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Ghosts Chance
Inf4m0us
647
|
Posted - 2013.12.29 22:21:00 -
[1] - Quote
seriously guys when murder taxis were all the rage everyone and their uncle used those things, nobody used any other granade.
you may say "but AV nades are useless!" and alone you may be kinda sorta getting close to the truth, but the reality is that its personal AV that doesnt cost a weapons slot and EVERY infantry on the field can be packing it.
ever see a tank get hit by two guys with a nanohive throwing AV nades? they panic REALLY fast and go away and dont really have time to try to shoot you as long as you start throwing before he starts shooting.
if all infantry would just please switch over to AV nades and start poping baddies in militia tanks they will start losing ISK, and those who arnt very good and are FOTM chasers will move on to other things, eliminating everyones biggest complaint, the SPAM in tank spam. |
Acturus Galaxy
Lo-Tech Solutions Ltd
317
|
Posted - 2013.12.29 23:10:00 -
[2] - Quote
There is a huge difference, I did not mind loosing 2-3 100k isk suits taking out 600k isk tanks before 1.7. I am not about to risc 2-3 100k isk suits to take down a 50-60k isk tank. Anything less is barely scrathing the tanks, not to mention the skilled tankes with invulnerable hardners.
I find it easier to simply ignore the tanks, run for the nearest city and ignore the existence of the tanks.
I have tried and taken out some tanks with remote explosives, but I get more war points and are of better use for the team than spending the whole match taking out 2 tanks and dying about 10 times.
I have also tried with a cheap railtank, only to run into invulnerable hardened blaster tanks that simply rolled up to my rail tank and smashed it and my 4 rail shot did not take a tiny bit of its armor.
No, I have removed all AV grenades from my suits, have one AV build with remote explosives left but it is no longer used.
I do not complain about the tanks, I like the added chaos but I have no intention of wasting 400k isk to take down a 60k isk tank. |
Yoma Carrim
Situation Normal all fraked up
222
|
Posted - 2013.12.29 23:31:00 -
[3] - Quote
Acturus Galaxy wrote:There is a huge difference, I did not mind loosing 2-3 100k isk suits taking out 600k isk tanks before 1.7. I am not about to risc 2-3 100k isk suits to take down a 50-60k isk tank. Anything less is barely scrathing the tanks, not to mention the skilled tankes with invulnerable hardners.
I find it easier to simply ignore the tanks, run for the nearest city and ignore the existence of the tanks.
I have tried and taken out some tanks with remote explosives, but I get more war points and are of better use for the team than spending the whole match taking out 2 tanks and dying about 10 times.
I have also tried with a cheap railtank, only to run into invulnerable hardened blaster tanks that simply rolled up to my rail tank and smashed it and my 4 rail shot did not take a tiny bit of its armor.
No, I have removed all AV grenades from my suits, have one AV build with remote explosives left but it is no longer used.
I do not complain about the tanks, I like the added chaos but I have no intention of wasting 400k isk to take down a 60k isk tank. I waist 476k isk to kill multiple 60k isk tanks. Its called a Particle Cannon Gunnlogi
Sarcasm aside im actually seeing more infi equipping AV grenades to scair off tanks rather then simply kill them
When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy
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Acturus Galaxy
Lo-Tech Solutions Ltd
319
|
Posted - 2013.12.29 23:39:00 -
[4] - Quote
Yoma Carrim wrote:Acturus Galaxy wrote:There is a huge difference, I did not mind loosing 2-3 100k isk suits taking out 600k isk tanks before 1.7. I am not about to risc 2-3 100k isk suits to take down a 50-60k isk tank. Anything less is barely scrathing the tanks, not to mention the skilled tankes with invulnerable hardners.
I find it easier to simply ignore the tanks, run for the nearest city and ignore the existence of the tanks.
I have tried and taken out some tanks with remote explosives, but I get more war points and are of better use for the team than spending the whole match taking out 2 tanks and dying about 10 times.
I have also tried with a cheap railtank, only to run into invulnerable hardened blaster tanks that simply rolled up to my rail tank and smashed it and my 4 rail shot did not take a tiny bit of its armor.
No, I have removed all AV grenades from my suits, have one AV build with remote explosives left but it is no longer used.
I do not complain about the tanks, I like the added chaos but I have no intention of wasting 400k isk to take down a 60k isk tank. I waist 476k isk to kill multiple 60k isk tanks. Its called a Particle Cannon Gunnlogi Sarcasm aside im actually seeing more infi equipping AV grenades to scair off tanks rather then simply kill them
Wish I had the same success with my no skill rail turret tank. I allways encounter skilled tankers, it is only the mlt tanks that I can take out with my cheap rail tank.
I was using AV grenades in combination with remote explosvies. three REs and one AV grenade is enough for most tanks. |
lDocHollidayl
Ancient Exiles. Renegade Alliance
425
|
Posted - 2013.12.29 23:41:00 -
[5] - Quote
AV nades can not even punch through shield recharge...they are worthless. Packed are the only ones and tanks are too fast...If you get that close might as well use RE's. |
Ghosts Chance
Inf4m0us
653
|
Posted - 2013.12.29 23:44:00 -
[6] - Quote
i waste ZERO isk killing tanks. how?
its simple i equip AV nades and dont go hunting for them.
they are only a problem when they are defeding an objective youtr tying to ake or assaulting the objective your trying to defend.
tank hunting is a thing.... you suck at it so how about you stick to defence of an objective with AV nades
6 of you with AV nades will make a tank cry. hell 3 of you with av nades will rid you of those militia tanks people complain about
total cost... nadda since i was going to have granades on my suit anyways.
stop using that cost justification when you clearly shouldnt be out hunting them in the first place if you wanted to win. |
Ghosts Chance
Inf4m0us
653
|
Posted - 2013.12.29 23:46:00 -
[7] - Quote
Acturus Galaxy wrote:There is a huge difference, I did not mind loosing 2-3 100k isk suits taking out 600k isk tanks before 1.7. I am not about to risc 2-3 100k isk suits to take down a 50-60k isk tank. Anything less is barely scrathing the tanks, not to mention the skilled tankes with invulnerable hardners.
I find it easier to simply ignore the tanks, run for the nearest city and ignore the existence of the tanks.
I have tried and taken out some tanks with remote explosives, but I get more war points and are of better use for the team than spending the whole match taking out 2 tanks and dying about 10 times.
I have also tried with a cheap railtank, only to run into invulnerable hardened blaster tanks that simply rolled up to my rail tank and smashed it and my 4 rail shot did not take a tiny bit of its armor.
No, I have removed all AV grenades from my suits, have one AV build with remote explosives left but it is no longer used.
I do not complain about the tanks, I like the added chaos but I have no intention of wasting 400k isk to take down a 60k isk tank.
you clearly missed the whol,e point and just came here to rant nonsence completly unrelated to the thread.
why exactly are you spending the whole match trying to kill tanks? just equip AV nades and if they bother you trow a couple with your squad and BOOM tank either vanishes in pretty lights or goes away alowing you to continue infantry slaying. |
Acturus Galaxy
Lo-Tech Solutions Ltd
319
|
Posted - 2013.12.29 23:52:00 -
[8] - Quote
Ghosts Chance wrote:i waste ZERO isk killing tanks. how?
its simple i equip AV nades and dont go hunting for them.
they are only a problem when they are defeding an objective youtr tying to ake or assaulting the objective your trying to defend.
tank hunting is a thing.... you suck at it so how about you stick to defence of an objective with AV nades
6 of you with AV nades will make a tank cry. hell 3 of you with av nades will rid you of those militia tanks people complain about
total cost... nadda since i was going to have granades on my suit anyways.
stop using that cost justification when you clearly shouldnt be out hunting them in the first place if you wanted to win.
cost is a big issue. It was fun pre 1.7 to hunt an expensive tank. Not because it was a threat but because you knew the tanker would rage loosing a 600k-1mill isk tank. Why chase a tank and risc dying when I can avoid it with my dampened scout. I often pass right pass the tanks, they ignore me as I do not light up on their tachnet as a red dot. I could have placed some REs while passing the tank.
