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ISEEYOU ZAP
Crimson Saints
0
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Posted - 2013.12.26 23:24:00 -
[1] - Quote
DUST 514 is an awesome game don't get me wrong, i would of quitted if it wouldn't be so. But there are many problems when it comes to dropsuit efficiency which is what i'm going to talk about with you guys, and be the judge.
Caldari has been hit massively in Uprising 1.2 with remade shields and resistances if i'm not mistaken (if i am, please correct me). But over the course of time, it has been going from bad to worse up to the point that it is utterly, and sadly, me being a Caldari logi, useless.
I'll explain: 1) Every shield module has a deplete delay penalty (which does not affect badly gallente nor minmatar nor amarr). But it kills Caldari right off the bat, we see ourselves forced to run complex regulators and enhanced or complex energizers (which take about 1/3 maybe 1/2 of the dropsuits total CPU count). For caldari, PG is not much of a problem unless running Drop Uplinks, Scanners of Nanohives, which we don't depend from neither. We solely repair the ally, which as far as I'm concerned, the point of Caldari is to NOT depend on the ally, the ally depends on YOU in the logistic player's case, like me. But gallente, amarr and minmatar have a response to that, which is armor repping nanohives, which throws our game to the trash in a matter of 6 minutes or less.
2) Shield repping is solely depending whether your aislated or not. Caldari repair 20 shields per second, which is pretty high, but the delay, once again, decides whether we live or not. Once we're hit even by 1HP, we have to wait a pretty long time, like me, running 4 complex shield extenders, maybe 5. I'm not asking to the shield repping to be passive, that would be totally broken, but all i'm saying is: Please for God's sake, remove the shield delay stacking penalty, it kills Caldari.
3) The resiliency of shields is not the same as before. We Caldarians are, well use too, very resilient. Massive strength,, except for laser, which is understandable, every faction must have a weakness. But it's just too far to the point that hybrid weapons take us out faster the Caldarians rather to the gallentians, which, well, it's not bad, but shields are as fluffy as armor at the moment, the -10% of native damage is not doing a difference.
4) Our weaponry is not as good as plasma based weaponry. Rail rifles are very powerful, but it's not the same missing 3 shots from the rail rifle rather than the assault rifle, due to the RoF, which is a game changer right there, yeah the assault rifle is good the way it is, but the rail rifle is nothing, the combat rifle took the spotlight.
CCP, we've been loyal to you, and i'm asking nicely, not insulting, not asking like a douche, i'm giving actually relevant points. Please CCP, give us back our resiliency and old shields system back, every faction has a way to respond... except for us. We have no passive shield reppers nor shield repping hives, we solely depend on our shield count (which is good the way it is) and our shield RESILIENCY, which, to top things off, we have lower shield count than every other faction has armor count, and our shields are as strong as their armor. Not cool.
CCP, please hear us, please patch this, please let's see what you guys think personally about our huge issue, both CCP and the other dusties out there.
Well, logi-ing is awesome. Yet annoying when used against...
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ISEEYOU ZAP
Crimson Saints
0
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Posted - 2013.12.26 23:32:00 -
[2] - Quote
Minmatar uses armor, a good player uses it with armor, the high slots are used for enrgizing and 1 maybe 2 shields.
Well, logi-ing is awesome. Yet annoying when used against...
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ISEEYOU ZAP
Crimson Saints
0
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Posted - 2013.12.26 23:37:00 -
[3] - Quote
castba wrote:You do realise that Minmatar generally rely in shields too, yes? They have been doing pretty well recently.
NO they don't they rely on armor just not as much as gallente. Give them 2 repping hives and it is God mode for amarr, gallente and Minmatar.
Well, logi-ing is awesome. Yet annoying when used against...
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ISEEYOU ZAP
Crimson Saints
0
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Posted - 2013.12.26 23:42:00 -
[4] - Quote
Llast 326 wrote:ISEEYOU ZAP wrote:castba wrote:You do realise that Minmatar generally rely in shields too, yes? They have been doing pretty well recently. NO they don't they rely on armor just not as much as gallente. Give them 2 repping hives and it is God mode for amarr, gallente and Minmatar. Drunk Troll is drunk?
Sorry, i meant to write this: No they don't (as an they don't rely on shields), just not as much as gallente. Give them 2 repping hives and it's god mode for amarr, gallente and minmatar.
Well, logi-ing is awesome. Yet annoying when used against...
