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Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
252
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Posted - 2014.01.05 17:33:00 -
[1] - Quote
Problems: - If i have 11 missiles left in the clip it takes the same time to reload if i had 0 -the clip has to reload all the way even though i don't want that to happen (freking armor tanks rep back all the armor in the time i am reloading -moving infantry hard as sh*t to kill especially because you have to spray a whole clip and hope they have less than 500hp... -Holds least amount of damage per clip out of all the large turrets -worse at killing armor tanks than a railgun or maybe the railgun is just OP as F*ck (Hint: it's OP af) -barley any splash damage (wayyyyy less than the small missile turrets) -sprays like a MOFO... -Absolutely useless against shields (takes 12 530 dmg proto missile shots to take down 2500 shield of a sica that is not resisted)
(big message here is that i rather have a semiautomatic small missile than the piece of sht large missiles)
Facts: i have large missile reload to level 4, I have proficiency level 4 (really no point in going over 3) |
Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
253
|
Posted - 2014.01.05 17:49:00 -
[2] - Quote
Eurydice Itzhak wrote:The spread of the missiles is insane. The fact that missiles will go completely around the reticule and miss infantry with 0 splash damage is aggravating. Shotgun reload would be nice.
Everything else, git gud.
You've clearly never seen me in a match with my missiles.
you clearly haven't seen my double dmg moded proto railgun that is gonna woop your ass any day... |
Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
253
|
Posted - 2014.01.05 18:08:00 -
[3] - Quote
Eurydice Itzhak wrote:Sir Dukey wrote:Eurydice Itzhak wrote:The spread of the missiles is insane. The fact that missiles will go completely around the reticule and miss infantry with 0 splash damage is aggravating. Shotgun reload would be nice.
Everything else, git gud.
You've clearly never seen me in a match with my missiles. you clearly haven't seen my double dmg moded proto railgun that is gonna woop your ass any day... Unless i get a good spot to out maneuver your slow turn speed, yeah. But that's an issue with rail turrets, not missile turrets.
What do u mean my slow turn speed... it doesn't matter, no turret other than railgun can stop the passive rep of my shields... anyway once you get railgun pro to level 3, its no longer slow. |
Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
253
|
Posted - 2014.01.05 18:17:00 -
[4] - Quote
Jason Pearson wrote:HTFU, I rinse things with Missiles, seems like you need to just use a blaster :) And if you're running a double damage mod Rail, you're running a Gunnlogi, right? Then in that case your single hardener doesn't mean ****, you better stay in your redline.
LOL, i got armor hardener too... with enhanced 120 plates but there is no problem, your gonna be dead in 2-3 shots anyway. How much dmg can you possibly do in 2-3 seconds to shields with missiles/ blaster. |
Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
254
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Posted - 2014.01.05 19:05:00 -
[5] - Quote
Arkena Wyrnspire wrote:Sir Dukey wrote:Problems: -moving infantry hard as sh*t to kill especially because you have to spray a whole clip and hope they have less than 500hp...
I do not see the problem with you being unable to butcher moving infantry. Some of the rest seems reasonable.
Trail and error with the leading the target stuff you will probably spend 4-5 missiles on a person. |
Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
256
|
Posted - 2014.01.05 23:00:00 -
[6] - Quote
TunRa wrote:Sir Dukey wrote:Problems: -Absolutely useless against shields (takes 12 530 dmg proto missile shots to take down 2500 shield of a sica that is not resisted) Because they are explosives and are not good against shields maybe? Also the rest of the OP is pretty stupid too, it also sounds like he doesn't know what damage mods are. Damage mods + Missile turret = Death to everything (including but not limited to: Hardened Somas, Madrugers, Unhardened Sicas and gunnlogis, Any dropships.)
missiles do 80% to shields so a proto one should be doing 430 dmg to shields but instead it does 220 |
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