But why waste time hunting a cheap tank when I can help the team win the match by hacking nullcanons and placing droplinks in strategic locations out of a tanks reach. If the tank was back at 1mill isk cost, I might take up the challenge again |
Ghosts Chance
Inf4m0us
653
|
Posted - 2013.12.29 23:54:00 -
[9] - Quote
Acturus Galaxy wrote:Ghosts Chance wrote:i waste ZERO isk killing tanks. how?
its simple i equip AV nades and dont go hunting for them.
they are only a problem when they are defeding an objective youtr tying to ake or assaulting the objective your trying to defend.
tank hunting is a thing.... you suck at it so how about you stick to defence of an objective with AV nades
6 of you with AV nades will make a tank cry. hell 3 of you with av nades will rid you of those militia tanks people complain about
total cost... nadda since i was going to have granades on my suit anyways.
stop using that cost justification when you clearly shouldnt be out hunting them in the first place if you wanted to win. cost is a big issue. It was fun pre 1.7 to hunt an expensive tank. Not because it was a threat but because you knew the tanker would rage loosing a 600k-1mill isk tank. Why chase a tank and risc dying when I can avoid it with my dampened scout. I often pass right pass the tanks, they ignore me as I do not light up on their tachnet as a red dot. I could have placed some REs while passing the tank. But why waste time hunting a cheap tank when I can help the team win the match by hacking nullcanons and placing droplinks in strategic locations out of a tanks reach. If the tank was back at 1mill isk cost, I might take up the challenge again
again you missed the point.... why are you hunting the tank?
im asking you to equip AV nades, not go hunting for tanks.
you either die where you would of died by a tank anyways
or you live wher eyou would of died by the tank.
otherwise you go about your normal buisness.
please explain the disadvantage of this to me because im not seeing one outside of no longer being able to spam core locus as a primary weapon. |
Acturus Galaxy
Lo-Tech Solutions Ltd
320
|
Posted - 2013.12.30 00:03:00 -
[10] - Quote
Ghosts Chance wrote:Acturus Galaxy wrote:There is a huge difference, I did not mind loosing 2-3 100k isk suits taking out 600k isk tanks before 1.7. I am not about to risc 2-3 100k isk suits to take down a 50-60k isk tank. Anything less is barely scrathing the tanks, not to mention the skilled tankes with invulnerable hardners.
I find it easier to simply ignore the tanks, run for the nearest city and ignore the existence of the tanks.
I have tried and taken out some tanks with remote explosives, but I get more war points and are of better use for the team than spending the whole match taking out 2 tanks and dying about 10 times.
I have also tried with a cheap railtank, only to run into invulnerable hardened blaster tanks that simply rolled up to my rail tank and smashed it and my 4 rail shot did not take a tiny bit of its armor.
No, I have removed all AV grenades from my suits, have one AV build with remote explosives left but it is no longer used.
I do not complain about the tanks, I like the added chaos but I have no intention of wasting 400k isk to take down a 60k isk tank. you clearly missed the whol,e point and just came here to rant nonsence completly unrelated to the thread. why exactly are you spending the whole match trying to kill tanks? just equip AV nades and if they bother you trow a couple with your squad and BOOM tank either vanishes in pretty lights or goes away alowing you to continue infantry slaying. the end result of your position is that you end up dying to the tank ANYWAYS and dont at least get soem AV nades on him as discouragement. its WIN WIN for you to equip AV nades to all your suits... either you die by the tank that wouldve killed you ANYWAYS had you not equiped AV nades, or you scare it off and live where otherwise you would of lost a suit. you fail at seeing the advantage to this. you either die when you would of died anyways... or you live wher eyou would of died.... theres nothign but advantages to that.
You might be right and I am wrong, I will continue without AV grenades as I have tried with av grenades and find a higher success rate ignoring the tanks than attacking it and making my position known to the tanker.
For some reason tanks seems balanced when both teams have tanks deployed, it is rarely a balanced match if only one team have tanks. I would conclude that infantry alone against the tanks in 1.7 is unbalanced.
EDIT: I will have to add that I have seen forge guns and espeiclally proto forge guns taking out tanks with success. They are just rare on the team and expensive to deploy, personally I very rarely use proto in pub matches. Sad that we need proto AV to counter mlt tanks. |
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Acturus Galaxy
Lo-Tech Solutions Ltd
321
|
Posted - 2013.12.30 00:09:00 -
[11] - Quote
Ghosts Chance wrote:Acturus Galaxy wrote:Ghosts Chance wrote:i waste ZERO isk killing tanks. how?
its simple i equip AV nades and dont go hunting for them.
they are only a problem when they are defeding an objective youtr tying to ake or assaulting the objective your trying to defend.
tank hunting is a thing.... you suck at it so how about you stick to defence of an objective with AV nades
6 of you with AV nades will make a tank cry. hell 3 of you with av nades will rid you of those militia tanks people complain about
total cost... nadda since i was going to have granades on my suit anyways.
stop using that cost justification when you clearly shouldnt be out hunting them in the first place if you wanted to win. cost is a big issue. It was fun pre 1.7 to hunt an expensive tank. Not because it was a threat but because you knew the tanker would rage loosing a 600k-1mill isk tank. Why chase a tank and risc dying when I can avoid it with my dampened scout. I often pass right pass the tanks, they ignore me as I do not light up on their tachnet as a red dot. I could have placed some REs while passing the tank. But why waste time hunting a cheap tank when I can help the team win the match by hacking nullcanons and placing droplinks in strategic locations out of a tanks reach. If the tank was back at 1mill isk cost, I might take up the challenge again again you missed the point.... why are you hunting the tank? im asking you to equip AV nades, not go hunting for tanks. you either die where you would of died by a tank anyways or you live wher eyou would of died by the tank. otherwise you go about your normal buisness. please explain the disadvantage of this to me because im not seeing one outside of no longer being able to spam core locus as a primary weapon.
The answer is very simple, I am a scout, I need all the CPU I can get, and rarely equip a grenade. Adding AV grenades would mean I have to sacrifice something else on my suit, and I have level 5 electronics. I am a scout, often dies 5-8 times during a pub match, adding AV grenades would cost me 10k-160k isk depending if I add standard or core AV grenades.
If I meet a tank alone, I doubt one or two AV grenades will save me, what saves me is to run away from the tank and wait for it to leave.
EDIT: Strange as I did have AV grenades on all my fits when the murder taxis was around. Difference is that I could thrown my grenades at the LAVs and survive by avoiding them. |
Ghosts Chance
Inf4m0us
653
|
Posted - 2013.12.30 00:10:00 -
[12] - Quote
Acturus Galaxy wrote:Ghosts Chance wrote:Acturus Galaxy wrote:There is a huge difference, I did not mind loosing 2-3 100k isk suits taking out 600k isk tanks before 1.7. I am not about to risc 2-3 100k isk suits to take down a 50-60k isk tank. Anything less is barely scrathing the tanks, not to mention the skilled tankes with invulnerable hardners.
I find it easier to simply ignore the tanks, run for the nearest city and ignore the existence of the tanks.
I have tried and taken out some tanks with remote explosives, but I get more war points and are of better use for the team than spending the whole match taking out 2 tanks and dying about 10 times.
I have also tried with a cheap railtank, only to run into invulnerable hardened blaster tanks that simply rolled up to my rail tank and smashed it and my 4 rail shot did not take a tiny bit of its armor.
No, I have removed all AV grenades from my suits, have one AV build with remote explosives left but it is no longer used.
I do not complain about the tanks, I like the added chaos but I have no intention of wasting 400k isk to take down a 60k isk tank. you clearly missed the whol,e point and just came here to rant nonsence completly unrelated to the thread. why exactly are you spending the whole match trying to kill tanks? just equip AV nades and if they bother you trow a couple with your squad and BOOM tank either vanishes in pretty lights or goes away alowing you to continue infantry slaying. the end result of your position is that you end up dying to the tank ANYWAYS and dont at least get soem AV nades on him as discouragement. its WIN WIN for you to equip AV nades to all your suits... either you die by the tank that wouldve killed you ANYWAYS had you not equiped AV nades, or you scare it off and live where otherwise you would of lost a suit. you fail at seeing the advantage to this. you either die when you would of died anyways... or you live wher eyou would of died.... theres nothign but advantages to that. You might be right and I am wrong, I will continue without AV grenades as I have tried with av grenades and find a higher success rate ignoring the tanks than attacking it and making my position known to the tanker. For some reason tanks seems balanced when both teams have tanks deployed, it is rarely a balanced match if only one team have tanks. I would conclude that infantry alone against the tanks in 1.7 is unbalanced. EDIT: I will have to add that I have seen forge guns and espeiclally proto forge guns taking out tanks with success. They are just rare on the team and expensive to deploy, personally I very rarely use proto in pub matches. Sad that we need proto AV to counter mlt tanks.
as a scout knowing when to attack and knowing when to stay hidden is awesome.
i suggest waiting till you see it taking damage before you start lobbing the nades as this gives the tanker something more important to think about then shooting you :P
you do have the advantage of being a scout for this however, most medium suits who are perma scanned do not and would obviously benifit more from this |
Void Echo
Total Extinction
2302
|
Posted - 2013.12.30 00:11:00 -
[13] - Quote
skill into REs, get militia LAVs.
place REs on said LAV, proceed to speed towards enemy tank.
Tanker is trolled and you get a vehicle and infantry kill.
Youtube
Closed Beta Player
I trust nobody but myself.
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Ghosts Chance
Inf4m0us
653
|
Posted - 2013.12.30 00:15:00 -
[14] - Quote
Void Echo wrote:skill into REs, get militia LAVs.
place REs on said LAV, proceed to speed towards enemy tank.
