Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Mike Ox Bigger
Skill Shots
100
|
Posted - 2014.01.02 22:54:00 -
[1] - Quote
Armor tanking owns not just because of the ability to tank and gank but they have repair hives and rep tools while shield does not. Why not throw in some hives that boost shield or have some sort of tool to boost shield? Would go a long way in evening out things a bit. That and nerf tanks all to hell. |
Jason Pearson
3741
|
Posted - 2014.01.02 22:55:00 -
[2] - Quote
Nah.
King of the Forums // Vehicle Specialist for Hire.
You're a total git, Jason. - Kingbabar
|
BuTtHuRtPEepZ
Raging Pack of Homosapiens
129
|
Posted - 2014.01.02 22:56:00 -
[3] - Quote
Shield reharger + Shield Regulator |
Mike Ox Bigger
Skill Shots
100
|
Posted - 2014.01.02 22:56:00 -
[4] - Quote
You're Gallente scum your opinion doesn't matter. |
jordy mack
Ultramarine Corp
77
|
Posted - 2014.01.02 22:57:00 -
[5] - Quote
yer i wrote a thread in suggestions/feedback about this, |
Mike Ox Bigger
Skill Shots
100
|
Posted - 2014.01.02 22:58:00 -
[6] - Quote
BuTtHuRtPEepZ wrote:Shield reharger + Shield Regulator
So basically you think that's even with armor repair modules, having a repper on your back, and standing on a hive? |
jordy mack
Ultramarine Corp
77
|
Posted - 2014.01.02 22:58:00 -
[7] - Quote
BuTtHuRtPEepZ wrote:Shield reharger + Shield Regulator LoL ur funny |
Arkena Wyrnspire
Fatal Absolution
7353
|
Posted - 2014.01.02 22:59:00 -
[8] - Quote
Mike Ox Bigger wrote:You're Gallente scum your opinion doesn't matter.
You're Caldari scum your opinion doesn't matter.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
|
Bojo The Mighty
Algintal Core Gallente Federation
2530
|
Posted - 2014.01.02 23:17:00 -
[9] - Quote
They used to have Remote Shield Booster modules. They were pretty cool in terms of shooting lightning out of a dropship.
Does anyone remember those red Caldari flags in Manus Peak in early (pretranquility) chromosome?
|
Jacques Cayton II
Providence Guard Templis CALSF
426
|
Posted - 2014.01.02 23:22:00 -
[10] - Quote
Mike Ox Bigger wrote:You're Gallente scum your opinion doesn't matter. I'm a Caldari loyalist and I approve this message
We fight for the future of the State not our
personal goals
|
|
Arkena Wyrnspire
Fatal Absolution
7361
|
Posted - 2014.01.02 23:23:00 -
[11] - Quote
Jacques Cayton II wrote:Mike Ox Bigger wrote:You're Gallente scum your opinion doesn't matter. I'm a Caldari loyalist and I approve this message
I'm a Gallente loyalist and I disapprove of your filth.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
Gallente FW - 'Turalyon'
|
Jason Pearson
3743
|
Posted - 2014.01.02 23:25:00 -
[12] - Quote
Mike Ox Bigger wrote:You're Gallente scum your opinion doesn't matter.
You're just mad I'm better at using Caldari tech better than you. *climbs back into his State Gunnlogi with State XT-201 Missiles*
King of the Forums // Vehicle Specialist for Hire.
You're a total git, Jason. - Kingbabar
|
BuTtHuRtPEepZ
Raging Pack of Homosapiens
131
|
Posted - 2014.01.02 23:27:00 -
[13] - Quote
Mike Ox Bigger wrote:BuTtHuRtPEepZ wrote:Shield reharger + Shield Regulator So basically you think that's even with armor repair modules, having a repper on your back, and standing on a hive?
you are right. since shields have extenders as highs and regulators as lows, then armor should also have plates as lows and reps as highs, right? only logically makes sense no?
also, armor makes you slower and it requires the same slot to use cardiacs kinetics if you want to neutralize the speed
as a SCR user, I understand how difficult it is to fight through armor, but there are more weapons aimed at killing armor than shields Scr = shield, rail rifle/combat rifle = armor. |
Mike Ox Bigger
Skill Shots
101
|
Posted - 2014.01.02 23:37:00 -
[14] - Quote
BuTtHuRtPEepZ wrote:
you are right. since shields have extenders as highs and regulators as lows, then armor should also have plates as lows and reps as highs, right? only logically makes sense no?
also, armor makes you slower and it requires the same slot to use cardiacs kinetics if you want to neutralize the speed
as a SCR user, I understand how difficult it is to fight through armor, but there are more weapons aimed at killing armor than shields Scr = shield, rail rifle/combat rifle = armor.
