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Ghosts Chance
Inf4m0us
734
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Posted - 2014.01.06 03:31:00 -
[1] - Quote
an increase in projectile speed, and an elimination of its arc.
this would make it more like a scrambler pistol with explosive rounds and fewer shots in the clip.
some travel time is acceptable but it should be anywhere near as slow as it is, doing this would return the flaylock to a "skillshot" weapon where the goal isnt to spash but to direct hit whenever possable and the splash would act as a way to damage targets still dug into cover as bouncing damage off of walls, crates, and other such near terrain would make the flaylock have a neiche in amung the sidearms.
this would potentially open up some issues with its damage as theres no way to tell if the damage it currently deals would become overpowered if direct hits were the staple of the weapon, although its lower clip count does balance this to a degree the amount of damage in the clip combined with how fast you can shoot the weapon would potentially decimate a target quite quickly, but then again the scrambler pistol with headshots does similarly.
its worthwhile to concider as it would definatly bring the flaylock back into the arena without making the same mistakes that were made in the past.
it has the potential for being able to do too much damage again, but that solution seems to fix the most amount of issues with the flaylock without creating any new glaringly obvious problems.
i woudl like to hear what people think becuase as a minmatar loyalist i want this weapon to be brought back into my suit lineup :P |
Leovarian L Lavitz
NECROM0NGERS Covert Intervention
884
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Posted - 2014.01.06 03:33:00 -
[2] - Quote
Ghosts Chance wrote:an increase in projectile speed, and an elimination of its arc.
this would make it more like a scrambler pistol with explosive rounds and fewer shots in the clip.
some travel time is acceptable but it should be anywhere near as slow as it is, doing this would return the flaylock to a "skillshot" weapon where the goal isnt to spash but to direct hit whenever possable and the splash would act as a way to damage targets still dug into cover as bouncing damage off of walls, crates, and other such near terrain would make the flaylock have a neiche in amung the sidearms.
this would potentially open up some issues with its damage as theres no way to tell if the damage it currently deals would become overpowered if direct hits were the staple of the weapon, although its lower clip count does balance this to a degree the amount of damage in the clip combined with how fast you can shoot the weapon would potentially decimate a target quite quickly, but then again the scrambler pistol with headshots does similarly.
its worthwhile to concider as it would definatly bring the flaylock back into the arena without making the same mistakes that were made in the past.
it has the potential for being able to do too much damage again, but that solution seems to fix the most amount of issues with the flaylock without creating any new glaringly obvious problems.
i woudl like to hear what people think becuase as a minmatar loyalist i want this weapon to be brought back into my suit lineup :P Give it a 4 round clip starting. That should about fix the thing, imo.
Omni-Soldier
Few are my equal in one of these specialties, and there are none who can compare in all of them.
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Reav Hannari
Red Rock Outriders
2351
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Posted - 2014.01.06 03:34:00 -
[3] - Quote
I'd love for my racial pistol to be competitive with the Scrambler Pistol. It's use is just too situational.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Shinobi MumyoSakanagare ZaShigurui
Intara Direct Action Caldari State
303
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Posted - 2014.01.06 03:51:00 -
[4] - Quote
Reav Hannari wrote:I'd love for my racial pistol to be competitive with the Scrambler Pistol. It's use is just too situational.
I can agree and I love the Flaylock but it's inability to do anything is what keeps me away from it .
It's like a stun gun to me .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
794
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Posted - 2014.01.06 03:55:00 -
[5] - Quote
Ghosts Chance wrote:an increase in projectile speed, and an elimination of its arc.
this would make it more like a scrambler pistol with explosive rounds and fewer shots in the clip.
some travel time is acceptable but it should be anywhere near as slow as it is, doing this would return the flaylock to a "skillshot" weapon where the goal isnt to spash but to direct hit whenever possable and the splash would act as a way to damage targets still dug into cover as bouncing damage off of walls, crates, and other such near terrain would make the flaylock have a neiche in amung the sidearms.
this would potentially open up some issues with its damage as theres no way to tell if the damage it currently deals would become overpowered if direct hits were the staple of the weapon, although its lower clip count does balance this to a degree the amount of damage in the clip combined with how fast you can shoot the weapon would potentially decimate a target quite quickly, but then again the scrambler pistol with headshots does similarly.
its worthwhile to concider as it would definatly bring the flaylock back into the arena without making the same mistakes that were made in the past.
it has the potential for being able to do too much damage again, but that solution seems to fix the most amount of issues with the flaylock without creating any new glaringly obvious problems.
i woudl like to hear what people think becuase as a minmatar loyalist i want this weapon to be brought back into my suit lineup :P
im making some suggestion in my thread I made recently about 1.8 and others about what we need and should adjust ill be done in a few mins and will link the thread once im done
In Rust We Trust,
true to the Republic,
Kherokior warrior
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Alldin Kan
Imperfects Negative-Feedback
880
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Posted - 2014.01.06 04:02:00 -
[6] - Quote
Ghosts Chance wrote:an increase in projectile speed, and an elimination of its arc.
