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IrishWebster
Molon Labe. Public Disorder.
124
|
Posted - 2013.12.30 03:31:00 -
[1] - Quote
I rarely, if ever, use the turret in the back of my little LAV.
I would LOVE it if, instead of fitting a turret to the back of my LAV, I could swap it out for a troop seat. Call it a Squad Transport Module or something. Take out the turret, put in a bench seat on either side of the bed of an LAV. Justify the CPU/PG cost by including troop "shielding" that simply makes the hitbox of the LAV rise up to the bottom of a dropsuit's neck level to protect the troops being transported a little bit, but still allowing them to be shot or sniped, or even for a REALLY skilled or lucky grenade tosser to lob a grenade in there and kill the lot of them. Give the LAV slightly more shields or armor to make up for the lack of a turret. Make it accommodate two troops at lvl 1 skill and add 2% module efficacy for the HP boost per level, for a total of 4 mercs riding passenger, 3 troops at lvl 3 and 4 troops at level 5 for to transport a full squad in a single LAV, with a 10% boost to the efficacy of the HP increase effect. It could require skill lvl 3 of LAV operation to start skilling into the module.
I think it'd make a juicy target for a savvy AVer, and an awesome mechanic for good squads on the move, without wasting two LAVs toward the team quota.
How many of you would use the module? Who thinks it would be useful?
DISCUSS! |
IrishWebster
Molon Labe. Public Disorder.
127
|
Posted - 2013.12.30 05:03:00 -
[2] - Quote
Come on, NO one that read this bothered to respond? We'll never get the option if we don't talk about it. =/ |
Poonmunch
Sanguis Defense Syndicate
736
|
Posted - 2013.12.30 05:05:00 -
[3] - Quote
Cool idea.
I'm in.
Munch
Dedicated Sniper.
Minmatar Patriot (5).
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ZeHealingHurts HurtingHeals
Seituoda Taskforce Command
912
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Posted - 2013.12.30 05:29:00 -
[4] - Quote
Hell, i'd be happy if we could just remove the turret.
Lore-wise: Calamari are my preferred. Amarricans are my despised.
Importantly: Frogs n' Brutes have all my stuff...
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GeneralButtNaked
665
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Posted - 2013.12.30 05:30:00 -
[5] - Quote
ZeHealingHurts HurtingHeals wrote:Hell, i'd be happy if we could just remove the turret.
Don't factory Sagas come empty?
I agree a transport seat needs to be put in.
Although small railguns are pretty fun.
Real AV doesn't stop until all the tanks are dead.
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Mobius Kaethis
Molon Labe. Public Disorder.
1146
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Posted - 2013.12.30 05:31:00 -
[6] - Quote
Irish,
You'll get more folks to read it if you go back, edit your post, and break that large paragraph into several smaller ones. Smaller paragraphs are much easier to read on these forums.
Also, great idea.
Kaethis.
Fun > Realism
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IrishWebster
Molon Labe. Public Disorder.
129
|
Posted - 2013.12.30 05:48:00 -
[7] - Quote
Mobius Kaethis wrote:Irish,
You'll get more folks to read it if you go back, edit your post, and break that large paragraph into several smaller ones. Smaller paragraphs are much easier to read on these forums.
Also, great idea.
Kaethis.
Thanks dude. =)
Done. Kinda grammatically improper now, but whatever. If it helps, I'm Happy with it. Lol
Anything I can do with the title to make it more appealing to people browsing the forums? I've changed it twice now. |
IrishWebster
Molon Labe. Public Disorder.
130
|
Posted - 2013.12.30 07:04:00 -
[8] - Quote
Bump. |
One Eyed King
Eyniletti Rangers Minmatar Republic
104
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Posted - 2013.12.30 07:10:00 -
[9] - Quote
I was under the impression there would be cookies...
Are there no cookies?
Nova knifing scout masochist. I would be a sadist, but CCP won't let me.
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Lynn Beck
Granite Mercenary Division Top Men.
434
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Posted - 2013.12.30 07:10:00 -
[10] - Quote
We should be able to remove 'yellow' boxed items, and lav's without turrets get 2 seats, if i had an option, i'd say let people sit on the tracks of tanks.
To justify this: in EVE if you donmt have a ship on hand, you are issued a Reaper, and it comes standsrd with 1 civilian gat, and 1 civilian miner. These are of course, removable, and you can throw the civ gat into space and roll with a blank reaper, although you won't be getting a new one till the first reaper is destroyed or abandoned while you podfly elsewhere(?)
Under 28db
Officially nerfproof (predicting CR nerf February '14)
I have a God, His name is Dakka.
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Lorhak Gannarsein
942
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Posted - 2013.12.30 07:44:00 -
[11] - Quote
damn it I thought there were cookies!