Tanker is trolled and you get a vehicle and infantry kill.
i KNOW you dont have av nades on your suits
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Acturus Galaxy
Lo-Tech Solutions Ltd
322
|
Posted - 2013.12.30 00:19:00 -
[15] - Quote
Ghosts Chance wrote:Acturus Galaxy wrote:Ghosts Chance wrote:Acturus Galaxy wrote:There is a huge difference, I did not mind loosing 2-3 100k isk suits taking out 600k isk tanks before 1.7. I am not about to risc 2-3 100k isk suits to take down a 50-60k isk tank. Anything less is barely scrathing the tanks, not to mention the skilled tankes with invulnerable hardners.
I find it easier to simply ignore the tanks, run for the nearest city and ignore the existence of the tanks.
I have tried and taken out some tanks with remote explosives, but I get more war points and are of better use for the team than spending the whole match taking out 2 tanks and dying about 10 times.
I have also tried with a cheap railtank, only to run into invulnerable hardened blaster tanks that simply rolled up to my rail tank and smashed it and my 4 rail shot did not take a tiny bit of its armor.
No, I have removed all AV grenades from my suits, have one AV build with remote explosives left but it is no longer used.
I do not complain about the tanks, I like the added chaos but I have no intention of wasting 400k isk to take down a 60k isk tank. you clearly missed the whol,e point and just came here to rant nonsence completly unrelated to the thread. why exactly are you spending the whole match trying to kill tanks? just equip AV nades and if they bother you trow a couple with your squad and BOOM tank either vanishes in pretty lights or goes away alowing you to continue infantry slaying. the end result of your position is that you end up dying to the tank ANYWAYS and dont at least get soem AV nades on him as discouragement. its WIN WIN for you to equip AV nades to all your suits... either you die by the tank that wouldve killed you ANYWAYS had you not equiped AV nades, or you scare it off and live where otherwise you would of lost a suit. you fail at seeing the advantage to this. you either die when you would of died anyways... or you live wher eyou would of died.... theres nothign but advantages to that. You might be right and I am wrong, I will continue without AV grenades as I have tried with av grenades and find a higher success rate ignoring the tanks than attacking it and making my position known to the tanker. For some reason tanks seems balanced when both teams have tanks deployed, it is rarely a balanced match if only one team have tanks. I would conclude that infantry alone against the tanks in 1.7 is unbalanced. EDIT: I will have to add that I have seen forge guns and espeiclally proto forge guns taking out tanks with success. They are just rare on the team and expensive to deploy, personally I very rarely use proto in pub matches. Sad that we need proto AV to counter mlt tanks. as a scout knowing when to attack and knowing when to stay hidden is awesome. i suggest waiting till you see it taking damage before you start lobbing the nades as this gives the tanker something more important to think about then shooting you :P you do have the advantage of being a scout for this however, most medium suits who are perma scanned do not and would obviously benifit more from this
I agree with you, and I did have fun running after tanks and placing remote explosives on their backs to blow them up. It is just not that rare that I find a lone tank with no infantry for protection around it and the tank will have to stay still for a period of time while I place the remote explosives. All three REs are needed if I am going to take out the tank.
I find that having droplinks is a bigger benefit for my team. I can run past the tanks place droplinks close to the objectives and team mates can spawn without having to cross the tankers path.
No need to throw AV grenades at the tanks, I very rarely get killed by tanks. With the current state of AV and tank balance I have no intention of using any AV on my dropsuits. |
Ivy Zalinto
Lo-Tech Solutions Ltd
227
|
Posted - 2013.12.30 00:24:00 -
[16] - Quote
I always carry flux grenades. Nothing like dropping a persons health down to my level and watch them try and run while im still advancing
@above corp mate. Agreed. Though I still carry re's cause people tend to not really use my uplinks. Even though their in the sneaky spots generally. If you wish I can teach you how to approach multiple tanks next time were both online ^^
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler Pistol dedication
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Acturus Galaxy
Lo-Tech Solutions Ltd
322
|
Posted - 2013.12.30 00:35:00 -
[17] - Quote
Ivy Zalinto wrote:I always carry flux grenades. Nothing like dropping a persons health down to my level and watch them try and run while im still advancing
@above corp mate. Agreed. Though I still carry re's cause people tend to not really use my uplinks. Even though their in the sneaky spots generally. If you wish I can teach you how to approach multiple tanks next time were both online ^^
That would be great fun, I am ready. I have grown paranoid about REs after FF in FW matches was introduces |
Jason Pearson
3687
|
Posted - 2013.12.30 00:36:00 -
[18] - Quote
So a player just had Swarms and I had AV grenades and a Nano, He swarmed the Gunnlogi I tossed three AV nades, smoking Gunnlogi.
King of the Forums // Vehicle Specialist for Hire.
Zaria for Miss Universe 2014
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Monkey MAC
Lost Millennium
1347
|
Posted - 2013.12.30 00:55:00 -
[19] - Quote
Ghosts Chance wrote:seriously guys when murder taxis were all the rage everyone and their uncle used those things, nobody used any other granade.
you may say "but AV nades are useless!" and alone you may be kinda sorta getting close to the truth, but the reality is that its personal AV that doesnt cost a weapons slot and EVERY infantry on the field can be packing it.
ever see a tank get hit by two guys with a nanohive throwing AV nades? they panic REALLY fast and go away and dont really have time to try to shoot you as long as you start throwing before he starts shooting.
if all infantry would just please switch over to AV nades and start poping baddies in militia tanks they will start losing ISK, and those who arnt very good and are FOTM chasers will move on to other things, eliminating everyones biggest complaint, the SPAM in tank spam.
Heh heh no, my logi is dependent on his fluxes for 1v1 situations, instead I should be able to rely on my AV squad member to be able to achieve this 'retreat' scenario with his AV DEDICATED LIGHT WEAPON. People who play with squads often fill a certain role which they are geared towards.
But now I need to start packing sub-standard AV countermeasures because the guy who's dedicated role as AV is about as useful doing the maccarana.
I'll say it once I'll say a thousand times, people should not be forced to do something. You shouldn't force Logi units to use all equipment slots, you shouldn't force heavies to use heavy weaponry, you shouldn't be forced into teamwork to destroy or coerce the retreat of vehicles.
Instead it should be advantageous to do so, a logi should WANT to fill out his equipment, a heavy should WANT to use a heavy weapon, squad members should WANT to work together. We need AV equipment that encourages the use of team play, but doesn't make it a neccesity.
I should want to equip something that helps in my role, but also his role. So as a combat engineer I would pack webifier mines, or deployable small railgun turrets. My point man might start packing EMP grenades that cause weapons to misfire or so on. But at the same time if I am busy doing my Job, I need to be confident my AV unit can do his Job, Solo!
I wouldn't necessarily expect him to blow up the tank, but I certainly expect him stop it ramming a blaster turret up my backside and to be adequately be rewarded for it, you can not tell me that A) This already happens B) They are adequately rewarded C) They have the facilities to do their job effectively
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Ghosts Chance
Inf4m0us
654
|
Posted - 2013.12.30 01:00:00 -
[20] - Quote
Monkey MAC wrote:Ghosts Chance wrote:seriously guys when murder taxis were all the rage everyone and their uncle used those things, nobody used any other granade.
you may say "but AV nades are useless!" and alone you may be kinda sorta getting close to the truth, but the reality is that its personal AV that doesnt cost a weapons slot and EVERY infantry on the field can be packing it.
ever see a tank get hit by two guys with a nanohive throwing AV nades? they panic REALLY fast and go away and dont really have time to try to shoot you as long as you start throwing before he starts shooting.
if all infantry would just please switch over to AV nades and start poping baddies in militia tanks they will start losing ISK, and those who arnt very good and are FOTM chasers will move on to other things, eliminating everyones biggest complaint, the SPAM in tank spam. Heh heh no, my logi is dependent on his fluxes for 1v1 situations, instead I should be able to rely on my AV squad member to be able to achieve this 'retreat' scenario with his AV DEDICATED LIGHT WEAPON. People who play with squads often fill a certain role which they are geared towards. But now I need to start packing sub-standard AV countermeasures because the guy who's dedicated role as AV is about as useful doing the maccarana. I'll say it once I'll say a thousand times, people should not be forced to do something. You shouldn't force Logi units to use all equipment slots, you shouldn't force heavies to use heavy weaponry, you shouldn't be forced into teamwork to destroy or coerce the retreat of vehicles. Instead it should be advantageous to do so, a logi should WANT to fill out his equipment, a heavy should WANT to use a heavy weapon, squad members should WANT to work together. We need AV equipment that encourages the use of team play, but doesn't make it a neccesity. I should want to equip something that helps in my role, but also his role. So as a combat engineer I would pack webifier mines, or deployable small railgun turrets. My point man might start packing EMP grenades that cause weapons to misfire or so on. But at the same time if I am busy doing my Job, I need to be confident my AV unit can do his Job, Solo! I wouldn't necessarily expect him to blow up the tank, but I certainly expect him stop it ramming a blaster turret up my backside and to be adequately be rewarded for it, you can not tell me that A) This already happens B) They are adequately rewarded C) They have the facilities to do their job effectively
*sigh*
your FORCED to take out those uplinks yoru FORCED to hack the objectives your FORCED to take cover form the sniper your FORCED to check for remotes before you hack yoru FORCED to do alot of things in this game if you want to win
if your entire complaint is you dont want to be forced to do things then guess what your not, as long as you dont want to win then you arnt forced to do anything your not even forced to leave the MCC
if you want to win you are FORCED to counter the metagame, but your not forced to win.
you cannot escape it, you cannot prevent it, and teh game literally cannot be made in such a way that your not forced to do something for the sake of a win, it isnt possable.
of course as long as you dont want to win you can do whatever you please, but thats a choice you make, and nobody else can be blamed for that choice. |
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JuGGeR Lancaster
Ghosts of Dawn General Tso's Alliance
0
|
Posted - 2013.12.30 01:18:00 -
[21] - Quote
Yea. well at least you still have people who have no idea how to fit a tank.
