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Thread Statistics | Show CCP posts - 0 post(s) |
Aisha Ctarl
0uter.Heaven
2597
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Posted - 2014.01.03 03:19:00 -
[1] - Quote
Time to get ready to fuel up the campaign machine because this kitty is gonna run!
*now looking for campaign sponsors*
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Aisha Ctarl
0uter.Heaven
2600
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Posted - 2014.01.03 03:32:00 -
[2] - Quote
Bethhy wrote:Aisha Ctarl wrote:Time to get ready to fuel up the campaign machine because this kitty is gonna run!
*now looking for campaign sponsors* Whats your stance on https://www.youtube.com/watch?v=sFqlnXZU6bwAnd your stance on the importance of actually aiming in a shooter? I'm being careful with who I vote for this time.
I feel that aim assist is more of a convenience than a necessity when it comes to FPS games.
Currently imo AA in DUST is too strong. Through gameplay and testing with the rifle variants I've noticed that the current strength of AA really negates the skill of the player.
The most noticeable weapons that benefit from AA seems to me to be the SCR and CR. The SCR is notorious for "locking" on to laterally moving targets and being able to score a kill shot when on screen you appear to be off target, but the "magnetism" has kept you on target.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Aisha Ctarl
0uter.Heaven
2600
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Posted - 2014.01.03 03:56:00 -
[3] - Quote
Scout Registry wrote:Item 1) NPE Item 2) HAV Item 3) Scout
Question A) Many have claimed that the aforementioned items aren't healthy at present. Your thoughts? Question B) Assuming you were given full authority, what steps would you take to see these items cured?
Lastly, would you mind telling us a little bit about your experience, builds and background.
Thank you. o7
1) NPE
The NPE for DUST 514 is currently atrocious. CCP made an attempt to address this issue with the Battle Academy and AI led "tutorial," but in my opinion is nowhere near sufficient enough for new players.
A new player should go through a PVE tutorial. Think something like the very beginning of HALO CE that introduced players to the controls. An experience that excites the new player and makes them want to dig deeper into the game, not simply drop them into a pub match and "have at it."
2) HAV
A step in the right direction, but perhaps a step too far. Currently, I feel that the two main problems with the HAV's are their price at the militia level, and their speed. I understand making HAV's accessible to the masses, but currently the militia HAV's offer a bit too much bang for their buck. While easily felled against a proficient tanker, militia tanks cause more of a problem in infantry focused maps or game modes because their such low cost means a player can continually call HAV's in as they lose them without a major hit to their wallet.
3) Scouts
Ah yes, the bastard child of the dropsuits. I feel that we all get the general idea behind scout suits, but our imaginations and CCP's current iterations of the scout have caused a lot of bitterness as well. With the implementation of aim assist, and the new physical jarring of weapon damage, the scout is in an even worse state. Scouts rely on speed and strafing, and AA easily allows players to track scouts more closely than they could manually. I also feel that scouts could use an across the board CPU and PG upgrade to allow for more interesting and useful fits. I also feel that scout suits at the advanced level should gain an extra equipment slot.
To see these items cured, I would be reasonable with CCP and ensure that they don't only look at the game from a developer's viewpoint, but also a player's viewpoint. I believe the purpose of the CPM is to keep CCP from getting tunnel vision. To ensure tunnel vision isn't an end result, it would be my responsibility to acquire sufficient data to provide to CCP to back up my claims and observations.
As for general information, I'll update the OP.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Aisha Ctarl
0uter.Heaven
2601
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Posted - 2014.01.03 04:05:00 -
[4] - Quote
Scout Registry wrote:Aisha Ctarl wrote: - snip -
Thank you for your feedback, Aisha.
No problem, if you have any other questions, feel free to ask.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Aisha Ctarl
0uter.Heaven
2606
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Posted - 2014.01.03 12:31:00 -
[5] - Quote
Alright, I'm back everyone and I'm going to begin answering as many of your questions as I can.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Aisha Ctarl
0uter.Heaven
2606
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Posted - 2014.01.03 12:40:00 -
[6] - Quote
DrDoktor wrote:Hey cool name +1 vote.
