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Zunist Tae
Single Player Opps
22
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Posted - 2014.01.05 00:11:00 -
[1] - Quote
Scheneighnay McBob wrote:Well, here's something to think about: Redline rails are cheap, but so are swarm users sitting on towers that can lock onto just about anything on the map.
So are drop ships that float overhead dropping missiles on me while safely out of reach. |
Zunist Tae
Single Player Opps
29
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Posted - 2014.01.07 05:18:00 -
[2] - Quote
Pvt Numnutz wrote:Dropships can still be destroyed. It takes a more powerful weapon than a swarm to bring down a proto fit assault dropship. And why should it? Its cost compared to a proto fit assault dropship is nothing, should a weapon like that really be able to destroy a well fit and skilled dropship. I could understand increasing the damage slightly, but the range should remain the same. Now here me out, the old swarms could Cover most if not all of the map depending on the map. The new swarm lock range Makes it so that one man cannot lock down the map.
I know you think that pilots should be able to skillfully avoid or out maneuver swarms, the simply fact is swarms will turn straight 90 degree angles to hit the target. Unless the dropship is fit with afterburners and manages to speed away in time. There is no skill or fun in that situation.
The issue is they can currently hover just out of range firing without fear. That's just bad design. Assault DS make the situation worse by providing a single player the ability to kill essentially without fear of reprisal (unless you count tanks...and even then DS's are agile enough to stay overhead while still dropping missiles on the tank) . Even worse, with speed boost they're frequently pushing well past the red line to abuse ground troops in a manner very similar to tanks.
Beyond that these are weapons designed to destroy vehicles. If a weapon designed to destroy vehicle is incapable of doing so then it's a failure as a weapon.
As to being unable to avoid swarms, they're suppose to be hard to dodge. However, the devs were nice enough to provide multiple tools for dealing with this. Hardeners, afterburners, shield boosters, extra armor, armor reps etc...Additionally I frequently see DS pilots dip behind buildings etc. While being airborne should provide benefits it shouldn't mean you can't be killed. |
Zunist Tae
Single Player Opps
29
|
Posted - 2014.01.07 07:57:00 -
[3] - Quote
Beck Weathers wrote:You should have to keep a continuous lock on the target until the missles impact or they fly off into space, Then you can have your range and damage back.
No. We usually use three back to back volleys just to drive them off. Having to maintain a lock means we get one volley, even at the old damage it isn't enough to more than make them giggle. Additionally it increases my vulnerability 10 fold by keeping me focused on a target that I still won't be able to kill. This means it'll be even easier for infantry to kill me. |
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