Qn1f3
Gallente Federation
32
|
Posted - 2014.01.10 19:56:00 -
[1] - Quote
New Eden should be harsh, cold and unforgiving. No matter in which role you visit it. In the same matter it should not be restricted, because part of the soul is to be able to create your own path. May it be to mow people down with tanks, or swap to next flavour of the month or do as I play it for fun.
Whilst there are some issues currently, has been previousely and will be in the future. The game rests on a solid foundation. In this thread there are a lot of valid concerns that could and will change the ways of war as we know it.
*WP for damaging vehicles is a good point for encouraging players to put SP into AV skills.
*No restrictions, just don't. The problem really is that allmost all maps and every corner of most maps are reachable by HAVs.
*Redesign maps with CQC and Urban Warfare in mind(not that it should be completely isolated, just harder for vehicles to reach and more choke points for actual guerilla tactics).
*Webifiers or Stasis fields, looking vehicles in place with or without rendering them immune to damage or not. Which allows the escape for infantry or damnation for the vehicle.
(*)Fix Smart Spawn in Ambush, not completely relative to this topic. But a lot of matches ends up just getting hammered within a isolated area of the map with no chance of escaping.
(*)Nobody puts AV in corner, AV is in need of rebalancing to pose an actual threat to vehicles. As of now sitting in a HAV is pretty comfy and you do not have to do lot to be able to steamroll the opposition.
I take no claim to ideas initially posted in this thread or other for that part, just thought a nice roundup of the many fine ideas would be nice. As for pure vehicular combat, I have no clue whatsoever since I tend to walk the miles by foot, or run at least. |
Qn1f3
Gallente Federation
32
|
Posted - 2014.01.11 10:43:00 -
[2] - Quote
By reducing their maneuverability(not the tank itself, they're good as it is), but in the maps will hinder a lot of the domination they currently achieve just by being there. The tanks should be forced to think about their whereabouts and apply situational awareness, hence the only immediate threat for tanks as of now is another tank with rails mounted(or several) lurking in the shadows.
There are fixes for this without stangling the gameplay as it is as of now. |