Tank I stole from a guy I killed before he got in.---->2x m blaster, plus large blaster, cpu upgrade, scanner, heavy armor basic, and a afterburner <----- No repair and used the wrong speed boost. Wish I could remember the dudes name.
I do see that there isnt much of a difference between me a skilled pilot and a dude with no skills using a basic tank. There should be a bit more of a climb just to use the basics. Swarms need some range back, they can still keep tanks in check if they are lucky. but really heavies with rail's are a lot more deadly then swarms. Even though i have seen some proto-swarms really mess people up. Not enough people skilled into av before. Now I see a lot more putting in points, using those proxi's. Wish the proxi mines did a bit more damage. But at least in factional u can always put proxi next to remotes to double the impact.
If ur not in factional, u always have the lol factor of the suicide lav's. <----- Lav'ers get someone else to put the remotes on ur lav cause u just blow up way too easy when u don't.
Plus right now, is a lot more epic tank on tank battles. AV help with the assist on getting an upper hand.
Maybe the game will evolve more to where people will be in team chat to communicate even in pub matches to work together.
|
Monkey MAC
Lost Millennium
1347
|
Posted - 2013.12.30 01:19:00 -
[22] - Quote
Ghosts Chance wrote:Monkey MAC wrote:Ghosts Chance wrote:seriously guys when murder taxis were all the rage everyone and their uncle used those things, nobody used any other granade.
you may say "but AV nades are useless!" and alone you may be kinda sorta getting close to the truth, but the reality is that its personal AV that doesnt cost a weapons slot and EVERY infantry on the field can be packing it.
ever see a tank get hit by two guys with a nanohive throwing AV nades? they panic REALLY fast and go away and dont really have time to try to shoot you as long as you start throwing before he starts shooting.
if all infantry would just please switch over to AV nades and start poping baddies in militia tanks they will start losing ISK, and those who arnt very good and are FOTM chasers will move on to other things, eliminating everyones biggest complaint, the SPAM in tank spam. Heh heh no, my logi is dependent on his fluxes for 1v1 situations, instead I should be able to rely on my AV squad member to be able to achieve this 'retreat' scenario with his AV DEDICATED LIGHT WEAPON. People who play with squads often fill a certain role which they are geared towards. But now I need to start packing sub-standard AV countermeasures because the guy who's dedicated role as AV is about as useful doing the maccarana. I'll say it once I'll say a thousand times, people should not be forced to do something. You shouldn't force Logi units to use all equipment slots, you shouldn't force heavies to use heavy weaponry, you shouldn't be forced into teamwork to destroy or coerce the retreat of vehicles. Instead it should be advantageous to do so, a logi should WANT to fill out his equipment, a heavy should WANT to use a heavy weapon, squad members should WANT to work together. We need AV equipment that encourages the use of team play, but doesn't make it a neccesity. I should want to equip something that helps in my role, but also his role. So as a combat engineer I would pack webifier mines, or deployable small railgun turrets. My point man might start packing EMP grenades that cause weapons to misfire or so on. But at the same time if I am busy doing my Job, I need to be confident my AV unit can do his Job, Solo! I wouldn't necessarily expect him to blow up the tank, but I certainly expect him stop it ramming a blaster turret up my backside and to be adequately be rewarded for it, you can not tell me that A) This already happens B) They are adequately rewarded C) They have the facilities to do their job effectively *sigh* your FORCED to take out those uplinks Spawn CampersIt is advantageous to destroy uplinks incase the area is overrunyoru FORCED to hack the objectives No Im not It is advantageous to capture an object, to faciltate a Win, for more moneyyour FORCED to take cover form the sniper No Im not, I like to dance towards and shoot him in the faceIt is advantageous to take cover to improve my survivabilityyour FORCED to check for remotes before you hack No your not, you can still press the hack button without checkingIt as advantageous to check to decrease chance of explosive deathyoru FORCED to do alot of things in this game if you want to win But im not forced to try and win, there are people who play specifically to loose, infact CCP encourages that, you don't HAVE to do anything, but you CAN do everything.if your entire complaint is you dont want to be forced to do things then guess what your not, as long as you dont want to win then you arnt forced to do anything your not even forced to leave the MCC if you want to win you are FORCED to counter the metagame, but your not forced to win. Am I? I am I personally FORCED to deal with every threat that appears in my battlespace? I am I personally FORCED to deal with someone who has a hard counter to my playstyle?No Im not, Instead I am ENCOURAGED to work as part of a team where someone else can counter for me, If thats what they choose they want their suit to do.you cannot escape it, you cannot prevent it, and teh game literally cannot be made in such a way that your not forced to do something for the sake of a win, it isnt possable. of course as long as you dont want to win you can do whatever you please, but thats a choice you make, and nobody else can be blamed for that choice.
Also finally you missed the main point, I can do my Job, rather well if I do say so myself, but at the moment my AV physically can't do his Job, he might as well use a mlt assault suit and do an entirely different role.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Ghosts Chance
Inf4m0us
655
|
Posted - 2013.12.30 01:22:00 -
[23] - Quote
Monkey MAC wrote:Ghosts Chance wrote:Monkey MAC wrote:Ghosts Chance wrote:seriously guys when murder taxis were all the rage everyone and their uncle used those things, nobody used any other granade.
you may say "but AV nades are useless!" and alone you may be kinda sorta getting close to the truth, but the reality is that its personal AV that doesnt cost a weapons slot and EVERY infantry on the field can be packing it.
ever see a tank get hit by two guys with a nanohive throwing AV nades? they panic REALLY fast and go away and dont really have time to try to shoot you as long as you start throwing before he starts shooting.
if all infantry would just please switch over to AV nades and start poping baddies in militia tanks they will start losing ISK, and those who arnt very good and are FOTM chasers will move on to other things, eliminating everyones biggest complaint, the SPAM in tank spam. Heh heh no, my logi is dependent on his fluxes for 1v1 situations, instead I should be able to rely on my AV squad member to be able to achieve this 'retreat' scenario with his AV DEDICATED LIGHT WEAPON. People who play with squads often fill a certain role which they are geared towards. But now I need to start packing sub-standard AV countermeasures because the guy who's dedicated role as AV is about as useful doing the maccarana. I'll say it once I'll say a thousand times, people should not be forced to do something. You shouldn't force Logi units to use all equipment slots, you shouldn't force heavies to use heavy weaponry, you shouldn't be forced into teamwork to destroy or coerce the retreat of vehicles. Instead it should be advantageous to do so, a logi should WANT to fill out his equipment, a heavy should WANT to use a heavy weapon, squad members should WANT to work together. We need AV equipment that encourages the use of team play, but doesn't make it a neccesity. I should want to equip something that helps in my role, but also his role. So as a combat engineer I would pack webifier mines, or deployable small railgun turrets. My point man might start packing EMP grenades that cause weapons to misfire or so on. But at the same time if I am busy doing my Job, I need to be confident my AV unit can do his Job, Solo! I wouldn't necessarily expect him to blow up the tank, but I certainly expect him stop it ramming a blaster turret up my backside and to be adequately be rewarded for it, you can not tell me that A) This already happens B) They are adequately rewarded C) They have the facilities to do their job effectively *sigh* your FORCED to take out those uplinks Spawn CampersIt is advantageous to destroy uplinks incase the area is overrunyoru FORCED to hack the objectives No Im not It is advantageous to capture an object, to faciltate a Win, for more moneyyour FORCED to take cover form the sniper No Im not, I like to dance towards and shoot him in the faceIt is advantageous to take cover to improve my survivabilityyour FORCED to check for remotes before you hack No your not, you can still press the hack button without checkingIt as advantageous to check to decrease chance of explosive deathyoru FORCED to do alot of things in this game if you want to win But im not forced to try and win, there are people who play specifically to loose, infact CCP encourages that, you don't HAVE to do anything, but you CAN do everything.if your entire complaint is you dont want to be forced to do things then guess what your not, as long as you dont want to win then you arnt forced to do anything your not even forced to leave the MCC if you want to win you are FORCED to counter the metagame, but your not forced to win. Am I? I am I personally FORCED to deal with every threat that appears in my battlespace? I am I personally FORCED to deal with someone who has a hard counter to my playstyle?No Im not, Instead I am ENCOURAGED to work as part of a team where someone else can counter for me, If thats what they choose they want their suit to do.you cannot escape it, you cannot prevent it, and teh game literally cannot be made in such a way that your not forced to do something for the sake of a win, it isnt possable. of course as long as you dont want to win you can do whatever you please, but thats a choice you make, and nobody else can be blamed for that choice. Also finally you missed the main point, I can do my Job, rather well if I do say so myself, but at the moment my AV physically can't do his Job, he might as well use a mlt assault suit and do an entirely different role.