What are your views on SP being the time-sink that it is? I you see the leveling factor as the biggest draw and well reason players stay on dust. Not necessarily the gameplay itself but the commitment that each player has put into molding their character. However this brings the flaw is that this is a time-sink, one that players may not be willing to get into considering it creates a large gap to the legion of people playing and the trickling flow of new arrivals.
I honestly feel that the SP time sink is fine. The SP system is there for a myriad of reasons. First off, it is there because of its similarity to EVE since DUST is tied to EVE. Another reason is there is to distinguish DUST as a different shooter than any other which requires some player thought and planning, not just hopping on and picking a predetermined class, in DUST, you create your own class. Another major reason is CCP doesn't want anyone reaching end game too quickly and then becoming tired of the game. The implementation of many skills ensures that there are enough things for a player to hoard and then spend their SP on.
When it comes to new players and the SP system, I feel it can be quite daunting. I feel that new players start with far too little SP to be effective in their starting days. A way to retain players would be to boost the amount of starting SP (and ISK) to a level where a player feels they can actually be effective. Imo, a new player should start with 3 million SP at a minimum, and 5 million ISK.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Aisha Ctarl
0uter.Heaven
2608
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Posted - 2014.01.03 13:18:00 -
[7] - Quote
OP updated.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Aisha Ctarl
0uter.Heaven
2608
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Posted - 2014.01.03 13:42:00 -
[8] - Quote
Lorhak Gannarsein wrote:Are you playing this game again, in a significant capacity?
I feel like this is more significant than most of your opinions... I'd only vote for someone who'll play out their term.
I've played DUST daily since January (except when I went on vacation in August) for 6 hrs plus a day.
@ Regnyum (spelling?)
I've played plenty of PC in multiple corps, and OH is getting back into PC so please do not assume things or generalize.
@ Arkena
No I won't abuse my power, I feel there are some balancing tweaks that could be made to the Amarr suits, but I would speak with other CPM members and CCP about it to get their view as well.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Aisha Ctarl
0uter.Heaven
2611
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Posted - 2014.01.03 16:13:00 -
[9] - Quote
Spectre-M wrote:Amarr heavy weapon thoughts? Also would like to see a small list of priorities in order of importance. Other than that, our time together in Generals pretty much inspired my obsession with Amarr gear and my sig. Plus you are very active in game as well as the forums.
+1 , if this is a democracy.
My thoughts for an Amarr heavy weapon is actually just a heavy Scrambler Rifle. It'll be charge based with a short spool up time. Think of the RR but it has that spool delay for every shot but deals a hefty amount of damage. This weapon would be good at medium range and poor at close range due to its spool time keeping in line with Amarr favoring longer ranged warfare. The weapon would be automatic (still spooling on each shot though) with an option of a beam shot that lasts 2 seconds, but instantly overheats the weapon.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Aisha Ctarl
0uter.Heaven
2611
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Posted - 2014.01.03 16:28:00 -
[10] - Quote
Sev Alcatraz wrote:Who the hell are you?
I'm Aisha Ctarl, question is, who are you?
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Aisha Ctarl
0uter.Heaven
2619
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Posted - 2014.01.03 21:50:00 -
[11] - Quote
FAKIR REDETTa wrote:Aisha Ctarl wrote:Time to get ready to fuel up the campaign machine because this kitty is gonna run!
*now looking for campaign sponsors* i want cute pony as shooting target practice .
Any particular pony in mind, or just prefer the entire mane 6?
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Aisha Ctarl
0uter.Heaven
2620
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Posted - 2014.01.03 22:25:00 -
[12] - Quote
Arkena Wyrnspire wrote:Leithe Askarii wrote:Aero Yassavi wrote:DeeJay One wrote:Aisha Ctarl wrote:Time to get ready to fuel up the campaign machine because this kitty is gonna run!
*now looking for campaign sponsors* First of all - who are you? :P
OK, I'd expect CPM candidates to fully state their intentions and plan for the CPM in the first post instead of asking for questions and making up their mind on the go. Also for all candidates - please take care that you conform to https://wiki.eveonline.com/en/wiki/What_is_the_CSM#Candidate_Eligibility as probably it will be required for the CPM also. Other than that - welcome Aisha to the candidates list! He is Aisha Ctarl. Who are you? This made my day. Who are you? True alt?
