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Talryn Vilneram
SVER True Blood Public Disorder.
116
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Posted - 2014.01.02 22:28:00 -
[1] - Quote
Right now tanks can do everything.
Want to kill infantry? Use a tank! Rail or Blaster can kill infantry just in different ways. Want to kill drop ships? Use a rail tank! (Can blaster tanks aim high enough up close?) Want to kill installations? Use a tank! Want to kill tanks? Use a tank!
There really isn't much to kill on a map that a tank can't kill best. Infantry are still easier to kill with a suit weapon, but unless they have swarms or a forge, they can't kill you back. And even then, they can't you fast enough by themselves. This allows you to GTFO and take a break for awhile while you rethink your strategy and wait out your cool downs.
I think AV is fine, I think tanks are fine in their current iteration except one thing. They need to be horrible at killing infantry with their main turrets. Make the efficiency against suits like 25-30%. Maybe even less. the only way you can kill a suit is if it is standing still OR if you actually fit your small guns.
Buff small guns. These things are supposed to be anti-infantry, but the main turrets are better at it and you can solo in a tank. If tanks were susceptible to AV from infantry and couldn't kill them easily with their main turrets, this would force them to A) Fit small guns B) Either switch seats to use the small guns or run with squad mates.
I don't think anyone disagrees that 3 guys in a tank being a powerhouse is overpowered or broken, because that makes you have 2 less suits on the ground and lets you coordinate AV to make 3 kills instead of just one.
At first I was thinking nerfing turret speeds but I think that would nerf tank vs tank battles too much.
I have to admit, I haven't touched tanks since Beta until 1.7. I then hopped in Militia tanks and had so much fun that I dumped SP into HAVs and turrets. Now I run Gunlogis and Madrugars as well as my Militia tanks (to keep costs down when I lose a few) and I love them.
But I DO agree that they are bit much right now. I really think that if we implement the above changes it will fix the HAV problem.
Come one CCP you can do this. It is easy to implement. |
Kallas Hallytyr
Skullbreakers
247
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Posted - 2014.01.02 22:38:00 -
[2] - Quote
Want to hack an objective? Use a ta- oh wait... |
Talryn Vilneram
SVER True Blood Public Disorder.
117
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Posted - 2014.01.02 22:40:00 -
[3] - Quote
Kallas Hallytyr wrote:Want to hack an objective? Use a ta- oh wait...
That isn't killing something but yes that is the only thing you can't do unless you get out and do it which is risky.
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Kallas Hallytyr
Skullbreakers
247
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Posted - 2014.01.02 22:50:00 -
[4] - Quote
Talryn Vilneram wrote:Kallas Hallytyr wrote:Want to hack an objective? Use a ta- oh wait... That isn't killing something but yes that is the only thing you can't do unless you get out and do it which is risky.
Yes, it isn't killing, but that isn't what you said:
Talryn Vilneram wrote:Right now tanks can do everything.
Tanks do not win matches. Tanks with vaguely competent infantry win matches. There are still issues with HAV balance, but they alone do not auto-win. |
Talryn Vilneram
SVER True Blood Public Disorder.
117
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Posted - 2014.01.02 22:59:00 -
[5] - Quote
Kallas Hallytyr wrote:Talryn Vilneram wrote:Kallas Hallytyr wrote:Want to hack an objective? Use a ta- oh wait... That isn't killing something but yes that is the only thing you can't do unless you get out and do it which is risky. Yes, it isn't killing, but that isn't what you said: Talryn Vilneram wrote:Right now tanks can do everything. Tanks do not win matches. Tanks with vaguely competent infantry win matches. There are still issues with HAV balance, but they alone do not auto-win.
No you are right, I was lone wolfing and was with a team that spammed tanks all match long. We lost horribly. But they are overpowered at killing. you are arguing semantics. I am trying to prove a point. I'll edit to clarify.
Also, if you are playing ambush, KILLING IS EVERYTHING. |
Mejt0
Made in Poland...
71
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Posted - 2014.01.02 23:07:00 -
[6] - Quote
Maybe be not winning a match but gives HUGE adventage.
1. 1-2 Rail tanks are needed to control whole map from enemy vehicles 2. Tank can drive next to point and kill enemy that hack objective.
Simple.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
439
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Posted - 2014.01.02 23:30:00 -
[7] - Quote
Talryn Vilneram wrote:Kallas Hallytyr wrote:Talryn Vilneram wrote:Kallas Hallytyr wrote:Want to hack an objective? Use a ta- oh wait... That isn't killing something but yes that is the only thing you can't do unless you get out and do it which is risky. Yes, it isn't killing, but that isn't what you said: Talryn Vilneram wrote:Right now tanks can do everything. Tanks do not win matches. Tanks with vaguely competent infantry win matches. There are still issues with HAV balance, but they alone do not auto-win. No you are right, I was lone wolfing and was with a team that spammed tanks all match long. We lost horribly. But they are overpowered at killing. you are arguing semantics. I am trying to prove a point. I'll edit to clarify. Also, if you are playing ambush, KILLING IS EVERYTHING.
