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Free Beers
Imperfects Negative-Feedback
1667
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Posted - 2014.01.02 21:03:00 -
[1] - Quote
I know this is the second one of the day but oh well.
In case I have not made it obvious in just about all my posts on PC I am not a fan. I think it should be turned off as its just passive isk farming and it is forcing ccp to create isk sinks to compensate that punishes new and casual players (note I personally have a bunch of isk so not being a hater)
Since CCP Logibro seemed concerned about them removing content in an already content deficient game I offer the following short term changes for PC. Evidently the future PC will look nothing like it is today so if itGÇÖs not going to be turned off at least it should not negatively affect the whole of dust
1.Remove passive isk, clone generation from PC
2.Each battle is same number of clones
3.Isk pay outs stay the same.
ThatGÇÖs it.
So this is what I see the effect.
1.Finally turn off the terrible farming passive isk, yet increase rewards for actually fighting
2.There wonGÇÖt be a need for corps to own 40 districts when a few will do
3.It will reward activity not farming ( what a novel concept I wonder where I heard that before)
4.It removes the need for fw to be a huge isk sink, thus bringing more players into really the only functioning game mode in dust. Since PC isnGÇÖt scalable this should allow more corps in without expanding the amount of districts and causing more harm with passive isk
ThatGÇÖs all I got. Thoughts?
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm
[CCP]FoxFour> I mean[CCP]FoxFour> shit
[CCP]FoxFour> you were defending me
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ReGnYuM
Imperfects
1667
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Posted - 2014.01.02 21:07:00 -
[2] - Quote
I disagree.
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
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Beren Hurin
Onslaught Inc RISE of LEGION
1953
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Posted - 2014.01.02 21:07:00 -
[3] - Quote
So this isn't short term, but based on what I've hear CCP refer too as what seems like the long term PC plan. Generally involving active upkeep, alternative production goods that have an Eve demand...
So this is more of a PC thing....stop reading if you don't care about it...
I really think the next form of "PC" will involve some kind of active upkeep. Without the manual active upkeep of some kind, you won't be able to make your districts generate clones (or at least profitably). The upkeep could payoff in both better clone production (which will more likely just be fore battle) but also produce some other resources for Eve that are possibly exported. This production would be unrelated to the conquest side of things. IOW you could have to fight against an ambush before/during/after an additional PC battle.
The cost of upkeep though will basically be the labor it takes to do it, therefore district ownership will scale directly with amount of land owned. You'd have to contract out the upkeep of your land to other people you trust or risk your clones becoming too low and vulnerable.
If for example, it could be announced that districts would regularly have timers corresponding to 'planetary shipping' or something and that these time periods could be vulnerable to ambush 'cycle' style attacks. This could even be within a few hours or so of the normal reinforcement window. However they wouldn't be subject to districts being 'locked'. Each window would allow for an ambush or two each day which, if successful, could allow the pillaging of these desired goods that were being shipped away for export.
It could be kind of like PI, where you could have your production facility making a shipment sent to your warehouse every 12 hours, and this production rate would net the fastest rate of total production. However, it would be subject to attack every 12 hours too (or whatever the cycle length). Instead, you could settle for a slower rate of production and shipping every 48 hours only having to defend 1/4th the amount. Some infrastructure could allow for better production rates, others could be more defensive, ensuring that raids take a smaller portion of stored/shipped assets. The more districts, the more cycles, the more production, the more defending, etc.
If you had 5 districts you could have as little as 17 times potentially each weak, or as many as 70 depending on how you set up your cycles.
Infrastructure Example:
Production facility: Produces 300/500/675/800 widgets during a 12/24/36/48 hours cycle. Stores 1600 widgets. Ships/exports max of 800 widgets per cycle. Excess widgets are destroyed. Raids: can steal 50% of a cycle's produced widgets.
Warehouse: Produces 0 widgets Stores 10,000 widgets/5000 advanced widgets. Ships/exports max of 2,000/3,000/5,000 widgets every 12/24/48 cycle. Raids: can steal 25% of a warehouse's stored widgets/advanced widgets.
Research Lab: Produces advanced widgets from widgets at an efficiency of 40%/35%/25% every 12/24/48 hour cycle (max of 1,000 adv widgets per cycle). Stores: 2,500 widgets total. Ships/exports: 1,000 widgets per cycle Raids: can steal 50% of a cycle's advanced widgets.
Every cycle, if your infrastructure has an output, it can be stored/shipped/or exported. If it is exported it moves to the planetary custom's office where someone from the corp with access rights can retrieve it.