Damn you Arkena, I've got to admit, this made me chuckle.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Aisha Ctarl
0uter.Heaven
2620
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Posted - 2014.01.03 22:31:00 -
[13] - Quote
JARREL THOMAS wrote:[quote=Aisha Ctarl]Time to get ready to fuel up the campaign machine because this kitty is gonna run!
*now looking for campaign sponsors*
About me
I'm an American from the state of Virginia. im from VA too
*high five*
Yep I'm a Richmond native...attending VCU
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Aisha Ctarl
0uter.Heaven
2621
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Posted - 2014.01.03 23:11:00 -
[14] - Quote
Zion Shad wrote:Soraya Xel wrote:I agree that player retention and game content are far superior priorities over balance. Though I don't think racial parity is nearly as important as other content.
Apparently I posted my thread in the wrong spot, as Gen Discussion gets all the comments. :/ Agree. It's good to have a push towards this, but everything else won't stop. They have a number of Teams working on diff projects. Besure to have that in your understanding
I'm aware.
What I'm saying is I feel that there should be a stronger push though for the racial parity. In my mind, you cannot balance anything if all of the suits aren't even in the game. You can't tweak weapon mechanics if you don't know how it'll effect the Amarr scout or Caldari scout, and you can't tweak the heavy frames without having the Minmatar, Gallente, or Caldari heavies.
The suits are CORE content that should be fully implemented in the game before all else.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Aisha Ctarl
0uter.Heaven
2622
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Posted - 2014.01.03 23:55:00 -
[15] - Quote
Spademan wrote:Aisha Ctarl wrote:Alright, I'm back everyone and I'm going to begin answering as many of your questions as I can. Hey now, Centaur Suits, Yay or nay?
Sounds neat, maybe as some type of suit in PVE but in multi-player, no way.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Aisha Ctarl
0uter.Heaven
2623
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Posted - 2014.01.04 00:30:00 -
[16] - Quote
Elmo Love U wrote:You already lost half the votes. We don't need new suits right now,we need player trading and PVE. Have you seen the player count? ONLY PVE can save dust!
That's your opinion.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Aisha Ctarl
0uter.Heaven
2623
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Posted - 2014.01.04 00:41:00 -
[17] - Quote
Spademan wrote:Elmo Love U wrote:You already lost half the votes. We don't need new suits right now,we need player trading and PVE. Have you seen the player count? ONLY PVE can save dust! My vote is dependent on Centaur Suits. Sorry.
It's ok, my job won't be to please everyone, but to do what I feel is right for the game and the direction the game takes.
I hope you cast your vote who you feel best represents you and your ideals for DUST 514.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Aisha Ctarl
0uter.Heaven
2625
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Posted - 2014.01.04 03:03:00 -
[18] - Quote
Spectre-M wrote:Amarr heavy weapon thoughts? Also would like to see a small list of priorities in order of importance. Other than that, our time together in Generals pretty much inspired my obsession with Amarr gear and my sig. Plus you are very active in game as well as the forums.
+1 , if this is a democracy.
Priorities in order of importance
1) racial parity 2) tweaking of NPE (new player experience) 3) character customization and P2P market with contract system 4) new game modes, maps, moods, terraforming, etc 5) PVE 6) add ons such as MTACS, jets, etc
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Aisha Ctarl
0uter.Heaven
2627
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Posted - 2014.01.04 17:57:00 -
[19] - Quote
Charlotte O'Dell wrote:What is your stance on tanks? I don't want them horrendously OP as they are now, but I like the current concept of 'moments of opportunity'. I also don't want them to be UP like in 1.6. Perhaps you support a middle ground...a 1.65 tank?
I feel that tanks currently took a bit of a step in the right direction, but currently are too fast, and too cheap at the militia level.
The cheapness of tanks at the militia level makes it so they can be "spammed" without much consequence making it a nightmare for infantry. No one wants to destroy a tank, try and focus on the objective, then immediately have to deal with the same guy in a tank again.
