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lordjanuz
Norwegian Dust514 Corporation Top Men.
263
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Posted - 2014.01.03 21:36:00 -
[1] - Quote
There have been a lot asking for PVE , where do you all stand on this case. |
Soraya Xel
The Corporate Raiders Top Men.
844
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Posted - 2014.01.03 21:40:00 -
[2] - Quote
I think the two biggest issues are the sheer amount of developer time it'll take to make PvE fun and enjoyable, and the need for it to have a role in the overall architecture of your gameplay. I think to some degree, it ties in with the player market, because you'll want to be able to trade and sell items gained in PvE. Just like FacWar offers unique rewards, PvE will also need to have it's own set of rewards and benefits that assist your game.
I'd like to be your CPM1 candidate
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lordjanuz
Norwegian Dust514 Corporation Top Men.
263
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Posted - 2014.01.03 21:42:00 -
[3] - Quote
But the question still stand :) |
Veka Kari
The Phoenix Federation
27
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Posted - 2014.01.04 06:29:00 -
[4] - Quote
I am pretty sure that the CPM have been, on more than one occasion, notified and informed of the many ways to implement PvE content. The downside here is that, while they probably do inform the DEV's of these suggestions, I think (my own perspective) that they understand it really can not be fit into the game currently without adding in a bunch of other content first, like Soraya Xel was stating.
Vote me for CPM1, A Conduit for change
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Iron Wolf Saber
Den of Swords
11552
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Posted - 2014.01.04 22:11:00 -
[5] - Quote
CPM reminds Dust 514 Developers constantly for the need for PVE elements however we're talking massive amounts of resources being diverted to this project and if you only had so many resources to spend I cannot wait that long honestly as the game laments with subpart everything else. I'll leave it to CCP to dedicate the resources nessecary when possible but fixing everything to be better than now is a bit more paramount in my book as far as racial parity and dozens of other pain points players face daily. Also the fact that we have some very serious retention problems that by all evidence no amount of new shiney features would fix and it would take one heck of a bone saw to fix up NPE and player experiences overall to overcome. NPE may factor into it later but there are dozens of things that can be done until we get to that point.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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low genius
The Sound Of Freedom Renegade Alliance
1071
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Posted - 2014.01.06 02:11:00 -
[6] - Quote
pve needs to be introduced, and so does non-consensual pvp within the pve realm.
non-consensual pvp is fundamental to new eden, and must be introduced to do it right. |
Soraya Xel
The Corporate Raiders Top Men.
892
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Posted - 2014.01.06 04:19:00 -
[7] - Quote
low genius wrote:pve needs to be introduced, and so does non-consensual pvp within the pve realm.
non-consensual pvp is fundamental to new eden, and must be introduced to do it right.
Non-consensual PvP is engaged every time someone attacks a district the corp was farming. ;)
I'd like to be your CPM1 candidate
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CLONE117
planetary retaliation organisation
570
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Posted - 2014.01.09 19:49:00 -
[8] - Quote
at this point i dont think the player base would care if the pve mode was done messy.. it could be tweaked over time.. |
Dalmont Legrand
RUST415
231
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Posted - 2014.01.10 13:35:00 -
[9] - Quote
Yeah lets build a castle on top of a swamp instead of using ground.
That really grinds my gears.
Of something nothing is everything.
Track of the week for Dust: The Way by Zack Hemsey(Instrumental)
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Mordecai Sanguine
What The French
265
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Posted - 2014.01.10 15:55:00 -
[10] - Quote
Iron Wolf Saber wrote:CPM reminds Dust 514 Developers constantly for the need for PVE elements however we're talking massive amounts of resources being diverted to this project and if you only had so many resources to spend I cannot wait that long honestly as the game laments with subpart everything else. I'll leave it to CCP to dedicate the resources nessecary when possible but fixing everything to be better than now is a bit more paramount in my book as far as racial parity and dozens of other pain points players face daily. Also the fact that we have some very serious retention problems that by all evidence no amount of new shiney features would fix and it would take one heck of a bone saw to fix up NPE and player experiences overall to overcome. NPE may factor into it later but there are dozens of things that can be done until we get to that point.
Problem is than even with 6 more months of bug fixing there will still bugs / unbalance and other.... Making people stop playing etcetc.... It don't bring new players. The player rate don't stop getting low.
