The Robot Devil
Molon Labe. Public Disorder.
1352
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Posted - 2014.01.02 01:40:00 -
[1] - Quote
Free Beers wrote:Full Disclaimer: I have a sniper toon, I red line camp, and I even sniped from mcc with damage mod suit when the shield could be shot thru. I have been a terrible sniper in every other fps games I played, but dust is easy mode.
I have come to the conclusion that snipers in dust are broken and are more detrimental to the over game play than beneficial.
1.To me dust is about visible combat. In sockets most combat is in rifle range. Most open spaces between sockets have hills or rocks that allow for somewhat save moment (big improvement over previous super flat maps). Bad enough I have to bob and weave the 10 tanks about.
2.In Dust there is a balance ccp is trying to achieve between damage and ehp. Snipers are not required to make this choice. If you are a sniper and donGÇÖt use 3 damage modes, armor plates, sit on armor hives you are just doing it wrong. Remember its alpha damage not dps here so you just need 1 shot normally ( I pick off people already damaged because its lulz)
3.Hit scan. Really? Can you make this gun any easier.
4.Head Glitch. Kids if you donGÇÖt know what this is ask your parents
5.Level design has undue burden of restricting snipers from having over watch. Are any of you tired of having to deal with fences around stuff (I understand a lot of the fences were put it to protect old sockets from sniper camping. The newer sockets are much better design (Shout out to CCP LogicLoop and CCP Tigris)) <--- can't you tell i have written code
6.Bowl maps.
7.Making scrubs on your team that are terrible stop redline camping and not doing ****
8.Did I mention redline camping? Now I do think the redline needs to go in some cases but this will reduce redline campers greatly.
9.Lastly if you removed snipers from dust there isnGÇÖt one aspect of the game that is missed.
So there you have it. You may agree with me, add to my list, disagree, or offer the pro of snipers in dust. Now donGÇÖt get all bent out of shape or just call me a bunch of names (mainly because I donGÇÖt give a ****).
I know it is probably bad game design but I am am in the camp of adding not removing. I would rather see a anti sniper skill and module that when equipped would stop one round from hitting your armor per x amount of time.
The module could be a low slot module that could keep a sniper round from penetrating the shields. It would only work if the shields were 100%. The module could reduce shield regen rate or whatever. The skill would advance the merc through the tiers and a proficiency could reduce the shields needed by 4% a level. I f the sniper is good then you are dead anyways but it would give hacking and recon scouts a second chance and give players a counter to a redline sniper.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
|
The Robot Devil
Molon Labe. Public Disorder.
1353
|
Posted - 2014.01.02 04:22:00 -
[2] - Quote
Free Beers wrote:The Robot Devil wrote:Free Beers wrote:Full Disclaimer: I have a sniper toon, I red line camp, and I even sniped from mcc with damage mod suit when the shield could be shot thru. I have been a terrible sniper in every other fps games I played, but dust is easy mode.
I have come to the conclusion that snipers in dust are broken and are more detrimental to the over game play than beneficial.
1.To me dust is about visible combat. In sockets most combat is in rifle range. Most open spaces between sockets have hills or rocks that allow for somewhat save moment (big improvement over previous super flat maps). Bad enough I have to bob and weave the 10 tanks about.
2.In Dust there is a balance ccp is trying to achieve between damage and ehp. Snipers are not required to make this choice. If you are a sniper and donGÇÖt use 3 damage modes, armor plates, sit on armor hives you are just doing it wrong. Remember its alpha damage not dps here so you just need 1 shot normally ( I pick off people already damaged because its lulz)
3.Hit scan. Really? Can you make this gun any easier.
4.Head Glitch. Kids if you donGÇÖt know what this is ask your parents
5.Level design has undue burden of restricting snipers from having over watch. Are any of you tired of having to deal with fences around stuff (I understand a lot of the fences were put it to protect old sockets from sniper camping. The newer sockets are much better design (Shout out to CCP LogicLoop and CCP Tigris)) <--- can't you tell i have written code
6.Bowl maps.
7.Making scrubs on your team that are terrible stop redline camping and not doing ****
8.Did I mention redline camping? Now I do think the redline needs to go in some cases but this will reduce redline campers greatly.
9.Lastly if you removed snipers from dust there isnGÇÖt one aspect of the game that is missed.
So there you have it. You may agree with me, add to my list, disagree, or offer the pro of snipers in dust. Now donGÇÖt get all bent out of shape or just call me a bunch of names (mainly because I donGÇÖt give a ****). I know it is probably bad game design but I am am in the camp of adding not removing. I would rather see a anti sniper skill and module that when equipped would stop one round from hitting your armor per x amount of time. The module could be a low slot module that could keep a sniper round from penetrating the shields. It would only work if the shields were 100%. The module could reduce shield regen rate or whatever. The skill would advance the merc through the tiers and a proficiency could reduce the shields needed by 4% a level. I f the sniper is good then you are dead anyways but it would give hacking and recon scouts a second chance and give players a counter to a redline sniper. Just going to be really honest here. Your idea just adds complication to the game and doesn't actually solve the main issues with snipers
There isn't a problem with snipers, I die maybe two or three times a week to a sniper. I take a good bit of damage from snipers that may result in my death but snipers aren't a problem. Stay moving, use cover and be mindful of where you are and most of the sniper problems disappear.
Good snipers with high level skills deserve one shot kills and a good sniper using teamwork in a force multiplier, we don't need to nerf snipers but giving modules that help deal with may be a useful. Complicating the game is good, we need at least 3 times the modules, suits, weapons and skills just to make it good. The complexity of the game is one of the things it has going for it and we shouldn't be afraid to try things.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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