Sound vvave
Ghosts of Dawn General Tso's Alliance
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Posted - 2014.01.04 07:55:00 -
[1] - Quote
okay so after uprising 1.7 came out i was stoked for all the new things and that they kept the assault drops ships in the game but when i finally got to the skills i looked at gallente assault dropship skill(the ship that i use) only to see that it gives a bonus to hybrid turret rate of fire which at first i was upset then i thought hold on maybe the railguns will be good at killing tanks (which there's like 3 at least per match) so i put them on my ship only to notice when trying to kill some large turrets that the efficiency is something like 77 against shield and 66 against amor and i also noticed that it stayed around there even at 200 m away so i dunno if they're broken or something but its just sad i mean i even tried getting a gunner to shoot at the redline installations and if u move even like a tiny bit while he's shooting they veer off course which makes sense but makes them utterly useless i mean using missiles is basically the only choice on dropships, in the end with the efficiency ratings with railguns u will end up doing more damage with missiles in an overall time frame then the railguns, and with blasters u have to be ridiculously close to the ground to get guaranteed kills and if there are any obstacles in the they will just run around them and u don't have the splash damage u need to kill them, also if you are using an assds solo using blasters on the front gun of your ship is a joke.
now i am sorry for this rant i just needed to get my point across now if the pythons role is agility and speed it can come in get kills quick and get out and it cant take many hits then isn't the incubus role should be less agile and slower moving ship but can take hits. now i know it already fulfilled this role since the update but the skill doesn't reflect that, so my proposal is either give it a bonus to something like total hp and amor repair or damage resistance i mean missile are an in between way it to killing vehicles and personnel small railguns just cant kill vehicles and and small blaster's just don't have the right stuff kill personnel on the ground from the air the way missiles can.
even before this update in 1.6 i have yet to have seen small railguns or blasters kill anything in a dropship i have seen them kill when they were on tanks but never when in a dropship so please make the incubus more effective in it's role, cause the way things are the python is better with its skills up i mean xt missiles 50% fire rate 25% reload time reduction can do 5308 damage in ten seconds which is more then enough to kill vehicles with there hardeners down and there still effective against killing infantry so please fix the incubus assds skill cause atm the python is way better even if it isn't very resilient. and if not fixed soon i don't think there will be anymore incubus pilots. (including myself)
(also this doesn't mean i think missiles should be nerfed they are fine just the way they are)
p.s math for python damage
50% bonus to rate of fire 1.2 - 50% = .6, 25% reduction on reload speed 4-25% =3, so 10 seconds -3 =7 seconds 7 divided by .6 =11.6666 x 455= 5308, |