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FC 360
Onikanabo Brigade Caldari State
0
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Posted - 2013.12.25 23:08:00 -
[1] - Quote
I seem to be having problems with vehicles since 1.7, If the opponent has vehicles I'm dead and my team cannot win no matter what we do. It seems if you have vehicles within the first few seconds of spawning the game is already won. This is causing me some issues as I'm not earning enough SP to unlock new skills that might help me fight Vehicles which really irritates me. For me to actually win games now I would have to pay via AUR but I thought this game wasn't pay to win?
Are Vehicles Over powered or am I just playing the game when all the pro players are offline? I have noticed that I'm able to take away a vehicles shields but then the vehicle starts glowing, I'm guessing this glowing thing is a hardening shield? I'm also going to guess this increases the shields so any attack does less damage to it which is very frustrating when your at my level of exp, which isn't a very high level.
So I'm curious is anyone else having similar issues and do the more experienced players have any pointers they would like to share about how to combat vehicles? The wep I'm using now on my AV setup is swarm launchers as that's all I can afford to unlock right now :( |
Asirius Medaius
786
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Posted - 2013.12.25 23:13:00 -
[2] - Quote
Sorry buddy, but swarms are probably one of the most useless guns in this game (along with the laser rifle); I would shift your focus onto something else and just avoid AV altogether, unless you like to get destroyed by tanks and infantry, rather than just infantry.
AV is crap in this game as of 1.7.
Signature coming soonGäó.
[Level 9 Forum Warrior]
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Viktor Hadah Jr
Critical-Impact
1608
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Posted - 2013.12.25 23:13:00 -
[3] - Quote
sadly at this point you have to be pretty creative with your AV fits like setting traps with RE's and grenades in order to kill tanks. If you have low SP and not much experience in game i would not even try to kill tanks at this point. I have proto nades and swarms and i still struggle. my best suggestion is stay inside building and out of the way of tanks and let other tanks fight thme.
Amarr!
Try EVE Online
Buying Deamon Shotgun
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Cody Sietz
Bullet Cluster Legacy Rising
1829
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Posted - 2013.12.25 23:19:00 -
[4] - Quote
It's not as effective as it was when 1.7 first launched, but this tactic is what I still use.
Gallente Scout 1 complex kincat STD/ADV REs Packed AV/flux nades.
Run up to a tank, plant at least 3 REs then start tossing nades(flux or packed depending on if it's a shield or armour tank)
After the tank starts to run, you blow the REs and hope you got him.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cyrius Li-Moody
The New Age Outlaws WINMATAR.
2479
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Posted - 2013.12.25 23:21:00 -
[5] - Quote
One point into explosives gets you remote explosives. Two points into grenades get you fluxes and AV nades. You can now kill any tank you face if you're smart about it. I kill plenty of tanks with just RE's and Fluxes. You just have to hit them when they're unaware and when their hardeners are off.
Throw 3 RE's on a tank, toss a flux on them. The fluxes will detonate your RE's and cause shield damage. Boom for most tanks. If it's a gunloggi try to hit the side of the tank with a few fluxes that don't have the RE's on them so you can use more than one flux and then trigger the RE's. If it's a Madrugar use AV nades in place of fluxes. Most of the time though 4 RE's will alpha a Maddy so bring a friend.
You can't walk up to a tank that knows you're there. You have to sneak up on them. Play it smart and they won't be much a bother unless there's like 6 of them. Then well, just try to avoid them. If you're on manus peak or lineharvest, well, that sucks.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Ghosts Chance
Inf4m0us
586
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Posted - 2013.12.25 23:25:00 -
[6] - Quote
yes you are |
Zelorian Dexter snr
8thDivision
122
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Posted - 2013.12.25 23:25:00 -
[7] - Quote
Move smart on foot is the best way I have found avoid roads and so on. Or use a DS for fast insertion and extraction from letters if you know any pilots. AV now is a team effort to take down tanks so don't try to solo them anymore. |
Akdhar Saif
Forty-Nine Fedayeen Minmatar Republic
115
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Posted - 2013.12.25 23:26:00 -
[8] - Quote
Some ambush matches are simply a massacre from start to finish for me. If you feel you're in a massacre leave the battle and join the queue for a different one. CCP will look at the statistics for battles and if they see too many people leaving battles they might change something. |
Quil Evrything
Triple Terrors
601
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Posted - 2013.12.25 23:32:00 -
[9] - Quote
FC 360 wrote: This is causing me some issues as I'm not earning enough SP to unlock new skills that might help me fight Vehicles which really irritates me.
It depends on the map, and whether you are in a squad.
If you're in a squad, and the map is relatively open, you should be able to take down ANY tank that is in the open, with two rail tanks, if you can coordinate your fire.
Doesnt take any skill points. Just buy a militia sica, add on a militia shield extender, and maybe a railgun damage mod.
Note that this is a cheap throwaway fit. Presume that you will die, but you'll take an enemy tank with you. For about 70K, I figure it's worth it when things get bad
Position the two of you and think like a sniper. Prepare your attack. wait until a good opportunity... then let him have it when he has no cover around.
