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CrotchGrab 360
The Men In The Mirror
1306
|
Posted - 2014.01.02 22:09:00 -
[1] - Quote
I have QQd hard and am very surprised that I haven't been banned 3 times instead of 2 times.
I'd just like to say that this is the game I will take breaks from but always come back to.
**** everyone who gave DUST 3 stars out of 10, I like stars, don't do that to me.
screw everyone who "reviewed" DUST and gave it a 4 out of 10.
It's ambitious to do this. Sure it would be a better game if developed by somebody else but the CCP devs know EVE and eventually it will be fully integrated. I'm sure no game has ever achieved what the two games will ever achieve.
so this is it, in writing, from me, whatever QQ i have raised in the past or will raise in the future, this is still a GOOD GAME.
The customisation is un-matched, the currency model and skill points and everything else, this is what a lot of people have been dying for. More than just a cookie-cutter generic COD clone.
I would say that their attempt to "turn up the action" by reducing TTK really didn't have the desired effect but at least now they know what it did and didn't achieve.
The game is going to take a lot of fine-tuning, I really don't want this game to have such low player counts that the matchmaking we all know NEEDS to be implemented cannot be viable.
I don't want it to be reduced to just a small hardcore player base.
I want this game to succeed because it's unique! I amongst others only shout from the rooftops because we desperately want this game to represent the developer's vision.
We QQ because we hate it when we don't have fun in DUST! It's like having a Ferrari without wheels! But then when we have a good game we make a thread, just about one game.
Because with so many variables and suits anything can happen.
Maybe in a few years time we will have an awesome looking and performing Carbon-engine-based PS4 version of DUST with the touchpad acting as our command portal, a way to drop strikes, a way to look at the map.
What if the touchpad was used as the active scanner to make it harder and more tactical to scan?
The maps are too big, I'm sure the empty space is using up a lot of memory, I don't like the empty maps but when the battle gets tense you're constantly micro-managing your armour, shield, ammo, equipment.
I love throwing down hives and uplinks, killing a guy, healing my team, retreating, when the action is good, it's very good!
I don't want DUST to fade away before it's reached it's potential.
Unfortunately it's akin to the music industry. Attention-seekers like Miley Cyrus will always make headlines over true talent and will always obscure pure musical talent much in the way that AAA titles will always over-shadow games like DUST
But the trick isn't to make your game like those games, it's to make your game so solid and unique that it gives people a reason to play your game over the more popular titles!
However potential can only see you through so far! I talked to my friend, I told him all the suits all the roles, all the modules, he was very impressed about the customisation possibilites however I couldn't possibly bring him into the game.
We need balanced suits and gunplay, we need dedicated roles for the suits. I'm not going to make a list, I've done that many times. |
Powerh8er
DIOS EX. General Tso's Alliance
371
|
Posted - 2014.01.02 22:14:00 -
[2] - Quote
Amen.
Livin' large!
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CrotchGrab 360
The Men In The Mirror
1306
|
Posted - 2014.01.02 22:21:00 -
[3] - Quote
Honestly decent matchmaking will fix most of DUST's problems.
Squad A and Squad B need to be separated.
The matchmaker needs to wait longer if a squad is on one side, it needs to wait for another squad to go on the other side for more balanced games.
Then if it can't? Put all randoms together, on both sides. I'll help out, I'll be there, I'll give them a proper spawn point, make sure they're healed and have ammo and make the kills too!
I'll show them how much fun DUST can be when you play to your role and have support! But I can't help anybody out if they're getting stomped on by 2 squads.
Everybody loses fun games, even if they lose. If both sides push then there's your chance to get in amongst the action and actually enjoy what dust has to offer!
You can't do that from behind the redline!
I play solo 99% of the time, I hope to play with randoms because it's fun, they don't quite know what to do but when the action pinpoints on a certain place, you can bet your bottom dollar that every single one of those randoms will be engaged in the battle.
Death doesn't matter to them, I've taken many deaths from MLT guys because they were in your face, they weren't trying to protect some meaningless stat.
But they are losing ISK. Let's have ISK bonuses for new players, reward them HEARTILY for killing proto suits.
Make the maps smaller, focus the action, make it clearer as to what you're supposed to do. Have simpler game modes, remove tanks and airstrikes from ambush, give the new players which your game relies on a fighting chance!
Hell I love playing amongst new players, even if they don't know what they're doing they just have fun, pure unadulterated fun. When a proto squad rolls through, they're not having fun. They will never get to proto. They will never become competitive players.
