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Valerie Viever
Hellstorm Inc League of Infamy
35
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Posted - 2013.12.31 05:50:00 -
[1] - Quote
This game, like Eve, is a very deep one, with regards to modules and dmg calculation etc. Info such as what qualifies as a hybrid gun, damage profiles, optimum and absolute ranges, fall off. All this stuff factors in and is available if you Google it. Now I get thatdsome info shouldn't be obvious, but even in Eve all that info is readily available in game, where as with dust, it's buried deep in the forums. I feel like it would be simple to include in the weapon info pages I'm game, info like
Weapon optimum range Weapon fall off range Weapon absolute range Weapon category (hybrid/laser/projectile) Damage profile
Another bit for useful info would be , though not on the weapons screen:
What flags tacnet Does scan profile affect tactnet And other info relating to that.
This is information that is critical in game play and hiding it in the forums only serves to make it harder for new players to see this game as anything more complex than a CoD clone, and furthermore, raises the barrier of entry. This is especially true for weapons like the Laser Rifle, where it isn't inherently obvious why your gun can't hurt enemies up close. I mean yeah there is the effectiveness rating when targeting enemies, but Yuri can't always look at that, and many noobs I imagine, don't know it's there. |
Kigurosaka Laaksonen
Isuuaya Tactical Caldari State
40
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Posted - 2013.12.31 06:10:00 -
[2] - Quote
I had posted a thread basically about the same thing just 10min after this one. I posted a link to this thread in that one. Great minds think alike and such. |
Valerie Viever
Seykal Expeditionary Group Minmatar Republic
36
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Posted - 2013.12.31 09:27:00 -
[3] - Quote
Kigurosaka Laaksonen wrote:I had posted a thread basically about the same thing just 10min after this one. I posted a link to this thread in that one. Great minds think alike and such. Good to see I'm not the only one. Thanks for the thumbs up. What I'd really like to see though is a Dev post stamp to get an idea if there is some reason this hasn't/can't be done yet. I really feel like this seems like a simple issue of adding more number **** to the game, but I really don't think that they understand how crucial it is to include it. I also think this would help players track if a weapons damage seems to be to high outside of it's intended range. As of now, most people don't know what the AR's operation range is supposed to be: they just point and shoot and if it kills them then it's the operating range. The reality though may be that this or other guns may be operating well outside their intended ranges but most players would never know because most don't know the gun ranges off the top of their head, which I'd bet, is because they spend little time doing research on the topic or that they just don't see it often. |
Cyzad4
Blackfish Corp.
70
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Posted - 2013.12.31 11:23:00 -
[4] - Quote
+1 I've never really understood why a game that touts its "deep character customization" completely lacks any information that would aid a person doing so.
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "fuck this I'm out"...
...
..."I'm back"
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Kigurosaka Laaksonen
Isuuaya Tactical Caldari State
42
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Posted - 2013.12.31 13:22:00 -
[5] - Quote
Valerie Viever wrote:Good to see I'm not the only one. Thanks for the thumbs up. What I'd really like to see though is a Dev post stamp to get an idea if there is some reason this hasn't/can't be done yet. I really feel like this seems like a simple issue of adding more number **** to the game, but I really don't think that they understand how crucial it is to include it. I also think this would help players track if a weapons damage seems to be to high outside of it's intended range. As of now, most people don't know what the AR's operation range is supposed to be: they just point and shoot and if it kills them then it's the operating range. The reality though may be that this or other guns may be operating well outside their intended ranges but most players would never know because most don't know the gun ranges off the top of their head, which I'd bet, is because they spend little time doing research on the topic or that they just don't see it often.
A Dev post would be excellent, but the same is true for most posts. This request though, specifically, I feel (admittedly with no background in any kind of programming/coding) would be easy to implement and give a huge benefit to the players. So it's especially deserving of Dev attention.
As far as doing research, the only places I've seen any numbers is on charts from dev blogs. I can't recall, but I want to think that weapon range was included in game at some point before Uprising.
I also feel like it's important to include a more intuitive way to view, compare, filter, and sort attributes side by side of more than two items. The in game eve compare item tool comes to mind. This would come after they actually get the range info in game, of course. |
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