4 direct rail hits x2, should take down most tanks even with hardeners
5x2 should take down ALMOST anything. |
Henchmen21
Planet Express LLC
301
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Posted - 2013.12.25 23:39:00 -
[10] - Quote
Gotta be tricky and not afraid to die if you are going to solo em. If it's a rail tank attack him enough to run him off, then drop RE's where he was sitting. They come back to the same exact spot more often then you'd figure. Blasters tend to stay on the move but generally follow the same circuit so you have to time the RE's detonation better. Throw RE's on a LAV and smash into em though that seems to be hit or miss, sometimes the RE's don't go off. |
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Mortedeamor
1110
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Posted - 2013.12.25 23:39:00 -
[11] - Quote
really i havnt noticed any vehicle issues ..oh wait that may be because i am tanking never mind
why use suits when ccp gave us nice shiny op as hell tanks that cost next to nothing
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Ghosts Chance
Inf4m0us
587
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Posted - 2013.12.25 23:39:00 -
[12] - Quote
Quil Evrything wrote:FC 360 wrote: This is causing me some issues as I'm not earning enough SP to unlock new skills that might help me fight Vehicles which really irritates me. It depends on the map, and whether you are in a squad. If you're in a squad, and the map is relatively open, you should be able to take down ANY tank that is in the open, with two rail tanks, if you can coordinate your fire. Doesnt take any skill points. Just buy a militia sica, add on a militia shield extender, and maybe a railgun damage mod. Note that this is a cheap throwaway fit. Presume that you will die, but you'll take an enemy tank with you. For about 70K, I figure it's worth it when things get bad Position the two of you and think like a sniper. Prepare your attack. wait until a good opportunity... then let him have it when he has no cover around. 4 direct rail hits x2, should take down most tanks even with hardeners 5x2 should take down ALMOST anything.
aditionally put 12k SP into demolitions and set up minefields in key points and watch tanks go boom |
THUNDERGROOVE
ZionTCD Public Disorder.
418
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Posted - 2013.12.25 23:39:00 -
[13] - Quote
Meh. Soloed two tanks in a match this morning. Got on just now popped three tanks, one in an LAV with a railgun. Another got three AV grenades tossed by my good friend Vos and forged in the ass by me. Last one got a very similar treatment.
LAVs are your friend, most times you want to wait until they stop and get in a comfortable spot they think they can farm infantry.
Strike when they least expect it and try to hit them in the rear you get a very significant damage bonus from it, including from AV grenades and swarms.
Stalk your prey, pay attention to when their hardeners are and hit during cooldowns. However if the tanker is smart they'll play very defensive when they have no modules to save them. Find out if they run a "route" and setup an ambush them.
Most importently you have to outsmart them. Hence why people are having issues killing tanks as of late.
Anywho happy holidays and happy tank hunting!
ZionTCD Director & Ammar Loyalist
Amarr Sentinel | Amarr Logi | Losematar Scout
What is a signature?
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FC 360
Onikanabo Brigade Caldari State
2
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Posted - 2013.12.25 23:42:00 -
[14] - Quote
Wow thanks for all the suggestions guys, I really appreciate all the hints and tips and will try them when I next play :D |
Nocturnal Soul
Immortal Retribution
1401
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Posted - 2013.12.25 23:56:00 -
[15] - Quote
Get 1 point into explosives make a suicide suit drop 3 RE's on the ground and wait for the tank to roll of them then boom dead tank doesn't even matter if it has it hardners on.
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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COHLE
DUST University Ivy League
12
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Posted - 2013.12.26 00:04:00 -
[16] - Quote
FC 360 wrote:I seem to be having problems with vehicles since 1.7, If the opponent has vehicles I'm dead and my team cannot win no matter what we do. It seems if you have vehicles within the first few seconds of spawning the game is already won. This is causing me some issues as I'm not earning enough SP to unlock new skills that might help me fight Vehicles which really irritates me. For me to actually win games now I would have to pay via AUR but I thought this game wasn't pay to win?
Are Vehicles Over powered or am I just playing the game when all the pro players are offline? I have noticed that I'm able to take away a vehicles shields but then the vehicle starts glowing, I'm guessing this glowing thing is a hardening shield? I'm also going to guess this increases the shields so any attack does less damage to it which is very frustrating when your at my level of exp, which isn't a very high level.
So I'm curious is anyone else having similar issues and do the more experienced players have any pointers they would like to share about how to combat vehicles? The wep I'm using now on my AV setup is swarm launchers as that's all I can afford to unlock right now :( To add one thing, one of he main reasons may be that while previous tankers have adapted their tactics post 1.7 Many of the AV players on your team have not. Most people are loath to start using prox mines to creat boogie traps and use team work to hem in tanks. It's not enough for one guy with Proto swarms to take on a madrugar, you have to use prox mines AND forge guns to be effective. The other side of this coin is to realize that tankers have become more specialized, the guys who were experienced tankers from before and put the refunded sp into vehicles are going to be really dangerous. When you run into a guy like me (not to brag just an example) who has armor, shield, and core to level 5 with advanced rail, and blaster who rolls with a squad of like skilled tanks, you may not be able to defeat any of them because they are doing everything "right". Good luck man
"I am the punishment of God. Had you not commited great sins, God would not have sent a punishment
like me upon you."
