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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
578
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Posted - 2013.12.25 15:10:00 -
[1] - Quote
Oh look, another thread made by people unwilling to use profile dampeners. |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
597
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Posted - 2013.12.26 18:57:00 -
[2] - Quote
Changing the active scanner's precision/scan radius to be based on the suit's precision/radius is a bad idea. This is due to the disparity in the values obtainable through modules/skills across the different suit types.
A scanner that is marginally useful on suits without precision/range skills/modules would be super OP on suits that are fully proto in precision/range and stacked with the corresponding proto mods.
Conversely, a scanner that would be equivalent to the present scanners in the hands of a fully precision/range modded suit would be utterly useless on an unmodded suit.
Right now, scanning/dampening has a good balance. Scouts can dodge all but one scanner with minimal effort (202k SP and 1 module costing 15 or 18 CPU). Mediums can dodge all but one scanner with moderate effort (932k SP and 2 modules costing 66 CPU). The one scanner that scans them all is a piece of crap (costs 18 PG, has a 5 second scan time and 5 second paint time, and you must wait 33 seconds between consecutive scans, so you only have data for 30% of the game). If this scanner was OP then you'd run into it a whole lot more, yet I nearly never see it in game. It might as well not even exist, and I for one would support its removal if only to stop QQ.
As Ryme said, if it ain't broke... |
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
598
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Posted - 2013.12.26 21:38:00 -
[3] - Quote
Remove the scanner that detects everybody, because it is such a HUGE problem in pubs/FW/PC since everyone is using it (/sarcasm).
Problem solved. Mediums only need two slots to beat the 28dB proto scanners, and a heavy proto sentinel could beat it with four complex dampeners if they wished.
As to your rationale, every suit SHOULDN'T be able to do something as effectively as other suits. A heavy will never be able to run as fast as a scout, nor will the scout be able to have as much EHP as the heavy. If equality was the intention, we'd all have the same suit with a 5/5/4 layout.
I ran the numbers for a suit-based scanner. What I found boiled down to my previous post - you can't design one without it being either too weak for players with no precision/range skills, or too strong for players that have full precision/range skills/modules. |
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