#post1686464 Also, what about this?
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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The dark cloud
The Rainbow Effect
2033
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Posted - 2014.01.06 10:20:00 -
[11] - Quote
Its not that uplinks determine the "smart deploy". Smart deploy spawns you close to your team which is ironically usually wher the uplink has beeing set. Dont blame the guy who puts the uplink out. Blame the guys who just pressing X to spawn like a monkey without thinking what they are doing.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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RKKR
The Southern Legion The Umbra Combine
618
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Posted - 2014.01.06 10:24:00 -
[12] - Quote
Meh, last week I tried to run as far away/behind enemy lines to drop uplinks.
Guess how many blues spawned over there? Maybe 2 or so...
Judging from this it might be better to completely remove uplinks, but you will still spawn near your allies unless they all died, but you know blue dots have a IQ of 64 so they immediately spawn again and otherwise the reds will have scanned you in a eye blink and rush your new spawn position in .34 seconds.
CONCLUSION: Uplinks aren't the problem, the spawn system is (and 64-IQers), which has been know for ages. |
Blaze Ashra
Ametat Security Amarr Empire
74
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Posted - 2014.01.06 10:27:00 -
[13] - Quote
Arkena Wyrnspire wrote:https://forums.dust514.com/default.aspx?g=posts&m=1686464#post1686464 Also, what about this? I like that idea also. |
Michael Arck
Onuoto Uakan Huogaatsu
2527
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Posted - 2014.01.06 10:28:00 -
[14] - Quote
The dark cloud wrote:Its not that uplinks determine the "smart deploy". Smart deploy spawns you close to your team which is ironically usually wher the uplink has beeing set. Dont blame the guy who puts the uplink out. Blame the guys who just pressing X to spawn like a monkey without thinking what they are doing.
No. What Blaze talks about and others are discussing usually happens in a ambush match. But it can happen in others.
Its when a blueberry just drops down an uplink just because. They don't check the surroundings cause hey, getting 25 WPs for each spawn is easy. 9 times out of 10, the uplink location gets overrun with reds that camp the location. When a uplink is down, smart deploy becomes non-existent. Of course you can hit smart deploy but it will spawn you most likely at the uplink's location, where reds happily fight over who gets to kill you first.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Blaze Ashra
Ametat Security Amarr Empire
74
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Posted - 2014.01.06 10:35:00 -
[15] - Quote
RKKR wrote:Meh, last week I tried to run as far away/behind enemy lines to drop uplinks.
Guess how many blues spawned over there? Maybe 2 or so...
Judging from this it might be better to completely remove uplinks, but you will still spawn near your allies unless they all died, but you know blue dots have a IQ of 64 so they immediately spawn again and otherwise the reds will have scanned you in a eye blink and rush your new spawn position in .34 seconds.
CONCLUSION: Uplinks aren't the problem, the spawn system is (and 64-IQers), which has been know for ages.
It depends, most people like to go to the center of the map or wherever the action is unless they know they want to do something else, usually deploy vehicles or snipe. If you put uplinks in good spots for that then you'll get more spawns. |
RKKR
The Southern Legion The Umbra Combine
618
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Posted - 2014.01.06 11:03:00 -
[16] - Quote
Blaze Ashra wrote:RKKR wrote:Meh, last week I tried to run as far away/behind enemy lines to drop uplinks.
Guess how many blues spawned over there? Maybe 2 or so...
Judging from this it might be better to completely remove uplinks, but you will still spawn near your allies unless they all died, but you know blue dots have a IQ of 64 so they immediately spawn again and otherwise the reds will have scanned you in a eye blink and rush your new spawn position in .34 seconds.
CONCLUSION: Uplinks aren't the problem, the spawn system is (and 64-IQers), which has been know for ages. It depends, most people like to go to the center of the map or wherever the action is unless they know they want to do something else, usually deploy vehicles or snipe. If you put uplinks in good spots for that then you'll get more spawns.
I'm not sure what's bad about an uplink right behind all those red dots looking the other direction, but yeah people going for the center should learn the power of flanking maybe they belong to the group with IQs of 64?
and if you are getting spawnkilled (which should be a better name than ambush) any uplink is a good (the best) choice.
Maybe people are just too greedy to get that "+50 kill" pop up? |
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