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Cat Merc
Ahrendee Mercenaries EoN.
5079
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Posted - 2013.12.27 06:58:00 -
[1] - Quote
This armor repair module will not restore HP until the user has reached 25% of HP, but the user gets a speed reduction when that happens.
When this happens, the repair module kicks in and starts repairing up to 100%.
The idea is that it's like the suit going "ohshitohshitohshitohshit gotta repair dat quickly! Hmm... Let me just take some power from the joint motors to repair that".
Location: Low slot CPU/PG requirements: High/Low Basic: -2% to movement speed on activation 10hp/s on activation
Enhanced: -3% to movement speed on activation 15hp/s on activation
Complex: -5% to movement speedon activation 20hp/s on activation
Stacking penalties to HP/s should apply, or we might see suits that get 80hp/s out of nowhere lol
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5079
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Posted - 2013.12.27 07:04:00 -
[2] - Quote
Mithridates VI wrote:Nope. BAD MITH BAD *Sprays water*
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5079
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Posted - 2013.12.27 07:14:00 -
[3] - Quote
Sinboto Simmons wrote:if you're gonna have something that does something like that it:
A:Needs to cost stupid amounts of PG/CPU.
or
B: Have a larger speed decrease than asked for upon activation. First off: Why?
Second: 5% is quite a lot, even if you don't think so, it's definitely noticeable, especially now that they fixed the stacking penalty on armor getting reduced.
You should note that: A. This module is completely useless until you hit 25% HP B. Having this module on means that you give up a normal armor repairer OR give up 100~ HP
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5080
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Posted - 2013.12.27 07:26:00 -
[4] - Quote
Sinboto Simmons wrote:Cat Merc wrote:Sinboto Simmons wrote:if you're gonna have something that does something like that it:
A:Needs to cost stupid amounts of PG/CPU.
or
B: Have a larger speed decrease than asked for upon activation. First off: Why? Second: 5% is quite a lot, even if you don't think so, it's definitely noticeable, especially now that they fixed the stacking penalty on armor getting reduced. You should note that: A. This module is completely useless until you hit 25% HP B. Having this module on means that you give up a normal armor repairer OR give up 100~ HP Because it's so useful. and for something that reps so much so quick , amplified by skills no doubt, it needs a visible downside as to stop abuse. Not even going into the whole reptool thing. What reptool thing? With the reptool you don't have to give up HP, it works on demand, and they give MUCH more HP/s than even a complex module.
Now, to the rest: I forgot about skills, I will change the HP/s so that at max armor rep skills (+25%) it would give 10/15/20.
Lastly, why is it so bad to have useful modules? How is it any better than simply putting on HP or a normal armor rep? (Which works all the time)
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5081
|
Posted - 2013.12.27 07:29:00 -
[5] - Quote
Sinboto Simmons wrote:if you're gonna have something that does something like that it:
A:Needs to cost stupid amounts of PG/CPU.
or
B: Have a larger speed decrease than asked for upon activation.
Edit:also!
C: Perhaps be a high slot mod? Oh gawd how much I would love to have this as a high slot module. But I'm afraid it would be overpowered that way.
The whole balancing point of this module is that you give up HP/s or HP to have some backup quick armor rep.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5081
|
Posted - 2013.12.27 07:34:00 -
[6] - Quote
Sinboto Simmons wrote:Cat Merc wrote:Sinboto Simmons wrote:Cat Merc wrote:Sinboto Simmons wrote:if you're gonna have something that does something like that it:
A:Needs to cost stupid amounts of PG/CPU.
or
B: Have a larger speed decrease than asked for upon activation. First off: Why? Second: 5% is quite a lot, even if you don't think so, it's definitely noticeable, especially now that they fixed the stacking penalty on armor getting reduced. You should note that: A. This module is completely useless until you hit 25% HP B. Having this module on means that you give up a normal armor repairer OR give up 100~ HP Because it's so useful. and for something that reps so much so quick , amplified by skills no doubt, it needs a visible downside as to stop abuse. Not even going into the whole reptool thing. What reptool thing? With the reptool you don't have to give up HP, it works on demand, and they give MUCH more HP/s than even a complex module. Now, to the rest: I forgot about skills, I will change the HP/s so that at max armor rep skills (+25%) it would give 10/15/20. Lastly, why is it so bad to have useful modules? How is it any better than simply putting on HP or a normal armor rep? (Which works all the time) Could you imagine a heavy with one of these being hit with a reptool at the same time? Dude would never die. And it's different, wouldn't say bad, because it give more and it gives it quickly making it a prime target for FOTM abusers. How much HP/s would you give it?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5081
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Posted - 2013.12.27 07:35:00 -
[7] - Quote
Idea: Maybe have limited charges that you have to refill at a supply depot/nanohive? If you run out of charges, the module stops working.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5081
|
Posted - 2013.12.27 07:47:00 -
[8] - Quote
Sinboto Simmons wrote:Cat Merc wrote:Idea: Maybe have limited charges that you have to refill at a supply depot/nanohive? If you run out of charges, the module stops working. There we go, and higher levels get more charges,now it's balanced. So hp/s doesn't increase accross the levels? What would the base hp/s be then? Lastly, would it be fair now to move it to high slots?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5082
|
Posted - 2013.12.27 07:59:00 -
[9] - Quote
Sinboto Simmons wrote:Cat Merc wrote:Sinboto Simmons wrote:Cat Merc wrote:Idea: Maybe have limited charges that you have to refill at a supply depot/nanohive? If you run out of charges, the module stops working. There we go, and higher levels get more charges,now it's balanced. So hp/s doesn't increase accross the levels? What would the base hp/s be then? Lastly, would it be fair now to move it to high slots? no no no, they both increase giving a reason to use higher levels. I'll be back later, sleep calls me. Alright.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries EoN.
5099
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Posted - 2013.12.27 17:38:00 -
[10] - Quote
deepfried salad gilliam wrote:needs stacking penalty 3 of these on a logi suit would be 53hp/s 4-69 5-85hp/s once your at 25% but still to killl you youd have to get past that last 25% i think this would be a great module but stacking penalty on both reps and speed would be required 3 of these on an assault means he has room for one plate or one armor rep.
Logis are broken, don't balance around them.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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