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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Ivy Zalinto
Lo-Tech Solutions Ltd
214
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Posted - 2013.12.26 08:54:00 -
[31] - Quote
@: Or if reptools get 1000hp per second??
I dont actually see this as a huge issue really...I always target the healer first when i see someone healing another player. Unless the person being healed is down to one shot. The healer has to stop healing to fight back ^^ Though yes it would be a bad mess up.
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Scrambler Pistol dedication
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Namirial Kensai
Seituoda Taskforce Command Caldari State
21
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Posted - 2013.12.26 09:06:00 -
[32] - Quote
Aoena Rays wrote:CCP Saberwing wrote:Cass Caul wrote:Question to CCP Saberwing: Will the patch notes this time actually have the full patch notes? Because this game seems to be severely lacking if full stats. Like, REs are sticky or very many other changes that were made this patch that were not included in the notes We (Community) compile patch notes from the various Dev teams a few weeks prior to Deployment. Sometimes, things are added in subsequent to that point which require no additional changes to the client (server-side, 'hot fixed') - which could explain some of what you're saying. Also, it's possible that some smaller changes can slip through the cracks and the teams might forget to send over the changes to us. We'll do our best though! :) And yet some people call you "stealth nerfers" and "ninja buffers". People just don't know how hard is to go from team to team and get them to write EVERYTHING they changed... I can't even comprehend how hard it is to keep track of what you changed in game for every single damn patch. Appreciated, Saber o7. geeze, back in high school, i was taking engineering courses.
now, i had been in the same class, with the same people, learning and doing the same thing, for 4 years. we kept highly detailed notes, hell, half our grade was subject to the accuracy of our notes.
so senior year end project comes out, im fiddling with an arm on our robot for about a week that isnt working right. I ask our head programmer if he changed anything, he goes "yeah, i made some changes to the code were using" and im like "okay, what did you change so i can fix the errors were getting here?", his response, his FREAKIN response "oh, i didnt write it down".
queue waiting 2 weeks for the programming team to dig through over 5 MILLION lines of poorly written clusterfuck code between the new and old files looking for what is changed.
team-projects suck, even mroe so when people keep on working on changed after hadning people a list of what was changed... |
Kira Lannister
Ancient Exiles. Renegade Alliance
2145
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Posted - 2013.12.26 15:52:00 -
[33] - Quote
Atiim wrote:1000HP/s? That's more than even a complex Heavy Armor Repairer on a vehicle. That's as much as 10 logis with Core Focused Repair Tools. Good luck killing the heavy in front of that repair tool.
*Throws remote explosive*
"The Ancient Templars will guard fearlessly the people, the land and the heavens of the empire."
Book of Exiles 1:3
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Cass Caul
625
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Posted - 2013.12.26 19:39:00 -
[34] - Quote
CCP Saberwing wrote:Cass Caul wrote:Question to CCP Saberwing: Will the patch notes this time actually have the full patch notes? Because this game seems to be severely lacking if full stats. Like, REs are sticky or very many other changes that were made this patch that were not included in the notes We (Community) compile patch notes from the various Dev teams a few weeks prior to Deployment. Sometimes, things are added in subsequent to that point which require no additional changes to the client (server-side, 'hot fixed') - which could explain some of what you're saying. Also, it's possible that some smaller changes can slip through the cracks and the teams might forget to send over the changes to us. We'll do our best though! :)
Yeah, I'm mostly talking about the hotfixes. Like the HMG being restored to its former glory. I was very confused as to why a heavy actually killed me several times one day until I learned that that was hot-fixed in.
There were not mentions of it in the announcements pages either. Stuff like that just happens and very few people know about it until it spreads by word of mouth.
+ÉߦëddGêÇ -çou -Äll+É-çoGö¦
one of 47% of gamers
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CommanderBolt
ACME SPECIAL FORCES
492
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Posted - 2013.12.26 19:46:00 -
[35] - Quote
CCP Saberwing wrote: In general, we try to release patch notes about a week before the release date. Depending on how things go.
Re 1.8 patch notes - I'd love to give you more info but there's quite a bit still in the air. A lot of the development teams have gone home for the holidays, but we'll share out more when we can.
Will 1.8 still be following the monthly release cadence or will it ship a bit later due to the holidays?[/quote] It'll be shipping later - but haven't nailed down when yet.[/quote]
Take your time, get it right. We appreciate there are technicalities involved and yes of course we want it ALL now but I guarantee you will have a much more happy customer base if you dont rush, regardless of what everyone keeps saying.
I have been a huge nay-sayer in the past but since 1.7 you guys have gave me some hope. Its the vision of what this game can become that keeps me here. I am sure this applies to a lot of others too.
So , to recap - Take your time and do things right. For all the mistakes CCP has made, you still have a game that at times gives me way more enjoyment than 95% of other games I have ever played.