You said rechargers and regulators. Rechargers take off some tank. Then throw on damage mods and shield tanking is gone. I'm not crying over anything I switched to armor tanking a long time ago. Shield tanking is inferior and I think adding shield rep tools and shield rep hives would be a nice start to evening it out. |
Mejt0
Made in Poland...
72
|
Posted - 2014.01.02 23:40:00 -
[15] - Quote
Funny jokes. All know it, noone will do anything. Speed? Armor sprints at 6,8-7m/s speed when tanked (assault). Next, shield ext uses fck amout of cpu/pg, while basic\adv plates rock. This give you egnouth space for adv/proto hive with rep |
Kane Fyea
Scions of Athra
2539
|
Posted - 2014.01.02 23:42:00 -
[16] - Quote
Mike Ox Bigger wrote:BuTtHuRtPEepZ wrote:Shield reharger + Shield Regulator So basically you think that's even with armor repair modules, having a repper on your back, and standing on a hive? To do that it requires teamwork so yea. Teamwork is OP. Everyone knows this. |
Mejt0
Made in Poland...
72
|
Posted - 2014.01.02 23:43:00 -
[17] - Quote
Kane Fyea wrote:Mike Ox Bigger wrote:BuTtHuRtPEepZ wrote:Shield reharger + Shield Regulator So basically you think that's even with armor repair modules, having a repper on your back, and standing on a hive? To do that it requires teamwork so yea. Teamwork is OP. Everyone knows this.
You can alone do it all |
Kane Fyea
Scions of Athra
2539
|
Posted - 2014.01.02 23:43:00 -
[18] - Quote
Oh and to counter the above equip flux grenades and kill the logi before targeting the armor tanker. |
Mike Ox Bigger
Skill Shots
101
|
Posted - 2014.01.02 23:43:00 -
[19] - Quote
Kane Fyea wrote: To do that it requires teamwork so yea. Teamwork is OP. Everyone knows this.
The repper yeah but it takes nothing to load up on armor and stand inside of a hive and what's that? I got room for two damage mods too.. |
Jacques Cayton II
Providence Guard Templis CALSF
426
|
Posted - 2014.01.02 23:44:00 -
[20] - Quote
Jason Pearson wrote:Mike Ox Bigger wrote:You're Gallente scum your opinion doesn't matter. You're just mad I'm better at using Caldari tech better than you. *climbs back into his State Gunnlogi with State XT-201 Missiles* Thank you for your service o7
We fight for the future of the State not our
personal goals
|
|
Kane Fyea
Scions of Athra
2539
|
Posted - 2014.01.02 23:44:00 -
[21] - Quote
Mejt0 wrote:Kane Fyea wrote:Mike Ox Bigger wrote:BuTtHuRtPEepZ wrote:Shield reharger + Shield Regulator So basically you think that's even with armor repair modules, having a repper on your back, and standing on a hive? To do that it requires teamwork so yea. Teamwork is OP. Everyone knows this. You can alone do it all Really you can repair yourself with a repair tool? I didn't know that. Also rep hives are horribly easy to get rid of. (Ever heard of flux grenades?) |
Kane Fyea
Scions of Athra
2539
|
Posted - 2014.01.02 23:46:00 -
[22] - Quote
Mike Ox Bigger wrote:Kane Fyea wrote: To do that it requires teamwork so yea. Teamwork is OP. Everyone knows this.
The repper yeah but it takes nothing to load up on armor and stand inside of a hive and what's that? I got room for two damage mods too.. Gal logis are OP. Everyone knows this too. Nerf them. Also use grenades to take out rep hives with pretty much 0 effort. |
Mike Ox Bigger
Skill Shots
101
|
Posted - 2014.01.02 23:48:00 -
[23] - Quote
Kane Fyea wrote:Also rep hives are horribly easy to get rid of. (Ever heard of flux grenades?)
Smart players stand out in front of their hives. There are ways around it but there isn't an equal for the shield. You're listing off ways to combat things that armor has that shield doesn't. My point is that shield should have these things as well. |
Mejt0
Made in Poland...
72
|
Posted - 2014.01.02 23:48:00 -
[24] - Quote
Kane Fyea wrote:Mike Ox Bigger wrote:Kane Fyea wrote: To do that it requires teamwork so yea. Teamwork is OP. Everyone knows this.
The repper yeah but it takes nothing to load up on armor and stand inside of a hive and what's that? I got room for two damage mods too.. Gal logis are OP. Everyone knows this too. Nerf them. Also use grenades to take out rep hives with pretty much 0 effort (Flux grenades since they can destroy equipment through walls).
