|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
758
|
Posted - 2013.12.31 08:12:00 -
[1] - Quote
EVE seems like a very competitive PVP MMO that got it right and have pretty good balance and accomodates a variety of playstyles.
Dust has disasterous lopsided balance issues and broken metagame (e.g. locked districts).
Like all ppl who invested time and/or money in this game I am vexed and disappointed by Dust. However, this is not a trolling thread. I am genuinely curious how the same company can make two games that are that dissimilar in quality especially a company with an apparently good track record of listening to the community.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
|
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
758
|
Posted - 2013.12.31 08:23:00 -
[2] - Quote
Mobius Wyvern wrote:Ludvig Enraga wrote:EVE seems like a very competitive PVP MMO that got it right and have pretty good balance and accomodates a variety of playstyles.
Dust has disasterous lopsided balance issues and broken metagame (e.g. locked districts).
Like all ppl who invested time and/or money in this game I am vexed and disappointed by Dust. However, this is not a trolling thread. I am genuinely curious how the same company can make two games that are that dissimilar in quality especially a company with an apparently good track record of listening to the community. Pretty much all of us are wondering that, man.
My guess is that Dust has been cut off the mothership. I think Eve team proper does not care about Dust and has the dust team free floating with minimal infusion of cash so that Dust is meant to develop only through money generated through Dust revenue. My answer to the apparent mystery is that Dust is a poor game well b/c it is poor - i. e. it has a tiny budget and they can't hire enough good FPS developers. If this is the case, it's such a shame.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
|
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
769
|
Posted - 2014.01.01 05:07:00 -
[3] - Quote
Michael Arck wrote:Says not trolling thread...posts under alt after stating to leave forums and Dust for good.
You got me! Who are you again?
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
|
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
769
|
Posted - 2014.01.01 05:09:00 -
[4] - Quote
Valmorgan Aubaris wrote:There are things EVE side I've been waiting years and years to see improve as well.
- Walking in stations/ personal ownership and customisation of private spaces.
- Lifeforms and ability to explore them.
- Landing on planets.
We are not talking about things we personally want. My thread specifically says that EVE is a successful game with good PVP balance. Dust has terrible balance as a primary cause for its failure.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
|
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
769
|
Posted - 2014.01.01 05:10:00 -
[5] - Quote
Callidus Vanus wrote:When eve first came out it was completely bashed by almost every reviewer who played it, it had major bugs and balance issues and many people thought it was a wast of time.
Sound familiar?
I guess. I hope you are right. Genuinely.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
|
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
769
|
Posted - 2014.01.01 05:20:00 -
[6] - Quote
Lady MDK wrote:Ludvig Enraga wrote:EVE seems like a very competitive PVP MMO that got it right and have pretty good balance and accomodates a variety of playstyles.
Dust has disasterous lopsided balance issues and broken metagame (e.g. locked districts). Is it broken because not all of the content is added yet i.e. will tanks be more balanced when all us who started training non Amar suits get a heavy and proper heavy AV gun train into heavies - will we see more heavies take to the field? Not a troll only question The thing I've read about with on here about the locked districts seems similar to me putting a pos up then re-enforcing it myself so I cant be attacked? admittedly it probably wouldn't make me any money if I did this, do districts make money? (I don't play FW) should they be stopped from making money if contested? Ludvig Enraga wrote:Like all ppl who invested time and/or money in this game I am vexed and disappointed by Dust. However, this is not a trolling thread. I am genuinely curious how the same company can make two games that are that dissimilar in quality especially a company with an apparently good track record of listening to the community. Different team, Different Producer (essentially project manager, we are onto our second now in as many years?) I would guess that its been a rough ride so far for them. To be honest despite the Av Nerf (I cant still take out jeeps with a swarm or 2), the rise of the tanks and the fall? of the AR (I still use one on the char I play on - the TAC believe it or not as it suits my playstyle). Despite all the negative forum posts there is still a lot about DUST that I enjoy. Hopefully CCP can capitalise on this and the negatives will be reduced. They do however seem to introduce things that seem cool rather than things that are balanced and I mean this historically as well not just in dust. Take the EVE titan - when it was first introduced here was a ship that could wipe out every ship on grid with it in one blast of its AOE weapon. And if that wasn't bad enough it could wipe out every ship on grid just by being in the same system as them? It took years for someone to listen to what they were being told - this wasn't such a cool feature after all but there was enough game to keep people hanging in there. Personally I would say sometimes they listen too much to some things and not enough to others hence the knee jerk buffs that seem to occur. Possibly a side effect of all the forum whinging about this and that.