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Freshticles
Cobra Unit
402
|
Posted - 2013.12.26 00:06:00 -
[17] - Quote
It's a lose lose situation, proper tankers are ruined by the current strength in numbers situation. There's no point in me using proper tank fits, because a bunch of militia rails will kill any tank, sica to gunnlogi.
The current situation (and I do this myself lest the enemy team do it) is to get a bunch of tanks out at the start to get rid of any enemy tanks, a rail then camps the redline to stop any of the opposition calling in tanks or Jihads while anti infantry tanks go to town because AV is not strong enough to eliminate them alone.
It's not fun for anyone.
Level 9001 Forum Wizard
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COHLE
DUST University Ivy League
12
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Posted - 2013.12.26 00:12:00 -
[18] - Quote
Freshticles wrote:It's a lose lose situation, proper tankers are ruined by the current strength in numbers situation. There's no point in me using proper tank fits, because a bunch of militia rails will kill any tank, sica to gunnlogi.
The current situation (and I do this myself lest the enemy team do it) is to get a bunch of tanks out at the start to get rid of any enemy tanks, a rail then camps the redline to stop any of the opposition calling in tanks or Jihads while anti infantry tanks go to town because AV is not strong enough to eliminate them alone.
It's not fun for anyone. Have you tried using madrugar with hardeners and nitrous with large blaster? I've found that this negates the damage abilities of the rail while providing the speed and turret rotation ability to get critical hits from behind their tank. Iv'e also found that if you have a guy watching over you with a rail and calling out targets, you won't get jumped nearly as often.
"I am the punishment of God. Had you not commited great sins, God would not have sent a punishment
like me upon you."
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Freshticles
Cobra Unit
402
|
Posted - 2013.12.26 00:15:00 -
[19] - Quote
COHLE wrote:Freshticles wrote:It's a lose lose situation, proper tankers are ruined by the current strength in numbers situation. There's no point in me using proper tank fits, because a bunch of militia rails will kill any tank, sica to gunnlogi.
The current situation (and I do this myself lest the enemy team do it) is to get a bunch of tanks out at the start to get rid of any enemy tanks, a rail then camps the redline to stop any of the opposition calling in tanks or Jihads while anti infantry tanks go to town because AV is not strong enough to eliminate them alone.
It's not fun for anyone. Have you tried using madrugar with hardeners and nitrous with large blaster? I've found that this negates the damage abilities of the rail while providing the speed and turret rotation ability to get critical hits from behind their tank. Iv'e also found that if you have a guy watching over you with a rail and calling out targets, you won't get jumped nearly as often. If you have another tanker with you, that's just strength in numbers, the outcome is the same regardless of grade of tank.
And using a blaster to attack vehicles is suicide.
Level 9001 Forum Wizard
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Manly Vehicle Operator
Algintal Core Gallente Federation
56
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Posted - 2013.12.26 00:20:00 -
[20] - Quote
Quit 'yo Jibber jabber! |
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COHLE
DUST University Ivy League
15
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Posted - 2013.12.26 00:23:00 -
[21] - Quote
Freshticles wrote:COHLE wrote:Freshticles wrote:It's a lose lose situation, proper tankers are ruined by the current strength in numbers situation. There's no point in me using proper tank fits, because a bunch of militia rails will kill any tank, sica to gunnlogi.
The current situation (and I do this myself lest the enemy team do it) is to get a bunch of tanks out at the start to get rid of any enemy tanks, a rail then camps the redline to stop any of the opposition calling in tanks or Jihads while anti infantry tanks go to town because AV is not strong enough to eliminate them alone.
It's not fun for anyone. Have you tried using madrugar with hardeners and nitrous with large blaster? I've found that this negates the damage abilities of the rail while providing the speed and turret rotation ability to get critical hits from behind their tank. Iv'e also found that if you have a guy watching over you with a rail and calling out targets, you won't get jumped nearly as often. If you have another tanker with you, that's just strength in numbers, the outcome is the same regardless of grade of tank. And using a blaster to attack vehicles is suicide. As for strength in numbers I can agree with that but the idea would be the same if you had a guy with a mic and a sniper rifle. As for blaster tank suicide, using smart tactics and staying moving while in an engagement has saved me multiple times. So I don't quite think it is suicide. Note the caveats is you can't do it as well against a very well fitted gunlogi but you have to have some incomparable a in a game.
"I am the punishment of God. Had you not commited great sins, God would not have sent a punishment
like me upon you."
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Freshticles
Cobra Unit
402
|
Posted - 2013.12.26 00:31:00 -
[22] - Quote
COHLE wrote:Freshticles wrote:COHLE wrote:Freshticles wrote:It's a lose lose situation, proper tankers are ruined by the current strength in numbers situation. There's no point in me using proper tank fits, because a bunch of militia rails will kill any tank, sica to gunnlogi.
The current situation (and I do this myself lest the enemy team do it) is to get a bunch of tanks out at the start to get rid of any enemy tanks, a rail then camps the redline to stop any of the opposition calling in tanks or Jihads while anti infantry tanks go to town because AV is not strong enough to eliminate them alone.