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ISEEYOU ZAP
Crimson Saints
0
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Posted - 2013.12.26 23:48:00 -
[5] - Quote
Bojo The Mighty wrote:I'm telling you this: You are doing something wrong
- Shield tankers are supposed to have a lower HP ceiling
- Shield Tankers are quicker off the mark
- Naturally regenerate HP
- Don't even try complaining about Rail Rifles, they have a high if not highest DPS and range
- Well I think Shield Regulators are there for a reason, same with regenerators.
- If you want fast regen the scout suit is the suit for you
Play the rhyme, not the whine.
I understand that, but shields are at a massive dipcrap at the moment, yes Caldari is "good" if it wasn't i wouldn't be playing this game at the moment.
Don't treat me like a CoD fan for instance, rail rifles are as good as assault rifles as i said, but it's not the same missing a few shots which depends on the player itself, but still, it marks a difference, go on a 30FT roof distance from the ground and yeah you've got a killing spot. I'm not drunk, i'm not trolling. I'm just saying that CCp, please remove the shield recharge delay penalty, it kills us.
Well, logi-ing is awesome. Yet annoying when used against...
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ISEEYOU ZAP
Crimson Saints
0
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Posted - 2013.12.26 23:56:00 -
[6] - Quote
Midas Fool wrote:First I want to compliment your write up and analysis of shield tanking but.....
I could not disagree more. You simply cannot play shields the same way as buffer armor. You need to duck in and out and know when to leave. Regulators need to be better, sure, but the stacking penalty is completely negligible. I run 2-4 complex extenders on my Caldari mediums and have noticed no difference whatsoever since the stacking penalty was implemented.
My cal assault suits are recharging at about 35 hp/s at basic, going up to mid 50s at adv level/basics (don't have protos yet) At 4-500 shields it's more than enough buffer to play a variety of styles, from shotgunning to long range play. Get in, do damage, get out, come back with full tank. Besides, they are some of the best dual tankers in the game. I have a 340/340 Cal basic proto with 3 enhanced damage mods. I don't really find that weak in any way. As a Logi you have enough slots and CPU/PG to fit a proper shield tank (with energizers) and still put some plates on. Unfortunately your regulator bonus isn't especially good but at proto level I can see it being nice as you only really need two regs at most, leaving two lows for plates/reps.
And as much as I hate to point this out, Caldari have some of the most powerful weapons in the game. The Rail Rifle is currently a little overpowered, being able to project huge DPS over basically all engagement ranges. The sheild resistance to rail weaponry is basically unnoticed except on the best of shield tanks. The Forge Gun can be unfightable in the right conditions, and in a similar fashion some of the best Snipers can one or two hit everything. Nova Knives are nightmarish in the right hands. Swarms are currently hurting but they are hardly relevant to your post. Speaking of, Caldari also have Pythons and Gunnlogis...
Caldari currently have an extremely versatile set of weapons that really can't be complained about. All we need is our heavy and light frames and their variants. I have no idea how a Caldari can feel as though they are gimped in any way, especially since the assault suit is the posterchild of the game. Sorry I felt the need to shut you down but I won't have a fellow Cal acting like they really need anything. I am more than happy being super effective right now.
That's alright, good point. But, compare caldari back in the day, pretty strong huh? Giving gallentes good fights, after 1.2, things have flipped, a solo gallente gk.0 can take 2 caldari, and you say it can't. Caldarei is crap at a free air map, unlike a city, we have the advantage.
Well, logi-ing is awesome. Yet annoying when used against...
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ISEEYOU ZAP
Crimson Saints
1
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Posted - 2013.12.27 01:49:00 -
[7] - Quote
Midas Fool wrote:ISEEYOU ZAP wrote:That's alright, good point. But, compare caldari back in the day, pretty strong huh? Giving gallentes good fights, after 1.2, things have flipped, a solo gallente gk.0 can take 2 caldari, and you say it can't. Caldari is crap at a free air map, unlike a city, we have the advantage. Uhhh.....what...? In open range a bunch of ck.0's with Kalaakiotas will absolutely demolish gk.0's with Duvolles uncontested. In cities/CQC it flips around, but that's kinda how it works. Playing FW earlier I was taking out entire squads* of 800 armor gk.0s with this fit: Prototype Caldari Medium Frame L SB-9 Rail Rifle/State Kalaakiota Specialist Rail Rifle S 'Toxin' Submachine Gun Blueprint G Flux Grenades (yeah even on a shield tank) X Remote Explosives = Complex Shield Extender = Complex Shield Extender. = Complex Shield Extender = Enhanced Shield Energizer - Enhanced Shield Regulator - Enhanced Shield Regulator - Basic Reactive Plates 470 Shields 175 Armor even at close range I was faster, and if they lost their bead on me I was back at max tank. EDIT: Granted not solo, but this game isn't really a solo game. Besides a lot of the fights were even or we were outnumbered.