I've been wanting something like this for a while.
If it had no fitting costs, I'd stick them on my tank. Five seats is most of my squad. I could run transport on the side without compromising my solo effectiveness.
PRO tanker and proud.
Lentarr Legionary.
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IrishWebster
Molon Labe. Public Disorder.
135
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Posted - 2013.12.30 17:05:00 -
[12] - Quote
Lorhak Gannarsein wrote:damn it I thought there were cookies!
I've been wanting something like this for a while.
If it had no fitting costs, I'd stick them on my tank. Five seats is most of my squad. I could run transport on the side without compromising my solo effectiveness.
I don't know about tanks, dude. Lol The idea is that you trade offensive power to be a troop transport. Having both a massive ass turret and a troop transport would be a little OP, I think. |
Master Jaraiya
Ultramarine Corp
1444
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Posted - 2013.12.30 17:10:00 -
[13] - Quote
I actually had the same Idea believe it or not, just never mentioned it on the forums.
Most things tend to get buried in QQ threads.
anyway +1
"The true measure of a shinobi is not how he lives, but how he dies."
- The Toad Sage
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IrishWebster
Molon Labe. Public Disorder.
139
|
Posted - 2013.12.30 17:45:00 -
[14] - Quote
Master Jaraiya wrote:I actually had the same Idea believe it or not, just never mentioned it on the forums.
Most things tend to get buried in QQ threads.
anyway +1
Yeah they do. It's such a pain in the arse. I'm trying to get a good idea out and people are too lazy to read it. Lol
Did my TL;DR help? |
Reav Hannari
Red Rock Outriders
2291
|
Posted - 2013.12.30 17:52:00 -
[15] - Quote
People still use vehicles with wheels? Real troop transports fly in the sky.
// Spear Lieutenant // Matari Logistics / Scout / Pilot // @ReesNoturana
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
28
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Posted - 2013.12.30 18:00:00 -
[16] - Quote
Definitely voting for this. This is the kind of thing that I think about when thinking of customization. Not a small passive damage/health/whatever boost.
It would have a very fascinating effect on gameplay... Once the lock timer is removed/becomes customizable.
Hell, armor modules for LAVs should create an armored shell that prevents headshots while they are active. I'd love cabrio LAVs. |
Criteria Shipment
Baynaer Space Command
492
|
Posted - 2013.12.30 18:05:00 -
[17] - Quote
IrishWebster wrote:TL;DRNix the turret, trade for a troop carrier. Carry a full squad of 6, total. P.S.- Help me keep this thread on page 1. If you like it, don't just hit like. At least post a reply of "+1" or something to keep the thread alive. Thanks! P.P.S. The cake is a lie. I rarely, if ever, use the turret in the back of my little LAV. I would LOVE it if, instead of fitting a turret to the back of my LAV, I could swap it out for a troop seat. Call it a Squad Transport Module or something. Take out the turret, put in a bench seat on either side of the bed of an LAV. Justify the CPU/PG cost by including troop "shielding" that simply makes the hitbox of the LAV rise up to the bottom of a dropsuit's neck level to protect the troops being transported a little bit, but still allowing them to be shot or sniped, or even for a REALLY skilled or lucky grenade tosser to lob a grenade in there and kill the lot of them. Give the LAV slightly more shields or armor to make up for the lack of a turret. Make it accommodate two troops at lvl 1 skill and add 2% module efficacy for the HP boost per level, for a total of 4 mercs riding passenger, 3 troops at lvl 3 and 4 troops at level 5 for to transport a full squad in a single LAV, with a 10% boost to the efficacy of the HP increase effect. It could require skill lvl 3 of LAV operation to start skilling into the module. I think it'd make a juicy target for a savvy AVer, and an awesome mechanic for good squads on the move, without wasting two LAVs toward the team quota. How many of you would use the module? Who thinks it would be useful? DISCUSS! Note to self: Never trust the irish
Goodbye, world!
(püú-ÿ+í-ÿ-é)
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Mikey The Bandaid
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
78
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Posted - 2013.12.30 18:08:00 -
[18] - Quote
+1 |
Akdhar Saif
Intaki Liberation Front Intaki Prosperity Initiative
123
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Posted - 2013.12.30 18:14:00 -
[19] - Quote
I don't think CCP will be adding anything smaller than the LAV (for personal transport) anytime soon so I will +1 this.
+1 |
Thor Odinson42
Molon Labe. Public Disorder.
2475
|
Posted - 2013.12.30 18:18:00 -
[20] - Quote
I've been trying to upload the cookies for Irish, but I keep getting an error message.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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TunRa
Knights of Eternal Darkness League of Infamy
288
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Posted - 2013.12.30 18:48:00 -
[21] - Quote
Here's your cookies.