It's not fun for anyone. Have you tried using madrugar with hardeners and nitrous with large blaster? I've found that this negates the damage abilities of the rail while providing the speed and turret rotation ability to get critical hits from behind their tank. Iv'e also found that if you have a guy watching over you with a rail and calling out targets, you won't get jumped nearly as often. If you have another tanker with you, that's just strength in numbers, the outcome is the same regardless of grade of tank. And using a blaster to attack vehicles is suicide. As for strength in numbers I can agree with that but the idea would be the same if you had a guy with a mic and a sniper rifle. As for blaster tank suicide, using smart tactics and staying moving while in an engagement has saved me multiple times. So I don't quite think it is suicide. Note the caveats is you can't do it as well against a very well fitted gunlogi but you have to have some incomparable a in a game. Suicide is an exaggeration, but the same smart tactics are better used with a rail or missiles depending on the tank. They're just more effective. If in a fight of tankers with equal skill the others will always win, specifically because of alpha. They're capable of doing damage even while hardness are up whereas the boasters cannot.
Blasters are just designed for infantry, hence my saying using them specifically for anti tank purposes is suicide. Yes I've roasted tanks with blasters, but only on technicalities like waiting for his hardners, 2v1, ect. You need alpha in a straight up fight.
Level 9001 Forum Wizard
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COHLE
DUST University Ivy League
15
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Posted - 2013.12.26 00:34:00 -
[23] - Quote
Freshticles wrote:COHLE wrote:Freshticles wrote:COHLE wrote:Freshticles wrote:It's a lose lose situation, proper tankers are ruined by the current strength in numbers situation. There's no point in me using proper tank fits, because a bunch of militia rails will kill any tank, sica to gunnlogi.
The current situation (and I do this myself lest the enemy team do it) is to get a bunch of tanks out at the start to get rid of any enemy tanks, a rail then camps the redline to stop any of the opposition calling in tanks or Jihads while anti infantry tanks go to town because AV is not strong enough to eliminate them alone.
It's not fun for anyone. Have you tried using madrugar with hardeners and nitrous with large blaster? I've found that this negates the damage abilities of the rail while providing the speed and turret rotation ability to get critical hits from behind their tank. Iv'e also found that if you have a guy watching over you with a rail and calling out targets, you won't get jumped nearly as often. If you have another tanker with you, that's just strength in numbers, the outcome is the same regardless of grade of tank. And using a blaster to attack vehicles is suicide. As for strength in numbers I can agree with that but the idea would be the same if you had a guy with a mic and a sniper rifle. As for blaster tank suicide, using smart tactics and staying moving while in an engagement has saved me multiple times. So I don't quite think it is suicide. Note the caveats is you can't do it as well against a very well fitted gunlogi but you have to have some incomparable a in a game. Suicide is an exaggeration, but the same smart tactics are better used with a rail or missiles depending on the tank. They're just more effective. If in a fight of tankers with equal skill the others will always win, specifically because of alpha. They're capable of doing damage even while hardness are up whereas the boasters cannot. Blasters are just designed for infantry, hence my saying using them specifically for anti tank purposes is suicide. Yes I've roasted tanks with blasters, but only on technicalities like waiting for his hardners, 2v1, ect. You need alpha in a straight up fight. I can agree with that, you and I should roll tanks together with some of the guys I teach at D-Uni. Happy hunting and good night!
"I am the punishment of God. Had you not commited great sins, God would not have sent a punishment
like me upon you."
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lee corwood
Knights Of Ender Public Disorder.
273
|
Posted - 2013.12.26 00:36:00 -
[24] - Quote
I see this as an unfortunately thing for newer players who don't want to have to pull out their own tank. Personally, I hate vehicles. I couldn't drive anything to save my life, literally. As for SP to get into REs, I'm working on this and letting my team handle them in the mean time. I've had games where I died a lot and the enemy had 4 tanks on the field. We still won the match because they weren't getting any objectives. So just because vehicles are there, doesn't mean you have to lose.
Lately, my biggest issue isn't the vehicles. I tend to ignore them entirely and stay behind cover. My favorite thing to do right now is play cat and mouse with them. I'll circle around a small piece of cover and keep them tied up and irritated that they can't hit me. More focus on me = less focus on possible critical game winning pieces. The best thing that can come from it is a very pissed tank driver who will get out of their tank to try and kill you. Free tank :)
But until then, militia suits are your friend. If you're ok with it, militia tanks can win most anything, so return the favor. If none of these work out for you and frustrate you, just hide. Most maps have enough cover to wait them out.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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Ryme Intrinseca
462
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Posted - 2013.12.26 00:43:00 -
[25] - Quote
FC 360 wrote:I seem to be having problems with vehicles since 1.7, If the opponent has vehicles I'm dead and my team cannot win no matter what we do. It seems if you have vehicles within the first few seconds of spawning the game is already won. This is causing me some issues as I'm not earning enough SP to unlock new skills that might help me fight Vehicles which really irritates me. For me to actually win games now I would have to pay via AUR but I thought this game wasn't pay to win?
Are Vehicles Over powered or am I just playing the game when all the pro players are offline? I have noticed that I'm able to take away a vehicles shields but then the vehicle starts glowing, I'm guessing this glowing thing is a hardening shield? I'm also going to guess this increases the shields so any attack does less damage to it which is very frustrating when your at my level of exp, which isn't a very high level.