I am probably in a minority there but that's fine by me. |
Smooth Assassin
Stardust incorporation
541
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Posted - 2013.12.26 20:04:00 -
[36] - Quote
CCP Saberwing wrote:A lot of the development teams have gone home for the holidays, but we'll share out more when we can. Oh great CCPs left the game for chistmas and gave us a stupid 12 day gifts.
Assassination is my thing.
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Arx Ardashir
Imperium Aeternum
293
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Posted - 2013.12.27 00:04:00 -
[37] - Quote
Smooth Assassin wrote:CCP Saberwing wrote:A lot of the development teams have gone home for the holidays, but we'll share out more when we can. Oh great CCPs left the game for chistmas and gave us a stupid 12 day gifts. Yes, no holidays for anyone! CCP, I have time to play during the holdiays, so you have time to go to work! How dare you take off just like almost everyone else!
Except me, I work in a hospital and those never close. :'( |
Rizlax Yazzax
Molon Labe. Public Disorder.
25
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Posted - 2013.12.27 00:46:00 -
[38] - Quote
Smooth Assassin wrote:CCP Saberwing wrote:A lot of the development teams have gone home for the holidays, but we'll share out more when we can. Oh great CCPs left the game for chistmas and gave us a stupid 12 day gifts.
Don't like your free stuff? Then don't play and you won't need to worry about getting it.
God forbid people enjoy the holidays with family and not at work. |
Jacques Cayton II
Providence Guard Templis CALSF
356
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Posted - 2013.12.27 01:53:00 -
[39] - Quote
CCP Saberwing wrote:Kane Fyea wrote:Namirial Kensai wrote:Cenex Langly wrote:I think CCP is actually playing it smart by not releasing patch notes 2 weeks ahead of schedule. They should release them either the Day of, and be consistent with this, or release them at most 2 days in advance to get any last minute feed back. And prepare for a hotfix the day after release.
But hey, they don't have me as their PR or Release manager. If they did, they'd be winning! lol except they usually release notes ahead of time like in EVE, because when people dont know ahead of time in EVE, they end up getting screwed, losing months of focus because they were unprepared, and then they get mad and yell at CCP and etc etc etc. most fo teh mroe successful patches and balacning passes were with MONTHS of open discussion on what is changed where in a public thread for the playerbase Yea and EvE also doesn't have monthly updates and doesn't have to go through Sonys QA process. In general, we try to release patch notes about a week before the release date. Depending on how things go. Re 1.8 patch notes - I'd love to give you more info but there's quite a bit still in the air. A lot of the development teams have gone home for the holidays, but we'll share out more when we can. Great so no new heavies prepare yourself for another uneventful patch like 1.4-1.6
We fight for the future of the State not our
personal goals
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Jin no kami
Valor Coalition
21
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Posted - 2013.12.27 09:50:00 -
[40] - Quote
If they made a infantry mode only no one would play regular mode or the majority would play infantry only =ƒÿÄ=ƒÜ¼ |
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Aoena Rays
Bragian Order Amarr Empire
423
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Posted - 2013.12.27 09:55:00 -
[41] - Quote
Cass Caul wrote:CCP Saberwing wrote:Cass Caul wrote:Question to CCP Saberwing: Will the patch notes this time actually have the full patch notes? Because this game seems to be severely lacking if full stats. Like, REs are sticky or very many other changes that were made this patch that were not included in the notes We (Community) compile patch notes from the various Dev teams a few weeks prior to Deployment. Sometimes, things are added in subsequent to that point which require no additional changes to the client (server-side, 'hot fixed') - which could explain some of what you're saying. Also, it's possible that some smaller changes can slip through the cracks and the teams might forget to send over the changes to us. We'll do our best though! :) Yeah, I'm mostly talking about the hotfixes. Like the HMG being restored to its former glory. I was very confused as to why a heavy actually killed me several times one day until I learned that that was hot-fixed in. There were not mentions of it in the announcements pages either. Stuff like that just happens and very few people know about it until it spreads by word of mouth. HMG hotfix was clearly mentioned here: https://forums.dust514.com/default.aspx?g=posts&t=129785&find=unread |
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1014
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Posted - 2013.12.27 09:56:00 -
[42] - Quote
Jin no kami wrote:If they made a infantry mode only no one would play regular mode or the majority would play infantry only =ƒÿÄ=ƒÜ¼ so??
At this point what does it matter as long as Dust 514 manages to implement something to combat the decreasing player counts ??
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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Munin-Frey
Fish Spotters Inc.
63
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Posted - 2014.01.01 21:17:00 -
[43] - Quote
Jin no kami wrote:If they made a infantry mode only no one would play regular mode or the majority would play infantry only =ƒÿÄ=ƒÜ¼
This would be great! |
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