Thanks CCP Foxfour
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IrishWebster
Molon Labe. Public Disorder.
142
|
Posted - 2013.12.30 19:22:00 -
[22] - Quote
No, it's changed now. We need CAKE.
And bench seats for our LAVs.
... and cake.
Do you have any cake? |
Ecshon Autorez
Villore Sec Ops Gallente Federation
181
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Posted - 2013.12.30 20:14:00 -
[23] - Quote
One of the LAV variants should come like this, we used to have: (logi was removed because it was so tanky and being used solely to run people over, scout was super rare to begin with since it just got extra speed) Either the Logi or the Scout shouldn't come with a turret and should instead come with a group seat in the back when they get put back into the game.
- Logi: A logistics vehicle, transporting troops is considered logistics. But since it's near front lines a turret might be needed.
- Scout: Taking whole groups of people behind enemy lines.
They should have them sort of like how vehicles and starter fits come with stuff already fitted, if you want a logi with a turret then you can replace the seats with the turret.
I personally would want the logi to have the seats in the back.
As for the seats themselves how bout STD ADV and PRO all get different stuff?
- STD
-just the seats
- ADV
-the seats -armor on the left and right side of the vehicle
- PRO
-the seats -armor on all sides, fully enclosing them from the ground (but still open to the air) / armor on left and right sides and over top but still open behind the vehicle (I like the second one better methinks)
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Hyborean Strain
Immortal Guides
5
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Posted - 2013.12.30 20:29:00 -
[24] - Quote
I was just thinking of this the other day. |
Foo Fighting
Forsaken Immortals Top Men.
36
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Posted - 2013.12.30 21:19:00 -
[25] - Quote
+1
But I think some sort of delay in getting in and out would be needed - like a driver controlled door or a mount and dismount animation so a full squad could not ram raid an objective and be insta killing, they would have to consider cover when dismounting. |
IrishWebster
Molon Labe. Public Disorder.
143
|
Posted - 2013.12.30 21:44:00 -
[26] - Quote
Ecshon Autorez wrote:One of the LAV variants should come like this, we used to have: (logi was removed because it was so tanky and being used solely to run people over, scout was super rare to begin with since it just got extra speed) Either the Logi or the Scout shouldn't come with a turret and should instead come with a group seat in the back when they get put back into the game.
- Logi: A logistics vehicle, transporting troops is considered logistics. But since it's near front lines a turret might be needed.
- Scout: Taking whole groups of people behind enemy lines.
They should have them sort of like how vehicles and starter fits come with stuff already fitted, if you want a logi with a turret then you can replace the seats with the turret. I personally would want the logi to have the seats in the back. As for the seats themselves how bout STD ADV and PRO all get different stuff?
- STD
-just the seats
- ADV
-the seats -armor on the left and right side of the vehicle
- PRO
-the seats -armor on all sides, fully enclosing them from the ground (but still open to the air) / armor on left and right sides and over top but still open behind the vehicle (I like the second one better methinks)
Kind of a cool idea, but I'm trying for something more easily programmed, that they can give us sooner than SOONtm. Lol |
IrishWebster
Molon Labe. Public Disorder.
143
|
Posted - 2013.12.30 22:52:00 -
[27] - Quote
Criteria Shipment wrote:IrishWebster wrote:TL;DRNix the turret, trade for a troop carrier. Carry a full squad of 6, total. P.S.- Help me keep this thread on page 1. If you like it, don't just hit like. At least post a reply of "+1" or something to keep the thread alive. Thanks! P.P.S. The cake is a lie. I rarely, if ever, use the turret in the back of my little LAV. I would LOVE it if, instead of fitting a turret to the back of my LAV, I could swap it out for a troop seat. Call it a Squad Transport Module or something. Take out the turret, put in a bench seat on either side of the bed of an LAV. Justify the CPU/PG cost by including troop "shielding" that simply makes the hitbox of the LAV rise up to the bottom of a dropsuit's neck level to protect the troops being transported a little bit, but still allowing them to be shot or sniped, or even for a REALLY skilled or lucky grenade tosser to lob a grenade in there and kill the lot of them. Give the LAV slightly more shields or armor to make up for the lack of a turret. Make it accommodate two troops at lvl 1 skill and add 2% module efficacy for the HP boost per level, for a total of 4 mercs riding passenger, 3 troops at lvl 3 and 4 troops at level 5 for to transport a full squad in a single LAV, with a 10% boost to the efficacy of the HP increase effect. It could require skill lvl 3 of LAV operation to start skilling into the module. I think it'd make a juicy target for a savvy AVer, and an awesome mechanic for good squads on the move, without wasting two LAVs toward the team quota. How many of you would use the module? Who thinks it would be useful? DISCUSS! Note to self: Never trust the irish
I'll make a deal with you. Bring me beer, and I'll bring you cookies.