So I'm curious is anyone else having similar issues and do the more experienced players have any pointers they would like to share about how to combat vehicles? The wep I'm using now on my AV setup is swarm launchers as that's all I can afford to unlock right now :( The only option for killing vehicles is another vehicle, the only option for infantry is hiding in buildings. CCP's reasoning: 'because'. |
COHLE
DUST University Ivy League
15
|
Posted - 2013.12.26 01:05:00 -
[26] - Quote
Ryme Intrinseca wrote:FC 360 wrote:I seem to be having problems with vehicles since 1.7, If the opponent has vehicles I'm dead and my team cannot win no matter what we do. It seems if you have vehicles within the first few seconds of spawning the game is already won. This is causing me some issues as I'm not earning enough SP to unlock new skills that might help me fight Vehicles which really irritates me. For me to actually win games now I would have to pay via AUR but I thought this game wasn't pay to win?
Are Vehicles Over powered or am I just playing the game when all the pro players are offline? I have noticed that I'm able to take away a vehicles shields but then the vehicle starts glowing, I'm guessing this glowing thing is a hardening shield? I'm also going to guess this increases the shields so any attack does less damage to it which is very frustrating when your at my level of exp, which isn't a very high level.
So I'm curious is anyone else having similar issues and do the more experienced players have any pointers they would like to share about how to combat vehicles? The wep I'm using now on my AV setup is swarm launchers as that's all I can afford to unlock right now :( The only option for killing vehicles is another vehicle, the only option for infantry is hiding in buildings. CCP's reasoning: 'because'. Paid for by the tears of many a pre 1.7 pilot XD
"I am the punishment of God. Had you not commited great sins, God would not have sent a punishment
like me upon you."
|
T'orq
DUST University Ivy League
78
|
Posted - 2013.12.26 01:17:00 -
[27] - Quote
Hear is what I do, I use a militia heavy frame with a militia forge gun and picked AV nades . but the best advice get two or three FGers and you will not have too much trouble
Edit:*packed
Thanjac-
Proud Member of Commando 6
Commando Lives
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THUNDERGROOVE
ZionTCD Public Disorder.
419
|
Posted - 2013.12.26 03:13:00 -
[28] - Quote
Ryme Intrinseca wrote:FC 360 wrote:I seem to be having problems with vehicles since 1.7, If the opponent has vehicles I'm dead and my team cannot win no matter what we do. It seems if you have vehicles within the first few seconds of spawning the game is already won. This is causing me some issues as I'm not earning enough SP to unlock new skills that might help me fight Vehicles which really irritates me. For me to actually win games now I would have to pay via AUR but I thought this game wasn't pay to win?
Are Vehicles Over powered or am I just playing the game when all the pro players are offline? I have noticed that I'm able to take away a vehicles shields but then the vehicle starts glowing, I'm guessing this glowing thing is a hardening shield? I'm also going to guess this increases the shields so any attack does less damage to it which is very frustrating when your at my level of exp, which isn't a very high level.
So I'm curious is anyone else having similar issues and do the more experienced players have any pointers they would like to share about how to combat vehicles? The wep I'm using now on my AV setup is swarm launchers as that's all I can afford to unlock right now :( The only option for killing vehicles is another vehicle, the only option for infantry is hiding in buildings. CCP's reasoning: 'because'. This is only because instead of coming up with an agreement for AV changes, you all continued to say "NOPE AV IS FINE CCP, WORKING AS INTENDED. ALL THAT STUFF TANKERS SAY IS JUST QQ".
Sooo you all got nerfed into the ground, which is fine. More WP for me, since most of the old AV scrubs say "What? I can't tower camp all game, DOES NOT COMPUTE"
ZionTCD Director & Ammar Loyalist
Amarr Sentinel | Amarr Logi | Losematar Scout
What is a signature?
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Flix Keptick
Red Star. EoN.
3156
|
Posted - 2013.12.26 03:53:00 -
[29] - Quote
You want point in remote explosives, level 1 is more than enough for most tanks. What you want to do is sneak up on the tank and plant all of your remote explosives on the back (weak spot). This works best if you can have a friend to distract the tank.
Now, you must just wait for the tank to stop glowing (hardeners are off) to detonate the remote explosives and send that ****** to hell.
Lack of content makes stuff broken...
Tank driver // specialized tank destroyer
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The Attorney General
1696
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Posted - 2013.12.26 04:19:00 -
[30] - Quote
Ryme Intrinseca wrote: The only option for killing vehicles is another vehicle, the only option for infantry is hiding in buildings. CCP's reasoning: 'because'.
Completely false.
I used my FG to kill 6 tanks today playing on my heavy alt.
Didn't need anyone else, didn't need a tank. Just my trusty assault forge and the willingness to actually do a job.
Running AV isn't difficult if you have the right tools for the job. If you think those tools include things that track for you, then you have failed the skill test necessary to do AV work.
This patch has been out for two weeks, you would think people would have gotten themselves to at least an advanced FG by now.
Mr. Hybrid Vayu.
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COHLE
DUST University Ivy League
17
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Posted - 2013.12.26 04:22:00 -
[31] - Quote
The Attorney General wrote:Ryme Intrinseca wrote: The only option for killing vehicles is another vehicle, the only option for infantry is hiding in buildings. CCP's reasoning: 'because'.
