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Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
252
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Posted - 2014.01.05 17:33:00 -
[1] - Quote
Problems: - If i have 11 missiles left in the clip it takes the same time to reload if i had 0 -the clip has to reload all the way even though i don't want that to happen (freking armor tanks rep back all the armor in the time i am reloading -moving infantry hard as sh*t to kill especially because you have to spray a whole clip and hope they have less than 500hp... -Holds least amount of damage per clip out of all the large turrets -worse at killing armor tanks than a railgun or maybe the railgun is just OP as F*ck (Hint: it's OP af) -barley any splash damage (wayyyyy less than the small missile turrets) -sprays like a MOFO... -Absolutely useless against shields (takes 12 530 dmg proto missile shots to take down 2500 shield of a sica that is not resisted)
(big message here is that i rather have a semiautomatic small missile than the piece of sht large missiles)
Facts: i have large missile reload to level 4, I have proficiency level 4 (really no point in going over 3) |
Eurydice Itzhak
Providence Guard Templis CALSF
292
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Posted - 2014.01.05 17:41:00 -
[2] - Quote
The spread of the missiles is insane. The fact that missiles will go completely around the reticule and miss infantry with 0 splash damage is aggravating. Shotgun reload would be nice.
Everything else, git gud.
You've clearly never seen me in a match with my missiles. |
Vulpes Dolosus
SVER True Blood Public Disorder.
571
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Posted - 2014.01.05 17:49:00 -
[3] - Quote
While they're not perfect, they're great for taking the trendy Maddrugars that everyone seems to be still using (I have no idea why, the Gunnlogi is so much better imo).
In addition to your fixes, I'd like an EM missile variant, something that does 20% to shield and -20% to armor. I made a post in. Feedback a few days ago that I'll post in a minute.
Edit Here's the tread
Dropship Specialist
Kills- Incubus: 4; Pythons: 1; Other DS: 28 Gêå1; Tanks: 27 Gêå2
1/1
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Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
253
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Posted - 2014.01.05 17:49:00 -
[4] - Quote
Eurydice Itzhak wrote:The spread of the missiles is insane. The fact that missiles will go completely around the reticule and miss infantry with 0 splash damage is aggravating. Shotgun reload would be nice.
Everything else, git gud.
You've clearly never seen me in a match with my missiles.
you clearly haven't seen my double dmg moded proto railgun that is gonna woop your ass any day... |
Eurydice Itzhak
Providence Guard Templis CALSF
292
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Posted - 2014.01.05 18:00:00 -
[5] - Quote
Sir Dukey wrote:Eurydice Itzhak wrote:The spread of the missiles is insane. The fact that missiles will go completely around the reticule and miss infantry with 0 splash damage is aggravating. Shotgun reload would be nice.
Everything else, git gud.
You've clearly never seen me in a match with my missiles. you clearly haven't seen my double dmg moded proto railgun that is gonna woop your ass any day... Unless i get a good spot to out maneuver your slow turn speed, yeah. But that's an issue with rail turrets, not missile turrets. |
Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
253
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Posted - 2014.01.05 18:08:00 -
[6] - Quote
Eurydice Itzhak wrote:Sir Dukey wrote:Eurydice Itzhak wrote:The spread of the missiles is insane. The fact that missiles will go completely around the reticule and miss infantry with 0 splash damage is aggravating. Shotgun reload would be nice.
Everything else, git gud.
You've clearly never seen me in a match with my missiles. you clearly haven't seen my double dmg moded proto railgun that is gonna woop your ass any day... Unless i get a good spot to out maneuver your slow turn speed, yeah. But that's an issue with rail turrets, not missile turrets.
What do u mean my slow turn speed... it doesn't matter, no turret other than railgun can stop the passive rep of my shields... anyway once you get railgun pro to level 3, its no longer slow. |
Jason Pearson
3786
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Posted - 2014.01.05 18:12:00 -
[7] - Quote
HTFU, I rinse things with Missiles, seems like you need to just use a blaster :) And if you're running a double damage mod Rail, you're running a Gunnlogi, right? Then in that case your single hardener doesn't mean ****, you better stay in your redline.
King of the Forums // Vehicle Specialist for Hire.
You're a total git, Jason. - Kingbabar
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Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
253
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Posted - 2014.01.05 18:17:00 -
[8] - Quote
Jason Pearson wrote:HTFU, I rinse things with Missiles, seems like you need to just use a blaster :) And if you're running a double damage mod Rail, you're running a Gunnlogi, right? Then in that case your single hardener doesn't mean ****, you better stay in your redline.