SVER has no problems with using Proto gear in public matches, and you, a member are complaining about tanks?
No.
You're complaining that you actually have to use Basic/ADV suits instead of Proto in public matches, because Proto suits are finally not-profitable, which was their design from the very start.
If you can read this, it means you are reading.
Unless you are skimming
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Talryn Vilneram
SVER True Blood Public Disorder.
119
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Posted - 2014.01.02 23:43:00 -
[8] - Quote
Dovallis Martan JenusKoll wrote:
SVER has no problems with using Proto gear in public matches, and you, a member are complaining about tanks?
No.
You're complaining that you actually have to use Basic/ADV suits instead of Proto in public matches, because Proto suits are finally not-profitable, which was their design from the very start.
WHAT?! Dude, what you said has NO relevance to what I am talking about. I LOVE tanks! I dumped a bunch of SP into them. But I realize they kill suits too easy.
Also, I don't have the SP put into anything enough to use proto except sniper rifles and laser rifles and combat rifles. I can only use ADV minny logi suits and gallente scout suits. Everything else is spread around.
Sorry to disappoint you and stay on topic.
Just like in EVE we had a problem with Titan and Supercap proliferation. They got nerfed. Guess what? I am a member of Pandemic Legion one of the largest Super cap and Titan using alliances in the game. Just because I use something doesn't mean I can't realize when it needs to be nerfed or brought in line.
I don't complain when things kill me. |
Dimmu Borgir II
The New Age Outlaws WINMATAR.
218
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Posted - 2014.01.02 23:49:00 -
[9] - Quote
Dovallis Martan JenusKoll wrote:
SVER has no problems with using Proto gear in public matches, and you, a member are complaining about tanks?
No.
You're complaining that you actually have to use Basic/ADV suits instead of Proto in public matches, because Proto suits are finally not-profitable, which was their design from the very start.
TROOOOOLLOOLLLOOOOOLLLOOLOL LOL!!!! ^
Blue is good, red is bad, orange you glad you're not red?
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Mattux Guranio
APEX Unlimited APEX Conglomerate
1
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Posted - 2014.01.03 00:29:00 -
[10] - Quote
This is the best idea I have ever read about tanks. PLEASE CCP listen to this man! |
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xSynnx x
Requiem of Shadows DEADSPACE SOCIETY
9
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Posted - 2014.01.03 00:37:00 -
[11] - Quote
Talryn Vilneram wrote:Right now tanks can kill everything.......
How about instead of nerfing efficiency they add spread to blasters. Rails are kinda hard to get many infantry kills. But blasters are pinpoint accurate and rack up kills like no ones business. Add spread, then they cant hit infantry reliably but can still take out (or help, rails are still the best way to go) tanks and installations. big targets would fill the spread but infantry would be harder to hit.
Just my 2 cents on tanks vs infantry. but tanks have other issues needing balanced. |
Talryn Vilneram
SVER True Blood Public Disorder.
121
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Posted - 2014.01.03 01:24:00 -
[12] - Quote
xSynnx x wrote:Talryn Vilneram wrote:Right now tanks can kill everything....... How about instead of nerfing efficiency they add spread to blasters. Rails are kinda hard to get many infantry kills. But blasters are pinpoint accurate and rack up kills like no ones business. Add spread, then they cant hit infantry reliably but can still take out (or help, rails are still the best way to go) tanks and installations. big targets would fill the spread but infantry would be harder to hit. Just my 2 cents on tanks vs infantry. but tanks have other issues needing balanced.
That is another good idea that would be easy to implement.
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Rusty Shallows
672
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Posted - 2014.01.03 01:27:00 -
[13] - Quote
Kallas Hallytyr wrote:Want to hack an objective? Use a ta- oh wait... Killing is more fun than hacking. Worth more WPs too.
MCC Lounge Lizard
Forums > Game
Fix the game CCP
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Quil Evrything
Triple Terrors
640
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Posted - 2014.01.03 01:36:00 -
[14] - Quote
I lke tank accuracy. It makes sense. It also makes send, that being hit with a freakin huge round, is going to do serious damage to infantry. So keep that.
However, there is a potentially simpler solution to reduce infantry threat:
Reduce large blaster turret rotation speed, to that of rail turrets. It's the rotation speed that makes blasters so devastating to infantry.
At that point, while the tank may be able to get an infantry kill by surprise.. all the other infantry around it, will be able to simply run out of the line of fire. At the same time, this will preserve effectiveness against other vehicles
It will also make it much, much easier, to effectively use AV against a tank without dying.
