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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
794
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Posted - 2014.01.06 03:55:00 -
[1] - Quote
Ghosts Chance wrote:an increase in projectile speed, and an elimination of its arc.
this would make it more like a scrambler pistol with explosive rounds and fewer shots in the clip.
some travel time is acceptable but it should be anywhere near as slow as it is, doing this would return the flaylock to a "skillshot" weapon where the goal isnt to spash but to direct hit whenever possable and the splash would act as a way to damage targets still dug into cover as bouncing damage off of walls, crates, and other such near terrain would make the flaylock have a neiche in amung the sidearms.
this would potentially open up some issues with its damage as theres no way to tell if the damage it currently deals would become overpowered if direct hits were the staple of the weapon, although its lower clip count does balance this to a degree the amount of damage in the clip combined with how fast you can shoot the weapon would potentially decimate a target quite quickly, but then again the scrambler pistol with headshots does similarly.
its worthwhile to concider as it would definatly bring the flaylock back into the arena without making the same mistakes that were made in the past.
it has the potential for being able to do too much damage again, but that solution seems to fix the most amount of issues with the flaylock without creating any new glaringly obvious problems.
i woudl like to hear what people think becuase as a minmatar loyalist i want this weapon to be brought back into my suit lineup :P
im making some suggestion in my thread I made recently about 1.8 and others about what we need and should adjust ill be done in a few mins and will link the thread once im done
In Rust We Trust,
true to the Republic,
Kherokior warrior
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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
794
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Posted - 2014.01.06 05:00:00 -
[2] - Quote
check this thread out
In Rust We Trust,
true to the Republic,
Kherokior warrior
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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
794
|
Posted - 2014.01.06 05:18:00 -
[3] - Quote
or just do the following:
-increase radius to 2 -breach radius to 1.5 -leave dmg as is -leave arc as is
that way, it is more viable for scout and not many other classes will be using them anyway
In Rust We Trust,
true to the Republic,
Kherokior warrior
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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
794
|
Posted - 2014.01.06 05:35:00 -
[4] - Quote
I use to go dual flaylocks when I was training and having fun with the scout suits a little bit after they were nerfed. I also got sweet loot from killing proto with basic and advanced flaylocks
In Rust We Trust,
true to the Republic,
Kherokior warrior
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