LOL XD OF COURSE SNIPING DEMOLISH MID-RANGE!!! I meant mid vs mid in a gallente vs caldari situation.
Well, logi-ing is awesome. Yet annoying when used against...
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ISEEYOU ZAP
Crimson Saints
1
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Posted - 2013.12.27 14:11:00 -
[8] - Quote
If you guys think that caldari doesn't need an improvement, then:
Why do we lose a lot to ALWAYS factional warfare versus the marines? Even with organized squads, orbital support, we still get our butts whopped. Even with tanks.
There is no debate here, even if a gallente plays the way Caldari plays which hit and run, they would whoop our butts as well. These monstrousities are catastrophic at ambushing NULL cannons, we don't stand a chance. I always logi a gallente logi gk.0 with my ck.0, as the gallente ambushes, i repp and that thing is IMMORTAL! i go with my republic proto repair tool and that thing is a tank of mass destruction; it won't die. My ck.0 has 4 complex extender, 1 enhanced energizer, 2 complex regulators, 1 basic plate and 1 complex cpu. I carry it with my proto assault combat rifle, i think it is six kin, and my equipment is an active scanner, a repair tool and a enhanced nanite. Everything a gallente needs, go with the logi role on a caldari it won't work. And a few times we have been ambushed by duvolles, and my ck.0 dies like dipcrap when ambushed, while the gk.0 eats the opponent. Yeah, caldari needs a buff, like it or hate it, i don't ask for the same system as gallente: Huge buffer, low passive repping. But i would love if the old shields system is back, where i can top it up to 650 back in the day and give gallente's a good fight.
Well, logi-ing is awesome. Yet annoying when used against...
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ISEEYOU ZAP
Crimson Saints
1
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Posted - 2013.12.27 14:41:00 -
[9] - Quote
Midas Fool wrote:ISEEYOU ZAP wrote:LOL XD OF COURSE SNIPING DEMOLISH MID-RANGE!!! I meant mid vs mid in a gallente vs caldari situation. Sniping? I was referring to Kalaakiota Rail Rifles... ISEEYOU ZAP wrote:If you guys think that caldari doesn't need an improvement, then:
Why do we lose a lot to ALWAYS factional warfare versus the marines? Even with organized squads, orbital support, we still get our butts whopped. Even with tanks.
There is no debate here, even if a gallente plays the way Caldari plays which hit and run, they would whoop our butts as well. These monstrousities are catastrophic at ambushing NULL cannons, we don't stand a chance. I always logi a gallente logi gk.0 with my ck.0, as the gallente ambushes, i repp and that thing is IMMORTAL! i go with my republic proto repair tool and that thing is a tank of mass destruction; it won't die. My ck.0 has 4 complex extender, 1 enhanced energizer, 2 complex regulators, 1 basic plate and 1 complex cpu. I carry it with my proto assault combat rifle, i think it is six kin, and my equipment is an active scanner, a repair tool and a enhanced nanite. Everything a gallente needs, go with the logi role on a caldari it won't work. And a few times we have been ambushed by duvolles, and my ck.0 dies like dipcrap when ambushed, while the gk.0 eats the opponent. Yeah, caldari needs a buff, like it or hate it, i don't ask for the same system as gallente: Huge buffer, low passive repping. But i would love if the old shields system is back, where i can top it up to 650 back in the day and give gallente's a good fight. The reason Caldari are losing factional warfare is because the Gallente side has a large number of powerful corps dedicated to fighting for them. That means that almost every match is going to have qsynced full proto squads with Eve orbital support (which is devastating, by the way) while the Caldari are running with a bunch of random scrubs who don't even know to shield tank. They are simply better players. Speaking of, are you trying to RP? Cause noone else is in either game. A squad and I won 6 FW battles in a row the other day for the Caldari and only two of us were in Caldari suits or using Caldari weapons. For god sake we had a Madrugar. Not every FW match is going to be ck.0's versus gk.0's. If you are having so much trouble using Cal suits, then use what you are comfortable (and good at) using. Oh and logi gk.0s being invincible? My remote explosives would like to have a word with you. Hint hint logi...
