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Ghosts Chance
Inf4m0us
734
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Posted - 2014.01.06 03:31:00 -
[1] - Quote
an increase in projectile speed, and an elimination of its arc.
this would make it more like a scrambler pistol with explosive rounds and fewer shots in the clip.
some travel time is acceptable but it should be anywhere near as slow as it is, doing this would return the flaylock to a "skillshot" weapon where the goal isnt to spash but to direct hit whenever possable and the splash would act as a way to damage targets still dug into cover as bouncing damage off of walls, crates, and other such near terrain would make the flaylock have a neiche in amung the sidearms.
this would potentially open up some issues with its damage as theres no way to tell if the damage it currently deals would become overpowered if direct hits were the staple of the weapon, although its lower clip count does balance this to a degree the amount of damage in the clip combined with how fast you can shoot the weapon would potentially decimate a target quite quickly, but then again the scrambler pistol with headshots does similarly.
its worthwhile to concider as it would definatly bring the flaylock back into the arena without making the same mistakes that were made in the past.
it has the potential for being able to do too much damage again, but that solution seems to fix the most amount of issues with the flaylock without creating any new glaringly obvious problems.
i woudl like to hear what people think becuase as a minmatar loyalist i want this weapon to be brought back into my suit lineup :P |
Ghosts Chance
Inf4m0us
734
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Posted - 2014.01.06 04:06:00 -
[2] - Quote
Alldin Kan wrote:Ghosts Chance wrote:an increase in projectile speed, and an elimination of its arc.
this would make it more like a scrambler pistol with explosive rounds and fewer shots in the clip.
some travel time is acceptable but it should be anywhere near as slow as it is, doing this would return the flaylock to a "skillshot" weapon where the goal isnt to spash but to direct hit whenever possable and the splash would act as a way to damage targets still dug into cover as bouncing damage off of walls, crates, and other such near terrain would make the flaylock have a neiche in amung the sidearms.
this would potentially open up some issues with its damage as theres no way to tell if the damage it currently deals would become overpowered if direct hits were the staple of the weapon, although its lower clip count does balance this to a degree the amount of damage in the clip combined with how fast you can shoot the weapon would potentially decimate a target quite quickly, but then again the scrambler pistol with headshots does similarly.
its worthwhile to concider as it would definatly bring the flaylock back into the arena without making the same mistakes that were made in the past.
it has the potential for being able to do too much damage again, but that solution seems to fix the most amount of issues with the flaylock without creating any new glaringly obvious problems.
i woudl like to hear what people think becuase as a minmatar loyalist i want this weapon to be brought back into my suit lineup :P ...or this:
- Blast Radius buff (1.5m STD, 1.75m ADV, 2.0m PRO)
- Direct Damage buff of 10% to encourage skill shots
Meanwhile, the Plasma Cannon, Laser Rifle, and Commando have been the joke of Dust for months.
i hardly think advocating for a reinstatement of the stats that got it nerfed int he firstplace is a good idea.
unless you change the projectile speed and arc it will allways end up a splashshot weapon as direct hits will be nearly impossable against competant players.
the other things you meantioned are irrelevent to this issue in particular.
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Ghosts Chance
Inf4m0us
735
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Posted - 2014.01.06 05:01:00 -
[3] - Quote
The dark cloud wrote:No. Period.
please continue |
Ghosts Chance
Inf4m0us
735
|
Posted - 2014.01.06 05:28:00 -
[4] - Quote
knight guard fury wrote:or just do the following:
-increase radius to 2 -breach radius to 1.5 -leave dmg as is -leave arc as is
that way, it is more viable for scout and not many other classes will be using them anyway
thats kind of counter intuitive
i for one would LOVE to use the flaylock on my minmatar assault wich is the one suit that seems to give the best bonus to the flaylock |
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