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Echoist
Fenrir's Wolves Zero-Day
106
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Posted - 2014.01.07 10:05:00 -
[1] - Quote
Why are people having so much trouble with the new swarm launcher? I mostly use my Adv. swarm fit and still have no problem taking out tanks, you just have to learn when to attack and team up with a forge gunner. I'm just glad that now swarm launcher users can't solo tanks cause before that was ridiculous lol.
Noobasaures: "Rawr"
Ex-Laser Rifle Specialist, fuck you CCP.
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Echoist
Fenrir's Wolves Zero-Day
106
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Posted - 2014.01.07 10:47:00 -
[2] - Quote
P14GU3 wrote:Echoist wrote:Why are people having so much trouble with the new swarm launcher? I mostly use my Adv. swarm fit and still have no problem taking out tanks, you just have to learn when to attack and team up with a forge gunner. I'm just glad that now swarm launcher users can't solo tanks cause before that was ridiculous lol. Right... cus ONE guy in a tank, with same isk/sp investment as ONE guy with a swarm, should be so much more powerful He's in a -->tank<-- he should have more fire power over me with one swarm launcher. Since when did rocket launchers make more of a bang than a tank cannon?? I couldn't give two ***** about sp investment balance thats not how you balance things. Numbers don't balance things its how they perform in the field and how well they do out in the field that should be the deciding factor of a balance.
Noobasaures: "Rawr"
Laser Rifle Specialist, Rail Rifles... Lol fail
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Echoist
Fenrir's Wolves Zero-Day
106
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Posted - 2014.01.07 13:10:00 -
[3] - Quote
ballistic surgeon wrote:Echoist wrote:P14GU3 wrote:Echoist wrote:Why are people having so much trouble with the new swarm launcher? I mostly use my Adv. swarm fit and still have no problem taking out tanks, you just have to learn when to attack and team up with a forge gunner. I'm just glad that now swarm launcher users can't solo tanks cause before that was ridiculous lol. Right... cus ONE guy in a tank, with same isk/sp investment as ONE guy with a swarm, should be so much more powerful He's in a -->tank<-- he should have more fire power over me with one swarm launcher. Since when did rocket launchers make more of a bang than a tank cannon?? I couldn't give two ***** about sp investment balance thats not how you balance things. Numbers don't balance things its how they perform in the field and how well they do out in the field that should be the deciding factor of a balance. A javelin will f'up a tank real quick. It can reach up to 2500 yds in a couple of seconds. U tellin me in the future we have gone backwards in weapon technology. Im not askin for a OHK swarm but at least give the guys who put the SP investment into SL a chance. People who invested in swarm launchers (myself included) do have a chance at killing tanks. Just yesterday I was with some corp and alliance members and we destroyed a number of tanks. What people are wanting is to be able to solo kill raspberry tanks, which in my opinion is stupid and I'm not even a tanker myself. So what i'm trying to say is maybe the problem isn't in AV vs. Tanks but rather in how many tanks each side is able to call in at once. Its actually surprising easy to kill a tank when working with one or more AV users, of course that's depending on the skill of said hunted tanker. And i'm not saying that every tanker 8've come across I've been able to kill, but there IS an outline of AV vs. Tank balance people just need to learn how to adapt and accept that some actics from the past just aren't viable anymore. No matter how much fun they used to be.
Noobasaures: "Rawr"
Laser Rifle Specialist, Rail Rifles... Lol fail
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Echoist
Fenrir's Wolves Zero-Day
106
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Posted - 2014.01.07 18:40:00 -
[4] - Quote
Big Swool wrote:Fox Gaden wrote:I still say:
Buff missile damage by 30 = 250 damage per missile (down from 330 in 1.6) Buff range by 25m = 200m range (down from 400 in 1.6)
These small buffs would get the Swarm Launcher a lot closer to being balanced. After seeing the how that plays out we can determine if they need to be buffed any further. I like the range idea but the damage should be brought all the way back and I'd like too see then swarms fly faster. I don't mind the damage the swarm launcher does right now it's quite fitting, although I do agree with you on how fast the missiles travel for us to make do with the range we have right now faster missiles would help without needing to increase the damage at all.
Noobasaures: "Rawr"
Laser Rifle Specialist, Rail Rifles... Lol fail
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