PvE would give a new intrest to player that has been pissed off. A new place to play to get levels for beginners. In Dust you go PVP play and then get pissed off. Go away. With PvE : PVP => play => Pissed off => PvE => Play again. |
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Dalmont Legrand
RUST415
231
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Posted - 2014.01.11 16:09:00 -
[11] - Quote
Mordecai Sanguine wrote:Iron Wolf Saber wrote:CPM reminds Dust 514 Developers constantly for the need for PVE elements however we're talking massive amounts of resources being diverted to this project and if you only had so many resources to spend I cannot wait that long honestly as the game laments with subpart everything else. I'll leave it to CCP to dedicate the resources nessecary when possible but fixing everything to be better than now is a bit more paramount in my book as far as racial parity and dozens of other pain points players face daily. Also the fact that we have some very serious retention problems that by all evidence no amount of new shiney features would fix and it would take one heck of a bone saw to fix up NPE and player experiences overall to overcome. NPE may factor into it later but there are dozens of things that can be done until we get to that point. Problem is than even with 6 more months of bug fixing there will still bugs / unbalance and other.... Making people stop playing etcetc.... It don't bring new players. The player rate don't stop getting low. PvE would give a new intrest to player that has been pissed off. A new place to play to get levels for beginners. In Dust you go PVP play and then get pissed off. Go away. With PvE : PVP => play => Pissed off => PvE => Play again.
Seems like you never played PVE Dagan mission.
Of something nothing is everything.
Track of the week for Dust: The Way by Zack Hemsey(Instrumental)
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Lynn Beck
Granite Mercenary Division Top Men.
528
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Posted - 2014.01.12 07:51:00 -
[12] - Quote
Mordecai Sanguine wrote:Iron Wolf Saber wrote:CPM reminds Dust 514 Developers constantly for the need for PVE elements however we're talking massive amounts of resources being diverted to this project and if you only had so many resources to spend I cannot wait that long honestly as the game laments with subpart everything else. I'll leave it to CCP to dedicate the resources nessecary when possible but fixing everything to be better than now is a bit more paramount in my book as far as racial parity and dozens of other pain points players face daily. Also the fact that we have some very serious retention problems that by all evidence no amount of new shiney features would fix and it would take one heck of a bone saw to fix up NPE and player experiences overall to overcome. NPE may factor into it later but there are dozens of things that can be done until we get to that point. Problem is than even with 6 more months of bug fixing there will still bugs / unbalance and other.... Making people stop playing etcetc.... It don't bring new players. The player rate don't stop getting low. PvE would give a new intrest to player that has been pissed off. A new place to play to get levels for beginners. In Dust you go PVP play and then get pissed off. Go away. With PvE : PVP => play => Pissed off => PvE => Play again. Sounds good, in theory. What if PVE is introduced in such a sloppy way, that 1/890 deploys into the game? What if trying to deploy a squad into PVE causes everyone to DC and lose 25 of their favorited fit? What if the items you gain from PVE are bugged, causing your game to irrecoverably crash when you equip one?
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I have a God, His name is Dakka.
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Kevall Longstride
DUST University Ivy League
820
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Posted - 2014.01.12 08:35:00 -
[13] - Quote
I don't think you'll find any corp CEO wanting PvE in Dust more than me.
As a training tool it would be invaluable for new starters and a great way to help them earn some nice goodies to help them on the start of their career.
However....
As IWS stated earlier, PvE content takes a massive amount of development resources to do ok and a bigger amount to do it well. And while it's important that new players are guided well, it's more important to have a solid game once that period of guidence ends.
The truth of the matter is that while we have a fairly static hard core group of players in Dust, the influx of new players actually joining and sticking around is gone. It's not there. We're one of the largest corps in the game with a reputation for having raw recruits sent to us learn the basics before moving on to other corps. The heady days of 6 months ago where we'd have upwards of 50 to 60 applicants a day has long gone. It's now roughly 10-15.
I've no problem giving out these figures as I think it illustrates the problems the game has. We still have an active playerbase in the UNI with approximately 75% monthly retention rate. Part of the reason I do my monthly inactivity cull (this months I'll be doing later today) is so I can better judge the health of the player retention myself instead of waiting for figures from CCP which are never likely to come out anyway.
So, how to reverse this situation?
Anyone thinking that a simple one shot fix will sort the problem overnight is deluding themselves. The problems that the game faces are systemic, going back at least 18 months and the result of poor decisions made then and impacting ones having to be made now. This is the reason that CCP Rouge was brought in. His job as EP will be to make the big decisions as to the future development path of Dust. Not if such and such a feature will make it in..
This is what Jenza was hinting about when she said that CPM1 would have a much harder time than CPM0. Rouge and the CCP team behind Dust will have to make some really radical choices over the next 18 months or so to put the ship on an even keel once again. Some of those choices are frankly going to **** off a lot of the playerbase at some point and the first point of lashing out by the players will be the CPM. This reason alone should be dissuading a lot of potential CPM candidates. You're going to be hated while all this is going on.
I make no claims as to what is being discussed by Rouge and the team. I only know what I'd be doing in his shoes and frankly it ain't going to pretty or popular. I'm not ruling anything out as to what may come over the next 18 months. Format changes, game re-launch, game re-coding, a return to closed beta, anything could happen.
But I still have faith in the original concept of Dust 514. It is a solid idea that can be realised. And I still have faith that CCP can deliver. But to do it they're going to have to break some eggs.