this would make it more like a scrambler pistol with explosive rounds and fewer shots in the clip.
some travel time is acceptable but it should be anywhere near as slow as it is, doing this would return the flaylock to a "skillshot" weapon where the goal isnt to spash but to direct hit whenever possable and the splash would act as a way to damage targets still dug into cover as bouncing damage off of walls, crates, and other such near terrain would make the flaylock have a neiche in amung the sidearms.
this would potentially open up some issues with its damage as theres no way to tell if the damage it currently deals would become overpowered if direct hits were the staple of the weapon, although its lower clip count does balance this to a degree the amount of damage in the clip combined with how fast you can shoot the weapon would potentially decimate a target quite quickly, but then again the scrambler pistol with headshots does similarly.
its worthwhile to concider as it would definatly bring the flaylock back into the arena without making the same mistakes that were made in the past.
it has the potential for being able to do too much damage again, but that solution seems to fix the most amount of issues with the flaylock without creating any new glaringly obvious problems.
i woudl like to hear what people think becuase as a minmatar loyalist i want this weapon to be brought back into my suit lineup :P ...or this:
- Blast Radius buff (1.5m STD, 1.75m ADV, 2.0m PRO)
- Direct Damage buff of 10% to encourage skill shots
Meanwhile, the Plasma Cannon, Laser Rifle, and Commando have been the joke of Dust for months.
Uprising 1.7 - TANKDOMINATION!!1!!1!
LOL Commando
LOL Plasma Cannon
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Ghosts Chance
Inf4m0us
734
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Posted - 2014.01.06 04:06:00 -
[7] - Quote
Alldin Kan wrote:Ghosts Chance wrote:an increase in projectile speed, and an elimination of its arc.
this would make it more like a scrambler pistol with explosive rounds and fewer shots in the clip.
some travel time is acceptable but it should be anywhere near as slow as it is, doing this would return the flaylock to a "skillshot" weapon where the goal isnt to spash but to direct hit whenever possable and the splash would act as a way to damage targets still dug into cover as bouncing damage off of walls, crates, and other such near terrain would make the flaylock have a neiche in amung the sidearms.
this would potentially open up some issues with its damage as theres no way to tell if the damage it currently deals would become overpowered if direct hits were the staple of the weapon, although its lower clip count does balance this to a degree the amount of damage in the clip combined with how fast you can shoot the weapon would potentially decimate a target quite quickly, but then again the scrambler pistol with headshots does similarly.
its worthwhile to concider as it would definatly bring the flaylock back into the arena without making the same mistakes that were made in the past.
it has the potential for being able to do too much damage again, but that solution seems to fix the most amount of issues with the flaylock without creating any new glaringly obvious problems.
i woudl like to hear what people think becuase as a minmatar loyalist i want this weapon to be brought back into my suit lineup :P ...or this:
- Blast Radius buff (1.5m STD, 1.75m ADV, 2.0m PRO)
- Direct Damage buff of 10% to encourage skill shots
Meanwhile, the Plasma Cannon, Laser Rifle, and Commando have been the joke of Dust for months.
i hardly think advocating for a reinstatement of the stats that got it nerfed int he firstplace is a good idea.
unless you change the projectile speed and arc it will allways end up a splashshot weapon as direct hits will be nearly impossable against competant players.
the other things you meantioned are irrelevent to this issue in particular.
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Ghost Kaisar
Titans of Phoenix Legacy Rising
1502
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Posted - 2014.01.06 04:38:00 -
[8] - Quote
Ghosts Chance wrote:an increase in projectile speed, and an elimination of its arc.
this would make it more like a scrambler pistol with explosive rounds and fewer shots in the clip.
Seem familiar?
I agree with you by the way. Love my flaylock, but it can't compete with the other sidearms though.
However, there are moments when the flaylock is the perfect sidearm. I love watching a target run away with low health, and for my speed tanked Min Assault to run after him and one shot him.
As I like to say, "Nothing says "F**K YOU!" like a flaylock
Also, direct shots happen more often that you think.
Use the Flaylock as your only sidearm for the next 3 weeks. Once you learn how to use it right, the thing is amazing. Direct shots can be easy to pull off if you surprise a target. Flux, Flay, repeat.
Get over it. If you don't play to win in FW, then you're playing for Caldari. -Patrick57
Minmatar. In Rust we trust.
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Altina McAlterson
Pure Innocence. EoN.
744
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Posted - 2014.01.06 04:39:00 -
[9] - Quote
Leovarian L Lavitz wrote: Give it a 4 round clip starting. That should about fix the thing, imo.
As a Winmitar assault I can attest that having 4 in the clip is a huge boost to usefulness.