Do you heard of my another 2 hives? Do you heard about my core locus OHK? Do you heard about mu SR insta hs kills? |
Mike Ox Bigger
Skill Shots
102
|
Posted - 2014.01.02 23:50:00 -
[25] - Quote
A fix to everything would be to get rid of damage mods altogether and just make proficiency worth 5% with maybe a 10% bonus at pro V. That would give the gun 30% more gank all decked out. |
Kane Fyea
Scions of Athra
2540
|
Posted - 2014.01.02 23:54:00 -
[26] - Quote
Mike Ox Bigger wrote:Kane Fyea wrote:Also rep hives are horribly easy to get rid of. (Ever heard of flux grenades?) Smart players stand out in front of their hives. There are ways around it but there isn't an equal for the shield. You're listing off ways to combat things that armor has that shield doesn't. My point is that shield should have these things as well. Ye thats because: 1. You have natural repair and rechargers. Armor has reactive plates (Which are useless pretty much) and armor repairers which can only rep at 5 hp/s while you can already get over 50 hp/s regen.
2. Armor repairing hives force the person to be stationary and can be easily destroyed. This reinforces armors role of stand there and take the damage while shields are come in do damage run and regen.
3. Shield repair tools would be cool although I highly doubt anyone would use them because you can easily alpha through shields thanks to their low HP making the repair pretty useless for shields especially considering that shields already regen quickly. So that would = low rewards while doing it for armor would give much higher rewards making the shield one not worth the risk. |
Kane Fyea
Scions of Athra
2540
|
Posted - 2014.01.02 23:56:00 -
[27] - Quote
Mejt0 wrote:Kane Fyea wrote:Mike Ox Bigger wrote:Kane Fyea wrote: To do that it requires teamwork so yea. Teamwork is OP. Everyone knows this.
The repper yeah but it takes nothing to load up on armor and stand inside of a hive and what's that? I got room for two damage mods too.. Gal logis are OP. Everyone knows this too. Nerf them. Also use grenades to take out rep hives with pretty much 0 effort (Flux grenades since they can destroy equipment through walls). Do you heard of my another 2 hives? Do you heard about my core locus OHK? Do you heard about mu SR insta hs kills? Do you heard of grammar?
Did you hear about fluxes which can destroy equipment easily and through walls
ScR fully charged headshot should instakill most shield tanked suits since the ScR does 20% more damage to shields. |
Sgt Kirk
Fatal Absolution
3939
|
Posted - 2014.01.02 23:57:00 -
[28] - Quote
All the Caldari do is hide in the redline so why does it matter.
They wouldn't use it anyway. |
Kane Fyea
Scions of Athra
2540
|
Posted - 2014.01.02 23:57:00 -
[29] - Quote
Mike Ox Bigger wrote:A fix to everything would be to get rid of damage mods altogether and just make proficiency worth 5% with maybe a 10% bonus at pro V. That would give the gun 30% more gank all decked out. I think proficiency needs to be removed and put tyhe skill as the bonus for assault suits (This would help assaults become better assaults then logis). Also this will not fix everything. Also why is it that we've had damage mods for over a year and haven't had a problem with them until uprising 1.4. Also removing dmg mods would hurt high alpha weapons the most. |
Mejt0
Made in Poland...
72
|
Posted - 2014.01.02 23:58:00 -
[30] - Quote
Kane Fyea wrote:Mike Ox Bigger wrote:Kane Fyea wrote:Also rep hives are horribly easy to get rid of. (Ever heard of flux grenades?) Smart players stand out in front of their hives. There are ways around it but there isn't an equal for the shield. You're listing off ways to combat things that armor has that shield doesn't. My point is that shield should have these things as well. Ye thats because: 1. You have natural repair and rechargers. Armor has reactive plates (Which are useless pretty much) and armor repairers which can only rep at 5 hp/s while you can already get over 50 hp/s regen. 2. Armor repairing hives force the person to be stationary and can be easily destroyed. This reinforces armors role of stand there and take the damage while shields are come in do damage run and regen. 3. Shield repair tools would be cool although I highly doubt anyone would use them because you can easily alpha through shields thanks to their low HP making the repair pretty useless for shields especially considering that shields already regen quickly. So that would = low rewards while doing it for armor would give much higher rewards making the shield one not worth the risk.
Why even write about it anymore? You know we have to wait for shiehl recharge. TTK dont allow us to withstand this time. Only with squad you can get crazy. But when try something else, shield melts,you cover and youre dead. By locus or enemy just run to you.
Just end the topic. Nosense writing |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |