Ghost Kaisar
Titans of Phoenix
1337
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Posted - 2013.12.27 01:40:00 -
[1] - Quote
Okay, sorry for the monster post. This reply was gonna be short, but it morphed into this. I would love some feedback on this.
Okay, shields aren't in THAT bad of a shape. Yes they need improvement, but with a good build, shields are better than armor when fighting from a DISTANCE.
NOW. The shield delay penalty. Mind you this ONLY AFFECTS DEPLETED. Solution is to always be by cover, and to NEVER let your shields hit zero.
Also, regulators actually help alleviate this. For example:
Complex shields have a 6% penalty. Right?
So, lets take a Min assault and give it 4x Complex shields. Assuming that the property is additive, we arrive at a 24% Penalty to our 10 second depleted recharge time. This puts us at 12.4 Seconds.
Now, put on a complex regulator. At max skills, it provides a 38% Reduction in depleted recharge. That turns that 12.4 seconds into 7.688 seconds.
Now for the real fun. Since percentages work better for larger numbers, you actually get a better result from shield tanking. With 0 penalty to depleted time, you have a 10 second depleted. Multiply that by 0.62 and you get 6.2 Seconds. Despite gaining 2.4 seconds from the penalty, with the right module, you are barely 1.4 seconds behind a person with 0 penalty.
Now, the real boost here is to the normal recharge. It's set at 6, but a min assault can use a complex reg to get it to recharge at 4.35 seconds (Almost scout levels).
Now run a Complex Energizer. On a Proto Min Assault, you can get a 38.2 Shield recharge a second. Once again, almost scout level shield recharge.
So, lets say that I take some damage from enemy fire (this suit runs at around 470 shields. Caldari does this better). I duck behind cover. In 4 seconds my shields start to rep. I re-position myself into another spot of cover about 10m away. I reload. Lets say that it takes me 10 seconds to accomplish this. In those 10 seconds, I have repped 380 shields (I also repped between 14-42 armor, depending on if I am running Reactive plates or not). I could have been taken down to 100 shields, and in 14 seconds, I am up to full health again.
So, in order to compare this, lets take a Gallente Assault Armor tank. It will run one complex repper giving it 6.25 Rep a second. It also runs a single complex shield extender, and 3 complex armor plates. Total eHP is around 930. Which is TONS more than my Minmatar suit (he runs around 600-700).
Okay, so lets say that the Gallente assault takes the same amount of damage. He takes 380 damage. How long until he is back up to full health? Well, his shield recharges from depletion at 10.6 Seconds (He only had 223 shields). His armor takes around 157 damage. At current armor regen rate, he will heal that 157 in around 25 Seconds. His shields still have to regen though, and they will take a while. He reps at 20/s and only starts 10.6s in. So, if you take 223/20, you get 11.15 seconds to fully regen shields, but this is actually 22 Seconds due to the depleted time.
So total time for him to rep is still around 25 seconds. Overall, I rep at around 1.79x the rate he does. I also run faster, which really helps when moving cover to cover, as I spend less time being hit.
This is the real strength of shield tanking. Your regenerative abilities are amazing. Use them.
The downside to this is how you lose your overall tanking abilities. However, you gain a regenerative property that completely makes up for it. Most people see it as UP because most people don't know how to use cover, or to use distance to their advantage. Everyone want's to zerg rush everything. If you are playing a shield tank, just sit back and let the Armor tanks rush in there. Provide covering fire and long distance support.
TL;DR Shield Tanks rep almost twice as fast as armor tanks over time. Armor tanks have more eHP, but rep slower and move slower. To achieve similar regen, they need to use equipment, which makes them easy targets since they can't move from there.
Shields can easily survive explosives, and if you play it right, you shouldn't have to worry about fluxes.
Armor is crippled by explosions. Flux also takes out rep hives.
Armor tanking allows you to run damage mods. This is why Armor tanks are the best close-mid range fighters in the game.
Shield Tanks don't hamper movement. If you stay at the edge of engagement range and near cover, you are the best mid-long range fighter in the game.
PLAY TO YOUR STRENGTHS PEOPLE
And yes, I shield tank
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