Don't stunt the growth, let the flowers blossom and grow! |
RuckingFetard
Better Hide R Die
623
|
Posted - 2014.01.03 03:14:00 -
[4] - Quote
Coming from you , that's a surprise. BTW, what caused the U-turn in your opinion
The Last Of The BHD
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Ansiiis The Trustworthy
Ahrendee Mercenaries
618
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Posted - 2014.01.03 03:19:00 -
[5] - Quote
I love dust and stuff but if we look at what Dust is NOW, it can easily be replaced by Battlefield.
Sworn Shield of Cat Merc.
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sira draco
Isuuaya Tactical Caldari State
12
|
Posted - 2014.01.03 03:33:00 -
[6] - Quote
CrotchGrab 360 wrote:Honestly decent matchmaking will fix most of DUST's problems.
Squad A and Squad B need to be separated.
The matchmaker needs to wait longer if a squad is on one side, it needs to wait for another squad to go on the other side for more balanced games.
Then if it can't? Put all randoms together, on both sides. I'll help out, I'll be there, I'll give them a proper spawn point, make sure they're healed and have ammo and make the kills too!
I'll show them how much fun DUST can be when you play to your role and have support! But I can't help anybody out if they're getting stomped on by 2 squads.
Everybody loses fun games, even if they lose. If both sides push then there's your chance to get in amongst the action and actually enjoy what dust has to offer!
You can't do that from behind the redline!
I play solo 99% of the time, I hope to play with randoms because it's fun, they don't quite know what to do but when the action pinpoints on a certain place, you can bet your bottom dollar that every single one of those randoms will be engaged in the battle.
Death doesn't matter to them, I've taken many deaths from MLT guys because they were in your face, they weren't trying to protect some meaningless stat.
But they are losing ISK. Let's have ISK bonuses for new players, reward them HEARTILY for killing proto suits.
Make the maps smaller, focus the action, make it clearer as to what you're supposed to do. Have simpler game modes, remove tanks and airstrikes from ambush, give the new players which your game relies on a fighting chance!
Hell I love playing amongst new players, even if they don't know what they're doing they just have fun, pure unadulterated fun. When a proto squad rolls through, they're not having fun. They will never get to proto. They will never become competitive players.
Don't stunt the growth, let the flowers blossom and grow! I agree, I can't see this game community surviving for another year, do to the bad attitude of the veterans and there "if you don't like it GTFO' attitude, the new players will do just that they will GTFO, they move on to planetside 2 and destiny and BF4 |
sira draco
Isuuaya Tactical Caldari State
12
|
Posted - 2014.01.03 03:37:00 -
[7] - Quote
CrotchGrab 360 wrote:I have QQd hard and am very surprised that I haven't been banned 3 times instead of 2 times.
I'd just like to say that this is the game I will take breaks from but always come back to.
**** everyone who gave DUST 3 stars out of 10, I like stars, don't do that to me.
screw everyone who "reviewed" DUST and gave it a 4 out of 10.
It's ambitious to do this. Sure it would be a better game if developed by somebody else but the CCP devs know EVE and eventually it will be fully integrated. I'm sure no game has ever achieved what the two games will ever achieve.
so this is it, in writing, from me, whatever QQ i have raised in the past or will raise in the future, this is still a GOOD GAME.
The customisation is un-matched, the currency model and skill points and everything else, this is what a lot of people have been dying for. More than just a cookie-cutter generic COD clone.
I would say that their attempt to "turn up the action" by reducing TTK really didn't have the desired effect but at least now they know what it did and didn't achieve.
The game is going to take a lot of fine-tuning, I really don't want this game to have such low player counts that the matchmaking we all know NEEDS to be implemented cannot be viable.
I don't want it to be reduced to just a small hardcore player base.
I want this game to succeed because it's unique! I amongst others only shout from the rooftops because we desperately want this game to represent the developer's vision.
We QQ because we hate it when we don't have fun in DUST! It's like having a Ferrari without wheels! But then when we have a good game we make a thread, just about one game.
Because with so many variables and suits anything can happen.
Maybe in a few years time we will have an awesome looking and performing Carbon-engine-based PS4 version of DUST with the touchpad acting as our command portal, a way to drop strikes, a way to look at the map.
What if the touchpad was used as the active scanner to make it harder and more tactical to scan?
The maps are too big, I'm sure the empty space is using up a lot of memory, I don't like the empty maps but when the battle gets tense you're constantly micro-managing your armour, shield, ammo, equipment.
