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Soraya Xel
The Corporate Raiders Top Men.
904
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Posted - 2014.01.06 18:52:00 -
[1] - Quote
I was amazed how close to a derpship I had to be to swarm it. Practically right under it when it wasn't even that high off the ground. And when I got near actually making a dent in it... it flew well higher than I could lock.
I actually had far better luck this patch killing a dropship with a blaster installation. More range, more damage. Less fail.
I'd like to be your CPM1 candidate
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Soraya Xel
The Corporate Raiders Top Men.
906
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Posted - 2014.01.06 18:59:00 -
[2] - Quote
Everything Dies wrote:I disagree. CCP scr*wed the pooch when they made too many changes at once to tanks AND swarms. They need to fix it by taking it one step at a time. Start out by offering a weaker (i.e. the current version,) longer-range (older) version of swarms at first and then adjust accordingly.
For the record, I have proto swarms.
The gradual changes thing is a big thing I keep trying to emphasize. CCP tries to "balance" things by changing three or four elements of an imbalanced situation at a time. This leads to massive over-nerfs and massive over-buffs. That's why the following list of formerly overpowered weapons are now 100% completely useless:
Tactical Assault Rifle, Flaylock Pistol, Impact Grenade, Swarm Launcher
CCP should only be buffing or nerfing things by like 10% at a time. Gradual balance changes will nudge things where they need to be, but CCP's current procedure is to take OP weapons and make them useless, and take UP weapons and make them unstoppable.
I'd like to be your CPM1 candidate
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Soraya Xel
The Corporate Raiders Top Men.
942
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Posted - 2014.01.07 04:25:00 -
[3] - Quote
Pvt Numnutz wrote: Dropships can still be destroyed. It takes a more powerful weapon than a swarm to bring down a proto fit assault dropship. And why should it? Its cost compared to a proto fit assault dropship is nothing, should a weapon like that really be able to destroy a well fit and skilled dropship.
Here's the problem: ISK should not allow you to be invulnerable for an entire match. If you aren't losing your vehicle in a match, your vehicle is OP. They can make them cheaper, they can make swarms more expensive, but the last thing you should get, is the ability to buy a slightly more expensive fit (a vehicle) that can't die, so it doesn't end up costing you anything 90% of the time.
I'd like to be your CPM1 candidate
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