I knew you were going to tell the irrelevant remote explosives... the remote explosive can take any infantry, so o didn't even needed metionning it. I know how to use caldari don't get me wrong, but it down right needs to be updated, yeah there are corps dedicated to Gallente fw, so as for caldari, serious ones. I would love to play with any of you guys in an fw, you'll whoop our butts, you say one match with 1 Madrugar!? PFFFF! Right moment, right match,i've been hellbent versus 4 madrugars, hiding a bit, i've taken the four of them, but what's that gonna do when we need the NULL cannons.
Well, logi-ing is awesome. Yet annoying when used against...
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ISEEYOU ZAP
Crimson Saints
1
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Posted - 2013.12.27 14:49:00 -
[10] - Quote
John Demonsbane wrote:Some thoughts: 1) I do applaud the OP for some analysis, it's always good to see new players (I assume you are new-ish) sticking with and analyzing things. Best part is you can use some of this feedback you are getting to improve your game Because, yes, you probably are doing it wrong to a certain extent. No biggie, it happens.
Caldari losing FW has nothing to do with the equipment, as mentioned.
I've been here since the closed beta. I know what i talk about, yes feedback is appreciated, but i remember back in the day when we had a good fight versus gallente, and if we lost, we lost with dignity.
Well, logi-ing is awesome. Yet annoying when used against...
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ISEEYOU ZAP
Crimson Saints
1
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Posted - 2013.12.27 14:54:00 -
[11] - Quote
BATTOUSAI THE MANSLAYER wrote:ISEEYOU ZAP wrote: would of quitted if it wouldn't be so... Stopped reading right there
;-; why?
Well, logi-ing is awesome. Yet annoying when used against...
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ISEEYOU ZAP
Crimson Saints
1
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Posted - 2013.12.27 15:00:00 -
[12] - Quote
DANJA DOM wrote:I agree wih zap, shields need a buff, only a small one, but still. I am using caldari assault again, shield tanking works if your smart and use hit and run tactics, but it still needs a buff.
This man cal tell you how efficiently i logi.
Well, logi-ing is awesome. Yet annoying when used against...
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ISEEYOU ZAP
Crimson Saints
1
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Posted - 2013.12.27 15:10:00 -
[13] - Quote
John Demonsbane wrote:ISEEYOU ZAP wrote:John Demonsbane wrote:Some thoughts: 1) I do applaud the OP for some analysis, it's always good to see new players (I assume you are new-ish) sticking with and analyzing things. Best part is you can use some of this feedback you are getting to improve your game Because, yes, you probably are doing it wrong to a certain extent. No biggie, it happens.
Caldari losing FW has nothing to do with the equipment, as mentioned.
I've been here since the closed beta. I know what i talk about, yes feedback is appreciated, but i remember back in the day when we had a good fight versus gallente, and if we lost, we lost with dignity. My mistake, but it does explain something. I accidentally posted my previous comment early, you'll see that it has been expanded. Yes, Caldari suits are not as good anymore, since as I mentioned, armor taking was broken before, so the gallente and amarr suits were not very useful (esp the old amarr logi, blech). Since you used to use a pre-nerf CalLogi your suit is certainly gimped compared to before. Frankly it unquestionably should be since it was the signal example of poor design decisions by CCP and is why they released the new rifle information so early and made adjustments based on player feedback.
They simply broke the Caldari shields system,, welll it's not caldari's fault, it's the shields themselves, i would love to get the old shield system back, i'm not asking where back in the day you could get a 1400 EHP Caldari suit where you took a dump to everyone who opposed you.
Well, logi-ing is awesome. Yet annoying when used against...
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ISEEYOU ZAP
Crimson Saints
2
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Posted - 2013.12.27 16:14:00 -
[14] - Quote
[quote=Arkena Wyrnspire][quote=ISEEYOU ZAP] I'll explain: 1) Every shield module has a deplete delay penalty (which does not affect badly gallente nor minmatar nor amarr). But it kills Caldari right off the bat, we see ourselves forced to run complex regulators and enhanced or complex energizers (which take about 1/3 maybe 1/2 of the dropsuits total CPU count). For caldari, PG is not much of a problem unless running Drop Uplinks, Scanners of Nanohives, which we don't depend from neither. We solely repair the ally, which as far as I'm concerned, the point of Caldari is to NOT depend on the ally, the ally depends on YOU in the logistic player's case, like me. But gallente, amarr and minmatar have a response to that, which is armor repping nanohives, which throws our game to the trash in a matter of 6 minutes or less.
Not the suit in 6 minutes, our battle is thrown to the trash in 6 minutes, repping hives behind a rick or mountain as you then go out fully repped? Are you delusional? Have you ever been raped by a logi gk.0 with dual repping hives? Seems not...
Well, logi-ing is awesome. Yet annoying when used against...
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