I love throwing down hives and uplinks, killing a guy, healing my team, retreating, when the action is good, it's very good!
I don't want DUST to fade away before it's reached it's potential.
Unfortunately it's akin to the music industry. Attention-seekers like Miley Cyrus will always make headlines over true talent and will always obscure pure musical talent much in the way that AAA titles will always over-shadow games like DUST
But the trick isn't to make your game like those games, it's to make your game so solid and unique that it gives people a reason to play your game over the more popular titles!
However potential can only see you through so far! I talked to my friend, I told him all the suits all the roles, all the modules, he was very impressed about the customisation possibilites however I couldn't possibly bring him into the game.
We need balanced suits and gunplay, we need dedicated roles for the suits. I'm not going to make a list, I've done that many times.
by the time this game is balanced and finished, there will be no one left playing it |
Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
25
|
Posted - 2014.01.03 03:43:00 -
[8] - Quote
I understand what you are trying say but it doesn't hold up to the reality of things at all. This game is does have a unique setting that sets it apart from other and nothing much else after that. Battlefield does 90% of what Dust is trying to do all that's missing is dropsuits and a skill system. Based on the timing of this post I'm pretty sure this thread is about Battlefield, and have to say your analogy using Miley Cyrus is false, since if BF was an artist they'd actually have the chops/music talent to warrant all the fame and attention. |
Valmorgan Aubaris
Stellar and Orbital Strategic Services ACME Holding Conglomerate
107
|
Posted - 2014.01.03 03:43:00 -
[9] - Quote
Well said, I hope this thread gets read by a dev or two.
EVE alliance seeks mercs, join Stellar and Orbital Strategic Services today!
Let's gank Scotty.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
669
|
Posted - 2014.01.03 03:53:00 -
[10] - Quote
I'm with you on the majority of this but you lose when you start talking about the cure to match making is separating squads and not having any form of team deploy.
That might be a deal breaker for me on this game. The point of EVE and Dust is to foster large scale collaborative game play efforts that effectively generate player created content in real time and meta game play. I'm pretty much against anything that gets in the way of that. That level of interaction and cross platform gaming IS the thing that keeps the game from slipping down the COD and BF slope. |
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Mitch Laurence
The Unholy Legion Of DarkStar DARKSTAR ARMY
50
|
Posted - 2014.01.03 04:15:00 -
[11] - Quote
I want DUST to live forever!
I mostly agree so no nitpicking or naysaying coming from me.
I think there is some great things about Dust that get over looked when we focus our matches as opposed to our experience.
+1
"People will say we're in love." -Hannibal Lecter
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Kira Takizawa
2Shitz 1Giggle
82
|
Posted - 2014.01.03 09:20:00 -
[12] - Quote
I agree but just get protobears/"tankers" out of pubs/spamming and I'm in! |
HYENAKILLER X
AGGRESSIVE TYPE
459
|
Posted - 2014.01.03 10:01:00 -
[13] - Quote
Lol, all dust needs is current gen graphics.
You are welcome for my leadership
*Proven Aggressive Type
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CrotchGrab 360
The Men In The Mirror
1336
|
Posted - 2014.01.03 18:04:00 -
[14] - Quote
Jaysyn Larrisen wrote:I'm with you on the majority of this but you lose when you start talking about the cure to match making is separating squads and not having any form of team deploy.
That might be a deal breaker for me on this game. The point of EVE and Dust is to foster large scale collaborative game play efforts that effectively generate player created content in real time and meta game play. I'm pretty much against anything that gets in the way of that. That level of interaction and cross platform gaming IS the thing that keeps the game from slipping down the COD and BF slope.
with bigger game modes im all for team deploy
i just don't think it would work unless it's 32v32 |
Mitch Laurence
The Unholy Legion Of DarkStar DARKSTAR ARMY
52
|
Posted - 2014.01.03 18:16:00 -
[15] - Quote
Is team deply the new name for qsync?
"People will say we're in love." -Hannibal Lecter
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Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
569
|
Posted - 2014.01.03 18:17:00 -
[16] - Quote
Dust is the end game. A few years from now when we are fully integrated with eve have all the racial suits and vehicles and boarding titans is being legitimately discussed we will all look back to these turbulent days and laugh. |
Kira Takizawa
2Shitz 1Giggle
82
|
Posted - 2014.01.04 09:24:00 -
[17] - Quote
HYENAKILLER X wrote:Lol, all dust needs is current gen graphics.
Back into your hole... games are not always about graphics.. you disgust me as a gamer.. >.> |
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