Buffing small turret firepower sounds kinda nice too though. I would think a tank-mounted blaster turret should be able to tear through just about any dropsuit. But currently, they dont. |
CRYPT3C W0LF
Krullefor Organization Minmatar Republic
126
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Posted - 2014.01.03 01:41:00 -
[15] - Quote
Make it like EVE, Titans and Capitals aren't effective at taking out smaller fish, tanks should be no different. Decrease the Base main turret rotation speed, make it harder to track fast moving infantry, gives them a chance to head for cover, or strike back ^^
"Whoever fights monsters should see to it that in the process he does not become a monster"
Friedrich Nietzsche-
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Monkey MAC
Lost Millennium
1423
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Posted - 2014.01.03 01:41:00 -
[16] - Quote
Kallas Hallytyr wrote:Talryn Vilneram wrote:Kallas Hallytyr wrote:Want to hack an objective? Use a ta- oh wait... That isn't killing something but yes that is the only thing you can't do unless you get out and do it which is risky. Yes, it isn't killing, but that isn't what you said: Talryn Vilneram wrote:Right now tanks can do everything. Tanks do not win matches. Tanks with vaguely competent infantry win matches. There are still issues with HAV balance, but they alone do not auto-win.
I disagree, tanks with a(singular)barely competent infantry win matches.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Harpyja
DUST University Ivy League
1009
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Posted - 2014.01.03 02:34:00 -
[17] - Quote
Why are people so blind to the best solution.
Think about what's at the core of the problem. Tank spam. Now what's causing it? Cheap militia tanks and modules with 0 SP are just as good as 500k and 10mil+ SP. Solution? Nerf militia tanks and modules and raise the SP gap by adding bonuses to skills. Also, make STD-ADV-PRO modules have greater differences other than cooldowns and fitting requirements. A militia hardener shouldn't be as effective as a complex hardener.
Now, tell me, which would you rather prefer? Tank spam, or having just a small population of dedicated tankers roaming around.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Quil Evrything
Triple Terrors
640
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Posted - 2014.01.03 05:48:00 -
[18] - Quote
Harpyja wrote:Why are people so blind to the best solution.
I dunno. Why do people always think THEIR solution, is "the best solution"?
Quote: Now, tell me, which would you rather prefer? Tank spam, or having just a small population of dedicated tankers roaming around.
Neither. They BOTH SUCK. Death to tanker elitists! I'd rather see lower tank-specific team vehicle limits.
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DJINN Marauder
Ancient Exiles. Renegade Alliance
4050
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Posted - 2014.01.03 05:53:00 -
[19] - Quote
Kallas Hallytyr wrote:Want to hack an objective? Use a ta- oh wait... In ambush there are no objectives.
In ambush tanks do everything better
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 4 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
194
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Posted - 2014.01.03 06:00:00 -
[20] - Quote
Harpyja wrote:Why are people so blind to the best solution.
Think about what's at the core of the problem. Tank spam. Now what's causing it? Cheap militia tanks and modules with 0 SP are just as good as 500k and 10mil+ SP. Solution? Nerf militia tanks and modules and raise the SP gap by adding bonuses to skills. Also, make STD-ADV-PRO modules have greater differences other than cooldowns and fitting requirements. A militia hardener shouldn't be as effective as a complex hardener.
Now, tell me, which would you rather prefer? Tank spam, or having just a small population of dedicated tankers roaming around.
So your argument is that militia tanks are too powerful, but standard tanks, which have an extra module slot and more PG/CPU, are just fine?
OH and if SP/ISK is the argument, why exactly can any tank solo a 28 mil sp focused 250k isk logi suit? |
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Talryn Vilneram
SVER True Blood Public Disorder.
125
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Posted - 2014.01.03 17:52:00 -
[21] - Quote
I think Maddys and Gunlogis are significantly better then Militia tanks. i don't think nerfing Militia tanks is the solution. I think the other ideas are better and would balance the game significantly. |
Varjac Theobroma Montenegro
Omega Elite Mercs INC.
37
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Posted - 2014.01.03 18:06:00 -
[22] - Quote
Bump
FAME
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Delanus Turgias
Subdreddit Test Alliance Please Ignore
207
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Posted - 2014.01.05 22:07:00 -
[23] - Quote
I had actually thought of a fairly radical solution to tank spam the other day. Remove large blaster turrets entirely.
But that's not all. Add in MAVs that serve as IFVs for infantry support. They'd have the same acceleration as LAVs but lower top speed, slightly increased health over LAVs but much less thank a tank. They'd have access to medium-size blasters which can do significant damage to infantry, but are harmless to tanks. They'd be vulnerable to infantry AV and tanks, but able to kill or suppress enemy infantry to allow friendlies to advance. They'd probably have a large carrying capacity in terms of troop transport, and maybe have some special bonus to assist infantry (AOE armor reps, anyone?) but otherwise still vulnerable.