Completely false. I used my FG to kill 6 tanks today playing on my heavy alt. Didn't need anyone else, didn't need a tank. Just my trusty assault forge and the willingness to actually do a job. Running AV isn't difficult if you have the right tools for the job. If you think those tools include things that track for you, then you have failed the skill test necessary to do AV work. This patch has been out for two weeks, you would think people would have gotten themselves to at least an advanced FG by now. I have to agree, the most dangerous thing, I've encountered when running even a Madrugar. Because of my slowness and tendency to get stuck. XD
"I am the punishment of God. Had you not commited great sins, God would not have sent a punishment
like me upon you."
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Aizen Intiki
Hell's Gate Inc
596
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Posted - 2013.12.26 04:38:00 -
[32] - Quote
Freshticles wrote:COHLE wrote:Freshticles wrote:It's a lose lose situation, proper tankers are ruined by the current strength in numbers situation. There's no point in me using proper tank fits, because a bunch of militia rails will kill any tank, sica to gunnlogi.
The current situation (and I do this myself lest the enemy team do it) is to get a bunch of tanks out at the start to get rid of any enemy tanks, a rail then camps the redline to stop any of the opposition calling in tanks or Jihads while anti infantry tanks go to town because AV is not strong enough to eliminate them alone.
It's not fun for anyone. Have you tried using madrugar with hardeners and nitrous with large blaster? I've found that this negates the damage abilities of the rail while providing the speed and turret rotation ability to get critical hits from behind their tank. Iv'e also found that if you have a guy watching over you with a rail and calling out targets, you won't get jumped nearly as often. If you have another tanker with you, that's just strength in numbers, the outcome is the same regardless of grade of tank. And using a blaster to attack vehicles is suicide.
Oh really? Then why do I do it all the time? It's just that missiles and rails are OP.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
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Spkr4theDead
Red Star. EoN.
1575
|
Posted - 2013.12.26 04:55:00 -
[33] - Quote
FC 360 wrote:I seem to be having problems with vehicles since 1.7, If the opponent has vehicles I'm dead and my team cannot win no matter what we do. It seems if you have vehicles within the first few seconds of spawning the game is already won. This is causing me some issues as I'm not earning enough SP to unlock new skills that might help me fight Vehicles which really irritates me. For me to actually win games now I would have to pay via AUR but I thought this game wasn't pay to win?
Are Vehicles Over powered or am I just playing the game when all the pro players are offline? I have noticed that I'm able to take away a vehicles shields but then the vehicle starts glowing, I'm guessing this glowing thing is a hardening shield? I'm also going to guess this increases the shields so any attack does less damage to it which is very frustrating when your at my level of exp, which isn't a very high level.
So I'm curious is anyone else having similar issues and do the more experienced players have any pointers they would like to share about how to combat vehicles? The wep I'm using now on my AV setup is swarm launchers as that's all I can afford to unlock right now :( Is this your first time on the forum?
Infantry cries for tank changes, and they don't like them. Tell them to use vehicles, they complain, and use cars anyway
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Lorhak Gannarsein
892
|
Posted - 2013.12.26 05:04:00 -
[34] - Quote
Spkr4theDead wrote:FC 360 wrote:I seem to be having problems with vehicles since 1.7, If the opponent has vehicles I'm dead and my team cannot win no matter what we do. It seems if you have vehicles within the first few seconds of spawning the game is already won. This is causing me some issues as I'm not earning enough SP to unlock new skills that might help me fight Vehicles which really irritates me. For me to actually win games now I would have to pay via AUR but I thought this game wasn't pay to win?
Are Vehicles Over powered or am I just playing the game when all the pro players are offline? I have noticed that I'm able to take away a vehicles shields but then the vehicle starts glowing, I'm guessing this glowing thing is a hardening shield? I'm also going to guess this increases the shields so any attack does less damage to it which is very frustrating when your at my level of exp, which isn't a very high level.
So I'm curious is anyone else having similar issues and do the more experienced players have any pointers they would like to share about how to combat vehicles? The wep I'm using now on my AV setup is swarm launchers as that's all I can afford to unlock right now :( Is this your first time on the forum?
Be gentle with him!
PRO tanker and proud.
Lentarr Legionary.
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Luk Manag
of Terror TRE GAFFEL
281
|
Posted - 2013.12.26 05:15:00 -
[35] - Quote
THUNDERGROOVE wrote:Ryme Intrinseca wrote:FC 360 wrote:I seem to be having problems with vehicles since 1.7, If the opponent has vehicles I'm dead and my team cannot win no matter what we do. It seems if you have vehicles within the first few seconds of spawning the game is already won. This is causing me some issues as I'm not earning enough SP to unlock new skills that might help me fight Vehicles which really irritates me. For me to actually win games now I would have to pay via AUR but I thought this game wasn't pay to win?
Are Vehicles Over powered or am I just playing the game when all the pro players are offline? I have noticed that I'm able to take away a vehicles shields but then the vehicle starts glowing, I'm guessing this glowing thing is a hardening shield? I'm also going to guess this increases the shields so any attack does less damage to it which is very frustrating when your at my level of exp, which isn't a very high level.
