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Jason Pearson
3793
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Posted - 2014.01.06 04:48:00 -
[1] - Quote
Please raise the price of the modules and hulls, turrets are good where they are, but this is silly.
Here's my proto fit Gunnlogi
Hull: Gunnlogi - 97,500 ISK High: Complex Shield Hardener - 26,310 ISK High: Complex Heavy Shield Extender - 39,465 ISK High: Complex Light Shield Booster - 23 ,025 ISK Low: Complex Armor Repairer - 23,025 ISK Low: Complex Ammo Expansion Unit - 13,155 ISK Turret: 80GJ Ion Cannon - 281,955 ISK Total Cost: 504,435 Number of games required to win (based on 250k payout): 2.01
Now that doesn't seem to bad, it's a little cheap and I feel it should be back at 200k, now looking at an all standard fitted tank for a very close level of effectiveness
Hull: Gunnlogi - 97,500 ISK High: Basic shield Hardener - 6,000 ISK High: Basic Heavy Shield Extender - 9,000 ISK High: Basic Light Shield Booster - 5,250 ISK Low: Basic Armor Repairer - 5,250 ISK Low: Basic Ammo Expansion Unit - 3,000 ISK Turret: 80GJ Blaster - 24,000 ISK Total Cost: 150,000 Number of games required to win (based on 250k payout): 0.60
With Militia, it's even cheaper, you can lose the same fit at militia twice in a match and still not lose money, It's all a little ridiculous if you ask me, it's far too cheap to run a tank. We wanted it cheaper, we did not want it to mean running a tank would equal the fastest way get lots of ISK. We're strong now, we have a high reward, we need a higher risk.
King of the Forums // Vehicle Specialist for Hire.
You're a total git, Jason. - Kingbabar
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Foundation Seldon
Gespenster Kompanie
344
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Posted - 2014.01.06 04:53:00 -
[2] - Quote
Or raise the damage floor on STD and ADV Swarms and AV to the point where they can compete with the damage output of their proto variants without needing to invest millions of skillpoints or otherwise have to coordinate the equivalent of a synchronized underwater ballet in order to kill them with teammates.
The prices are fine, AV isn't.
1.7 LAVs - Thoughts and Discussion
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Atiim
Living Like Larry Schwag
3058
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Posted - 2014.01.06 04:53:00 -
[3] - Quote
Can we also reduce the price of AV weapons?
215k with the guarantee to die 3-4 times against a good tanker?
Seriously CCP?
Most hated person since Lueko and Checkmate
AV is easy huh? Talk is cheap.
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Jason Pearson
3793
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Posted - 2014.01.06 04:56:00 -
[4] - Quote
Foundation Seldon wrote:Or raise the damage floor on STD and ADV Swarms and AV to the point where they can compete with the damage output of their proto variants without needing to invest millions of skillpoints or otherwise have to coordinate the equivalent of a synchronized underwater ballet in order to kill them with teammates.
The prices are fine, AV isn't.
AV is quite effective, I can still 3 shot tanks with a forge, problem is there are so many rocking up and killing things quicker than I can kill them, by the time I've finished I've lost more money than a tanker and they just keep pumping them out. That's the difference to before, this buff made us strong, however the prices dropped so low everyone ran them.
There's a reason I run my proto fit tanks when I could just as easily manage on adv or even basic. That feeling of risk is there, only slightly but there, we need that back.
King of the Forums // Vehicle Specialist for Hire.
You're a total git, Jason. - Kingbabar
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Ecub dunbar
Death by Disassociation Legacy Rising
1
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Posted - 2014.01.06 04:58:00 -
[5] - Quote
Its suppose to be a team effort to kill a tank by infantry not just one person.av is good how it is, but raising the price for tanks and modules a bit is a good idea, but now that i think about it well fitted tanks can cost up to 500k
From a blueberry to a warrior, that's what everyone will be with enough training.
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Poonmunch
Sanguis Defense Syndicate
759
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Posted - 2014.01.06 05:00:00 -
[6] - Quote
Foundation Seldon wrote:Or raise the damage floor on STD and ADV Swarms and AV to the point where they can compete with the damage output of their proto variants without needing to invest millions of skillpoints or otherwise have to coordinate the equivalent of a synchronized underwater ballet in order to kill them with teammates.
The prices are fine, AV isn't.
A slight boost to range would be nice, but I'm a sniper and 175m seems like eyeball-to-eyeball.
Munch
Dedicated Sniper.
Minmatar Patriot (6).
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Denn Maell
PIanet Express
33
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Posted - 2014.01.06 05:00:00 -
[7] - Quote
Using prices to offset their power won't actually work. Rather, It'll just guarantee that only players who have millions saved in Isk will be able to tank spam on a regular basis. In other words, those that have been spamming tanks and protostomping since the beginning. Or buying Aurum fits.