Hopefully you'd get the basics of this. There would be logistics supply chains that would need to be defended constantly in order to maintain maximum production. Minimal production would still be possible and profitable with much less risk, but also less profit.
Perhaps these clone blueprint ingredients could be the basis of these materials which are the exported and used to make player manufactured clones for capsuleers or mercenaries. |
Beren Hurin
Onslaught Inc RISE of LEGION
1954
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Posted - 2014.01.02 21:09:00 -
[4] - Quote
Free Beers wrote:I know this is the second one of the day but oh well.
In case I have not made it obvious in just about all my posts on PC I am not a fan. I think it should be turned off as its just passive isk farming and it is forcing ccp to create isk sinks to compensate that punishes new and casual players (note I personally have a bunch of isk so not being a hater)
Since CCP Logibro seemed concerned about them removing content in an already content deficient game I offer the following short term changes for PC. Evidently the future PC will look nothing like it is today so if itGÇÖs not going to be turned off at least it should not negatively affect the whole of dust
1.Remove passive isk, clone generation from PC
2.Each battle is same number of clones
3.Isk pay outs stay the same.
ThatGÇÖs it.
So this is what I see the effect.
1.Finally turn off the terrible farming passive isk, yet increase rewards for actually fighting
2.There wonGÇÖt be a need for corps to own 40 districts when a few will do
3.It will reward activity not farming ( what a novel concept I wonder where I heard that before)
4.It removes the need for fw to be a huge isk sink, thus bringing more players into really the only functioning game mode in dust. Since PC isnGÇÖt scalable this should allow more corps in without expanding the amount of districts and causing more harm with passive isk
ThatGÇÖs all I got. Thoughts?
So are you saying then that the type of SI wouldn't matter? And would a single victory lead to conquering? What do you mean remove clone generation? Or do you just mean, no clone sales/profits from excess production? |
Moorian Flav
Ectype Inc.
120
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Posted - 2014.01.02 21:10:00 -
[5] - Quote
It's about to the point where any major change to PC would be a step in the right direction. Besides, what point will there be in owning multiple districts and billions in ISK when there is hardly anyone left to fight?
I don't troll; I tell the truth.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1462
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Posted - 2014.01.02 21:11:00 -
[6] - Quote
Don't be snide Beers, that's my job.
Wholeheartedly agree on all points. The ISK faucet that generates billions for a few DUST players needs to go so that the rest of the game can be improved in rewards.
The simple fact is that new players cannot sustain even using advanced fits they can use, and running anything higher than standard is not feasible.
But the ISK coming out of PC means certain parties never have to worry about whether or not they can afford prototype gear. Coupled with the ability to permalock districts for ISK farming means there is not and never will be any balance in PC.
If there's too much ISK in DUST cut off the most obnoxious source and don't make it impossible for others to catch up. |
Free Beers
Imperfects Negative-Feedback
1669
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Posted - 2014.01.02 21:24:00 -
[7] - Quote
Beren Hurin wrote:Free Beers wrote:I know this is the second one of the day but oh well.
In case I have not made it obvious in just about all my posts on PC I am not a fan. I think it should be turned off as its just passive isk farming and it is forcing ccp to create isk sinks to compensate that punishes new and casual players (note I personally have a bunch of isk so not being a hater)
Since CCP Logibro seemed concerned about them removing content in an already content deficient game I offer the following short term changes for PC. Evidently the future PC will look nothing like it is today so if itGÇÖs not going to be turned off at least it should not negatively affect the whole of dust
1.Remove passive isk, clone generation from PC
2.Each battle is same number of clones
3.Isk pay outs stay the same.
ThatGÇÖs it.
So this is what I see the effect.
1.Finally turn off the terrible farming passive isk, yet increase rewards for actually fighting
2.There wonGÇÖt be a need for corps to own 40 districts when a few will do
3.It will reward activity not farming ( what a novel concept I wonder where I heard that before)
4.It removes the need for fw to be a huge isk sink, thus bringing more players into really the only functioning game mode in dust. Since PC isnGÇÖt scalable this should allow more corps in without expanding the amount of districts and causing more harm with passive isk
ThatGÇÖs all I got. Thoughts?
So are you saying then that the type of SI wouldn't matter? And would a single victory lead to conquering? What do you mean remove clone generation? Or do you just mean, no clone sales/profits from excess production?
clones dont earn you isk, so having them does nothing or you. I you have 300 and generation 100 more you still hve 300 next but no passive isk sell off. aka Use them or Lose them.