So I'm curious is anyone else having similar issues and do the more experienced players have any pointers they would like to share about how to combat vehicles? The wep I'm using now on my AV setup is swarm launchers as that's all I can afford to unlock right now :( The only option for killing vehicles is another vehicle, the only option for infantry is hiding in buildings. CCP's reasoning: 'because'. This is only because instead of coming up with an agreement for AV changes, you all continued to say "NOPE AV IS FINE CCP, WORKING AS INTENDED. ALL THAT STUFF TANKERS SAY IS JUST QQ". Sooo you all got nerfed into the ground, which is fine. More WP for me, since most of the old AV scrubs say "What? I can't tower camp all game, DOES NOT COMPUTE"
Nope. CCP has their own plan, and it doesn't really involve forum warriors.
There will be bullets. ACR+SMG
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calvin b
SCAVENGER'S DAUGHTER
1307
|
Posted - 2013.12.26 05:34:00 -
[36] - Quote
FC 360 wrote:I seem to be having problems with vehicles since 1.7, If the opponent has vehicles I'm dead and my team cannot win no matter what we do. It seems if you have vehicles within the first few seconds of spawning the game is already won. This is causing me some issues as I'm not earning enough SP to unlock new skills that might help me fight Vehicles which really irritates me. For me to actually win games now I would have to pay via AUR but I thought this game wasn't pay to win?
Are Vehicles Over powered or am I just playing the game when all the pro players are offline? I have noticed that I'm able to take away a vehicles shields but then the vehicle starts glowing, I'm guessing this glowing thing is a hardening shield? I'm also going to guess this increases the shields so any attack does less damage to it which is very frustrating when your at my level of exp, which isn't a very high level.
So I'm curious is anyone else having similar issues and do the more experienced players have any pointers they would like to share about how to combat vehicles? The wep I'm using now on my AV setup is swarm launchers as that's all I can afford to unlock right now :(
Skill into RE's(remote explosives) buy a militia LAV, place RE on front of vehicle and ram that S*** right into that tank. Problem solved.
TANK514 another sign of cancer in the game
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KenKaniff69
Fatal Absolution
1693
|
Posted - 2013.12.26 06:51:00 -
[37] - Quote
The Attorney General wrote:Ryme Intrinseca wrote: The only option for killing vehicles is another vehicle, the only option for infantry is hiding in buildings. CCP's reasoning: 'because'.
Completely false. I used my FG to kill 6 tanks today playing on my heavy alt. Didn't need anyone else, didn't need a tank. Just my trusty assault forge and the willingness to actually do a job. Running AV isn't difficult if you have the right tools for the job. If you think those tools include things that track for you, then you have failed the skill test necessary to do AV work. This patch has been out for two weeks, you would think people would have gotten themselves to at least an advanced FG by now. Proto forge still allows me to solo 9/10 of the tanks I see in pubs. Agreed. Advanced does the job just as well. High alpha is key.
So about those vehicle locks...
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Ryme Intrinseca
The Rainbow Effect
526
|
Posted - 2013.12.26 12:20:00 -
[38] - Quote
The Attorney General wrote:Ryme Intrinseca wrote: The only option for killing vehicles is another vehicle, the only option for infantry is hiding in buildings. CCP's reasoning: 'because'.
Completely false. I used my FG to kill 6 tanks today playing on my heavy alt. Didn't need anyone else, didn't need a tank. Just my trusty assault forge and the willingness to actually do a job. Running AV isn't difficult if you have the right tools for the job. If you think those tools include things that track for you, then you have failed the skill test necessary to do AV work. This patch has been out for two weeks, you would think people would have gotten themselves to at least an advanced FG by now. I have a proficiency 5 forge gun. Have done for about 6 months. I don't have even 1 SP in swarm launchers.
It's possible to kill tanks with a forge gun. The issue is that you can do that much more effectively in a rail tank, no matter how much SP you have in FGs.
For a decent player a typical round in a militia rail tank is maybe 12-1? A player of the same ability on the ground with a proto suit and forge is maybe looking at 12-3. Even if you kill as many tanks with the forge, you've died three times as often, and lost about 4 or 5 times as much ISK.
The solution is not to increase the price of militia tanks. If you do that, people will just put their points into standard tanks, that 12-1 will be a 15-0, and the forge will be even less competitive. The forge itself needs a buff. |
FC 360
Onikanabo Brigade Caldari State
4
|
Posted - 2013.12.30 23:39:00 -
[39] - Quote
Well I'm definitely doing better now, I've got 2 setups right now, 1 heavy with Re's and AV grenades and a scout with a similar setup, I use the scout to try and run to the tank and plant some RE's although I tend to use my Heavy mostly as that's more of a all rounder as it's able to fight vehicles and infantry.
So thank you everyone for the help :) |
FAKIR REDETTa
0uter.Heaven
57
|
Posted - 2013.12.30 23:42:00 -
[40] - Quote
FC 360 wrote:I seem to be having problems with vehicles since 1.7, If the opponent has vehicles I'm dead and my team cannot win no matter what we do. It seems if you have vehicles within the first few seconds of spawning the game is already won. This is causing me some issues as I'm not earning enough SP to unlock new skills that might help me fight Vehicles which really irritates me. For me to actually win games now I would have to pay via AUR but I thought this game wasn't pay to win?
