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jenza aranda
BetaMax.
2549
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Posted - 2014.01.03 10:19:00 -
[1] - Quote
for my first decree, i will petition to get narrowboats into dust!
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jenza aranda
BetaMax.
2552
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Posted - 2014.01.03 11:53:00 -
[2] - Quote
Razer-811 wrote:Quick question, as I'm mostly still a newer player. I get the concept of the CPM, and it sounds like a pretty awesome thing. I was just wondering if there's a medium where it shows the topics that CPMs are pushing towards CCP. I know I've seen several CPMs posting on various player-made forums, but I was just curious about the CPM - > CCP interaction. Is it possible to see anything about that? I know there's an NDA(Not sure about what exactly), but figured it'd be worth asking. Sure, this question if probably better suited to the CPM forum but I'll let you know anyway.
we talk to CCP basically on a daily basis, if, nothing else, to just chat about our day and improve the relationship.
CCP gets a lot of crazy ideas, some great some not so great. In this instance we provide both something of a sanity check to CCP and to give our feedback on the situation. The devs also cant look at the forum all the time, so if there is a very serious bug or glitch, its a great way to get their attention to it asap.
We also see dev blogs before they come out so that we can stop any phrases or anything like that which may create cause for concern in the community.
We also constantly talk about various ideas that the community has posted and things here and there. Its a very difficult, time consuming and thankless job but its worth it as the game and the community do benifit in the long term. A lot of the stuff we do if behind closed doors so its difficult to talk about specifics, it also irritates me when people say that I or any other CPM isnt doing anything or is a bad or even good CPM because honestly they dont see whats going on beyond the forums.
Its not all sunshine and bunnies if you want to apply for CPM and its not going to let you have infinite power either.
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jenza aranda
BetaMax.
2552
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Posted - 2014.01.03 12:11:00 -
[3] - Quote
4447 wrote:jenza aranda wrote:Razer-811 wrote:Quick question, as I'm mostly still a newer player. I get the concept of the CPM, and it sounds like a pretty awesome thing. I was just wondering if there's a medium where it shows the topics that CPMs are pushing towards CCP. I know I've seen several CPMs posting on various player-made forums, but I was just curious about the CPM - > CCP interaction. Is it possible to see anything about that? I know there's an NDA(Not sure about what exactly), but figured it'd be worth asking. Sure, this question if probably better suited to the CPM forum but I'll let you know anyway. we talk to CCP basically on a daily basis, if, nothing else, to just chat about our day and improve the relationship. CCP gets a lot of crazy ideas, some great some not so great. In this instance we provide both something of a sanity check to CCP and to give our feedback on the situation. The devs also cant look at the forum all the time, so if there is a very serious bug or glitch, its a great way to get their attention to it asap. We also see dev blogs before they come out so that we can stop any phrases or anything like that which may create cause for concern in the community. We also constantly talk about various ideas that the community has posted and things here and there. Its a very difficult, time consuming and thankless job but its worth it as the game and the community do benifit in the long term. A lot of the stuff we do if behind closed doors so its difficult to talk about specifics, it also irritates me when people say that I or any other CPM isnt doing anything or is a bad or even good CPM because honestly they dont see whats going on beyond the forums. Its not all sunshine and bunnies if you want to apply for CPM and its not going to let you have infinite power either. So your saying, It's a hard job and you don't think you can handle it no more?
I never said that, im just telling people what to expect and answering that guy's question. honestly i do enjoy it, even with all the hate.
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jenza aranda
BetaMax.
2560
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Posted - 2014.01.03 16:04:00 -
[4] - Quote
TechMechMeds wrote:Dust 514 - one of the few places you can see blokes verbally assaulting women, gimps.
But no you don't have my vote jenza, in terms of a player I think you are scum, nothing personal. i dont think i have ever spoken to you ever... nice to meet you i guess...
Quote:Weren't you the one pushing for friendly-fire in FW?
... don't look for my vote in CPM1.
the origional system that evolved to what it is today was my idea. why dont you like friendly fire in FW? The reason i pushed for it is that there are many players who couldn't get into PC for friendly fire so i didnt want some players to be neglected for the chance of more complicated play. In the end FF and factional warfare go togehter perfectly. the system needs some tweeking, no arguments there, butI still thing FF in FW is a good thing and you are the first person i have ever seen complain about it.