Thank you for the very long and thoughtful post. I mean it. I think basically what you and others have pointed out is that the way DUST is is just CCP's way of doing business since EVE was just like this years ago. I find this problematic because things that MMO crowd would stand for (i.e. bad PVP balance when there are other things in the game to keep them occupied) will never be accepted by FPS players - I am afraid this game will keep bleeding base, free or not.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
|
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
769
|
Posted - 2014.01.01 05:25:00 -
[7] - Quote
Aikuchi Tomaru wrote:Ludvig Enraga wrote:EVE seems like a very competitive PVP MMO that got it right and have pretty good balance and accomodates a variety of playstyles.
Dust has disasterous lopsided balance issues and broken metagame (e.g. locked districts).
Like all ppl who invested time and/or money in this game I am vexed and disappointed by Dust. However, this is not a trolling thread. I am genuinely curious how the same company can make two games that are that dissimilar in quality especially a company with an apparently good track record of listening to the community. You're funny. Balance in Eve Online ******* sucks. Try going into PvP without having anybody to tell you how it works. You will get ripped to shreds, not even being able scratch your enemy before getting blown up. You have to work through thousands of items, manage to find out what is good and what is not. You need to know how enemy ships are equipped. You either need years of experience you would gain by getting blown up thousands of times or a very good teacher who tells you how things work. Also: It took Eve 10 years to get where it's now. Dust has not even been officially released for a year.
So basically you are saying that EVE has a deep and intricate PVP system affoding various in depth play styles that take mastery, i.e. having someone teach you a technique that works. In Dust it's simple as 5 not mutually exclusive things that everyone learns in first few hours of playing the game: tanks, callogi, Automatic rifle, nades, damage mods.
I fail to see your point.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
|
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
769
|
Posted - 2014.01.01 05:48:00 -
[8] - Quote
Vrain Matari wrote:Aikuchi Tomaru wrote:Ludvig Enraga wrote:EVE seems like a very competitive PVP MMO that got it right and have pretty good balance and accomodates a variety of playstyles.
Dust has disasterous lopsided balance issues and broken metagame (e.g. locked districts).
Like all ppl who invested time and/or money in this game I am vexed and disappointed by Dust. However, this is not a trolling thread. I am genuinely curious how the same company can make two games that are that dissimilar in quality especially a company with an apparently good track record of listening to the community. You're funny. Balance in Eve Online ******* sucks. Try going into PvP without having anybody to tell you how it works. You will get ripped to shreds, not even being able scratch your enemy before getting blown up. You have to work through thousands of items, manage to find out what is good and what is not. You need to know how enemy ships are equipped. You either need years of experience you would gain by getting blown up thousands of times or a very good teacher who tells you how things work. Also: It took Eve 10 years to get where it's now. Dust has not even been officially released for a month. +1 QFT(but DUST has been officially released since 5/14/13). And a significant chunk of end-game content is completely inaccessible to newish players. Don't get me wrong, i'm from old-school hardcore EVE and think today's version of EVE is catering a bit too much to the 'challenged' demographic. I love the remorseless brutality, it's why i play the game, but balanced it is not. Luvig Enraga's comparison of DUST with EVE is myopic and deeply flawed. The first point he omitted is the lobby match structure. The second/third points omitted are the hands-on skill a shooter requires and the fact that skill gaps between players are magnified by MMO skillpoint/gear differences. The third point omitted is that fundamental tools such as player market/contracts are not in game yet. He makes a comparison between a 10 year old game and a fundamentally different product still deep in beta(don't bother arguing, peeps). It's a completely pointless comparison. If we want to make a reasonable comparison, let's compare the community-facing interaction of the two development groups: the EVE team vs. the DUST team. Those who have experience with both communities have seen a huge disparity when looking at the feedback-response-feedback cycle between the two devteams and their respective communities. DUST is coming out on the losing side of this and the game is the poorer for it. Are there reasons for it? Of course. Is there a history here that bears on the situation? Of course. But these reasons and rationalizations do not change the user experience or the end result. Opinions do not matter much here, all reasoning should be evidence-based. The truest measure of disconnect with community is player retention rate, especially the new player retention rate. The CPM have told us that with the new EP things are changing at CCP Shanghai. Fingers crossed.
I am not sure we are on the same page. I simply stated that DUST is terribly lacking by console FPS standards of a game that has been out for 2 years (more or less) and this contrasted to EVE that managed to survive and thrive a decade. All I am saying CCP is failing in DUST and succeded with EVE. There is a disconnect there.
Moreover, what I read over and over again in this thread is EVE veterans repeating the same thing a la: "I've been with EVE since the very beginning and it was a total garbage of a game for many, many years and yet I've stuck with it for many years before it finally got half-way decent" This is a staggering oxymoron to me: why did so many of you waste years and years on MMO that was terrible while paying money for it? Just because you hoped that maybe some day it would be decent? I don't think this patient and hopeful mentality will work on consoles.
All of this a very curious phenomenon. I appreciate the insight of ppl who have played EVE, especially since early on and offered their comments.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
|
|
|
|