As far as the speed, it needs to be cranked down some, tanks shouldn't be able to simply warp away at the first sign of danger. Yes, it's the future, but tanks should still be big, lumbering, slow, and menacing vehicles of war. It's a tad ridiculous when I'm in a match and I see them doing jumps like LAV's. Instead of warping away from danger, a tank should use its modules effectively and tactically to come out alive.
Aisha Ctarl for CPM1
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Aisha Ctarl
0uter.Heaven
2642
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Posted - 2014.01.05 14:15:00 -
[20] - Quote
As a member of the CPM1, another goal of mine would be to get to the bottom of the network issues of DUST 514.
I would communicate with all other members of CPM1 to ensure that this a problem we are all facing and then do testing before confronting CCP on it and hoping for an answer for us all.
My tests would include doing wired vs non wired, and distance from wireless router to wait to see the amount of time elapsed before problems arise.
Problems will include
Rubber banding Animation clipping Disconnects Voice communications errors "Fatal error" Someone in squad not being deployed
I will take not of each one of these problems and the frequency they occur vs the method of connection, IE, rubber banding - wireless connection - 15 ft from router - occurred four times then disconnected.
DUST should be a stable game for us to play and the current networking issues are unacceptable. I will try my best to get to the bottom of these issues.
Aisha Ctarl for CPM1
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Aisha Ctarl
0uter.Heaven
2647
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Posted - 2014.01.05 19:31:00 -
[21] - Quote
Iron Wolf Saber wrote:I have an odd feeling most of these platforms will vaporize by the time it comes down to voting.
Most likely since the game will progress and voting won't take place till later this year, but these are my views at the current time.
As the game progresses and we near the election, I'm sure I will have other views pertinent to the time and shall update my thread as I see fit.
You said it yourself, I can't be expected to have pre cognitive abilities, but I can try to think ahead and be relevant to issues at their times of appearance.
@the dude asking if I read Jenza's thread.
Yes, yes I have.
Aisha Ctarl for CPM1
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Aisha Ctarl
0uter.Heaven
2647
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Posted - 2014.01.05 19:37:00 -
[22] - Quote
Also IWS, you have information I do not. I'm sure you're aware of CCP'S direction and you have a rough road map - I do not. I'm sure you're vaguely aware of what's coming in 1.8 and 1.9 - I do not.
I have to speak on what I know and also what I don't know. For all I know, paint bucket and Amarr scout could be coming in 1.8 and ruin my arguments for those being implemented, or they might not come until 2.3.
It is easy to smirk at those who don't have the inside scoop but do want to see the game bettered for all. I love New Eden and the lore that goes with it, and I love the idea and vision that DUST 514 has, but I'm not going to sit idly by and watch DUST wallow in stagnation because people couldn't agree, make up their minds, or work together. I have opinions and I'm going to voice them. The community has opinions and their voices deserve to be heard as well.
Aisha Ctarl for CPM1
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Aisha Ctarl
Pradox One Proficiency V.
2791
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Posted - 2014.01.10 16:23:00 -
[23] - Quote
An update on myself.
I don't want anyone getting false impressions of me because while I'm no monster, I'm still far from perfect.
I can assure you all that while I'm an Amarrian through and through, by no means am I going to push to make Amarrian gear OP. I do plan on listening to other's ideas and opinions, giving them thought, doing my own research on the topic at hand, and going forth from there.
I'm aware some of have probably seen me frequently on the forums and have probably seen that I can be all over the place at times. Some of it is show (hey it's the internet) and some of it is me and my crazy ideas and whatever is popping in my head at the time. I can go from mellow, to pretty fired up (hence my CCP Feel my Wrath thread), but it is still all fueled by passion for the game.
Like any other player of DUST, I've had my moments where I've gotten completely burnt out and could barely force myself to play the game. Trust me, I'm definitely some person that hops on DUST with a huge goofy grin on my face each day because I'm oh so excited to play.