You all need to get round to that school of thought.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
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Mordecai Sanguine
What The French
291
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Posted - 2014.01.17 17:50:00 -
[14] - Quote
Lynn Beck wrote:Mordecai Sanguine wrote:Iron Wolf Saber wrote:CPM reminds Dust 514 Developers constantly for the need for PVE elements however we're talking massive amounts of resources being diverted to this project and if you only had so many resources to spend I cannot wait that long honestly as the game laments with subpart everything else. I'll leave it to CCP to dedicate the resources nessecary when possible but fixing everything to be better than now is a bit more paramount in my book as far as racial parity and dozens of other pain points players face daily. Also the fact that we have some very serious retention problems that by all evidence no amount of new shiney features would fix and it would take one heck of a bone saw to fix up NPE and player experiences overall to overcome. NPE may factor into it later but there are dozens of things that can be done until we get to that point. Problem is than even with 6 more months of bug fixing there will still bugs / unbalance and other.... Making people stop playing etcetc.... It don't bring new players. The player rate don't stop getting low. PvE would give a new intrest to player that has been pissed off. A new place to play to get levels for beginners. In Dust you go PVP play and then get pissed off. Go away. With PvE : PVP => play => Pissed off => PvE => Play again. Sounds good, in theory. What if PVE is introduced in such a sloppy way, that 1/890 deploys into the game? What if trying to deploy a squad into PVE causes everyone to DC and lose 25 of their favorited fit? What if the items you gain from PVE are bugged, causing your game to irrecoverably crash when you equip one?
I just say they should start working on. Once the racial line-up is okay and there's some new heavy weapns they should REALLY start. (Just strt not working ONLY on it.)
If they wait the PvP to be perfect before working a little on PvE it's over there will NEVER be Pve. Multiplayers games are NEVER totally blaanced or TOTLLY fixed.
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Fox Gaden
Immortal Guides
2203
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Posted - 2014.01.17 20:34:00 -
[15] - Quote
I expect 1.8 to fix some of the AV/Vehicle imbalances which came from changing too many variables at once in 1.7.
I expect there to be serious imbalances on the Infantry side in 1.8 due again to changing too many variables at once. (Breaking eggs.)
I expect that the patch after 1.8 will fix the worst of the 1.8 infantry imbalances and further improve the AV/Vehicle balance.
So... I expect that with the patch after 1.8 DUST will be at its most stable and balanced state in a very long time. This would probably be a good time to start shifting focus to the significant undertaking of PVE development.
Fox Gaden: DUST Wall of Fame, 2014
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The Black Jackal
The Southern Legion The Umbra Combine
975
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Posted - 2014.01.18 02:16:00 -
[16] - Quote
One thing there is in a PvE Content-based on the current level of the game is the fact that we have specialist roles that require you to switch out fits to do different jobs in some cases.
This is especially noted in the Infantry - AV dichotomy. All AV weapons are Light / Heavy, and most (barring the Commando) can only carry one of these weapons. While PvE Content, especially if designed to be done solo) would require one of three things;
1) The ability to carry 2 'main weapons' which the Commando can currently do making it the only viable suit choice under current mechanics to PvE in. Unless they retooled the PvE (like many games do) to bend the rules slightly. But that's not really EVE is it.
2) Conveniently provide well-placed (or more difficult to reach based on level's difficulty) Supply Depots to allow constant switch-outs for weapons.
3) Give us the ability to 'trade-in' our main weapon for dropped weapons, or weapons laying around. This would allow us to rearm with a new weapon when the old one runs dry without a nanohive, and give us the ability to adapt, on the fly' to changing PvE circumstances.
From a possible (and I say possible because we don't know exactly what development cycles the Devs use) development investment, the first and third options take significantly more effort, since it requires a full change of some mechanics that don't bleed over into PvP (though option 3 could add some nice flavour to PvP if mid-battle you could upgrade from a militia weapon to a Proto-type one without worrying about PG / CPU).
The middles option, with Supply Depots is doable much sooner with regards to providing variety to missions (mixing in vehicles and other hostiles) as well as allowing replenishment of Nanohives and other equipment.
There are many issues surrounding PvE Implementation, and though I would LOVE, and I mean love to see it implemented soon-ish, I have no illusions about it being done until after a moderate degree of balance is achieved, and the higher-tier of PvP (being Faction Warfare and Planetary Conquest) are distinctly their own spheres of gameplay before we see any meaningful PvE Content.
"Regard your soldiers as your children, and they will follow you into the deepest valleys."
Sun Tzu
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Adelia Lafayette
Science For Death
554
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Posted - 2014.01.18 03:20:00 -
[17] - Quote
if we can buy and drop our own cru's and supply depots for pve that would solve the supply depot issue.
Assault dropship gets blown up....
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "Kitten this I'm out"...
..."I'm back"
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