QQ moar you opinion is invalid if you dont have AV nades |
Cody Sietz
Bullet Cluster Legacy Rising
1848
|
Posted - 2013.12.30 01:24:00 -
[24] - Quote
I don't even use them on my AV fits. They barely work for LAVs.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Monkey MAC
Lost Millennium
1347
|
Posted - 2013.12.30 01:26:00 -
[25] - Quote
Ghosts Chance wrote:Monkey MAC wrote:Ghosts Chance wrote:Monkey MAC wrote:Ghosts Chance wrote:seriously guys when murder taxis were all the rage everyone and their uncle used those things, nobody used any other granade.
you may say "but AV nades are useless!" and alone you may be kinda sorta getting close to the truth, but the reality is that its personal AV that doesnt cost a weapons slot and EVERY infantry on the field can be packing it.
ever see a tank get hit by two guys with a nanohive throwing AV nades? they panic REALLY fast and go away and dont really have time to try to shoot you as long as you start throwing before he starts shooting.
if all infantry would just please switch over to AV nades and start poping baddies in militia tanks they will start losing ISK, and those who arnt very good and are FOTM chasers will move on to other things, eliminating everyones biggest complaint, the SPAM in tank spam. Heh heh no, my logi is dependent on his fluxes for 1v1 situations, instead I should be able to rely on my AV squad member to be able to achieve this 'retreat' scenario with his AV DEDICATED LIGHT WEAPON. People who play with squads often fill a certain role which they are geared towards. But now I need to start packing sub-standard AV countermeasures because the guy who's dedicated role as AV is about as useful doing the maccarana. I'll say it once I'll say a thousand times, people should not be forced to do something. You shouldn't force Logi units to use all equipment slots, you shouldn't force heavies to use heavy weaponry, you shouldn't be forced into teamwork to destroy or coerce the retreat of vehicles. Instead it should be advantageous to do so, a logi should WANT to fill out his equipment, a heavy should WANT to use a heavy weapon, squad members should WANT to work together. We need AV equipment that encourages the use of team play, but doesn't make it a neccesity. I should want to equip something that helps in my role, but also his role. So as a combat engineer I would pack webifier mines, or deployable small railgun turrets. My point man might start packing EMP grenades that cause weapons to misfire or so on. But at the same time if I am busy doing my Job, I need to be confident my AV unit can do his Job, Solo! I wouldn't necessarily expect him to blow up the tank, but I certainly expect him stop it ramming a blaster turret up my backside and to be adequately be rewarded for it, you can not tell me that A) This already happens B) They are adequately rewarded C) They have the facilities to do their job effectively *sigh* your FORCED to take out those uplinks Spawn CampersIt is advantageous to destroy uplinks incase the area is overrunyoru FORCED to hack the objectives No Im not It is advantageous to capture an object, to faciltate a Win, for more moneyyour FORCED to take cover form the sniper No Im not, I like to dance towards and shoot him in the faceIt is advantageous to take cover to improve my survivabilityyour FORCED to check for remotes before you hack No your not, you can still press the hack button without checkingIt as advantageous to check to decrease chance of explosive deathyoru FORCED to do alot of things in this game if you want to win But im not forced to try and win, there are people who play specifically to loose, infact CCP encourages that, you don't HAVE to do anything, but you CAN do everything.if your entire complaint is you dont want to be forced to do things then guess what your not, as long as you dont want to win then you arnt forced to do anything your not even forced to leave the MCC if you want to win you are FORCED to counter the metagame, but your not forced to win. Am I? I am I personally FORCED to deal with every threat that appears in my battlespace? I am I personally FORCED to deal with someone who has a hard counter to my playstyle?No Im not, Instead I am ENCOURAGED to work as part of a team where someone else can counter for me, If thats what they choose they want their suit to do.you cannot escape it, you cannot prevent it, and teh game literally cannot be made in such a way that your not forced to do something for the sake of a win, it isnt possable. of course as long as you dont want to win you can do whatever you please, but thats a choice you make, and nobody else can be blamed for that choice. Also finally you missed the main point, I can do my Job, rather well if I do say so myself, but at the moment my AV physically can't do his Job, he might as well use a mlt assault suit and do an entirely different role. QQ moar you opinion is invalid if you dont have AV nades Thats the entirety of your response? I had been gearing up for an interseting intellectual battle and that is all you can reply with? Alot of people are using that argument lately.
Im right your wrong, I have no evidence to support my arguement or weaken yours, but Im still right!
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Ghosts Chance
Inf4m0us
655
|
Posted - 2013.12.30 01:26:00 -
[26] - Quote
Cody Sietz wrote:I don't even use them on my AV fits. They barely work for LAVs.
you fail :P |
Ghosts Chance
Inf4m0us
656
|
Posted - 2013.12.30 01:44:00 -
[27] - Quote
Monkey MAC wrote: Thats the entirety of your response? I had been gearing up for an interseting intellectual battle and that is all you can reply with? Alot of people are using that argument lately.
Im right your wrong, I have no evidence to support my arguement or weaken yours, but Im still right!
you provided no evidence, nore an argument.
you simple stated i dont want to do anything to coutner it and i shouldnt have to.
wich is kind of the oposite of what should be happening in any situation where tactics are supposed to be present.
its impossable to argue with something liek that because it has no basis in logic in the first place, so attempting to defeat an illogical argument with logic is a waste of time.
hence the simple responce. i would rather not waste my time trying to explain when the inevitable results of trying will be you repeating yoruself over and over again.
ill give it one shot here.
in short in a game where tactics are employed you WILL have to adjust your tactics to counter your enemys tactics if you want to win.
it doesnt matter if tanks are OP, if you want to win you are going to have to adjust the way you play to make the most of it.
by refusing to adjust your tactics to the current state of the game (weather or not its balanced) you really have no right to complain about it, becuase you simply chose not to counter your oponents tactics.
you cant chose not to counter something then complain that it runs rampant, becuase the reason it runs rampant is that your chosing not to counter it. |
Monkey MAC
Lost Millennium
1347
|
Posted - 2013.12.30 01:57:00 -
[28] - Quote
Ghosts Chance wrote:Monkey MAC wrote: Thats the entirety of your response? I had been gearing up for an interseting intellectual battle and that is all you can reply with? Alot of people are using that argument lately.
Im right your wrong, I have no evidence to support my arguement or weaken yours, but Im still right!
you provided no evidence, nore an argument. you simple stated i dont want to do anything to coutner it and i shouldnt have to. wich is kind of the oposite of what should be happening in any situation where tactics are supposed to be present. its impossable to argue with something liek that because it has no basis in logic in the first place, so attempting to defeat an illogical argument with logic is a waste of time. hence the simple responce. i would rather not waste my time trying to explain when the inevitable results of trying will be you repeating yoruself over and over again. ill give it one shot here. in short in a game where tactics are employed you WILL have to adjust your tactics to counter your enemys tactics if you want to win. it doesnt matter if tanks are OP, if you want to win you are going to have to adjust the way you play to make the most of it. by refusing to adjust your tactics to the current state of the game (weather or not its balanced) you really have no right to complain about it, becuase you simply chose not to counter your oponents tactics. you cant chose not to counter something then complain that it runs rampant. I used logic and gave you clear workings of that logic. Once again you are assuming everyone wants to win and the orginal tactic does not already contain a counter.
In my squad we already had a counter to vehicles, we had an commando AV specalist. His job was to stop tankers from wiping us out. Now at the moment the only method of dealing with vehicles dealing enough damage to destroy or cause a retreat. So when you nerf the application of damage without providing other methods to counter the threat how do you propose you adapt?
You end up with rather outlandish tactics like LAV bombs because the stock provided methods no longer do their job, it has killed a role, hampered the use of a suit (commando is hardly geared towards AI operations) and your solution is drop everything you normally do and start running identical fits in order to have the best chance of survival.
It's all well and good saying adapt and HTFU, but if people don't explain things like this then we would still be at the killer taxi stage.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Nocturnal Soul
Immortal Retribution
1447
|
Posted - 2013.12.30 01:58:00 -
[29] - Quote
The problem is not the infantry not running AV its the cost vs effectiveness of the militia tanks right now I can cause near unlimited chaos on the field in a 3000 or 5000hp MILITIA tank for the cost of my advance suit. If things are to stay the same I'd like to see the cost for militia too be raised to 400k isk and standard to 600k.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
|
Munin-Frey
Fish Spotters Inc.