Are Vehicles Over powered or am I just playing the game when all the pro players are offline? I have noticed that I'm able to take away a vehicles shields but then the vehicle starts glowing, I'm guessing this glowing thing is a hardening shield? I'm also going to guess this increases the shields so any attack does less damage to it which is very frustrating when your at my level of exp, which isn't a very high level.
So I'm curious is anyone else having similar issues and do the more experienced players have any pointers they would like to share about how to combat vehicles? The wep I'm using now on my AV setup is swarm launchers as that's all I can afford to unlock right now :( adapt or die |
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FAKIR REDETTa
0uter.Heaven
61
|
Posted - 2013.12.30 23:43:00 -
[41] - Quote
Spkr4theDead wrote:FC 360 wrote:I seem to be having problems with vehicles since 1.7, If the opponent has vehicles I'm dead and my team cannot win no matter what we do. It seems if you have vehicles within the first few seconds of spawning the game is already won. This is causing me some issues as I'm not earning enough SP to unlock new skills that might help me fight Vehicles which really irritates me. For me to actually win games now I would have to pay via AUR but I thought this game wasn't pay to win?
Are Vehicles Over powered or am I just playing the game when all the pro players are offline? I have noticed that I'm able to take away a vehicles shields but then the vehicle starts glowing, I'm guessing this glowing thing is a hardening shield? I'm also going to guess this increases the shields so any attack does less damage to it which is very frustrating when your at my level of exp, which isn't a very high level.
So I'm curious is anyone else having similar issues and do the more experienced players have any pointers they would like to share about how to combat vehicles? The wep I'm using now on my AV setup is swarm launchers as that's all I can afford to unlock right now :( Is this your first time on the forum? u qq allthe ******* day |
Scheneighnay McBob
Bojo's School of the Trades
3353
|
Posted - 2013.12.31 00:09:00 -
[42] - Quote
Dual-hardeners are the only problem with vehicles.
Otherwise, infantry need to realize their place. Vehicles are for open spaces, infantry are for fighting in-doors. If you don't go out in the open, vehicles can't do **** to you, and you can't hack from inside an HAV.
We used to have a time machine
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hgghyujh
Expert Intervention Caldari State
207
|
Posted - 2013.12.31 01:33:00 -
[43] - Quote
vehicle will tilt the battle in you favor if you field them, but I've been in matches that were being dominated from the get go with tanks, and me and a corp mate drop in some unskilled MLT tanks and turn the fight around, good AV can do the same thing but takes more people and there for will need a stronger team. tho when CCP returns damage WP against vehicles expect a lot more dedicated AV on the field( I know I for one will get back into dedicated AV at that point) which will help keep AV in check. |
FC 360
Onikanabo Brigade Caldari State
6
|
Posted - 2014.01.12 18:38:00 -
[44] - Quote
Although I have adapted to the new vehicles finally it seems quite a lot of ppl haven't which is a shame lol. The amount of ppl that go running out of a building while there is a vehicle shooting at the door is ridiculous |
Kovinis Sparagas
Bullet Cluster Legacy Rising
117
|
Posted - 2014.01.12 18:40:00 -
[45] - Quote
Contra spawn your own HAV
I support BPO removal;
RDV to take your vehicles back;
and racial weapons on starter fits
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Zimander
Tickle My Null-Sac
25
|
Posted - 2014.01.12 18:42:00 -
[46] - Quote
FC 360 wrote:I seem to be having problems with vehicles since 1.7, If the opponent has vehicles I'm dead and my team cannot win no matter what we do. It seems if you have vehicles within the first few seconds of spawning the game is already won. This is causing me some issues as I'm not earning enough SP to unlock new skills that might help me fight Vehicles which really irritates me. For me to actually win games now I would have to pay via AUR but I thought this game wasn't pay to win?
Are Vehicles Over powered or am I just playing the game when all the pro players are offline? I have noticed that I'm able to take away a vehicles shields but then the vehicle starts glowing, I'm guessing this glowing thing is a hardening shield? I'm also going to guess this increases the shields so any attack does less damage to it which is very frustrating when your at my level of exp, which isn't a very high level.
So I'm curious is anyone else having similar issues and do the more experienced players have any pointers they would like to share about how to combat vehicles? The wep I'm using now on my AV setup is swarm launchers as that's all I can afford to unlock right now :(
Proximity Remote Explosive or Remote Explosive with flux grande always work 4me |
Atiim
Living Like Larry Schwag
3380
|
Posted - 2014.01.12 18:59:00 -
[47] - Quote
The Attorney General wrote: Completely false.
I used my FG to kill 6 tanks today playing on my heavy alt.
Didn't need anyone else, didn't need a tank. Just my trusty assault forge and the willingness to actually do a job.
Running AV isn't difficult if you have the right tools for the job. If you think those tools include things that track for you, then you have failed the skill test necessary to do AV work.
This patch has been out for two weeks, you would think people would have gotten themselves to at least an advanced FG by now.
KenKaniff69 wrote: Proto forge still allows me to solo 9/10 of the tanks I see in pubs. Agreed. Advanced does the job just as well. High alpha is key.
FORGE MASTER RACE
CoD ----->
<----- WoT
Please AR Scrubs and Tank Spammers, go to your respective games. Leave DUST alone!
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