Players who have been leasing their skills to PC matches, or who bought the blue prints, or another budgeting strategy, would still be able to tank spam. Prices don't actually have much influence on what we do and don't bring to a match, IMHO. |
Jason Pearson
3793
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Posted - 2014.01.06 05:02:00 -
[8] - Quote
Denn Maell wrote:Using prices to offset their power won't actually work. Rather, It'll just guarantee that only players who have millions saved in Isk will be able to tank spam on a regular basis. In other words, those that have been spamming tanks and protostomping since the beginning. Or buying Aurum fits.
Players who have been leasing their skills to PC matches, or who bought the blue prints, or another budgeting strategy, would still be able to tank spam. Prices don't actually have much influence on what we do and don't bring to a match, IMHO.
I've got about 60mil right now, it's not a lot, but it's enough for me to spam tanks just fine. If the price was increased then I can get hit and I can feel it. I'm not saying this is the only thing needed, but it is needed.
King of the Forums // Vehicle Specialist for Hire.
You're a total git, Jason. - Kingbabar
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Foundation Seldon
Gespenster Kompanie
346
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Posted - 2014.01.06 05:03:00 -
[9] - Quote
Jason Pearson wrote:Foundation Seldon wrote:Or raise the damage floor on STD and ADV Swarms and AV to the point where they can compete with the damage output of their proto variants without needing to invest millions of skillpoints or otherwise have to coordinate the equivalent of a synchronized underwater ballet in order to kill them with teammates.
The prices are fine, AV isn't. AV is quite effective, I can still 3 shot tanks with a forge, problem is there are so many rocking up and killing things quicker than I can kill them, by the time I've finished I've lost more money than a tanker and they just keep pumping them out. That's the difference to before, this buff made us strong, however the prices dropped so low everyone ran them. There's a reason I run my proto fit tanks when I could just as easily manage on adv or even basic. That feeling of risk is there, only slightly but there, we need that back.
3 Shot Tanks with your Forge ... without their hardeners on surely.
The problem you listed (not being able to afford to bring out competent AV to deal with the number of tanks on the field) is exactly what's addressed in my post, when STD and ADV tier AV (the DAU forge perhaps excluded) are in a state where they're simply not equipped to be even the smallest of threats to a vehicular user then there's an issue.
Proto stuff is expensive and effective but Proto tier equipment shouldn't be the baseline for what even begins to start being a threat to any vehicle on the field and that's what I feel like is happening right now, if anything that should be what the guideline is for STD tier equipment and the damage progression between different tiers (for Swarms in particular) should be scaled back a bit to compensate.
1.7 LAVs - Thoughts and Discussion
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Denn Maell
PIanet Express
33
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Posted - 2014.01.06 05:19:00 -
[10] - Quote
Foundation Seldon wrote:Jason Pearson wrote:Foundation Seldon wrote:Or raise the damage floor on STD and ADV Swarms and AV to the point where they can compete with the damage output of their proto variants without needing to invest millions of skillpoints or otherwise have to coordinate the equivalent of a synchronized underwater ballet in order to kill them with teammates.
The prices are fine, AV isn't. AV is quite effective, I can still 3 shot tanks with a forge, problem is there are so many rocking up and killing things quicker than I can kill them, by the time I've finished I've lost more money than a tanker and they just keep pumping them out. That's the difference to before, this buff made us strong, however the prices dropped so low everyone ran them. There's a reason I run my proto fit tanks when I could just as easily manage on adv or even basic. That feeling of risk is there, only slightly but there, we need that back. 3 Shot Tanks with your Forge ... without their hardeners on surely. The problem you listed (not being able to afford to bring out competent AV to deal with the number of tanks on the field) is exactly what's addressed in my post, when STD and ADV tier AV (the DAU forge perhaps excluded) are in a state where they're simply not equipped to be even the smallest of threats to a vehicular user then there's an issue. Proto stuff is expensive and effective but Proto tier equipment shouldn't be the baseline for what even begins to start being a threat to any vehicle on the field and that's what I feel like is happening right now, if anything that should be what the guideline is for STD tier equipment and the damage progression between different tiers (for Swarms in particular) should be scaled back a bit to compensate.
Agreed, Proto-level gear should not be the baseline for AV strategies. Nothing fills me with excitement and love-of-the-game like seeing an impromptu squad forming without words to take down a common threat. Against the tanks now? Possible, but more likely the tank will get away. Or kill us all.
Personally, I think a nice can of teiricide would simplify AV gear nicely. Combined with sensible buffs or an actual usable anti-shield AV. If anyone has a youtube link on how to actually use a Particle Cannon, I'd like to see it. |
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