46
|
Posted - 2013.12.30 02:01:00 -
[30] - Quote
I did it... Can I complain now? There is still the problem of how much more valuable a tank is compared to a regular infantry person. One person playing in a tank is able to affect a match more than 3 or 4 people playing in a squad. |
|
Ghosts Chance
Inf4m0us
656
|
Posted - 2013.12.30 02:06:00 -
[31] - Quote
Monkey MAC wrote:Ghosts Chance wrote:Monkey MAC wrote: Thats the entirety of your response? I had been gearing up for an interseting intellectual battle and that is all you can reply with? Alot of people are using that argument lately.
Im right your wrong, I have no evidence to support my arguement or weaken yours, but Im still right!
you provided no evidence, nore an argument. you simple stated i dont want to do anything to coutner it and i shouldnt have to. wich is kind of the oposite of what should be happening in any situation where tactics are supposed to be present. its impossable to argue with something liek that because it has no basis in logic in the first place, so attempting to defeat an illogical argument with logic is a waste of time. hence the simple responce. i would rather not waste my time trying to explain when the inevitable results of trying will be you repeating yoruself over and over again. ill give it one shot here. in short in a game where tactics are employed you WILL have to adjust your tactics to counter your enemys tactics if you want to win. it doesnt matter if tanks are OP, if you want to win you are going to have to adjust the way you play to make the most of it. by refusing to adjust your tactics to the current state of the game (weather or not its balanced) you really have no right to complain about it, becuase you simply chose not to counter your oponents tactics. you cant chose not to counter something then complain that it runs rampant. I used logic and gave you clear workings of that logic. Once again you are assuming everyone wants to win and the orginal tactic does not already contain a counter. In my squad we already had a counter to vehicles, we had an commando AV specalist. His job was to stop tankers from wiping us out. Now at the moment the only method of dealing with vehicles dealing enough damage to destroy or cause a retreat. So when you nerf the application of damage without providing other methods to counter the threat how do you propose you adapt? You end up with rather outlandish tactics like LAV bombs because the stock provided methods no longer do their job, it has killed a role, hampered the use of a suit (commando is hardly geared towards AI operations) and your solution is drop everything you normally do and start running identical fits in order to have the best chance of survival. It's all well and good saying adapt and HTFU, but if people don't explain things like this then we would still be at the killer taxi stage.
HAD a counter, then the game changed and you diddnt change your counter.
i assume everyone wants to win becuase thats a game condition, and those that dont care about winning generally dont complaina bout the means used to win games, becuase they dont give two ***** whats actually happening in the game and are playing for other reasons entirely.
its clear that you want to win, if you diddnt you would be doing other things, you even go throught he effort of maintaining a balanced squad.
and i proposed that you adapt by all carrying AV granades, wich is a viable and effective counter one that you simply do not like and CHOSE not to use.
you end up with LAV bombs becuase peopel refuse to use the standard tactics that DO work... like say having everyone in your squad carry AV granades and staying inside main cities.
also having everyone in your squad carry AV nades in no way makes all of your sutis identicle.
see this is what i mean you sprout all that nonsence about there not being a solution in responce to a solution being provided to you. you cant say there isnt one becuase this whole thread is dedicated to a solution. you have your position and you will defend it despite none of it being in any way logical.
saying every fit is identicle becuase of granade type is a perfect example of the lack of logic involved in this.
im done here. |
Ghosts Chance
Inf4m0us
656
|
Posted - 2013.12.30 02:19:00 -
[32] - Quote
Munin-Frey wrote:I did it... Can I complain now? There is still the problem of how much more valuable a tank is compared to a regular infantry person. One person playing in a tank is able to affect a match more than 3 or 4 people playing in a squad.
well for starters i disagree that a tank effects the match more then an infantry squad.
what basis do you have to justify this position?
|
Monkey MAC
Lost Millennium
1347
|
Posted - 2013.12.30 02:24:00 -
[33] - Quote
Ghosts Chance wrote:Monkey MAC wrote:Ghosts Chance wrote:Monkey MAC wrote: Thats the entirety of your response? I had been gearing up for an interseting intellectual battle and that is all you can reply with? Alot of people are using that argument lately.
Im right your wrong, I have no evidence to support my arguement or weaken yours, but Im still right!
you provided no evidence, nore an argument. you simple stated i dont want to do anything to coutner it and i shouldnt have to. wich is kind of the oposite of what should be happening in any situation where tactics are supposed to be present. its impossable to argue with something liek that because it has no basis in logic in the first place, so attempting to defeat an illogical argument with logic is a waste of time. hence the simple responce. i would rather not waste my time trying to explain when the inevitable results of trying will be you repeating yoruself over and over again. ill give it one shot here. in short in a game where tactics are employed you WILL have to adjust your tactics to counter your enemys tactics if you want to win. it doesnt matter if tanks are OP, if you want to win you are going to have to adjust the way you play to make the most of it. by refusing to adjust your tactics to the current state of the game (weather or not its balanced) you really have no right to complain about it, becuase you simply chose not to counter your oponents tactics. you cant chose not to counter something then complain that it runs rampant. I used logic and gave you clear workings of that logic. Once again you are assuming everyone wants to win and the orginal tactic does not already contain a counter. In my squad we already had a counter to vehicles, we had an commando AV specalist. His job was to stop tankers from wiping us out. Now at the moment the only method of dealing with vehicles dealing enough damage to destroy or cause a retreat. So when you nerf the application of damage without providing other methods to counter the threat how do you propose you adapt? You end up with rather outlandish tactics like LAV bombs because the stock provided methods no longer do their job, it has killed a role, hampered the use of a suit (commando is hardly geared towards AI operations) and your solution is drop everything you normally do and start running identical fits in order to have the best chance of survival. It's all well and good saying adapt and HTFU, but if people don't explain things like this then we would still be at the killer taxi stage. HAD a counter, then the game changed and you diddnt change your counter. i assume everyone wants to win becuase thats a game condition, and those that dont care about winning generally dont complaina bout the means used to win games, becuase they dont give two ***** whats actually happening in the game and are playing for other reasons entirely. its clear that you want to win, if you diddnt you would be doing other things, you even go throught he effort of maintaining a balanced squad. and i proposed that you adapt by all carrying AV granades, wich is a viable and effective counter one that you simply do not like and CHOSE not to use. you end up with LAV bombs becuase peopel refuse to use the standard tactics that DO work... like say having everyone in your squad carry AV granades and staying inside main cities. also having everyone in your squad carry AV nades in no way makes all of your sutis identicle. see this is what i mean you sprout all that nonsence about there not being a solution in responce to a solution being provided to you. you cant say there isnt one becuase this whole thread is dedicated to a solution. you have your position and you will defend it despite none of it being in any way logical. saying every fit is identicle becuase of granade type is a perfect example of the lack of logic involved in this. im done here. (also guess what the counter to killer taxis were? having everyone in your squad equip AV granades :P)
So you are saying you are happy with this scenario.
To counter threat A we have counter B - Brilliant Threat A has been buffed, counter B has been nerfed - Ok is there a counter C? No there is only counter B - But that doesn't work anymore, what do we do? Use more of it!
You are happy with that? You don't want to give people options?
For example omitting fighting with fire: How can you deal with a Sniper? Short range Combat (Hard Counter) Vehicular Combat Long range combat(Forge Gun, Rail Rifle)
How do you deal with a hmg heavy in a corridor? Mass Driver (Aoe Combat) Shotgun ( close range combat) rifle (long range combat)
How do you deal with a Tank? AV (doesn't work effectively anymore) Suicide LAV (not really a tactic) . . . .
We need more options if you are gonna make the dealing damage difficult then you need to give us other counters that don't fequire damage.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
Ghosts Chance
Inf4m0us
656
|
Posted - 2013.12.30 02:32:00 -
[34] - Quote
Monkey MAC wrote:
So you are saying you are happy with this scenario.
To counter threat A we have counter B - Brilliant Threat A has been buffed, counter B has been nerfed - Ok is there a counter C? No there is only counter B - But that doesn't work anymore, what do we do? Use more of it!
You are happy with that? You don't want to give people options?
For example omitting fighting with fire: How can you deal with a Sniper? Short range Combat (Hard Counter) Vehicular Combat Long range combat(Forge Gun, Rail Rifle)
How do you deal with a hmg heavy in a corridor? Mass Driver (Aoe Combat) Shotgun ( close range combat) rifle (long range combat)
How do you deal with a Tank? AV (doesn't work effectively anymore) Suicide LAV (not really a tactic) . . . .
We need more options if you are gonna make the dealing damage difficult then you need to give us other counters that don't fequire damage.
the fact that your list dealing with tanks is so small worrys me, i suggest you take some time to work on expanding it as there are many more options (hint look the title of the thread).
in no way to i advcate that this current metagame is balanced, i simply stated that there ARE currently solutions to the problem. the problem is that people arnt happy with the solutions, not that there isnt any.
and the counter that doesnt require damge is to avoid the tank, focus on objectives inside the dence cities with loads of cover.
like i said though you dont even want solutions to the problem so why are you still trying to continue this?
is it that you want me to say tanks are OP? well tanks are OP.
do you want me to say that the current solutions are not ideal? well the current solutions arnt ideal.
but just becuase they arnt ideal doesnt mean you can insist they dont exsist then refuse to use them thereby making the problem worse rather then better. |
Defy Gravity
Ancient Exiles. Renegade Alliance
164
|
Posted - 2013.12.30 02:37:00 -
[35] - Quote
Acturus Galaxy wrote:There is a huge difference, I did not mind loosing 2-3 100k isk suits taking out 600k isk tanks before 1.7. I am not about to risc 2-3 100k isk suits to take down a 50-60k isk tank. Anything less is barely scrathing the tanks, not to mention the skilled tankes with invulnerable hardners.