I'm certain CCP would never agree to removing large blasters, but I think my idea would allow for a little bit more balance than currently available. Thoughts?
Closed Beta Vet since July, 2012
TEST Alliance Best Alliance
Proud owner of essentially every BPO in Dust
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TunRa
NEW OMENS
332
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Posted - 2014.01.05 22:26:00 -
[24] - Quote
Maybe if they just made a tank a proper tank, like a At turret and a coaxial machine gun we wouldn't have problems. What we needs is DIFFERENT vehicles. Sure we can use the tank skill for these vehicles but right now a tank hull can be artillery, anti-infantry, or anti-tank with a simple change of the turret. If we had dedicated artillery hulls, AT hulls etc we wouldn't have this OP nonsense. That's why vehicles work so well in games like Battlefield, because one vehicle can't be every vehicle.
Thanks CCP Foxfour
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Mattux Guranio
Pradox XVI Proficiency V.
1
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Posted - 2014.01.27 06:07:00 -
[25] - Quote
bump
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GRIMSNIPER69
KILL-EM-QUICK RISE of LEGION
14
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Posted - 2014.01.27 07:38:00 -
[26] - Quote
i like that idea .. cookie for you lol but seriously +1
!!!!!SKIRMISH OVERHAUL!!!!! -> https://forums.dust514.com/default.aspx?g=posts&m=1769463#post1769463
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Alena Ventrallis
The Neutral Zone
514
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Posted - 2014.01.27 07:51:00 -
[27] - Quote
Tanks are not horridly OP. They are horridly cheap and horridly easy to spam.
A tank should cause some havoc. A tank shouldn't be easier to replace than a dropsuit. |
Spkr4theDead
Red Star. EoN.
1694
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Posted - 2014.01.27 08:08:00 -
[28] - Quote
Talryn Vilneram wrote:Kallas Hallytyr wrote:Talryn Vilneram wrote:Kallas Hallytyr wrote:Want to hack an objective? Use a ta- oh wait... That isn't killing something but yes that is the only thing you can't do unless you get out and do it which is risky. Yes, it isn't killing, but that isn't what you said: Talryn Vilneram wrote:Right now tanks can do everything. Tanks do not win matches. Tanks with vaguely competent infantry win matches. There are still issues with HAV balance, but they alone do not auto-win. No you are right, I was lone wolfing and was with a team that spammed tanks all match long. We lost horribly. But they are overpowered at killing. you are arguing semantics. I am trying to prove a point. I'll edit to clarify. Also, if you are playing ambush, KILLING IS EVERYTHING. Yet another infantry mentioning ambush and tanks along with each other.
It really seems like all your problems are in ambush. Maybe you should try skirmish or domination.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Baal Roo
Subdreddit Test Alliance Please Ignore
2871
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Posted - 2014.01.27 08:10:00 -
[29] - Quote
Harpyja wrote:Why are people so blind to the best solution.
Think about what's at the core of the problem. Tank spam. Now what's causing it? Cheap militia tanks and modules with 0 SP are just as good as 500k and 10mil+ SP. Solution? Nerf militia tanks and modules and raise the SP gap by adding bonuses to skills. Also, make STD-ADV-PRO modules have greater differences other than cooldowns and fitting requirements. A militia hardener shouldn't be as effective as a complex hardener.
Now, tell me, which would you rather prefer? Tank spam, or having just a small population of dedicated tankers roaming around.
I completely agree. A few tanks in a match make things interesting. Anyone complaining that they are "OP" are just bad at Dust 514, assuming there aren't 5 of them on the field at once all match. If tankers needed to invest 15 MIL SP to get something like what we have now, then we'd see just a few tankers in matches because most people wouldn't be willing to invest that sort of SP into expensive vehicles. The cost on the ISK side should be a bit prohibitive as well, but SP is where the rubber hits the road.
I know my own squads often have the most fun when we have to coordinate to take out a tank, I'd hate to see them nerfed again to where they can be more or less ignored. there's just currently too many people spamming militia fit tanks right now. |
Talryn Vilneram
SVER True Blood Public Disorder.
156
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Posted - 2014.02.01 09:01:00 -
[30] - Quote
Spkr4theDead wrote:
It really seems like all your problems are in ambush. Maybe you should try skirmish or domination.
No you don't understand, I'm a tanker and I think in Ambush they are stupid. They don't have a synergistic purpose with infantry like they do in Dom and Skirm where you have to have infantry hacking objectives while the tanks fight for ground supremacy.
In Skirm and Dom i am normally concentrating on tanks and only trying to kill infantry when i feel safe. Except with my blaster maddy I concentrate on infantry but still keep a watch for other tanks and harden up and run when i see one and hope my rail and missile tanks can handle them. |
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