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Midas Fool
Black Phoenix Mercenaries
290
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Posted - 2013.12.26 23:49:00 -
[1] - Quote
First I want to compliment your write up and analysis of shield tanking but.....
I could not disagree more. You simply cannot play shields the same way as buffer armor. You need to duck in and out and know when to leave. Regulators need to be better, sure, but the stacking penalty is completely negligible. I run 2-4 complex extenders on my Caldari mediums and have noticed no difference whatsoever since the stacking penalty was implemented.
My cal assault suits are recharging at about 35 hp/s at basic, going up to mid 50s at adv level/basics (don't have protos yet) At 4-500 shields it's more than enough buffer to play a variety of styles, from shotgunning to long range play. Get in, do damage, get out, come back with full tank. Besides, they are some of the best dual tankers in the game. I have a 340/340 Cal basic proto with 3 enhanced damage mods. I don't really find that weak in any way. As a Logi you have enough slots and CPU/PG to fit a proper shield tank (with energizers) and still put some plates on. Unfortunately your regulator bonus isn't especially good but at proto level I can see it being nice as you only really need two regs at most, leaving two lows for plates/reps.
And as much as I hate to point this out, Caldari have some of the most powerful weapons in the game. The Rail Rifle is currently a little overpowered, being able to project huge DPS over basically all engagement ranges. The sheild resistance to rail weaponry is basically unnoticed except on the best of shield tanks. The Forge Gun can be unfightable in the right conditions, and in a similar fashion some of the best Snipers can one or two hit everything. Nova Knives are nightmarish in the right hands. Swarms are currently hurting but they are hardly relevant to your post. Speaking of, Caldari also have Pythons and Gunnlogis...
Caldari currently have an extremely versatile set of weapons that really can't be complained about. All we need is our heavy and light frames and their variants. I have no idea how a Caldari can feel as though they are gimped in any way, especially since the assault suit is the posterchild of the game. Sorry I felt the need to shut you down but I won't have a fellow Cal acting like they really need anything. I am more than happy being super effective right now.
+25 Kill Assist...+25 Kill Assist...+25 Kill Assist...NO HOW WHY
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Midas Fool
Black Phoenix Mercenaries
290
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Posted - 2013.12.27 00:11:00 -
[2] - Quote
ISEEYOU ZAP wrote:That's alright, good point. But, compare caldari back in the day, pretty strong huh? Giving gallentes good fights, after 1.2, things have flipped, a solo gallente gk.0 can take 2 caldari, and you say it can't. Caldari is crap at a free air map, unlike a city, we have the advantage.
Uhhh.....what...?
In open range a bunch of ck.0's with Kalaakiotas will absolutely demolish gk.0's with Duvolles uncontested. In cities/CQC it flips around, but that's kinda how it works.
Playing FW earlier I was raking out entire squads of 800 armor gk.0s with this fit:
Prototype Caldari Medium Frame L SB-9 Rail Rifle/State Kalaakiota Specialist Rail Rifle S 'Toxin' Submachine Gun Blueprint G Flux Grenades (yeah even on a shield tank) X Remote Explosives = Complex Shield Extender = Complex Shield Extender = Complex Shield Extender = Enhanced Shield Energizer - Enhanced Shield Regulator - Enhanced Shield Regulator - Basic Reactive Plates
470 Shields 175 Armor even at close range I was faster, and if they lost their bead on me I was back at max tank.
+25 Kill Assist...+25 Kill Assist...+25 Kill Assist...NO HOW WHY
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Midas Fool
Black Phoenix Mercenaries
291
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Posted - 2013.12.27 00:34:00 -
[3] - Quote
ISEEYOU ZAP wrote:Minmatar uses armor, a good player uses it with armor, the high slots are used for enrgizing and 1 maybe 2 shields.
By the way heft-plated Minnie assaults are some of the easiest kills in the game. I reccommend complex reactives so you don't lose your speed. If your going to put heavy plates on then you should have at least some damage mods in your highs. Minassaults are designed almost exlusively around them, and also to pop in and out even more so than Cal suits.
I think you just need more practice shield tanking.
+25 Kill Assist...+25 Kill Assist...+25 Kill Assist...NO HOW WHY
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Midas Fool
Black Phoenix Mercenaries
291
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Posted - 2013.12.27 00:38:00 -
[4] - Quote
Asha Starwind wrote:Going through this thread makes me realize a lot of people overlook the combat rifle when they say the RR is op at range. The CR matches and exceeds it. Yeah....also no....
At 60m+ RR beats CbR all day. It feels like the CbR is more powerful because it can put out huge damage right at about the range RR has to actually deal with strafers.
In all reality both weapons are currently a little too powerful, but not really that much so.
+25 Kill Assist...+25 Kill Assist...+25 Kill Assist...NO HOW WHY
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Midas Fool
Black Phoenix Mercenaries
293
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Posted - 2013.12.27 14:36:00 -
[5] - Quote
ISEEYOU ZAP wrote:LOL XD OF COURSE SNIPING DEMOLISH MID-RANGE!!! I meant mid vs mid in a gallente vs caldari situation.
Sniping? I was referring to Kalaakiota Rail Rifles...
ISEEYOU ZAP wrote:If you guys think that caldari doesn't need an improvement, then:
Why do we lose a lot to ALWAYS factional warfare versus the marines? Even with organized squads, orbital support, we still get our butts whopped. Even with tanks.
There is no debate here, even if a gallente plays the way Caldari plays which hit and run, they would whoop our butts as well. These monstrousities are catastrophic at ambushing NULL cannons, we don't stand a chance. I always logi a gallente logi gk.0 with my ck.0, as the gallente ambushes, i repp and that thing is IMMORTAL! i go with my republic proto repair tool and that thing is a tank of mass destruction; it won't die. My ck.0 has 4 complex extender, 1 enhanced energizer, 2 complex regulators, 1 basic plate and 1 complex cpu. I carry it with my proto assault combat rifle, i think it is six kin, and my equipment is an active scanner, a repair tool and a enhanced nanite. Everything a gallente needs, go with the logi role on a caldari it won't work. And a few times we have been ambushed by duvolles, and my ck.0 dies like dipcrap when ambushed, while the gk.0 eats the opponent. Yeah, caldari needs a buff, like it or hate it, i don't ask for the same system as gallente: Huge buffer, low passive repping. But i would love if the old shields system is back, where i can top it up to 650 back in the day and give gallente's a good fight.
The reason Caldari are losing factional warfare is because the Gallente side has a large number of powerful corps dedicated to fighting for them. That means that almost every match is going to have qsynced full proto squads with Eve orbital support (which is devastating, by the way) while the Caldari are running with a bunch of random scrubs who don't even know to shield tank. They are simply better players.
Speaking of, are you trying to RP? Cause noone else is in either game. A squad and I won 6 FW battles in a row the other day for the Caldari and only two of us were in Caldari suits or using Caldari weapons. For god sake we had a Madrugar. Not every FW match is going to be ck.0's versus gk.0's. If you are having so much trouble using Cal suits, then use what you are comfortable (and good at) using.
Oh and logi gk.0s being invincible? My remote explosives would like to have a word with you. Hint hint logi...
+25 Kill Assist...+25 Kill Assist...+25 Kill Assist...NO HOW WHY
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