I find it easier to simply ignore the tanks, run for the nearest city and ignore the existence of the tanks.
I have tried and taken out some tanks with remote explosives, but I get more war points and are of better use for the team than spending the whole match taking out 2 tanks and dying about 10 times.
I have also tried with a cheap railtank, only to run into invulnerable hardened blaster tanks that simply rolled up to my rail tank and smashed it and my 4 rail shot did not take a tiny bit of its armor.
No, I have removed all AV grenades from my suits, have one AV build with remote explosives left but it is no longer used.
I do not complain about the tanks, I like the added chaos but I have no intention of wasting 400k isk to take down a 60k isk tank. AGREE AGREE AGREE +1
Amarr FW Supporter.
"I will melt you with my scrambler rifle Minmatar filth!"
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Toby Flenderson
research lab
171
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Posted - 2013.12.30 02:44:00 -
[36] - Quote
Ghosts Chance wrote:Acturus Galaxy wrote:There is a huge difference, I did not mind loosing 2-3 100k isk suits taking out 600k isk tanks before 1.7. I am not about to risc 2-3 100k isk suits to take down a 50-60k isk tank. Anything less is barely scrathing the tanks, not to mention the skilled tankes with invulnerable hardners.
I find it easier to simply ignore the tanks, run for the nearest city and ignore the existence of the tanks.
I have tried and taken out some tanks with remote explosives, but I get more war points and are of better use for the team than spending the whole match taking out 2 tanks and dying about 10 times.
I have also tried with a cheap railtank, only to run into invulnerable hardened blaster tanks that simply rolled up to my rail tank and smashed it and my 4 rail shot did not take a tiny bit of its armor.
No, I have removed all AV grenades from my suits, have one AV build with remote explosives left but it is no longer used.
I do not complain about the tanks, I like the added chaos but I have no intention of wasting 400k isk to take down a 60k isk tank. you clearly missed the whol,e point and just came here to rant nonsence completly unrelated to the thread. why exactly are you spending the whole match trying to kill tanks? just equip AV nades and if they bother you trow a couple with your squad and BOOM tank either vanishes in pretty lights or goes away alowing you to continue infantry slaying. the end result of your position is that you end up dying to the tank ANYWAYS and dont at least get soem AV nades on him as discouragement. its WIN WIN for you to equip AV nades to all your suits... either you die by the tank that wouldve killed you ANYWAYS had you not equiped AV nades, or you scare it off and live where otherwise you would of lost a suit. you fail at seeing the advantage to this. you either die when you would of died anyways... or you live wher eyou would of died.... theres nothign but advantages to that.
Or he can use locus grenades to save himself while he ignores the tank. I'd go ahead and say that is the biggest disadvantage to your suggestion: reduced effectiveness against everything else besides a tank. What he's saying is not nonsense and I believe it makes more sense than claiming that people should run AV nades in an effort to reduce the number of tanks seen on the field. If they're only meant to scare the tanks off if they "bother you" then what's to keep them away after you've run out of grenades? Tanks aren't afraid of infantry and the easiest counter for a tanker is to just come back later after they've wasted their grenades trying to scare it.
The end result of this "ignore the tanks because AV nades are worthless" position is that you stay away from tanks and focus on infantry. This is safer. There's no room for "if you had AV nades you would've survived" situations if you avoid them all together. |
Ghosts Chance
Inf4m0us
656
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Posted - 2013.12.30 02:47:00 -
[37] - Quote
Toby Flenderson wrote:Ghosts Chance wrote:Acturus Galaxy wrote:There is a huge difference, I did not mind loosing 2-3 100k isk suits taking out 600k isk tanks before 1.7. I am not about to risc 2-3 100k isk suits to take down a 50-60k isk tank. Anything less is barely scrathing the tanks, not to mention the skilled tankes with invulnerable hardners.
I find it easier to simply ignore the tanks, run for the nearest city and ignore the existence of the tanks.
I have tried and taken out some tanks with remote explosives, but I get more war points and are of better use for the team than spending the whole match taking out 2 tanks and dying about 10 times.
I have also tried with a cheap railtank, only to run into invulnerable hardened blaster tanks that simply rolled up to my rail tank and smashed it and my 4 rail shot did not take a tiny bit of its armor.
No, I have removed all AV grenades from my suits, have one AV build with remote explosives left but it is no longer used.
I do not complain about the tanks, I like the added chaos but I have no intention of wasting 400k isk to take down a 60k isk tank. you clearly missed the whol,e point and just came here to rant nonsence completly unrelated to the thread. why exactly are you spending the whole match trying to kill tanks? just equip AV nades and if they bother you trow a couple with your squad and BOOM tank either vanishes in pretty lights or goes away alowing you to continue infantry slaying. the end result of your position is that you end up dying to the tank ANYWAYS and dont at least get soem AV nades on him as discouragement. its WIN WIN for you to equip AV nades to all your suits... either you die by the tank that wouldve killed you ANYWAYS had you not equiped AV nades, or you scare it off and live where otherwise you would of lost a suit. you fail at seeing the advantage to this. you either die when you would of died anyways... or you live wher eyou would of died.... theres nothign but advantages to that. Or he can use locus grenades to save himself while he ignores the tank. I'd go ahead and say that is the biggest disadvantage to your suggestion: reduced effectiveness against everything else besides a tank. What he's saying is not nonsense and I believe it makes more sense than claiming that people should run AV nades in an effort to reduce the number of tanks seen on the field. If they're only meant to scare the tanks off if they "bother you" then what's to keep them away after you've run out of grenades? Tanks aren't afraid of infantry and the easiest counter for a tanker is to just come back later after they've wasted their grenades trying to scare it. The end result of this "ignore the tanks because AV nades are worthless" position is that you stay away from tanks and focus on infantry. This is safer. There's no room for "if you had AV nades you would've survived" situations if you avoid them all together.
if they were capable of that they wouldnt be complaining about tanks in the first place.
also 1 guy with granades will scare off a tank, 6 guys with av granades = dead tank.
and i sure wish there was some sort of equipment you or a squad mate could deploy that would replenish granades |
Monkey MAC
Lost Millennium
1347
|
Posted - 2013.12.30 02:50:00 -
[38] - Quote
Ghosts Chance wrote:Monkey MAC wrote:
So you are saying you are happy with this scenario.
To counter threat A we have counter B - Brilliant Threat A has been buffed, counter B has been nerfed - Ok is there a counter C? No there is only counter B - But that doesn't work anymore, what do we do? Use more of it!
You are happy with that? You don't want to give people options?
For example omitting fighting with fire: How can you deal with a Sniper? Short range Combat (Hard Counter) Vehicular Combat Long range combat(Forge Gun, Rail Rifle)
How do you deal with a hmg heavy in a corridor? Mass Driver (Aoe Combat) Shotgun ( close range combat) rifle (long range combat)
How do you deal with a Tank? AV (doesn't work effectively anymore) Suicide LAV (not really a tactic) . . . .
We need more options if you are gonna make the dealing damage difficult then you need to give us other counters that don't fequire damage.
the fact that your list dealing with tanks is so small worrys me, i suggest you take some time to work on expanding it as there are many more options (hint look the title of the thread). in no way to i advcate that this current metagame is balanced, i simply stated that there ARE currently solutions to the problem. the problem is that people arnt happy with the solutions, not that there isnt any. and the counter that doesnt require damge is to avoid the tank, focus on objectives inside the dence cities with loads of cover. like i said though you dont even want solutions to the problem so why are you still trying to continue this? is it that you want me to say tanks are OP? well tanks are OP. do you want me to say that the current solutions are not ideal? well the current solutions arnt ideal. but just becuase they arnt ideal doesnt mean you can insist they dont exsist then refuse to use them thereby making the problem worse rather then better. You tell me the list is small, then you give me a soultion from the list, AV grenades are AV.
Yes there are solutions, Ye people do adapt. But just because we can adapt doesn't mean the mechanic isn't broken. As you said during the BPO killer taxi days, every man and his dog had AV grenades. But that didn't stop people complaing about the broken mechanic, if didn't stop CCP providing a soultion.
And it won't stop it here. Just because the soloutions currently available involve slim pickings, that doesn't mean we haven't employed them.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Ghosts Chance
Inf4m0us
657
|
Posted - 2013.12.30 02:53:00 -
[39] - Quote
Monkey MAC wrote:Ghosts Chance wrote:Monkey MAC wrote:
So you are saying you are happy with this scenario.
To counter threat A we have counter B - Brilliant Threat A has been buffed, counter B has been nerfed - Ok is there a counter C? No there is only counter B - But that doesn't work anymore, what do we do? Use more of it!