LOL, i got armor hardener too... with enhanced 120 plates but there is no problem, your gonna be dead in 2-3 shots anyway. How much dmg can you possibly do in 2-3 seconds to shields with missiles/ blaster. |
Scheneighnay McBob
Bojo's School of the Trades
3395
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Posted - 2014.01.05 18:23:00 -
[9] - Quote
They're good AA
We used to have a time machine
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Arkena Wyrnspire
Fatal Absolution
7499
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Posted - 2014.01.05 18:50:00 -
[10] - Quote
Sir Dukey wrote:Problems: -moving infantry hard as sh*t to kill especially because you have to spray a whole clip and hope they have less than 500hp...
I do not see the problem with you being unable to butcher moving infantry.
Some of the rest seems reasonable.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
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The dark cloud
The Rainbow Effect
2031
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Posted - 2014.01.05 18:54:00 -
[11] - Quote
Yeah right you want partitial reload? Guess what? My Combat rifle has the same reload speed if i have 40 rounds in it or none. Seriously some tankers are delusional.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Paran Tadec
The Hetairoi
1834
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Posted - 2014.01.05 18:54:00 -
[12] - Quote
For the laast time, its not a CLIP. Its a magazine.
Bittervet Proficiency V
thanks logibro!
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The dark cloud
The Rainbow Effect
2031
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Posted - 2014.01.05 18:59:00 -
[13] - Quote
Paran Tadec wrote:For the laast time, its not a CLIP. Its a magazine. Dont care. All turrets have the same reload mechanic. Why should missiles be treated differently. You have crap loads of HP, are allmost unkillable and its even cheaper then a proto suit. Now stop putting up a tantrum.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
254
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Posted - 2014.01.05 19:05:00 -
[14] - Quote
Arkena Wyrnspire wrote:Sir Dukey wrote:Problems: -moving infantry hard as sh*t to kill especially because you have to spray a whole clip and hope they have less than 500hp...
I do not see the problem with you being unable to butcher moving infantry. Some of the rest seems reasonable.
Trail and error with the leading the target stuff you will probably spend 4-5 missiles on a person. |
Harpyja
DUST University Ivy League
1019
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Posted - 2014.01.05 19:25:00 -
[15] - Quote
Eurydice Itzhak wrote:The spread of the missiles is insane. The fact that missiles will go completely around the reticule and miss infantry with 0 splash damage is aggravating. Shotgun reload would be nice.
Everything else, git gud.
You've clearly never seen me in a match with my missiles. Or me.
But I still hate having to switch to my railgun Gunnlogi when another one bashes my teeth in at CQC. Railguns are OP. It shouldn't take another CQC Gunnlogi to take out another one.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Eurydice Itzhak
Providence Guard Templis CALSF
296
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Posted - 2014.01.05 20:39:00 -
[16] - Quote
The dark cloud wrote:Yeah right you want partitial reload? Guess what? My Combat rifle has the same reload speed if i have 40 rounds in it or none. Seriously some tankers are delusional. Except missile systems have individual reloads. So it SHOULD reload like shotguns currently do in dust. |
Eurydice Itzhak
Providence Guard Templis CALSF
296
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Posted - 2014.01.05 20:44:00 -
[17] - Quote
Harpyja wrote:Eurydice Itzhak wrote:The spread of the missiles is insane. The fact that missiles will go completely around the reticule and miss infantry with 0 splash damage is aggravating. Shotgun reload would be nice.
Everything else, git gud.
You've clearly never seen me in a match with my missiles. Or me. But I still hate having to switch to my railgun Gunnlogi when another one bashes my teeth in at CQC. Railguns are OP. It shouldn't take another CQC Gunnlogi to take out another one.
I saw you for the first time in caldari fw a few weeks ago. I changed one of my gunnlogi fits after i saw your hp values. I was all giddy to see a forum goer haha.
I dislike that currently a team NEEDS one railtank to provide cover for other tanks. I also dislike that I often have to do it. |
Tebu Gan
Dem Durrty Boyz Renegade Alliance
362
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Posted - 2014.01.05 21:17:00 -
[18] - Quote
LOL
Missiles are the bomb. I do not have a clue as to what you are talking about here.
They are maddie poppers, I fear no armor tank. No, I can't drop one in a full clip, without a damage mod, but they sure as hell aren't repping back that damage before I reload.
Rail tanks, are easy to drop. Fit up properly, you can eat all that rail damage, and force a reload.
Infantry??? For one, missiles are not meant for infantry. Pull out a blaster and quit crying. I do though get infantry kills quite often with missiles. Just lead the target! Takes a bit of practice, but you aren't aiming for splash, rather direct damage.
Missiles are NOT worse than before. Clearly you never used them pre 1.7!
Nuff Said
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Chunky Munkey
Amarr Templars Amarr Empire
2802
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Posted - 2014.01.05 21:38:00 -
[19] - Quote
Ha ha ha are you kidding me?
My number 1 spending of loyalty points goes on missile turrets. I have 0sp into tanks and I wreck even hardened Madrugars with those turrets. You folks should learn how to use your own tanks.
No.