"STFU I'm awesome, all your points are invalid as I kill proto's all the time nubs." - Infinite Diversity IDIC
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The dark cloud
The Rainbow Effect
2031
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Posted - 2014.01.06 04:59:00 -
[10] - Quote
No. Period.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
794
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Posted - 2014.01.06 05:00:00 -
[11] - Quote
check this thread out
In Rust We Trust,
true to the Republic,
Kherokior warrior
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Ghosts Chance
Inf4m0us
735
|
Posted - 2014.01.06 05:01:00 -
[12] - Quote
The dark cloud wrote:No. Period.
please continue |
Eltra Ardell
Goonfeet Special Planetary Emergency Response Group
274
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Posted - 2014.01.06 05:01:00 -
[13] - Quote
In my article I examined what made the flaylock so good. I think now that it could use a slight splash range buff, but the most important stat is the damage. If you bring the damage to something of an average of pre- and post-nerf values, then I think it would be rather viable again. |
Th3rdSun
L.O.T.I.S. D.E.F.I.A.N.C.E
558
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Posted - 2014.01.06 05:15:00 -
[14] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Reav Hannari wrote:I'd love for my racial pistol to be competitive with the Scrambler Pistol. It's use is just too situational. I can agree and I love the Flaylock but it's inability to do anything is what keeps me away from it . It's like a stun gun to me .
Right now,the only thing the flaylock does consistently is bleed people out and take out equipment in a single shot,which saves you ammo in you main weapon.Trying to actually kill with the flaylock is totally random,unless you completely sneak up on someone that's stationary,like people hacking,sniping or using turrets.
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Jacques Cayton II
Providence Guard Templis CALSF
448
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Posted - 2014.01.06 05:15:00 -
[15] - Quote
Ghosts Chance wrote:an increase in projectile speed, and an elimination of its arc.
this would make it more like a scrambler pistol with explosive rounds and fewer shots in the clip.
some travel time is acceptable but it should be anywhere near as slow as it is, doing this would return the flaylock to a "skillshot" weapon where the goal isnt to spash but to direct hit whenever possable and the splash would act as a way to damage targets still dug into cover as bouncing damage off of walls, crates, and other such near terrain would make the flaylock have a neiche in amung the sidearms.
this would potentially open up some issues with its damage as theres no way to tell if the damage it currently deals would become overpowered if direct hits were the staple of the weapon, although its lower clip count does balance this to a degree the amount of damage in the clip combined with how fast you can shoot the weapon would potentially decimate a target quite quickly, but then again the scrambler pistol with headshots does similarly.
its worthwhile to concider as it would definatly bring the flaylock back into the arena without making the same mistakes that were made in the past.
it has the potential for being able to do too much damage again, but that solution seems to fix the most amount of issues with the flaylock without creating any new glaringly obvious problems.
i woudl like to hear what people think becuase as a minmatar loyalist i want this weapon to be brought back into my suit lineup :P I agree accept the arc can stay it needs a buff in velocity that is really it the blast radius is fine and the damage just the speed needs to be faster
We fight for the future of the State not our
personal goals
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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
794
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Posted - 2014.01.06 05:18:00 -
[16] - Quote
or just do the following:
-increase radius to 2 -breach radius to 1.5 -leave dmg as is -leave arc as is
that way, it is more viable for scout and not many other classes will be using them anyway
In Rust We Trust,
true to the Republic,
Kherokior warrior
|
Ghosts Chance
Inf4m0us
735
|
Posted - 2014.01.06 05:28:00 -
[17] - Quote
knight guard fury wrote:or just do the following:
-increase radius to 2 -breach radius to 1.5 -leave dmg as is -leave arc as is
that way, it is more viable for scout and not many other classes will be using them anyway
thats kind of counter intuitive
i for one would LOVE to use the flaylock on my minmatar assault wich is the one suit that seems to give the best bonus to the flaylock |
Aero Yassavi
Yassavi House
4315
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Posted - 2014.01.06 05:28:00 -
[18] - Quote
I honestly can't remember the last time I've seen a flaylock in Dust.
Angels of vengeance, angels of mercy, scions of Athra. Amarr Victor
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Altina McAlterson
Pure Innocence. EoN.
744
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Posted - 2014.01.06 05:33:00 -
[19] - Quote
Aero Yassavi wrote:I honestly can't remember the last time I've seen a flaylock in Dust. I usually feel like the only one.
"STFU I'm awesome, all your points are invalid as I kill proto's all the time nubs." - Infinite Diversity IDIC
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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
794
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Posted - 2014.01.06 05:35:00 -
[20] - Quote
I use to go dual flaylocks when I was training and having fun with the scout suits a little bit after they were nerfed. I also got sweet loot from killing proto with basic and advanced flaylocks
In Rust We Trust,
true to the Republic,
Kherokior warrior
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