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Mogar Bobac
Algintal Core Gallente Federation
72
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Posted - 2013.12.28 03:11:00 -
[1] - Quote
Can we get an (over the shoulder view) Mortar? With an dotted line arch to where its gonna hit and an AOE circle on the ground? Make it a long reload, a short setup time, and optional rounds for vehicle shield or armor, infantry, or anti-equipment? or it could fire the grenades that are already available. Let me know what you guys think. |
Mac Dac
Wraith Shadow Guards D.E.F.I.A.N.C.E
404
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Posted - 2013.12.28 05:45:00 -
[2] - Quote
reminds me of the plasma cannon a little.
"We should take care not to make intellect our god; it has, of course, strong muscles, but no personality" Albert Einste
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Vermaak Doe
SVER True Blood Public Disorder.
1096
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Posted - 2013.12.28 06:16:00 -
[3] - Quote
Call it an ordinance reconfiguration module and have it turn plasma cannons and mass driver. Boom, overnight we have a variety of indirect firepower.
"Always fight dirty, the victor writes history"
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BL4CKST4R
WarRavens League of Infamy
1433
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Posted - 2013.12.28 07:11:00 -
[4] - Quote
Mogar Bobac wrote:Can we get an (over the shoulder view) Mortar? With an dotted line arch to where its gonna hit and an AOE circle on the ground? Make it a long reload, a short setup time, and optional rounds for vehicle shield or armor, infantry, or anti-equipment? or it could fire the grenades that are already available. Let me know what you guys think.
Cheap weapon for cheap kills, it is a good idea but we have a community built on maximizing kills while minimizing or even eliminating the risk of death. Thus anything that can kill without you having to actually risk anything means it will be spammed until the weapon or item is nerfed into oblivion. The only way things like this could exist would be with either cheaper suits, or higher ISK payouts. |
Munin-Frey
Fish Spotters Inc.
38
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Posted - 2013.12.28 09:33:00 -
[5] - Quote
Don't even say arch to show where it will hit.... I've played with the plasma cannon exclusively forever and would give anything to have that f*cking arch. |
Shadow Archeus
OSG Planetary Operations Covert Intervention
208
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Posted - 2013.12.28 15:12:00 -
[6] - Quote
Add an equipment that allows all non lock on av weapons(not grenades) to lock on......or add a dart gun like bfbc2 |
TechMechMeds
Swamp Marines Kleenex Inc.
1849
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Posted - 2013.12.28 17:25:00 -
[7] - Quote
Yes please, loved it in enemy territory but spawn camping could be serious issue.
Mortar de activates when it goes into enemy redline?
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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Mogar Bobac
Algintal Core Gallente Federation
75
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Posted - 2013.12.28 19:36:00 -
[8] - Quote
TechMechMeds wrote:Yes please, loved it in enemy territory but spawn camping could be serious issue.
Mortar de activates when it goes into enemy redline? That sounds rather reasonable.Both into and out from redline of course.
I want this weapon to have risks with it, the mortar isnt without Cons For example: You cant move while firing this thing, its stationary. It takes time to setup It doesn't have enormous range like a sniper rifle so your going to be alot closer to the action. It has a time delay while in air from firing to landing like all weapons.(I'd prefer a static time over increased flight time but increased deff. requires more skill) So your target could just move unless they are staying still. Although you will get a "third person view" its only enough to see over the ridge your firing over. not over buildings. Once fired the projectile could leave a temporary smoke trail, so someone who's observant can see where its being fired from. This would aid in a none camping mentality basically having to move after a few shots. So even when you fire, you gave your position away.
Im not saying its perfect but a skilled player could use it effectively. You either need to physically see the target or have some luck or serious teamwork |
Trey Hardin
The dyst0pian Corporation Zero-Day
46
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Posted - 2013.12.28 20:17:00 -
[9] - Quote
Mogar Bobac wrote:TechMechMeds wrote:Yes please, loved it in enemy territory but spawn camping could be serious issue.
Mortar de activates when it goes into enemy redline? That sounds rather reasonable.Both into and out from redline of course. I want this weapon to have risks with it, the mortar isnt without Cons For example: You cant move while firing this thing, its stationary. It takes time to setup It doesn't have enormous range like a sniper rifle so your going to be alot closer to the action. It has a time delay while in air from firing to landing like all weapons.(I'd prefer a static time over increased flight time but increased deff. requires more skill) So your target could just move unless they are staying still. Although you will get a "third person view" its only enough to see over the ridge your firing over. not over buildings. Once fired the projectile could leave a temporary smoke trail, so someone who's observant can see where its being fired from. This would aid in a none camping mentality basically having to move after a few shots. So even when you fire, you gave your position away. Im not saying its perfect but a skilled player could use it effectively. You either need to physically see the target or have some luck or serious teamwork I think that the cons you have mentioned are good the only change would be it had to be in first person. This makes the user have to either have a line of sight on the enemy or be running in a mortar team.
Veni Vidi Contrivi - I came I saw I Destroyed
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Mogar Bobac
Algintal Core Gallente Federation
75
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Posted - 2013.12.28 21:15:00 -
[10] - Quote
Trey Hardin wrote: mortar team. I agree with you, it was more for aesthetics than anything. (i want to see the guy move around and load it)
This would be an interesting concept unto its self. A man on your squad has spotting equipment and the other has the mortar. The spotting equipment isn't required but you could take your shots from your teams spotting gear. (1 slot required for binoculars) This would allow the weapon to be powerful and team-work orientated or you have to be in direct eye sight of your target. I would love to see that tested. |
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Fire of Prometheus
DUST University Ivy League
2432
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Posted - 2013.12.28 21:57:00 -
[11] - Quote
Why not just make the mortar a large turret for tanks?
Proud member of the Commndo 6
<3 Commando AK.0
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Mordecai Snake
Sardaukar Merc Guild General Tso's Alliance
16
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Posted - 2013.12.28 21:58:00 -
[12] - Quote
Posted: 2012.11.27
CCP Cmdr Wang wrote:[REQUEST] Mortar-like weapons
Update: We have a design that will give the Mass Driver a secondary fire mode that is very similar to a mortar and other designs for "area of effect" weapons as well. For now we are focusing on imporving existing weapons first. So where is it? |
Vermaak Doe
SVER True Blood Public Disorder.
1100
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Posted - 2013.12.28 22:00:00 -
[13] - Quote
Fire of Prometheus wrote:Why not just make the mortar a large turret for tanks? Or, why not both? Imagine, the first shot is a tracer, then hell rains.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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