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TunRa
NEW OMENS
332
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Posted - 2014.01.05 21:48:00 -
[20] - Quote
Sir Dukey wrote:Problems: -Absolutely useless against shields (takes 12 530 dmg proto missile shots to take down 2500 shield of a sica that is not resisted) Because they are explosives and are not good against shields maybe? Also the rest of the OP is pretty stupid too, it also sounds like he doesn't know what damage mods are. Damage mods + Missile turret = Death to everything (including but not limited to: Hardened Somas, Madrugers, Unhardened Sicas and gunnlogis, Any dropships.)
Thanks CCP Foxfour
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Cody Sietz
Bullet Cluster Legacy Rising
1883
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Posted - 2014.01.05 21:55:00 -
[21] - Quote
*watches tankers*
Just wait for the slow down, then RE.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
256
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Posted - 2014.01.05 23:00:00 -
[22] - Quote
TunRa wrote:Sir Dukey wrote:Problems: -Absolutely useless against shields (takes 12 530 dmg proto missile shots to take down 2500 shield of a sica that is not resisted) Because they are explosives and are not good against shields maybe? Also the rest of the OP is pretty stupid too, it also sounds like he doesn't know what damage mods are. Damage mods + Missile turret = Death to everything (including but not limited to: Hardened Somas, Madrugers, Unhardened Sicas and gunnlogis, Any dropships.)
missiles do 80% to shields so a proto one should be doing 430 dmg to shields but instead it does 220 |
Alldin Kan
Imperfects Negative-Feedback
880
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Posted - 2014.01.05 23:33:00 -
[23] - Quote
Sir Dukey wrote:Problems: - If i have 11 missiles left in the clip it takes the same time to reload if i had 0 -the clip has to reload all the way even though i don't want that to happen (freking armor tanks rep back all the armor in the time i am reloading -moving infantry hard as sh*t to kill especially because you have to spray a whole clip and hope they have less than 500hp... -Holds least amount of damage per clip out of all the large turrets -worse at killing armor tanks than a railgun or maybe the railgun is just OP as F*ck (Hint: it's OP af) -barley any splash damage (wayyyyy less than the small missile turrets) -sprays like a MOFO... -Absolutely useless against shields (takes 12 530 dmg proto missile shots to take down 2500 shield of a sica that is not resisted)
(big message here is that i rather have a semiautomatic small missile than the piece of sht large missiles)
Facts: i have large missile reload to level 4, I have proficiency level 4 (really no point in going over 3) Seems like you haven't met my missile tank...
Uprising 1.7 - TANKDOMINATION!!1!!1!
LOL Commando
LOL Plasma Cannon
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Benjamin Ciscko
The Generals General Tso's Alliance
1135
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Posted - 2014.01.06 00:08:00 -
[24] - Quote
Alldin Kan wrote:Sir Dukey wrote:Problems: - If i have 11 missiles left in the clip it takes the same time to reload if i had 0 -the clip has to reload all the way even though i don't want that to happen (freking armor tanks rep back all the armor in the time i am reloading -moving infantry hard as sh*t to kill especially because you have to spray a whole clip and hope they have less than 500hp... -Holds least amount of damage per clip out of all the large turrets -worse at killing armor tanks than a railgun or maybe the railgun is just OP as F*ck (Hint: it's OP af) -barley any splash damage (wayyyyy less than the small missile turrets) -sprays like a MOFO... -Absolutely useless against shields (takes 12 530 dmg proto missile shots to take down 2500 shield of a sica that is not resisted)
(big message here is that i rather have a semiautomatic small missile than the piece of sht large missiles)
Facts: i have large missile reload to level 4, I have proficiency level 4 (really no point in going over 3) Seems like you haven't met my missile tank... I would pull out a militia tank to kill you I have better but killing you with militia anything is more fun killed your proto heavy with a soma militia blaster and you went full hard core mode and pulled out a balac's gar 21.
Caldari Tanker/Minmatar Assault
Forum warrior lvl 1
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Kharga Lum
Xeno Labs Security
184
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Posted - 2014.01.06 00:44:00 -
[25] - Quote
Proto missiles will take out instillations faster then a proto rail.
Missiles are excellent snipers at the extent of their range. Shortly before they self-destruct the missile trajectory intersects with the dot. A direct hit from the missile causes direct hit damage + splash damage. In a CQC tank battle missiles aren't ideal. |
Eurydice Itzhak
Providence Guard Templis CALSF
299
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Posted - 2014.01.06 02:09:00 -
[26] - Quote
Kharga Lum wrote:Proto missiles will take out instillations faster then a proto rail.
Missiles are excellent snipers at the extent of their range. Shortly before they self-destruct the missile trajectory intersects with the dot. A direct hit from the missile causes direct hit damage + splash damage. In a CQC tank battle missiles aren't ideal.
Uhh that is freaking wrong.
It never intersects with the dot unless it feels like it. They dont have set flightpaths as best I can tell. |
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