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IrishWebster
Molon Labe. Public Disorder.
143
|
Posted - 2013.12.31 01:39:00 -
[28] - Quote
Foo Fighting wrote:+1
But I think some sort of delay in getting in and out would be needed - like a driver controlled door or a mount and dismount animation so a full squad could not ram raid an objective and be insta killing, they would have to consider cover when dismounting.
I was talking about this with someone else in another thread. I think it's a really good idea, but I don't know how hard it would be to implement it. Maybe not even so much for the purpose of keeping squads from rushing objectives or enemy encamped positions, but more so for the immersion factor. I mean it will stop people from bum rushing one another, but I like the immersion aspect even more. Both reasons are good. Lol |
Criteria Shipment
Baynaer Space Command
495
|
Posted - 2013.12.31 01:53:00 -
[29] - Quote
IrishWebster wrote:Criteria Shipment wrote:IrishWebster wrote:TL;DRNix the turret, trade for a troop carrier. Carry a full squad of 6, total. P.S.- Help me keep this thread on page 1. If you like it, don't just hit like. At least post a reply of "+1" or something to keep the thread alive. Thanks! P.P.S. The cake is a lie. I rarely, if ever, use the turret in the back of my little LAV. I would LOVE it if, instead of fitting a turret to the back of my LAV, I could swap it out for a troop seat. Call it a Squad Transport Module or something. Take out the turret, put in a bench seat on either side of the bed of an LAV. Justify the CPU/PG cost by including troop "shielding" that simply makes the hitbox of the LAV rise up to the bottom of a dropsuit's neck level to protect the troops being transported a little bit, but still allowing them to be shot or sniped, or even for a REALLY skilled or lucky grenade tosser to lob a grenade in there and kill the lot of them. Give the LAV slightly more shields or armor to make up for the lack of a turret. Make it accommodate two troops at lvl 1 skill and add 2% module efficacy for the HP boost per level, for a total of 4 mercs riding passenger, 3 troops at lvl 3 and 4 troops at level 5 for to transport a full squad in a single LAV, with a 10% boost to the efficacy of the HP increase effect. It could require skill lvl 3 of LAV operation to start skilling into the module. I think it'd make a juicy target for a savvy AVer, and an awesome mechanic for good squads on the move, without wasting two LAVs toward the team quota. How many of you would use the module? Who thinks it would be useful? DISCUSS! Note to self: Never trust the irish I'll make a deal with you. Bring me beer, and I'll bring you cookies. What kind of cookies ^o^
Goodbye, world!
(püú-ÿ+í-ÿ-é)
|
IrishWebster
Molon Labe. Public Disorder.
144
|
Posted - 2013.12.31 03:12:00 -
[30] - Quote
Criteria Shipment wrote:IrishWebster wrote:Criteria Shipment wrote:IrishWebster wrote:TL;DRNix the turret, trade for a troop carrier. Carry a full squad of 6, total. P.S.- Help me keep this thread on page 1. If you like it, don't just hit like. At least post a reply of "+1" or something to keep the thread alive. Thanks! P.P.S. The cake is a lie. I rarely, if ever, use the turret in the back of my little LAV. I would LOVE it if, instead of fitting a turret to the back of my LAV, I could swap it out for a troop seat. Call it a Squad Transport Module or something. Take out the turret, put in a bench seat on either side of the bed of an LAV. Justify the CPU/PG cost by including troop "shielding" that simply makes the hitbox of the LAV rise up to the bottom of a dropsuit's neck level to protect the troops being transported a little bit, but still allowing them to be shot or sniped, or even for a REALLY skilled or lucky grenade tosser to lob a grenade in there and kill the lot of them. Give the LAV slightly more shields or armor to make up for the lack of a turret. Make it accommodate two troops at lvl 1 skill and add 2% module efficacy for the HP boost per level, for a total of 4 mercs riding passenger, 3 troops at lvl 3 and 4 troops at level 5 for to transport a full squad in a single LAV, with a 10% boost to the efficacy of the HP increase effect. It could require skill lvl 3 of LAV operation to start skilling into the module. I think it'd make a juicy target for a savvy AVer, and an awesome mechanic for good squads on the move, without wasting two LAVs toward the team quota. How many of you would use the module? Who thinks it would be useful? DISCUSS! Note to self: Never trust the irish I'll make a deal with you. Bring me beer, and I'll bring you cookies. What kind of cookies ^o^
I'm gonna have to go with oatmeal raisin or raspberry cheesecake, like the ones at Subway. They're my favorites. |
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