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Free Beers
Imperfects Negative-Feedback
1667
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Posted - 2014.01.02 21:03:00 -
[1] - Quote
I know this is the second one of the day but oh well.
In case I have not made it obvious in just about all my posts on PC I am not a fan. I think it should be turned off as its just passive isk farming and it is forcing ccp to create isk sinks to compensate that punishes new and casual players (note I personally have a bunch of isk so not being a hater)
Since CCP Logibro seemed concerned about them removing content in an already content deficient game I offer the following short term changes for PC. Evidently the future PC will look nothing like it is today so if itGÇÖs not going to be turned off at least it should not negatively affect the whole of dust
1.Remove passive isk, clone generation from PC
2.Each battle is same number of clones
3.Isk pay outs stay the same.
ThatGÇÖs it.
So this is what I see the effect.
1.Finally turn off the terrible farming passive isk, yet increase rewards for actually fighting
2.There wonGÇÖt be a need for corps to own 40 districts when a few will do
3.It will reward activity not farming ( what a novel concept I wonder where I heard that before)
4.It removes the need for fw to be a huge isk sink, thus bringing more players into really the only functioning game mode in dust. Since PC isnGÇÖt scalable this should allow more corps in without expanding the amount of districts and causing more harm with passive isk
ThatGÇÖs all I got. Thoughts?
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm
[CCP]FoxFour> I mean[CCP]FoxFour> shit
[CCP]FoxFour> you were defending me
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Free Beers
Imperfects Negative-Feedback
1669
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Posted - 2014.01.02 21:24:00 -
[2] - Quote
Beren Hurin wrote:Free Beers wrote:I know this is the second one of the day but oh well.
In case I have not made it obvious in just about all my posts on PC I am not a fan. I think it should be turned off as its just passive isk farming and it is forcing ccp to create isk sinks to compensate that punishes new and casual players (note I personally have a bunch of isk so not being a hater)
Since CCP Logibro seemed concerned about them removing content in an already content deficient game I offer the following short term changes for PC. Evidently the future PC will look nothing like it is today so if itGÇÖs not going to be turned off at least it should not negatively affect the whole of dust
1.Remove passive isk, clone generation from PC
2.Each battle is same number of clones
3.Isk pay outs stay the same.
ThatGÇÖs it.
So this is what I see the effect.
1.Finally turn off the terrible farming passive isk, yet increase rewards for actually fighting
2.There wonGÇÖt be a need for corps to own 40 districts when a few will do
3.It will reward activity not farming ( what a novel concept I wonder where I heard that before)
4.It removes the need for fw to be a huge isk sink, thus bringing more players into really the only functioning game mode in dust. Since PC isnGÇÖt scalable this should allow more corps in without expanding the amount of districts and causing more harm with passive isk
ThatGÇÖs all I got. Thoughts?
So are you saying then that the type of SI wouldn't matter? And would a single victory lead to conquering? What do you mean remove clone generation? Or do you just mean, no clone sales/profits from excess production?
clones dont earn you isk, so having them does nothing or you. I you have 300 and generation 100 more you still hve 300 next but no passive isk sell off. aka Use them or Lose them.
A battle would be 150 clones. All the structures will still have use just not or isk generation
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm
[CCP]FoxFour> I mean[CCP]FoxFour> shit
[CCP]FoxFour> you were defending me
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Free Beers
Imperfects Negative-Feedback
1669
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Posted - 2014.01.02 21:36:00 -
[3] - Quote
The legend345 wrote:how about that but with an increase of isk payout to winners.
I have no issue with that. Any active reward system is better than passive.
Since last march I have always pushed for a bottom up economy with mercs being paid. I think Team True Grit has done a good job of it for the most part. With passive isk gone they could put more or new rewards into PC.
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm
[CCP]FoxFour> I mean[CCP]FoxFour> shit
[CCP]FoxFour> you were defending me
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Free Beers
Imperfects Negative-Feedback
1673
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Posted - 2014.01.02 22:18:00 -
[4] - Quote
Kain Spero wrote:The more I have come to know and love Planetary Conquest the more I think it just needs to be shut down and resources moved to improve new player experience and faction warfare. It was fun while it lasted, but PC now is just a lag-infested blight that generates ISK out of thin air without adding any player vs player content.
It's like a rabid horse with four broken legs. It was a loyal steed that gave corps a way to ride into glory and duke it out in meta but it's time to put it down.
Tell us how you really feel.
I accept ccp is too scared to turn PC off because they made such a big deal of PC and it would admit they were wrong. However, with CCP Rouge they could simply say they are going a new direction and be done with it.
If ccp does turn off PC I promise not to rub it in CCP FoxFour's face
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm
[CCP]FoxFour> I mean[CCP]FoxFour> shit
[CCP]FoxFour> you were defending me
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