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Kane Fyea
Scions of Athra
2539
|
Posted - 2014.01.02 23:42:00 -
[1] - Quote
Mike Ox Bigger wrote:BuTtHuRtPEepZ wrote:Shield reharger + Shield Regulator So basically you think that's even with armor repair modules, having a repper on your back, and standing on a hive? To do that it requires teamwork so yea. Teamwork is OP. Everyone knows this. |
Kane Fyea
Scions of Athra
2539
|
Posted - 2014.01.02 23:43:00 -
[2] - Quote
Oh and to counter the above equip flux grenades and kill the logi before targeting the armor tanker. |
Kane Fyea
Scions of Athra
2539
|
Posted - 2014.01.02 23:44:00 -
[3] - Quote
Mejt0 wrote:Kane Fyea wrote:Mike Ox Bigger wrote:BuTtHuRtPEepZ wrote:Shield reharger + Shield Regulator So basically you think that's even with armor repair modules, having a repper on your back, and standing on a hive? To do that it requires teamwork so yea. Teamwork is OP. Everyone knows this. You can alone do it all Really you can repair yourself with a repair tool? I didn't know that. Also rep hives are horribly easy to get rid of. (Ever heard of flux grenades?) |
Kane Fyea
Scions of Athra
2539
|
Posted - 2014.01.02 23:46:00 -
[4] - Quote
Mike Ox Bigger wrote:Kane Fyea wrote: To do that it requires teamwork so yea. Teamwork is OP. Everyone knows this.
The repper yeah but it takes nothing to load up on armor and stand inside of a hive and what's that? I got room for two damage mods too.. Gal logis are OP. Everyone knows this too. Nerf them. Also use grenades to take out rep hives with pretty much 0 effort. |
Kane Fyea
Scions of Athra
2540
|
Posted - 2014.01.02 23:54:00 -
[5] - Quote
Mike Ox Bigger wrote:Kane Fyea wrote:Also rep hives are horribly easy to get rid of. (Ever heard of flux grenades?) Smart players stand out in front of their hives. There are ways around it but there isn't an equal for the shield. You're listing off ways to combat things that armor has that shield doesn't. My point is that shield should have these things as well. Ye thats because: 1. You have natural repair and rechargers. Armor has reactive plates (Which are useless pretty much) and armor repairers which can only rep at 5 hp/s while you can already get over 50 hp/s regen.
2. Armor repairing hives force the person to be stationary and can be easily destroyed. This reinforces armors role of stand there and take the damage while shields are come in do damage run and regen.
3. Shield repair tools would be cool although I highly doubt anyone would use them because you can easily alpha through shields thanks to their low HP making the repair pretty useless for shields especially considering that shields already regen quickly. So that would = low rewards while doing it for armor would give much higher rewards making the shield one not worth the risk. |
Kane Fyea
Scions of Athra
2540
|
Posted - 2014.01.02 23:56:00 -
[6] - Quote
Mejt0 wrote:Kane Fyea wrote:Mike Ox Bigger wrote:Kane Fyea wrote: To do that it requires teamwork so yea. Teamwork is OP. Everyone knows this.
The repper yeah but it takes nothing to load up on armor and stand inside of a hive and what's that? I got room for two damage mods too.. Gal logis are OP. Everyone knows this too. Nerf them. Also use grenades to take out rep hives with pretty much 0 effort (Flux grenades since they can destroy equipment through walls). Do you heard of my another 2 hives? Do you heard about my core locus OHK? Do you heard about mu SR insta hs kills? Do you heard of grammar?
Did you hear about fluxes which can destroy equipment easily and through walls
ScR fully charged headshot should instakill most shield tanked suits since the ScR does 20% more damage to shields. |
Kane Fyea
Scions of Athra
2540
|
Posted - 2014.01.02 23:57:00 -
[7] - Quote
Mike Ox Bigger wrote:A fix to everything would be to get rid of damage mods altogether and just make proficiency worth 5% with maybe a 10% bonus at pro V. That would give the gun 30% more gank all decked out. I think proficiency needs to be removed and put tyhe skill as the bonus for assault suits (This would help assaults become better assaults then logis). Also this will not fix everything. Also why is it that we've had damage mods for over a year and haven't had a problem with them until uprising 1.4. Also removing dmg mods would hurt high alpha weapons the most. |
Kane Fyea
Scions of Athra
2540
|
Posted - 2014.01.03 00:28:00 -
[8] - Quote
Galvan Nized wrote:Kane Fyea wrote:Mike Ox Bigger wrote:Kane Fyea wrote:Also rep hives are horribly easy to get rid of. (Ever heard of flux grenades?) Smart players stand out in front of their hives. There are ways around it but there isn't an equal for the shield. You're listing off ways to combat things that armor has that shield doesn't. My point is that shield should have these things as well. Ye thats because: 1. You have natural repair and rechargers. Armor has reactive plates (Which are useless pretty much) and armor repairers which can only rep at 5 hp/s while you can already get over 50 hp/s regen. 2. Armor repairing hives force the person to be stationary and can be easily destroyed. This reinforces armors role of stand there and take the damage while shields are come in do damage run and regen. 3. Shield repair tools would be cool although I highly doubt anyone would use them because you can easily alpha through shields thanks to their low HP making the repair pretty useless for shields especially considering that shields already regen quickly. So that would = low rewards while doing it for armor would give much higher rewards making the shield one not worth the risk. You talk about balance in the regen but how about in EHP? Or in PG/CPU cost? What suit reps shields at 50 hp/s? Oh yea none. Ever heard of the shield delay? All armor tankers have shields so they benefit from them since they all naturally rep...apparently at 50 hp/s Shield tankers have no inherent armor rep unless you a logi or minnie (minnie bonus is 1) so you can work them down. People would use a shield rep tool because repping from 0 shields could take 30s. Low EHP is one of shields weaknesses. Shields are meant for hit and run playstyles (Meaning go in do damage run and recharge.) and armor tankers are tank and gank (Meaning you are supposed to sit there and take damage and regen after the fight at a very slow rate. Rep hives reinforce this role. )
Ever heard of regulators? Those reduce the delay.
Armor tankers shields can be taken out within 1-2 shots of any rifle, have a huge delay, and horrible recharge. Also have you heard of rechargers and energizers? You know those things that increase your shield recharge. If you armor tank with a shield suit you're doing it wrong and if you shield tank with an armor suit you're still doing it wrong. Also it's not hard to equip a basic armor repairer for the tiny amount of armor you have.
Also I never said shields don't need a buff but they don't need rep hives and rep tools. Also they don't need a very big buff either. Also one of the biggest reasons why shields aren't awesome is because of the low TTK. CCP needs to raise the TTK to make shields work good again. |
Kane Fyea
Scions of Athra
2541
|
Posted - 2014.01.03 00:41:00 -
[9] - Quote
Beck Weathers wrote:I aprove of this message, and and to all you people saying armor tanking is balanced to shields, all i can say is shield "hit and run" play style is completely negated by the super low TTK, you will almost NEVER make it back to cover to get your shields regend, yet armor can regen while being shot and also have rep nanohives and Core repaire tools. Shields need a repair took aswell ,tho it should rep like only 2/5 as much as armor liekly. The TTK is the issue. There's no reason to waste developers time on equipment that won't be used after the TTK is fixed. Also shields do need a small buff but the TTK is really the biggest issue with shields right now. |
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