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jenza aranda
BetaMax.
2560
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Posted - 2014.01.03 16:07:00 -
[5] - Quote
Tebu Gan wrote: Why doesn't CCP simply throw us out these crazy/bad ideas. If nothing else, it would be entertaining to discuss.
I think you underestimate some of the crazyness of some of the ideas. CCP used to do this back in closed closed beta in the IRC and there where always a few people who started flipping the **** out and posting on the forums that x is happening and causing a shitstorm. the result of this was less and less info being shared in the IRC.
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jenza aranda
BetaMax.
2562
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Posted - 2014.01.03 16:26:00 -
[6] - Quote
Flix Keptick wrote:Zaria Min Deir wrote:Boats are serious business. We need someone with proper dedication to the issue. Jenza is our gal for the job. First step in solving the problem will be the addition of water. Psh water THEN boats! blasphemy! the CCP way is to get the Boats first THEN the water! L2CCP
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jenza aranda
BetaMax.
2563
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Posted - 2014.01.03 16:44:00 -
[7] - Quote
When i made my proposal for FF in FW, it was actually a lot more complicated than the 5 mercs kick thing and honestly would have heped, but it would have taken a very long time to implement. I dont know if they ever will give it a go but it was very good and everyone liked it. Im not sure if i can post my origional proposal here for the system but i will ask
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jenza aranda
BetaMax.
2563
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Posted - 2014.01.03 16:55:00 -
[8] - Quote
DUST Fiend wrote:jenza aranda wrote:When i made my proposal for FF in FW, it was actually a lot more complicated than the 5 mercs kick thing and honestly would have heped, but it would have taken a very long time to implement. I dont know if they ever will give it a go but it was very good and everyone liked it. Im not sure if i can post my origional proposal here for the system but i will ask Who's idea was it to not sell Assault Dropships or vehicle modules in LP stores? And while I'm at it, you should scold whoever made turrets mandatory on LP vehicles Im not sure, but i am trying to get them in and foxfour already know about the turret thing
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jenza aranda
BetaMax.
2573
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Posted - 2014.01.03 18:27:00 -
[9] - Quote
thats my opinion exactly, i have an alt that i love using my dropship with
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jenza aranda
BetaMax.
2577
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Posted - 2014.01.03 19:33:00 -
[10] - Quote
here we go, apparently because it was my idea and they didnt end up going with it its fine for me to talk about
here was the idea ...
First off, this isnt meant to be a complete solve all as those who want to just team kill will always find a way, this is more like a way to minimalise the effect while also having consiquence.
Lets say you want to get into a factional warfare game, in order to enter you will need to pay the collateral as deposit to the client empire which is refunded at the end of the match. Lets say that the default amount for a new player is 1 million isk. Big +1
For every friendly that is killed in the game, the value of that friendly unit is deducted from the collateral. and you loose some "merc status" (think something similar to the security status). If you destroy more than the collateral you paid, the next time you do a battle, the collateral increases.
So troll A goes into a game and pays his 1 million isk collateral and through the game destroys 1.5 million isks worth of friendlies. In the next game, his collateral would be 3 million. He would also take a hit to his merc status which would be public on his profile. Conversely, if he does well in the game killing lots of enemy value, the collateral will go down but at a slower rate of going up.
in addition to this, a small portion of the lost collateral goes to the victims.
Another idea was to also have this linked into the standings with the various empires. So for example, if a person loves fighting for the Amarr lots, their standings with the minmatar would go down and thus the collateral would go up. Another example is that if there is an another Battle of caldari prime, and the player has a history of fighting for the gallente but joins the caldari side simply to sabatage the caldari side, because of his history of fighting for the gallente his collateral would be much higher.
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jenza aranda
BetaMax.
2577
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Posted - 2014.01.03 19:38:00 -
[11] - Quote
The Furtive Pygmy wrote:So in FW, a mode which you don't get isk, you can lose millions because an eve OB pilot waits too long to drop his OB and takes out 3 blues
Yeah I can see why CCP didnt like your idea. this was WAAAY before the decision to take isk out of FW.
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jenza aranda
BetaMax.
2590
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Posted - 2014.01.03 23:27:00 -
[12] - Quote
Commander Marquess wrote:jenza aranda wrote:for my first decree, i will petition to get narrowboats into dust! God Jenza you always know what's best for us ;D <3
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