You are happy with that? You don't want to give people options?
For example omitting fighting with fire: How can you deal with a Sniper? Short range Combat (Hard Counter) Vehicular Combat Long range combat(Forge Gun, Rail Rifle)
How do you deal with a hmg heavy in a corridor? Mass Driver (Aoe Combat) Shotgun ( close range combat) rifle (long range combat)
How do you deal with a Tank? AV (doesn't work effectively anymore) Suicide LAV (not really a tactic) . . . .
We need more options if you are gonna make the dealing damage difficult then you need to give us other counters that don't fequire damage.
the fact that your list dealing with tanks is so small worrys me, i suggest you take some time to work on expanding it as there are many more options (hint look the title of the thread). in no way to i advcate that this current metagame is balanced, i simply stated that there ARE currently solutions to the problem. the problem is that people arnt happy with the solutions, not that there isnt any. and the counter that doesnt require damge is to avoid the tank, focus on objectives inside the dence cities with loads of cover. like i said though you dont even want solutions to the problem so why are you still trying to continue this? is it that you want me to say tanks are OP? well tanks are OP. do you want me to say that the current solutions are not ideal? well the current solutions arnt ideal. but just becuase they arnt ideal doesnt mean you can insist they dont exsist then refuse to use them thereby making the problem worse rather then better. You tell me the list is small, then you give me a soultion from the list, AV grenades are AV. Yes there are solutions, Ye people do adapt. But just because we can adapt doesn't mean the mechanic isn't broken. As you said during the BPO killer taxi days, every man and his dog had AV grenades. But that didn't stop people complaing about the broken mechanic, if didn't stop CCP providing a soultion. And it won't stop it here. Just because the soloutions currently available involve slim pickings, that doesn't mean we haven't employed them.
you listend the entirty of anything anti vehicle under one entry....
hence why i said it was a small list.... |
Toby Flenderson
research lab
171
|
Posted - 2013.12.30 02:57:00 -
[40] - Quote
I don't like the title of this thread. I think we can all agree that AV nades are not useful in destroying tanks and at the very most are a means to "scare" the tank away if it tries to run you down or get within range of the grenade throw. That being said, I don't understand why complaints with regard to the imbalance of tanks become invalid when AV nades are not equipped to every suit in the complainer's repertoire.
SLs are about as useful as AV nades are in the scheme of things. With the logic of the OP I could say that anyone not running SLs constantly would not be able to complain about tanks. Continuing to use a strategy that we can agree does not counter tanks does not validate a complaint just as discontinuing the use of the failed strategy does not invalidate the complaint.
If my point is still not clear, consider an alternative source of QQ: Equipment spam. We all are perfectly capable of running around shooting any piece of equipment we can find, or even running explosive weapons or flux grenades to destroy clouds of nanohives/uplinks. This effort however simply doesn't solve the problem. There will always be more uplinks to destroy and nanohives are redeployed constantly every spawn. Now imagine if someone told you that your opinion regarding this issue was invalid because you gave up on spending the whole match trying to clean up the mess with flux grenades. How does that make sense? |
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Monkey MAC
Lost Millennium
1347
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Posted - 2013.12.30 02:59:00 -
[41] - Quote
Ghosts Chance wrote:Monkey MAC wrote:Ghosts Chance wrote:Monkey MAC wrote:
So you are saying you are happy with this scenario.
To counter threat A we have counter B - Brilliant Threat A has been buffed, counter B has been nerfed - Ok is there a counter C? No there is only counter B - But that doesn't work anymore, what do we do? Use more of it!
You are happy with that? You don't want to give people options?
For example omitting fighting with fire: How can you deal with a Sniper? Short range Combat (Hard Counter) Vehicular Combat Long range combat(Forge Gun, Rail Rifle)
How do you deal with a hmg heavy in a corridor? Mass Driver (Aoe Combat) Shotgun ( close range combat) rifle (long range combat)
How do you deal with a Tank? AV (doesn't work effectively anymore) Suicide LAV (not really a tactic) . . . .
We need more options if you are gonna make the dealing damage difficult then you need to give us other counters that don't fequire damage.
the fact that your list dealing with tanks is so small worrys me, i suggest you take some time to work on expanding it as there are many more options (hint look the title of the thread). in no way to i advcate that this current metagame is balanced, i simply stated that there ARE currently solutions to the problem. the problem is that people arnt happy with the solutions, not that there isnt any. and the counter that doesnt require damge is to avoid the tank, focus on objectives inside the dence cities with loads of cover. like i said though you dont even want solutions to the problem so why are you still trying to continue this? is it that you want me to say tanks are OP? well tanks are OP. do you want me to say that the current solutions are not ideal? well the current solutions arnt ideal. but just becuase they arnt ideal doesnt mean you can insist they dont exsist then refuse to use them thereby making the problem worse rather then better. You tell me the list is small, then you give me a soultion from the list, AV grenades are AV. Yes there are solutions, Ye people do adapt. But just because we can adapt doesn't mean the mechanic isn't broken. As you said during the BPO killer taxi days, every man and his dog had AV grenades. But that didn't stop people complaing about the broken mechanic, if didn't stop CCP providing a soultion. And it won't stop it here. Just because the soloutions currently available involve slim pickings, that doesn't mean we haven't employed them. you listend the entirty of anything anti vehicle under one entry.... hence why i said it was a small list.... because it is all one tactic. effectively.
And that is what im saying, give me other stuff, give me stuff that afflicts effects (sabotage), give me stuff that is hard counter to tanks, like tanks are to infantry.
But im tired now its 3AM here and I get the feeling we've been reading the same prayer book just from different ends. I must say though I rather enjoyed this debate, I have found very few other arguments on here so intellectually taxing.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Toby Flenderson
research lab
171
|
Posted - 2013.12.30 03:10:00 -
[42] - Quote
Ghosts Chance wrote:Monkey MAC wrote:Ghosts Chance wrote:Monkey MAC wrote:
So you are saying you are happy with this scenario.
To counter threat A we have counter B - Brilliant Threat A has been buffed, counter B has been nerfed - Ok is there a counter C? No there is only counter B - But that doesn't work anymore, what do we do? Use more of it!
You are happy with that? You don't want to give people options?
For example omitting fighting with fire: How can you deal with a Sniper? Short range Combat (Hard Counter) Vehicular Combat Long range combat(Forge Gun, Rail Rifle)
How do you deal with a hmg heavy in a corridor? Mass Driver (Aoe Combat) Shotgun ( close range combat) rifle (long range combat)
How do you deal with a Tank? AV (doesn't work effectively anymore) Suicide LAV (not really a tactic) . . . .
We need more options if you are gonna make the dealing damage difficult then you need to give us other counters that don't fequire damage.
the fact that your list dealing with tanks is so small worrys me, i suggest you take some time to work on expanding it as there are many more options (hint look the title of the thread). in no way to i advcate that this current metagame is balanced, i simply stated that there ARE currently solutions to the problem. the problem is that people arnt happy with the solutions, not that there isnt any. and the counter that doesnt require damge is to avoid the tank, focus on objectives inside the dence cities with loads of cover. like i said though you dont even want solutions to the problem so why are you still trying to continue this? is it that you want me to say tanks are OP? well tanks are OP. do you want me to say that the current solutions are not ideal? well the current solutions arnt ideal. but just becuase they arnt ideal doesnt mean you can insist they dont exsist then refuse to use them thereby making the problem worse rather then better. You tell me the list is small, then you give me a soultion from the list, AV grenades are AV. Yes there are solutions, Ye people do adapt. But just because we can adapt doesn't mean the mechanic isn't broken. As you said during the BPO killer taxi days, every man and his dog had AV grenades. But that didn't stop people complaing about the broken mechanic, if didn't stop CCP providing a soultion. And it won't stop it here. Just because the soloutions currently available involve slim pickings, that doesn't mean we haven't employed them. you listend the entirty of anything anti vehicle under one entry.... hence why i said it was a small list....
I agree with Monkey. Calling "everyone run AV nades" a counter to tanks is like saying that a counter to a heavy is for everyone to gang up on him. This isn't a tactic, this is just implementing an incredibly weak tactic in unrealistically high volume. If there was a suit with 10,000 health that walked around firing a large rail turret at infantry, no one in their right mind would call 10 people ganging up on it with ARs a counter to that suit. Ignoring the player is not a counter either, it's just not confronting that which has no counter. Eventually this hypothetical suit could find you and then force your hand leaving you without any real counter.
The only luck I've had with destroying tanks has been sneaking up on one with a scout suit and REs. I've tried forge guns and I've found that it takes two proto forges with damage mods to neutralize tanks effectively, especially in the case when there are multiple tanks. Killing a tank with REs is about as likely as catching it in the right place at the right time with SLs and just pounding it until it is destroyed. There's no point in including REs on a list of AV options when it is that ineffective against tanks. Same with AV nades or even SLs. I'm ok with the simple blanket statement "AV doesn't work" if you add in "unless you have 2 proto forges", but this is hardly closer to agreeing that the list should be expanded upon. |
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