I see DUST as becoming a "thinking man's shooter" and an FPS that is a bit more complex than your "run of the mill" Sci-fi shooter. As time progresses I feel that we will see more elements of "this has been implemented, how can I use it to my greatest advantage" or "this has been implemented, how do I get around it." I think we are all going to realize that fits are going to have a lot more thought going into them and are going to become more complex while laser focused on the exact way that YOU want to play the game. With added customization in the future, I see DUST as becoming the first shooter where you connect with your merc, you feel ownership of your merc, and you're proud to use your merc because he/she has been heavily influenced by YOU - not some cookie cutter "assault," "medic," "engineer," or "heavy." Once resources can be gathered from the planets that EVE corps realize can generate revenue for them, I feel that we will see the link between the two games grow stronger. EVE corps will invest in DUST corps or mercs to start doing their dirty work, you will begin to see actual contracts that have meaning. I forsee blockades over districts, massive battles for resources, and ISK flowing like milk and honey from the promised land between the two games.
Now as I said, I'm far from perfect and here are where a couple negatives about myself start to roll around.
1) I tend to see things through rose tinted lenses.
-Basically this means that I tend to romanticize things. For example I'm hoping for a DUST where I look up from a district and seeing ships streaking overhead in space, ships crashing into the planet that have been popped in space, flaming debris streaking though the atmosphere, just a really dark and gritty game. Now that vision may be four years off, but since I have this romanticized view, the longer I see it isn't coming into fruition, the more discouraged I get.
2) I have little patience for ignorance
-Now I'm not rude about it, but if I find an idea far fetched or silly, you'll probably see an eye roll or hear a snicker. Now I'll still listen and tactfully tell you how I feel your idea is kind of out there, but it is a character flaw I'm working on.
Aisha Ctarl for CPM1
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Aisha Ctarl
Pradox One Proficiency V.
2802
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Posted - 2014.01.10 21:44:00 -
[24] - Quote
Fox Gaden wrote:Aisha Ctarl, the original post is well written, and you appear to have plenty of experience. I like your priorities. You have earned a GÇ£LikeGÇ¥ for now, and gained my attention in the runup to the election. So far I like your responses to the various questions posed in this thread.
What roles have you played?
I would also suggest making a thread in The CouncilGÇÖs Chamber forum, then cross linking the two threads. On General Discussion you get more attention, but on The CouncilGÇÖs Chamber your thread wont descend into the back pages so quickly, which will make it easier to find.
I have played the following
General Infantry - Amarr Assault, Amarr Sentinel, Caldari Assault, Gallente Assault Logistics Role - Amarr Logi, Caldari Logi Scout - Gallente Scout Tanker - Sica, Gunnlogi, Madrugar Sniper - Amarr and Caldari suits AV - Amarr Sentinel Heavy - Amarr Heavy
Weapons I have used....
SCR - Proto Shotguns - Proto AR - Proto RR - Proto ScP - Proto LR - Proto Sniper Rifles - IV Swarm Launcher - I Plasma Cannon - III Flaylock - III Nova Knives - III CR - IV Forge Gun - I HMG - I
I have used all of the above weapons extensively and listed the SP amounts I have invested in each, they are also in order from most used to least used by myself.
I have also created a thread in "The Council's Chamber."
**EDIT** Forgot to include Swarm Launcher, and my AV suit.
Aisha Ctarl for CPM1
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Aisha Ctarl
Pradox One Proficiency V.
2804
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Posted - 2014.01.11 00:30:00 -
[25] - Quote
kneegrow face wrote:It may just be me, but I think a Ctarl Ctarl might be a little too temperamental for the position of CPM1.
I have my moments. XD
Aisha Ctarl for CPM1
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Aisha Ctarl
Pradox One Proficiency V.
2805
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Posted - 2014.01.11 01:36:00 -
[26] - Quote
TechMechMeds wrote:If everything you have said there will count when spoken to the devs then you may my vote. Ps you filthy amarr
I also included a list of my flaws as well a few posts up, I want people to see that as well.
I'd like to be as transparent as possible.
Aisha Ctarl for CPM1
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Aisha Ctarl
Pradox One Proficiency V.
2807
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Posted - 2014.01.11 02:05:00 -
[27] - Quote
fawkuima juggalo wrote:not in gd please.
Unless the mods move it, it's kinda stuck here :/
Aisha Ctarl for CPM1
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Aisha Ctarl
Pradox One Proficiency V.
2837
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Posted - 2014.01.12 19:06:00 -
[28] - Quote
My Idea for PVE and EVE/DUST Connection
Aisha Ctarl for CPM1
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