CrotchGrab 360 wrote:I have QQd hard and am very surprised that I haven't been banned 3 times instead of 2 times.
I'd just like to say that this is the game I will take breaks from but always come back to.
**** everyone who gave DUST 3 stars out of 10, I like stars, don't do that to me.
screw everyone who "reviewed" DUST and gave it a 4 out of 10.
It's ambitious to do this. Sure it would be a better game if developed by somebody else
but the CCP devs know EVE and eventually it will be fully integrated.
I'm sure no game has ever achieved what the two games will ever achieve.
so this is it, in writing, from me, whatever QQ i have raised in the past or will raise in the future,
this is still a GOOD GAME.
The customisation is un-matched, the currency model and skill points and everything else,
this is what a lot of people have been dying for. More than just a cookie-cutter generic COD clone.
I would say that their attempt to "turn up the action" by reducing TTK really didn't have the desired effect
but at least now they know what it did and didn't achieve.
The game is going to take a lot of fine-tuning, I really don't want this game to have such low player counts
that the matchmaking we all know NEEDS to be implemented cannot be viable.
I don't want it to be reduced to just a small hardcore player base.
I want this game to succeed because it's unique! I amongst others only shout from the rooftops because we
desperately want this game to represent the developer's vision.
We QQ because we hate it when we don't have fun in DUST! It's like having a Ferrari without wheels!
But then when we have a good game we make a thread, just about one game.
Because with so many variables and suits anything can happen.
Maybe in a few years time we will have an awesome looking and performing Carbon-engine-based PS4 version
of DUST with the touchpad acting as our command portal, a way to drop strikes, a way to look at the map.
What if the touchpad was used as the active scanner to make it harder and more tactical to scan?
The maps are too big, I'm sure the empty space is using up a lot of memory, I don't like the empty maps
but when the battle gets tense you're constantly micro-managing your armour, shield, ammo, equipment.
I love throwing down hives and uplinks, killing a guy, healing my team, retreating, when the action is good,
it's very good!
I don't want DUST to fade away before it's reached it's potential.
Unfortunately it's akin to the music industry. Attention-seekers like Miley Cyrus will always make headlines over
true talent and will always obscure pure musical talent much in the way that AAA titles will always over-shadow
games like DUST
But the trick isn't to make your game like those games, it's to make your game so solid and unique that it gives
people a reason to play your game over the more popular titles!
However potential can only see you through so far! I talked to my friend, I told him all the suits all the roles, all the modules,
he was very impressed about the customisation possibilites however I couldn't possibly bring him into the game.
We need balanced suits and gunplay, we need dedicated roles for the suits. I'm not going to make a list, I've done that many times.