A battle would be 150 clones. All the structures will still have use just not or isk generation
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm
[CCP]FoxFour> I mean[CCP]FoxFour> shit
[CCP]FoxFour> you were defending me
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The legend345
TeamPlayers Negative-Feedback
4333
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Posted - 2014.01.02 21:29:00 -
[8] - Quote
how about that but with an increase of isk payout to winners.
Tanker
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Free Beers
Imperfects Negative-Feedback
1669
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Posted - 2014.01.02 21:36:00 -
[9] - Quote
The legend345 wrote:how about that but with an increase of isk payout to winners.
I have no issue with that. Any active reward system is better than passive.
Since last march I have always pushed for a bottom up economy with mercs being paid. I think Team True Grit has done a good job of it for the most part. With passive isk gone they could put more or new rewards into PC.
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm
[CCP]FoxFour> I mean[CCP]FoxFour> shit
[CCP]FoxFour> you were defending me
|
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
579
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Posted - 2014.01.02 21:37:00 -
[10] - Quote
None of this will matter if CCP can not resolve the much bigger issue of lag.
Meh, F2P Lobby Shooter BattleDuty 514
Working as intended.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
1462
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Posted - 2014.01.02 21:37:00 -
[11] - Quote
Free Beers wrote:The legend345 wrote:how about that but with an increase of isk payout to winners. I have no issue with that. Any active reward system is better than passive. Since last march I have always pushed for a bottom up economy with mercs being paid. I think Team True Grit has done a good job of it for the most part. With passive isk gone they could put more or new rewards into PC.
with passive ISk gone they could put better rewards in PC, pubs and FW |
Kain Spero
Imperfects Negative-Feedback
2375
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Posted - 2014.01.02 21:59:00 -
[12] - Quote
The more I have come to know and love Planetary Conquest the more I think it just needs to be shut down and resources moved to improve new player experience and faction warfare. It was fun while it lasted, but PC now is just a lag-infested blight that generates ISK out of thin air without adding any player vs player content.
It's like a rabid horse with four broken legs. It was a loyal steed that gave corps a way to ride into glory and duke it out in meta but it's time to put it down.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Free Beers
Imperfects Negative-Feedback
1673
|
Posted - 2014.01.02 22:18:00 -
[13] - Quote
Kain Spero wrote:The more I have come to know and love Planetary Conquest the more I think it just needs to be shut down and resources moved to improve new player experience and faction warfare. It was fun while it lasted, but PC now is just a lag-infested blight that generates ISK out of thin air without adding any player vs player content.
It's like a rabid horse with four broken legs. It was a loyal steed that gave corps a way to ride into glory and duke it out in meta but it's time to put it down.
Tell us how you really feel.
I accept ccp is too scared to turn PC off because they made such a big deal of PC and it would admit they were wrong. However, with CCP Rouge they could simply say they are going a new direction and be done with it.
If ccp does turn off PC I promise not to rub it in CCP FoxFour's face
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm
[CCP]FoxFour> I mean[CCP]FoxFour> shit
[CCP]FoxFour> you were defending me
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Kain Spero
Imperfects Negative-Feedback
2376
|
Posted - 2014.01.03 15:54:00 -
[14] - Quote
Free Beers wrote:I know this is the second one of the day but oh well.
In case I have not made it obvious in just about all my posts on PC I am not a fan. I think it should be turned off as its just passive isk farming and it is forcing ccp to create isk sinks to compensate that punishes new and casual players (note I personally have a bunch of isk so not being a hater)
Since CCP Logibro seemed concerned about them removing content in an already content deficient game I offer the following short term changes for PC. Evidently the future PC will look nothing like it is today so if itGÇÖs not going to be turned off at least it should not negatively affect the whole of dust
1.Remove passive isk, no selling clones for isk (edit for correction)
2.Each battle is same number of clones
3.Isk pay outs stay the same.
1. I would agree here. Removing passive ISK from PC is a must. If people want to self attack to extract wealth they'll end up weakening themselves anyways and committing to some very bad gameplay.
2. Not so sure about this one. One of the advantages of having a district is the ability to throw a mass of clones at another in hopes of capturing it in one go.
3.I would say actually increase the biomass prices to at least 160k ISK.
On top of this I would add an ability to transfer district ownership outside of battle and also make it where you can get OB support from any Eve player regardless of corp or alliance affiliation.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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